engage/generated/app/
eventpicturecontroller.rs1#[cfg(feature = "app-eventpicturecontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/eventpicturecontroller/EventPictureController.md"))]
19 #[::unity::class(namespace = "App", name = "EventPictureController")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct EventPictureController {
22 #[static_field]
23 #[rename(name = "AssetRootPath")]
24 pub asset_root_path: ::unity::Il2CppString,
25 #[offset(24)]
26 #[rename(name = "m_Image")]
27 pub m_image: crate::unity_engine::ui::rawimage::RawImage,
28 #[offset(32)]
29 #[rename(name = "m_Animation")]
30 pub m_animation: crate::unity_engine::animation::Animation,
31 #[offset(40)]
32 #[rename(name = "m_PictureTextureHandle")]
33 pub m_picture_texture_handle: crate::app::resourcehandle_2::ResourceHandle_2,
34 }
35}
36
37#[cfg(feature = "app-eventpicturecontroller-types")]
38pub use __types::*;
39
40#[cfg(feature = "app-eventpicturecontroller")]
41pub trait IEventPictureControllerMethods: IEventPictureController {
42 #[doc = "`.ctor()` overload"]
43 fn ctor(self) -> () {
44 unsafe {
45 let __receiver =
46 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 ::unity::il2cpp_call!((::unity::module_base()+0x24e1b80usize)as*mut u8,();
48(EventPictureController)__receiver)
49 }
50 }
51 #[doc = "`Awake()` overload"]
52 fn awake(self) -> () {
53 unsafe {
54 let __receiver =
55 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56 ::unity::il2cpp_call!((::unity::module_base()+0x24e1b90usize)as*mut u8,();
57(EventPictureController)__receiver)
58 }
59 }
60 #[doc = "`IsSkip()` overload"]
61 fn is_skip(self) -> bool {
62 unsafe {
63 let __receiver =
64 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65 ::unity::il2cpp_call!((::unity::module_base()+0x24e1c80usize)as*mut u8,bool;
66(EventPictureController)__receiver)
67 }
68 }
69 #[doc = "`IsLoadingTexture()` overload"]
70 fn is_loading_texture(self) -> bool {
71 unsafe {
72 let __receiver =
73 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74 ::unity::il2cpp_call!((::unity::module_base()+0x24e0070usize)as*mut u8,bool;
75(EventPictureController)__receiver)
76 }
77 }
78 #[doc = "`Show(::unity::Il2CppString, ::unity::Il2CppString, bool)` overload"]
79 fn show(
80 self,
81 texture_name: impl ::core::convert::Into<::unity::Il2CppString>,
82 anim_name: impl ::core::convert::Into<::unity::Il2CppString>,
83 is_female: impl ::core::convert::Into<bool>,
84 ) -> () {
85 unsafe {
86 let __receiver =
87 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88 ::unity::il2cpp_call!((::unity::module_base()+0x24ddd10usize)as*mut u8,();
89(EventPictureController)__receiver,(::unity::Il2CppString)::core::convert::Into::into(texture_name),(::unity::Il2CppString)::core::convert::Into::into(anim_name),(bool)::core::convert::Into::into(is_female))
90 }
91 }
92 #[doc = "`Hide(::unity::Il2CppString)` overload"]
93 fn hide(self, anim_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
94 unsafe {
95 let __receiver =
96 <EventPictureController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x24ddfb0usize)as*mut u8,();
98(EventPictureController)__receiver,(::unity::Il2CppString)::core::convert::Into::into(anim_name))
99 }
100 }
101}
102
103#[cfg(feature = "app-eventpicturecontroller")]
104impl<__T: IEventPictureController> IEventPictureControllerMethods for __T {}
105
106#[cfg(feature = "app-eventpicturecontroller")]
107impl EventPictureController {
108 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
109 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
110 }
111
112 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
113 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
114 }
115
116 pub fn is_skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
117 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
118 }
119
120 pub fn is_loading_texture_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
122 }
123
124 pub fn show_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
126 }
127
128 pub fn hide_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
130 }
131}
132
133#[cfg(feature = "app-eventpicturecontroller")]
134impl EventPictureController {
135 #[doc = "`.ctor()` — no args"]
136 pub fn new() -> Self {
137 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
138 panic!(
139 "{}
140::{}
141 failed to instantiate",
142 ::core::stringify!(EventPictureController),
143 ::core::stringify!(new),
144 )
145 });
146 <Self as IEventPictureControllerMethods>::ctor(this);
147 this
148 }
149}
150
151#[cfg(feature = "app-eventpicturecontroller")]
152#[doc(hidden)]
153pub mod prelude {
154 pub use super::{EventPictureController, IEventPictureController, IEventPictureControllerMethods};
155 #[cfg(feature = "system-object")]
156 pub use crate::system::object::IObjectMethods;
157 #[cfg(feature = "unity_engine-behaviour")]
158 pub use crate::unity_engine::behaviour::IBehaviourMethods;
159 #[cfg(feature = "unity_engine-component")]
160 pub use crate::unity_engine::component::IComponentMethods;
161 #[cfg(feature = "unity_engine-monobehaviour")]
162 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
163 #[cfg(feature = "unity_engine-object_2")]
164 pub use crate::unity_engine::object_2::IObject_2Methods;
165 pub use crate::{
166 system::object::IObject,
167 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
168 };
169}