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engage/generated/app/
fishingbattlerader.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-fishingbattlerader-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishingbattlerader/FishingBattleRader.md"))]
19    #[::unity::class(namespace = "App", name = "FishingBattleRader")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct FishingBattleRader {
22        #[static_field]
23        #[rename(name = "cEffectRootPath")]
24        pub c_effect_root_path: ::unity::Il2CppString,
25        #[static_field]
26        #[rename(name = "cEffectRaderBubble")]
27        pub c_effect_rader_bubble: ::unity::Il2CppString,
28        #[offset(32)]
29        #[rename(name = "m_FishShadowObj")]
30        pub m_fish_shadow_obj: crate::unity_engine::gameobject::GameObject,
31        #[offset(40)]
32        #[rename(name = "m_FishBubbleEffect")]
33        pub m_fish_bubble_effect: crate::unity_engine::gameobject::GameObject,
34        #[offset(48)]
35        #[rename(name = "m_FishShadowTrans")]
36        pub m_fish_shadow_trans: crate::unity_engine::recttransform::RectTransform,
37        #[offset(56)]
38        #[rename(name = "m_FishAnime")]
39        pub m_fish_anime: crate::unity_engine::animator::Animator,
40        #[offset(64)]
41        #[rename(name = "m_IsCounterShadow")]
42        pub m_is_counter_shadow: bool,
43        #[offset(72)]
44        #[rename(name = "m_Area")]
45        pub m_area: crate::unity_engine::gameobject::GameObject,
46        #[offset(80)]
47        #[rename(name = "m_HPGauge")]
48        pub m_hp_gauge: crate::unity_engine::gameobject::GameObject,
49        #[offset(88)]
50        #[rename(name = "m_DangerLine")]
51        pub m_danger_line: crate::unity_engine::gameobject::GameObject,
52        #[offset(96)]
53        #[rename(name = "m_ShadowScale")]
54        pub m_shadow_scale: f32,
55        #[offset(104)]
56        #[rename(name = "m_HPGaugeHpMove")]
57        pub m_hp_gauge_hp_move: crate::unity_engine::gameobject::GameObject,
58        #[offset(112)]
59        #[rename(name = "m_HPGaugeHpNow")]
60        pub m_hp_gauge_hp_now: crate::unity_engine::gameobject::GameObject,
61        #[offset(120)]
62        #[rename(name = "m_DamageColor")]
63        pub m_damage_color: crate::unity_engine::color::Color,
64        #[offset(136)]
65        #[rename(name = "m_HealColor")]
66        pub m_heal_color: crate::unity_engine::color::Color,
67        #[offset(152)]
68        #[rename(name = "m_StickObj")]
69        pub m_stick_obj: crate::unity_engine::gameobject::GameObject,
70        #[offset(160)]
71        #[rename(name = "m_ButtonObj")]
72        pub m_button_obj: crate::unity_engine::gameobject::GameObject,
73        #[offset(168)]
74        #[rename(name = "m_RepeatGauge")]
75        pub m_repeat_gauge: crate::unity_engine::recttransform::RectTransform,
76        #[offset(176)]
77        #[rename(name = "m_Config")]
78        pub m_config: crate::app::fishingconfig_battle::FishingConfig_Battle,
79        #[offset(192)]
80        #[rename(name = "m_PositionInterp")]
81        pub m_position_interp: crate::app::interpolatorfloat::InterpolatorFloat,
82        #[offset(200)]
83        #[rename(name = "m_ShakeCount")]
84        pub m_shake_count: i32,
85        #[offset(208)]
86        #[rename(name = "cShakeDiffArray")]
87        pub c_shake_diff_array: ::unity::Array<f32>,
88        #[offset(216)]
89        #[rename(name = "m_MaxHPWidth")]
90        pub m_max_hp_width: f32,
91        #[offset(220)]
92        #[rename(name = "m_NowHPWidth")]
93        pub m_now_hp_width: f32,
94        #[offset(224)]
95        #[rename(name = "m_MovingHPWidth")]
96        pub m_moving_hp_width: f32,
97        #[offset(228)]
98        #[rename(name = "m_HPMoveWaitTimer")]
99        pub m_hp_move_wait_timer: f32,
100        #[offset(232)]
101        #[rename(name = "m_IsForceCounter")]
102        pub m_is_force_counter: bool,
103        #[offset(233)]
104        #[rename(name = "m_IsLethal")]
105        pub m_is_lethal: bool,
106        #[offset(236)]
107        #[rename(name = "m_LethalTimer")]
108        pub m_lethal_timer: f32,
109        #[offset(240)]
110        #[rename(name = "m_IsLethalButtonAppear")]
111        pub m_is_lethal_button_appear: bool,
112        #[offset(241)]
113        #[rename(name = "m_IsFirstAttack")]
114        pub m_is_first_attack: bool,
115    }
116}
117
118#[cfg(feature = "app-fishingbattlerader-types")]
119pub use __types::*;
120
121#[cfg(feature = "app-fishingbattlerader")]
122pub trait IFishingBattleRaderMethods: IFishingBattleRader {
123    #[doc = "`get_IsEscape()` overload"]
124    fn get_is_escape(self) -> bool {
125        unsafe {
126            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127            ::unity::il2cpp_call!((::unity::module_base()+0x26ec9e0usize)as*mut u8,bool;
128(FishingBattleRader)__receiver)
129        }
130    }
131    #[doc = "`set_IsEscape(bool)` overload"]
132    fn set_is_escape(self, value: impl ::core::convert::Into<bool>) -> () {
133        unsafe {
134            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135            ::unity::il2cpp_call!((::unity::module_base()+0x26ec9f0usize)as*mut u8,();
136(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(value))
137        }
138    }
139    #[doc = "`get_IsDefeat()` overload"]
140    fn get_is_defeat(self) -> bool {
141        unsafe {
142            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143            ::unity::il2cpp_call!((::unity::module_base()+0x26eca00usize)as*mut u8,bool;
144(FishingBattleRader)__receiver)
145        }
146    }
147    #[doc = "`set_IsDefeat(bool)` overload"]
148    fn set_is_defeat(self, value: impl ::core::convert::Into<bool>) -> () {
149        unsafe {
150            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151            ::unity::il2cpp_call!((::unity::module_base()+0x26eca10usize)as*mut u8,();
152(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(value))
153        }
154    }
155    #[doc = "`get_ShadowDistance()` overload"]
156    fn get_shadow_distance(self) -> f32 {
157        unsafe {
158            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159            ::unity::il2cpp_call!((::unity::module_base()+0x26eca20usize)as*mut u8,f32;
160(FishingBattleRader)__receiver)
161        }
162    }
163    #[doc = "`set_ShadowDistance(f32)` overload"]
164    fn set_shadow_distance(self, value: impl ::core::convert::Into<f32>) -> () {
165        unsafe {
166            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
167            ::unity::il2cpp_call!((::unity::module_base()+0x26eca30usize)as*mut u8,();
168(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(value))
169        }
170    }
171    #[doc = "`get_ShadowDir()` overload"]
172    fn get_shadow_dir(self) -> f32 {
173        unsafe {
174            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
175            ::unity::il2cpp_call!((::unity::module_base()+0x26eca40usize)as*mut u8,f32;
176(FishingBattleRader)__receiver)
177        }
178    }
179    #[doc = "`set_ShadowDir(f32)` overload"]
180    fn set_shadow_dir(self, value: impl ::core::convert::Into<f32>) -> () {
181        unsafe {
182            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
183            ::unity::il2cpp_call!((::unity::module_base()+0x26eca50usize)as*mut u8,();
184(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(value))
185        }
186    }
187    #[doc = "`get_IsShake()` overload"]
188    fn get_is_shake(self) -> bool {
189        unsafe {
190            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
191            ::unity::il2cpp_call!((::unity::module_base()+0x26eca60usize)as*mut u8,bool;
192(FishingBattleRader)__receiver)
193        }
194    }
195    #[doc = "`.ctor()` overload"]
196    fn ctor(self) -> () {
197        unsafe {
198            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
199            ::unity::il2cpp_call!((::unity::module_base()+0x26eca70usize)as*mut u8,();
200(FishingBattleRader)__receiver)
201        }
202    }
203    #[doc = "`Init(i32, f32, crate::app::fishingconfig_battle::FishingConfig_Battle)` overload"]
204    fn init(
205        self,
206        size_id: impl ::core::convert::Into<i32>,
207        shadow_scale: impl ::core::convert::Into<f32>,
208        config: impl ::core::convert::Into<crate::app::fishingconfig_battle::FishingConfig_Battle>,
209    ) -> () {
210        unsafe {
211            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
212            ::unity::il2cpp_call!((::unity::module_base()+0x26ecb60usize)as*mut u8,();
213(FishingBattleRader)__receiver,(i32)::core::convert::Into::into(size_id),(f32)::core::convert::Into::into(shadow_scale),(crate::app::fishingconfig_battle::FishingConfig_Battle)::core::convert::Into::into(config))
214        }
215    }
216    #[doc = "`Finalize()` overload"]
217    fn finalize(self) -> () {
218        unsafe {
219            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
220            ::unity::il2cpp_call!((::unity::module_base()+0x26ed260usize)as*mut u8,();
221(FishingBattleRader)__receiver)
222        }
223    }
224    #[doc = "`ResetRadar()` overload"]
225    fn reset_radar(self) -> () {
226        unsafe {
227            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
228            ::unity::il2cpp_call!((::unity::module_base()+0x26ed2d0usize)as*mut u8,();
229(FishingBattleRader)__receiver)
230        }
231    }
232    #[doc = "`Tick(crate::app::fishingfish::FishingFish)` overload"]
233    fn tick(self, fish: impl ::core::convert::Into<crate::app::fishingfish::FishingFish>) -> () {
234        unsafe {
235            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
236            ::unity::il2cpp_call!((::unity::module_base()+0x26ed7c0usize)as*mut u8,();
237(FishingBattleRader)__receiver,(crate::app::fishingfish::FishingFish)::core::convert::Into::into(fish))
238        }
239    }
240    #[doc = "`SetActiveDangerLine(bool)` overload"]
241    fn set_active_danger_line(self, set: impl ::core::convert::Into<bool>) -> () {
242        unsafe {
243            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
244            ::unity::il2cpp_call!((::unity::module_base()+0x26ed590usize)as*mut u8,();
245(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
246        }
247    }
248    #[doc = "`UpdateFishShadow(crate::app::fishingfish::FishingFish)` overload"]
249    fn update_fish_shadow(self, fish: impl ::core::convert::Into<crate::app::fishingfish::FishingFish>) -> () {
250        unsafe {
251            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
252            ::unity::il2cpp_call!((::unity::module_base()+0x26ed850usize)as*mut u8,();
253(FishingBattleRader)__receiver,(crate::app::fishingfish::FishingFish)::core::convert::Into::into(fish))
254        }
255    }
256    #[doc = "`RecoveryLethal()` overload"]
257    fn recovery_lethal(self) -> () {
258        unsafe {
259            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
260            ::unity::il2cpp_call!((::unity::module_base()+0x26ee1b0usize)as*mut u8,();
261(FishingBattleRader)__receiver)
262        }
263    }
264    #[doc = "`DamageShake()` overload"]
265    fn damage_shake(self) -> () {
266        unsafe {
267            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
268            ::unity::il2cpp_call!((::unity::module_base()+0x26ee270usize)as*mut u8,();
269(FishingBattleRader)__receiver)
270        }
271    }
272    #[doc = "`DamageRed()` overload"]
273    fn damage_red(self) -> () {
274        unsafe {
275            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
276            ::unity::il2cpp_call!((::unity::module_base()+0x26ee280usize)as*mut u8,();
277(FishingBattleRader)__receiver)
278        }
279    }
280    #[doc = "`GetCounterVec()` overload"]
281    fn get_counter_vec(self) -> crate::unity_engine::vector2::Vector2 {
282        unsafe {
283            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
284            ::unity::il2cpp_call!((::unity::module_base()+0x26ee2e0usize)as*mut u8,crate::unity_engine::vector2::Vector2;
285(FishingBattleRader)__receiver)
286        }
287    }
288    #[doc = "`UpdateStickDir()` overload"]
289    fn update_stick_dir(self) -> () {
290        unsafe {
291            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
292            ::unity::il2cpp_call!((::unity::module_base()+0x26edbe0usize)as*mut u8,();
293(FishingBattleRader)__receiver)
294        }
295    }
296    #[doc = "`SetHPGaugeWidth(crate::unity_engine::gameobject::GameObject, f32)` overload"]
297    fn set_hp_gauge_width(
298        self,
299        gauge_obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
300        width: impl ::core::convert::Into<f32>,
301    ) -> () {
302        unsafe {
303            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
304            ::unity::il2cpp_call!((::unity::module_base()+0x26ed740usize)as*mut u8,();
305(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(gauge_obj),(f32)::core::convert::Into::into(width))
306        }
307    }
308    #[doc = "`SetHPGaugeColor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::color::Color)` overload"]
309    fn set_hp_gauge_color(
310        self,
311        gauge_obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
312        set_color: impl ::core::convert::Into<crate::unity_engine::color::Color>,
313    ) -> () {
314        unsafe {
315            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
316            ::unity::il2cpp_call!((::unity::module_base()+0x26ed640usize)as*mut u8,();
317(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(gauge_obj),(crate::unity_engine::color::Color)::core::convert::Into::into(set_color))
318        }
319    }
320    #[doc = "`FirstAttack(f32)` overload"]
321    fn first_attack(self, hp_rate: impl ::core::convert::Into<f32>) -> () {
322        unsafe {
323            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
324            ::unity::il2cpp_call!((::unity::module_base()+0x26ee350usize)as*mut u8,();
325(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(hp_rate))
326        }
327    }
328    #[doc = "`UpdateHP(f32)` overload"]
329    fn update_hp(self, percent: impl ::core::convert::Into<f32>) -> () {
330        unsafe {
331            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
332            ::unity::il2cpp_call!((::unity::module_base()+0x26edeb0usize)as*mut u8,();
333(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(percent))
334        }
335    }
336    #[doc = "`UpdateLethalHP(f32)` overload"]
337    fn update_lethal_hp(self, percent: impl ::core::convert::Into<f32>) -> () {
338        unsafe {
339            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
340            ::unity::il2cpp_call!((::unity::module_base()+0x26ede80usize)as*mut u8,();
341(FishingBattleRader)__receiver,(f32)::core::convert::Into::into(percent))
342        }
343    }
344    #[doc = "`SetLethal(bool)` overload"]
345    fn set_lethal(self, set: impl ::core::convert::Into<bool>) -> () {
346        unsafe {
347            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
348            ::unity::il2cpp_call!((::unity::module_base()+0x26ee380usize)as*mut u8,();
349(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
350        }
351    }
352    #[doc = "`SetActiveArea(bool)` overload"]
353    fn set_active_area(self, set: impl ::core::convert::Into<bool>) -> () {
354        unsafe {
355            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
356            ::unity::il2cpp_call!((::unity::module_base()+0x26ed220usize)as*mut u8,();
357(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
358        }
359    }
360    #[doc = "`SetStickObj(crate::unity_engine::gameobject::GameObject)` overload"]
361    fn set_stick_obj(self, obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
362        unsafe {
363            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
364            ::unity::il2cpp_call!((::unity::module_base()+0x26ee4a0usize)as*mut u8,();
365(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(obj))
366        }
367    }
368    #[doc = "`SetActiveStick(bool)` overload"]
369    fn set_active_stick(self, set: impl ::core::convert::Into<bool>) -> () {
370        unsafe {
371            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
372            ::unity::il2cpp_call!((::unity::module_base()+0x26ed630usize)as*mut u8,();
373(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
374        }
375    }
376    #[doc = "`IsActiveStick()` overload"]
377    fn is_active_stick(self) -> bool {
378        unsafe {
379            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
380            ::unity::il2cpp_call!((::unity::module_base()+0x26ee4b0usize)as*mut u8,bool;
381(FishingBattleRader)__receiver)
382        }
383    }
384    #[doc = "`SetButtonObj(crate::unity_engine::gameobject::GameObject)` overload"]
385    fn set_button_obj(self, obj: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
386        unsafe {
387            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
388            ::unity::il2cpp_call!((::unity::module_base()+0x26ee4c0usize)as*mut u8,();
389(FishingBattleRader)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(obj))
390        }
391    }
392    #[doc = "`SetActiveButton(bool)` overload"]
393    fn set_active_button(self, set: impl ::core::convert::Into<bool>) -> () {
394        unsafe {
395            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
396            ::unity::il2cpp_call!((::unity::module_base()+0x26ed580usize)as*mut u8,();
397(FishingBattleRader)__receiver,(bool)::core::convert::Into::into(set))
398        }
399    }
400    #[doc = "`IsActiveButton()` overload"]
401    fn is_active_button(self) -> bool {
402        unsafe {
403            let __receiver = <FishingBattleRader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
404            ::unity::il2cpp_call!((::unity::module_base()+0x26ee4d0usize)as*mut u8,bool;
405(FishingBattleRader)__receiver)
406        }
407    }
408}
409
410#[cfg(feature = "app-fishingbattlerader")]
411impl<__T: IFishingBattleRader> IFishingBattleRaderMethods for __T {}
412
413#[cfg(feature = "app-fishingbattlerader")]
414impl FishingBattleRader {
415    pub fn get_is_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
416        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
417    }
418
419    pub fn set_is_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
420        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
421    }
422
423    pub fn get_is_defeat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
424        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
425    }
426
427    pub fn set_is_defeat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
428        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
429    }
430
431    pub fn get_shadow_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
432        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
433    }
434
435    pub fn set_shadow_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
436        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
437    }
438
439    pub fn get_shadow_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
440        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
441    }
442
443    pub fn set_shadow_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
444        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
445    }
446
447    pub fn get_is_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
448        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
449    }
450
451    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
452        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
453    }
454
455    pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
456        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
457    }
458
459    pub fn finalize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
460        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
461    }
462
463    pub fn reset_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
464        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
465    }
466
467    pub fn tick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
468        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
469    }
470
471    pub fn set_active_danger_line_method_info() -> &'static ::unity::il2cpp::MethodInfo {
472        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
473    }
474
475    pub fn update_fish_shadow_method_info() -> &'static ::unity::il2cpp::MethodInfo {
476        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
477    }
478
479    pub fn recovery_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
480        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
481    }
482
483    pub fn damage_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
484        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
485    }
486
487    pub fn damage_red_method_info() -> &'static ::unity::il2cpp::MethodInfo {
488        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
489    }
490
491    pub fn get_counter_vec_method_info() -> &'static ::unity::il2cpp::MethodInfo {
492        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
493    }
494
495    pub fn update_stick_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
496        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
497    }
498
499    pub fn set_hp_gauge_width_method_info() -> &'static ::unity::il2cpp::MethodInfo {
500        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
501    }
502
503    pub fn set_hp_gauge_color_method_info() -> &'static ::unity::il2cpp::MethodInfo {
504        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
505    }
506
507    pub fn first_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
508        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
509    }
510
511    pub fn update_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
512        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
513    }
514
515    pub fn update_lethal_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
516        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
517    }
518
519    pub fn set_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
520        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
521    }
522
523    pub fn set_active_area_method_info() -> &'static ::unity::il2cpp::MethodInfo {
524        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
525    }
526
527    pub fn set_stick_obj_method_info() -> &'static ::unity::il2cpp::MethodInfo {
528        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
529    }
530
531    pub fn set_active_stick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
532        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
533    }
534
535    pub fn is_active_stick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
536        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
537    }
538
539    pub fn set_button_obj_method_info() -> &'static ::unity::il2cpp::MethodInfo {
540        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
541    }
542
543    pub fn set_active_button_method_info() -> &'static ::unity::il2cpp::MethodInfo {
544        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
545    }
546
547    pub fn is_active_button_method_info() -> &'static ::unity::il2cpp::MethodInfo {
548        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
549    }
550}
551
552#[cfg(feature = "app-fishingbattlerader")]
553impl FishingBattleRader {
554    #[doc = "`.ctor()` — no args"]
555    pub fn new() -> Self {
556        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
557            panic!(
558                "{}
559::{}
560 failed to instantiate",
561                ::core::stringify!(FishingBattleRader),
562                ::core::stringify!(new),
563            )
564        });
565        <Self as IFishingBattleRaderMethods>::ctor(this);
566        this
567    }
568}
569
570#[cfg(feature = "app-fishingbattlerader")]
571#[doc(hidden)]
572pub mod prelude {
573    pub use super::{FishingBattleRader, IFishingBattleRader, IFishingBattleRaderMethods};
574    #[cfg(feature = "system-object")]
575    pub use crate::system::object::IObjectMethods;
576    #[cfg(feature = "unity_engine-behaviour")]
577    pub use crate::unity_engine::behaviour::IBehaviourMethods;
578    #[cfg(feature = "unity_engine-component")]
579    pub use crate::unity_engine::component::IComponentMethods;
580    #[cfg(feature = "unity_engine-monobehaviour")]
581    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
582    #[cfg(feature = "unity_engine-object_2")]
583    pub use crate::unity_engine::object_2::IObject_2Methods;
584    pub use crate::{
585        system::object::IObject,
586        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
587    };
588}