1#[cfg(feature = "app-fishingbattlerader-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishingbattlerader/FishingBattleRader.md"))]
19 #[::unity::class(namespace = "App", name = "FishingBattleRader")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct FishingBattleRader {
22 #[static_field]
23 #[rename(name = "cEffectRootPath")]
24 pub c_effect_root_path: ::unity::Il2CppString,
25 #[static_field]
26 #[rename(name = "cEffectRaderBubble")]
27 pub c_effect_rader_bubble: ::unity::Il2CppString,
28 #[offset(32)]
29 #[rename(name = "m_FishShadowObj")]
30 pub m_fish_shadow_obj: crate::unity_engine::gameobject::GameObject,
31 #[offset(40)]
32 #[rename(name = "m_FishBubbleEffect")]
33 pub m_fish_bubble_effect: crate::unity_engine::gameobject::GameObject,
34 #[offset(48)]
35 #[rename(name = "m_FishShadowTrans")]
36 pub m_fish_shadow_trans: crate::unity_engine::recttransform::RectTransform,
37 #[offset(56)]
38 #[rename(name = "m_FishAnime")]
39 pub m_fish_anime: crate::unity_engine::animator::Animator,
40 #[offset(64)]
41 #[rename(name = "m_IsCounterShadow")]
42 pub m_is_counter_shadow: bool,
43 #[offset(72)]
44 #[rename(name = "m_Area")]
45 pub m_area: crate::unity_engine::gameobject::GameObject,
46 #[offset(80)]
47 #[rename(name = "m_HPGauge")]
48 pub m_hp_gauge: crate::unity_engine::gameobject::GameObject,
49 #[offset(88)]
50 #[rename(name = "m_DangerLine")]
51 pub m_danger_line: crate::unity_engine::gameobject::GameObject,
52 #[offset(96)]
53 #[rename(name = "m_ShadowScale")]
54 pub m_shadow_scale: f32,
55 #[offset(104)]
56 #[rename(name = "m_HPGaugeHpMove")]
57 pub m_hp_gauge_hp_move: crate::unity_engine::gameobject::GameObject,
58 #[offset(112)]
59 #[rename(name = "m_HPGaugeHpNow")]
60 pub m_hp_gauge_hp_now: crate::unity_engine::gameobject::GameObject,
61 #[offset(120)]
62 #[rename(name = "m_DamageColor")]
63 pub m_damage_color: crate::unity_engine::color::Color,
64 #[offset(136)]
65 #[rename(name = "m_HealColor")]
66 pub m_heal_color: crate::unity_engine::color::Color,
67 #[offset(152)]
68 #[rename(name = "m_StickObj")]
69 pub m_stick_obj: crate::unity_engine::gameobject::GameObject,
70 #[offset(160)]
71 #[rename(name = "m_ButtonObj")]
72 pub m_button_obj: crate::unity_engine::gameobject::GameObject,
73 #[offset(168)]
74 #[rename(name = "m_RepeatGauge")]
75 pub m_repeat_gauge: crate::unity_engine::recttransform::RectTransform,
76 #[offset(176)]
77 #[rename(name = "m_Config")]
78 pub m_config: crate::app::fishingconfig_battle::FishingConfig_Battle,
79 #[offset(192)]
80 #[rename(name = "m_PositionInterp")]
81 pub m_position_interp: crate::app::interpolatorfloat::InterpolatorFloat,
82 #[offset(200)]
83 #[rename(name = "m_ShakeCount")]
84 pub m_shake_count: i32,
85 #[offset(208)]
86 #[rename(name = "cShakeDiffArray")]
87 pub c_shake_diff_array: ::unity::Array<f32>,
88 #[offset(216)]
89 #[rename(name = "m_MaxHPWidth")]
90 pub m_max_hp_width: f32,
91 #[offset(220)]
92 #[rename(name = "m_NowHPWidth")]
93 pub m_now_hp_width: f32,
94 #[offset(224)]
95 #[rename(name = "m_MovingHPWidth")]
96 pub m_moving_hp_width: f32,
97 #[offset(228)]
98 #[rename(name = "m_HPMoveWaitTimer")]
99 pub m_hp_move_wait_timer: f32,
100 #[offset(232)]
101 #[rename(name = "m_IsForceCounter")]
102 pub m_is_force_counter: bool,
103 #[offset(233)]
104 #[rename(name = "m_IsLethal")]
105 pub m_is_lethal: bool,
106 #[offset(236)]
107 #[rename(name = "m_LethalTimer")]
108 pub m_lethal_timer: f32,
109 #[offset(240)]
110 #[rename(name = "m_IsLethalButtonAppear")]
111 pub m_is_lethal_button_appear: bool,
112 #[offset(241)]
113 #[rename(name = "m_IsFirstAttack")]
114 pub m_is_first_attack: bool,
115 }
116}
117
118#[cfg(feature = "app-fishingbattlerader-types")]
119pub use __types::*;
120
121#[cfg(feature = "app-fishingbattlerader")]
122pub trait IFishingBattleRaderMethods: IFishingBattleRader {
123 #[doc = "`get_IsEscape()` overload"]
124 fn get_is_escape(self) -> bool {
125 unsafe {
126 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127 ::unity::il2cpp_call!((::unity::module_base()+0x26ec9e0usize)as*mut u8,bool;
128(FishingBattleRader)__receiver)
129 }
130 }
131 #[doc = "`set_IsEscape(bool)` overload"]
132 fn set_is_escape(self, value: impl ::core::convert::Into<bool>) -> () {
133 unsafe {
134 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135 ::unity::il2cpp_call!((::unity::module_base()+0x26ec9f0usize)as*mut u8,();
136(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(value))
137 }
138 }
139 #[doc = "`get_IsDefeat()` overload"]
140 fn get_is_defeat(self) -> bool {
141 unsafe {
142 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143 ::unity::il2cpp_call!((::unity::module_base()+0x26eca00usize)as*mut u8,bool;
144(FishingBattleRader)__receiver)
145 }
146 }
147 #[doc = "`set_IsDefeat(bool)` overload"]
148 fn set_is_defeat(self, value: impl ::core::convert::Into<bool>) -> () {
149 unsafe {
150 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151 ::unity::il2cpp_call!((::unity::module_base()+0x26eca10usize)as*mut u8,();
152(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(value))
153 }
154 }
155 #[doc = "`get_ShadowDistance()` overload"]
156 fn get_shadow_distance(self) -> f32 {
157 unsafe {
158 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159 ::unity::il2cpp_call!((::unity::module_base()+0x26eca20usize)as*mut u8,f32;
160(FishingBattleRader)__receiver)
161 }
162 }
163 #[doc = "`set_ShadowDistance(f32)` overload"]
164 fn set_shadow_distance(self, value: impl ::core::convert::Into<f32>) -> () {
165 unsafe {
166 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
167 ::unity::il2cpp_call!((::unity::module_base()+0x26eca30usize)as*mut u8,();
168(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(value))
169 }
170 }
171 #[doc = "`get_ShadowDir()` overload"]
172 fn get_shadow_dir(self) -> f32 {
173 unsafe {
174 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
175 ::unity::il2cpp_call!((::unity::module_base()+0x26eca40usize)as*mut u8,f32;
176(FishingBattleRader)__receiver)
177 }
178 }
179 #[doc = "`set_ShadowDir(f32)` overload"]
180 fn set_shadow_dir(self, value: impl ::core::convert::Into<f32>) -> () {
181 unsafe {
182 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
183 ::unity::il2cpp_call!((::unity::module_base()+0x26eca50usize)as*mut u8,();
184(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(value))
185 }
186 }
187 #[doc = "`get_IsShake()` overload"]
188 fn get_is_shake(self) -> bool {
189 unsafe {
190 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
191 ::unity::il2cpp_call!((::unity::module_base()+0x26eca60usize)as*mut u8,bool;
192(FishingBattleRader)__receiver)
193 }
194 }
195 #[doc = "`.ctor()` overload"]
196 fn ctor(self) -> () {
197 unsafe {
198 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
199 ::unity::il2cpp_call!((::unity::module_base()+0x26eca70usize)as*mut u8,();
200(FishingBattleRader)__receiver)
201 }
202 }
203 #[doc = "`Init(i32, f32, crate::app::fishingconfig_battle::FishingConfig_Battle)` overload"]
204 fn init(
205 self,
206 size_id: impl ::core::convert::Into<i32>,
207 shadow_scale: impl ::core::convert::Into<f32>,
208 config: impl ::core::convert::Into<crate::app::fishingconfig_battle::FishingConfig_Battle>,
209 ) -> () {
210 unsafe {
211 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
212 ::unity::il2cpp_call!((::unity::module_base()+0x26ecb60usize)as*mut u8,();
213(FishingBattleRader)__receiver,(i32)::core::convert::Into::into(size_id),(f32)::core::convert::Into::into(shadow_scale),(crate::app::fishingconfig_battle::FishingConfig_Battle)::core::convert::Into::into(config))
214 }
215 }
216 #[doc = "`Finalize()` overload"]
217 fn finalize(self) -> () {
218 unsafe {
219 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
220 ::unity::il2cpp_call!((::unity::module_base()+0x26ed260usize)as*mut u8,();
221(FishingBattleRader)__receiver)
222 }
223 }
224 #[doc = "`ResetRadar()` overload"]
225 fn reset_radar(self) -> () {
226 unsafe {
227 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
228 ::unity::il2cpp_call!((::unity::module_base()+0x26ed2d0usize)as*mut u8,();
229(FishingBattleRader)__receiver)
230 }
231 }
232 #[doc = "`Tick(crate::app::fishingfish::FishingFish)` overload"]
233 fn tick(self, fish: impl ::core::convert::Into<crate::app::fishingfish::FishingFish>) -> () {
234 unsafe {
235 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
236 ::unity::il2cpp_call!((::unity::module_base()+0x26ed7c0usize)as*mut u8,();
237(FishingBattleRader)__receiver,(crate::app::fishingfish::FishingFish)::core::convert::Into::into(fish))
238 }
239 }
240 #[doc = "`SetActiveDangerLine(bool)` overload"]
241 fn set_active_danger_line(self, set: impl ::core::convert::Into<bool>) -> () {
242 unsafe {
243 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
244 ::unity::il2cpp_call!((::unity::module_base()+0x26ed590usize)as*mut u8,();
245(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
246 }
247 }
248 #[doc = "`UpdateFishShadow(crate::app::fishingfish::FishingFish)` overload"]
249 fn update_fish_shadow(self, fish: impl ::core::convert::Into<crate::app::fishingfish::FishingFish>) -> () {
250 unsafe {
251 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
252 ::unity::il2cpp_call!((::unity::module_base()+0x26ed850usize)as*mut u8,();
253(FishingBattleRader)__receiver,(crate::app::fishingfish::FishingFish)::core::convert::Into::into(fish))
254 }
255 }
256 #[doc = "`RecoveryLethal()` overload"]
257 fn recovery_lethal(self) -> () {
258 unsafe {
259 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
260 ::unity::il2cpp_call!((::unity::module_base()+0x26ee1b0usize)as*mut u8,();
261(FishingBattleRader)__receiver)
262 }
263 }
264 #[doc = "`DamageShake()` overload"]
265 fn damage_shake(self) -> () {
266 unsafe {
267 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
268 ::unity::il2cpp_call!((::unity::module_base()+0x26ee270usize)as*mut u8,();
269(FishingBattleRader)__receiver)
270 }
271 }
272 #[doc = "`DamageRed()` overload"]
273 fn damage_red(self) -> () {
274 unsafe {
275 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
276 ::unity::il2cpp_call!((::unity::module_base()+0x26ee280usize)as*mut u8,();
277(FishingBattleRader)__receiver)
278 }
279 }
280 #[doc = "`GetCounterVec()` overload"]
281 fn get_counter_vec(self) -> crate::unity_engine::vector2::Vector2 {
282 unsafe {
283 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
284 ::unity::il2cpp_call!((::unity::module_base()+0x26ee2e0usize)as*mut u8,crate::unity_engine::vector2::Vector2;
285(FishingBattleRader)__receiver)
286 }
287 }
288 #[doc = "`UpdateStickDir()` overload"]
289 fn update_stick_dir(self) -> () {
290 unsafe {
291 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
292 ::unity::il2cpp_call!((::unity::module_base()+0x26edbe0usize)as*mut u8,();
293(FishingBattleRader)__receiver)
294 }
295 }
296 #[doc = "`SetHPGaugeWidth(crate::unity_engine::gameobject::GameObject, f32)` overload"]
297 fn set_hp_gauge_width(
298 self,
299 gauge_obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
300 width: impl ::core::convert::Into<f32>,
301 ) -> () {
302 unsafe {
303 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
304 ::unity::il2cpp_call!((::unity::module_base()+0x26ed740usize)as*mut u8,();
305(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(gauge_obj),(f32)::core::convert::Into::into(width))
306 }
307 }
308 #[doc = "`SetHPGaugeColor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::color::Color)` overload"]
309 fn set_hp_gauge_color(
310 self,
311 gauge_obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
312 set_color: impl ::core::convert::Into<crate::unity_engine::color::Color>,
313 ) -> () {
314 unsafe {
315 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
316 ::unity::il2cpp_call!((::unity::module_base()+0x26ed640usize)as*mut u8,();
317(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(gauge_obj),(crate::unity_engine::color::Color)::core::convert::Into::into(set_color))
318 }
319 }
320 #[doc = "`FirstAttack(f32)` overload"]
321 fn first_attack(self, hp_rate: impl ::core::convert::Into<f32>) -> () {
322 unsafe {
323 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
324 ::unity::il2cpp_call!((::unity::module_base()+0x26ee350usize)as*mut u8,();
325(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(hp_rate))
326 }
327 }
328 #[doc = "`UpdateHP(f32)` overload"]
329 fn update_hp(self, percent: impl ::core::convert::Into<f32>) -> () {
330 unsafe {
331 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
332 ::unity::il2cpp_call!((::unity::module_base()+0x26edeb0usize)as*mut u8,();
333(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(percent))
334 }
335 }
336 #[doc = "`UpdateLethalHP(f32)` overload"]
337 fn update_lethal_hp(self, percent: impl ::core::convert::Into<f32>) -> () {
338 unsafe {
339 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
340 ::unity::il2cpp_call!((::unity::module_base()+0x26ede80usize)as*mut u8,();
341(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(percent))
342 }
343 }
344 #[doc = "`SetLethal(bool)` overload"]
345 fn set_lethal(self, set: impl ::core::convert::Into<bool>) -> () {
346 unsafe {
347 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
348 ::unity::il2cpp_call!((::unity::module_base()+0x26ee380usize)as*mut u8,();
349(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
350 }
351 }
352 #[doc = "`SetActiveArea(bool)` overload"]
353 fn set_active_area(self, set: impl ::core::convert::Into<bool>) -> () {
354 unsafe {
355 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
356 ::unity::il2cpp_call!((::unity::module_base()+0x26ed220usize)as*mut u8,();
357(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
358 }
359 }
360 #[doc = "`SetStickObj(crate::unity_engine::gameobject::GameObject)` overload"]
361 fn set_stick_obj(self, obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
362 unsafe {
363 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
364 ::unity::il2cpp_call!((::unity::module_base()+0x26ee4a0usize)as*mut u8,();
365(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(obj))
366 }
367 }
368 #[doc = "`SetActiveStick(bool)` overload"]
369 fn set_active_stick(self, set: impl ::core::convert::Into<bool>) -> () {
370 unsafe {
371 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
372 ::unity::il2cpp_call!((::unity::module_base()+0x26ed630usize)as*mut u8,();
373(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
374 }
375 }
376 #[doc = "`IsActiveStick()` overload"]
377 fn is_active_stick(self) -> bool {
378 unsafe {
379 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
380 ::unity::il2cpp_call!((::unity::module_base()+0x26ee4b0usize)as*mut u8,bool;
381(FishingBattleRader)__receiver)
382 }
383 }
384 #[doc = "`SetButtonObj(crate::unity_engine::gameobject::GameObject)` overload"]
385 fn set_button_obj(self, obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
386 unsafe {
387 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
388 ::unity::il2cpp_call!((::unity::module_base()+0x26ee4c0usize)as*mut u8,();
389(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(obj))
390 }
391 }
392 #[doc = "`SetActiveButton(bool)` overload"]
393 fn set_active_button(self, set: impl ::core::convert::Into<bool>) -> () {
394 unsafe {
395 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
396 ::unity::il2cpp_call!((::unity::module_base()+0x26ed580usize)as*mut u8,();
397(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
398 }
399 }
400 #[doc = "`IsActiveButton()` overload"]
401 fn is_active_button(self) -> bool {
402 unsafe {
403 let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
404 ::unity::il2cpp_call!((::unity::module_base()+0x26ee4d0usize)as*mut u8,bool;
405(FishingBattleRader)__receiver)
406 }
407 }
408}
409
410#[cfg(feature = "app-fishingbattlerader")]
411impl<__T: IFishingBattleRader> IFishingBattleRaderMethods for __T {}
412
413#[cfg(feature = "app-fishingbattlerader")]
414impl FishingBattleRader {
415 pub fn get_is_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
416 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
417 }
418
419 pub fn set_is_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
420 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
421 }
422
423 pub fn get_is_defeat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
424 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
425 }
426
427 pub fn set_is_defeat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
428 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
429 }
430
431 pub fn get_shadow_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
432 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
433 }
434
435 pub fn set_shadow_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
436 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
437 }
438
439 pub fn get_shadow_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
440 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
441 }
442
443 pub fn set_shadow_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
444 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
445 }
446
447 pub fn get_is_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
448 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
449 }
450
451 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
452 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
453 }
454
455 pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
456 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
457 }
458
459 pub fn finalize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
460 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
461 }
462
463 pub fn reset_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
464 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
465 }
466
467 pub fn tick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
468 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
469 }
470
471 pub fn set_active_danger_line_method_info() -> &'static ::unity::il2cpp::MethodInfo {
472 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
473 }
474
475 pub fn update_fish_shadow_method_info() -> &'static ::unity::il2cpp::MethodInfo {
476 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
477 }
478
479 pub fn recovery_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
480 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
481 }
482
483 pub fn damage_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
484 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
485 }
486
487 pub fn damage_red_method_info() -> &'static ::unity::il2cpp::MethodInfo {
488 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
489 }
490
491 pub fn get_counter_vec_method_info() -> &'static ::unity::il2cpp::MethodInfo {
492 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
493 }
494
495 pub fn update_stick_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
496 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
497 }
498
499 pub fn set_hp_gauge_width_method_info() -> &'static ::unity::il2cpp::MethodInfo {
500 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
501 }
502
503 pub fn set_hp_gauge_color_method_info() -> &'static ::unity::il2cpp::MethodInfo {
504 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
505 }
506
507 pub fn first_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
508 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
509 }
510
511 pub fn update_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
512 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
513 }
514
515 pub fn update_lethal_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
516 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
517 }
518
519 pub fn set_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
520 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
521 }
522
523 pub fn set_active_area_method_info() -> &'static ::unity::il2cpp::MethodInfo {
524 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
525 }
526
527 pub fn set_stick_obj_method_info() -> &'static ::unity::il2cpp::MethodInfo {
528 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
529 }
530
531 pub fn set_active_stick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
532 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
533 }
534
535 pub fn is_active_stick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
536 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
537 }
538
539 pub fn set_button_obj_method_info() -> &'static ::unity::il2cpp::MethodInfo {
540 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
541 }
542
543 pub fn set_active_button_method_info() -> &'static ::unity::il2cpp::MethodInfo {
544 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
545 }
546
547 pub fn is_active_button_method_info() -> &'static ::unity::il2cpp::MethodInfo {
548 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
549 }
550}
551
552#[cfg(feature = "app-fishingbattlerader")]
553impl FishingBattleRader {
554 #[doc = "`.ctor()` — no args"]
555 pub fn new() -> Self {
556 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
557 panic!(
558 "{}
559::{}
560 failed to instantiate",
561 ::core::stringify!(FishingBattleRader),
562 ::core::stringify!(new),
563 )
564 });
565 <Self as IFishingBattleRaderMethods>::ctor(this);
566 this
567 }
568}
569
570#[cfg(feature = "app-fishingbattlerader")]
571#[doc(hidden)]
572pub mod prelude {
573 pub use super::{FishingBattleRader, IFishingBattleRader, IFishingBattleRaderMethods};
574 #[cfg(feature = "system-object")]
575 pub use crate::system::object::IObjectMethods;
576 #[cfg(feature = "unity_engine-behaviour")]
577 pub use crate::unity_engine::behaviour::IBehaviourMethods;
578 #[cfg(feature = "unity_engine-component")]
579 pub use crate::unity_engine::component::IComponentMethods;
580 #[cfg(feature = "unity_engine-monobehaviour")]
581 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
582 #[cfg(feature = "unity_engine-object_2")]
583 pub use crate::unity_engine::object_2::IObject_2Methods;
584 pub use crate::{
585 system::object::IObject,
586 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
587 };
588}