engage/generated/app/
fishingconfig_waitcatch.rs1#[cfg(feature = "app-fishingconfig_waitcatch-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishingconfig_waitcatch/FishingConfig_WaitCatch.md"))]
19 #[::unity::class(namespace = "App", name = "FishingConfig_WaitCatch")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct FishingConfig_WaitCatch {
22 #[offset(24)]
23 #[rename(name = "m_FishChangeAppearTime")]
24 pub m_fish_change_appear_time: f32,
25 #[offset(28)]
26 #[rename(name = "m_FishChangePercentage")]
27 pub m_fish_change_percentage: f32,
28 #[offset(32)]
29 #[rename(name = "m_FishFaintPercentage")]
30 pub m_fish_faint_percentage: f32,
31 #[offset(36)]
32 #[rename(name = "m_FishFaintMaxCount")]
33 pub m_fish_faint_max_count: i32,
34 #[offset(40)]
35 #[rename(name = "m_FishCatchingTimeMax")]
36 pub m_fish_catching_time_max: f32,
37 #[offset(44)]
38 #[rename(name = "m_LureCameraDiff")]
39 pub m_lure_camera_diff: crate::unity_engine::vector3::Vector3,
40 #[offset(56)]
41 #[rename(name = "m_LureCameraRot")]
42 pub m_lure_camera_rot: crate::unity_engine::vector3::Vector3,
43 #[offset(68)]
44 #[rename(name = "m_AssistShowSec")]
45 pub m_assist_show_sec: f32,
46 #[offset(72)]
47 #[rename(name = "m_FakeVibeTimeMult")]
48 pub m_fake_vibe_time_mult: f32,
49 #[offset(76)]
50 #[rename(name = "m_CatchVibeTimeMult")]
51 pub m_catch_vibe_time_mult: f32,
52 #[offset(80)]
53 #[rename(name = "m_CatchVibePower_Tiny")]
54 pub m_catch_vibe_power_tiny: f32,
55 #[offset(84)]
56 #[rename(name = "m_CatchVibeTime_Tiny")]
57 pub m_catch_vibe_time_tiny: f32,
58 #[offset(88)]
59 #[rename(name = "m_CatchVibePower_Middle")]
60 pub m_catch_vibe_power_middle: f32,
61 #[offset(92)]
62 #[rename(name = "m_CatchVibeTime_Middle")]
63 pub m_catch_vibe_time_middle: f32,
64 #[offset(96)]
65 #[rename(name = "m_CatchVibePower_Giant")]
66 pub m_catch_vibe_power_giant: f32,
67 #[offset(100)]
68 #[rename(name = "m_CatchVibeTime_Giant")]
69 pub m_catch_vibe_time_giant: f32,
70 }
71}
72
73#[cfg(feature = "app-fishingconfig_waitcatch-types")]
74pub use __types::*;
75
76#[cfg(feature = "app-fishingconfig_waitcatch")]
77pub trait IFishingConfig_WaitCatchMethods: IFishingConfig_WaitCatch {
78 #[doc = "`.ctor()` overload"]
79 fn ctor(self) -> () {
80 unsafe {
81 let __receiver =
82 <FishingConfig_WaitCatch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x26f01f0usize)as*mut u8,();
84(FishingConfig_WaitCatch)__receiver)
85 }
86 }
87}
88
89#[cfg(feature = "app-fishingconfig_waitcatch")]
90impl<__T: IFishingConfig_WaitCatch> IFishingConfig_WaitCatchMethods for __T {}
91
92#[cfg(feature = "app-fishingconfig_waitcatch")]
93impl FishingConfig_WaitCatch {
94 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
95 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
96 }
97}
98
99#[cfg(feature = "app-fishingconfig_waitcatch")]
100impl FishingConfig_WaitCatch {
101 #[doc = "`.ctor()` — no args"]
102 pub fn new() -> Self {
103 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
104 panic!(
105 "{}
106::{}
107 failed to instantiate",
108 ::core::stringify!(FishingConfig_WaitCatch),
109 ::core::stringify!(new),
110 )
111 });
112 <Self as IFishingConfig_WaitCatchMethods>::ctor(this);
113 this
114 }
115}
116
117#[cfg(feature = "app-fishingconfig_waitcatch")]
118#[doc(hidden)]
119pub mod prelude {
120 pub use super::{FishingConfig_WaitCatch, IFishingConfig_WaitCatch, IFishingConfig_WaitCatchMethods};
121 #[cfg(feature = "system-object")]
122 pub use crate::system::object::IObjectMethods;
123 #[cfg(feature = "unity_engine-behaviour")]
124 pub use crate::unity_engine::behaviour::IBehaviourMethods;
125 #[cfg(feature = "unity_engine-component")]
126 pub use crate::unity_engine::component::IComponentMethods;
127 #[cfg(feature = "unity_engine-monobehaviour")]
128 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
129 #[cfg(feature = "unity_engine-object_2")]
130 pub use crate::unity_engine::object_2::IObject_2Methods;
131 pub use crate::{
132 system::object::IObject,
133 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
134 };
135}