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engage/generated/app/
fishinggamesequence.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-fishinggamesequence-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::{
10            procinst::{IProcInst, ProcInst},
11            procscenesequence_1::{IProcSceneSequence_1, ProcSceneSequence_1},
12            singletonprocinst_1::{ISingletonProcInst_1, SingletonProcInst_1},
13        },
14        system::{
15            object::{IObject, Object},
16            r#enum::{Enum, IEnum},
17            valuetype::{IValueType, ValueType},
18        },
19    };
20
21    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_FishingAngleState.md"))]
22    #[repr(C)]
23    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
24    pub struct FishingGameSequence_FishingAngleState {
25        pub value: i32,
26    }
27    impl ::unity::ClassIdentity for FishingGameSequence_FishingAngleState {
28        const NAME: &'static str = "FishingGameSequence.FishingAngleState";
29        const NAMESPACE: &'static str = "App";
30
31        fn class() -> ::unity::Class {
32            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
33            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
34        }
35    }
36    impl ::unity::IlType for FishingGameSequence_FishingAngleState {
37        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
38            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
39        }
40    }
41    impl FishingGameSequence_FishingAngleState {
42        pub fn center() -> Self {
43            Self { value: 0 }
44        }
45
46        pub fn right() -> Self {
47            Self { value: 1 }
48        }
49
50        pub fn left() -> Self {
51            Self { value: 2 }
52        }
53
54        pub fn lethal() -> Self {
55            Self { value: 3 }
56        }
57
58        pub fn angle_state_count() -> Self {
59            Self { value: 4 }
60        }
61    }
62
63    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_AnnounceType.md"))]
64    #[repr(C)]
65    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
66    pub struct FishingGameSequence_AnnounceType {
67        pub value: i32,
68    }
69    impl ::unity::ClassIdentity for FishingGameSequence_AnnounceType {
70        const NAME: &'static str = "FishingGameSequence.AnnounceType";
71        const NAMESPACE: &'static str = "App";
72
73        fn class() -> ::unity::Class {
74            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
75            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
76        }
77    }
78    impl ::unity::IlType for FishingGameSequence_AnnounceType {
79        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
80            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
81        }
82    }
83    impl FishingGameSequence_AnnounceType {
84        pub fn none() -> Self {
85            Self { value: 0 }
86        }
87
88        pub fn fast() -> Self {
89            Self { value: 1 }
90        }
91
92        pub fn slow() -> Self {
93            Self { value: 2 }
94        }
95    }
96
97    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_LureRoot.md"))]
98    #[repr(C)]
99    #[derive(::core::clone::Clone, ::core::marker::Copy)]
100    pub struct FishingGameSequence_LureRoot {
101        pub x: f32,
102        pub y: f32,
103        pub frame: f32,
104    }
105    impl ::unity::ClassIdentity for FishingGameSequence_LureRoot {
106        const NAME: &'static str = "FishingGameSequence.LureRoot";
107        const NAMESPACE: &'static str = "App";
108
109        fn class() -> ::unity::Class {
110            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
111            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
112        }
113    }
114    impl ::unity::IlType for FishingGameSequence_LureRoot {
115        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
116            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
117        }
118    }
119
120    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_Label.md"))]
121    #[repr(C)]
122    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
123    pub struct FishingGameSequence_Label {
124        pub value: i32,
125    }
126    impl ::unity::ClassIdentity for FishingGameSequence_Label {
127        const NAME: &'static str = "FishingGameSequence.Label";
128        const NAMESPACE: &'static str = "App";
129
130        fn class() -> ::unity::Class {
131            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
132            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
133        }
134    }
135    impl ::unity::IlType for FishingGameSequence_Label {
136        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
137            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
138        }
139    }
140    impl FishingGameSequence_Label {
141        pub fn none() -> Self {
142            Self { value: 0 }
143        }
144
145        pub fn init() -> Self {
146            Self { value: 1 }
147        }
148
149        pub fn select_rod() -> Self {
150            Self { value: 2 }
151        }
152
153        pub fn confirm_assist() -> Self {
154            Self { value: 3 }
155        }
156
157        pub fn move_circle() -> Self {
158            Self { value: 4 }
159        }
160
161        pub fn throw_in() -> Self {
162            Self { value: 5 }
163        }
164
165        pub fn wait_catch() -> Self {
166            Self { value: 6 }
167        }
168
169        pub fn wait_cancel() -> Self {
170            Self { value: 7 }
171        }
172
173        pub fn announce_failed() -> Self {
174            Self { value: 8 }
175        }
176
177        pub fn hit_popup() -> Self {
178            Self { value: 9 }
179        }
180
181        pub fn assist_atack() -> Self {
182            Self { value: 10 }
183        }
184
185        pub fn battle() -> Self {
186            Self { value: 11 }
187        }
188
189        pub fn battle_lethal() -> Self {
190            Self { value: 12 }
191        }
192
193        pub fn battle_failed() -> Self {
194            Self { value: 13 }
195        }
196
197        pub fn defeat_movie() -> Self {
198            Self { value: 14 }
199        }
200
201        pub fn result() -> Self {
202            Self { value: 15 }
203        }
204
205        pub fn mascot_bond() -> Self {
206            Self { value: 16 }
207        }
208
209        pub fn get_prize() -> Self {
210            Self { value: 17 }
211        }
212
213        pub fn check_continue() -> Self {
214            Self { value: 18 }
215        }
216
217        pub fn init_continue() -> Self {
218            Self { value: 19 }
219        }
220
221        pub fn exit() -> Self {
222            Self { value: 20 }
223        }
224    }
225
226    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence.md"))]
227    #[::unity::class(namespace = "App", name = "FishingGameSequence")]
228    #[parent(crate::app::procscenesequence_1::ProcSceneSequence_1<crate::app::hubsequence::HubSequence>)]
229    pub struct FishingGameSequence {
230        #[static_field]
231        #[rename(name = "FirstAngle")]
232        pub first_angle: f32,
233        #[static_field]
234        #[rename(name = "FirstDistance")]
235        pub first_distance: f32,
236        #[static_field]
237        #[rename(name = "cAnime_SelectRod")]
238        pub c_anime_select_rod: ::unity::Il2CppString,
239        #[static_field]
240        #[rename(name = "cAnime_ThrowIn")]
241        pub c_anime_throw_in: ::unity::Il2CppString,
242        #[static_field]
243        #[rename(name = "cAnime_Wait")]
244        pub c_anime_wait: ::unity::Il2CppString,
245        #[static_field]
246        #[rename(name = "cAnime_Resist")]
247        pub c_anime_resist: ::unity::Il2CppString,
248        #[static_field]
249        #[rename(name = "cAnime_ResistL")]
250        pub c_anime_resist_l: ::unity::Il2CppString,
251        #[static_field]
252        #[rename(name = "cAnime_ResistR")]
253        pub c_anime_resist_r: ::unity::Il2CppString,
254        #[static_field]
255        #[rename(name = "cAnime_LethalResist")]
256        pub c_anime_lethal_resist: ::unity::Il2CppString,
257        #[static_field]
258        #[rename(name = "cAnime_Catch")]
259        pub c_anime_catch: ::unity::Il2CppString,
260        #[static_field]
261        #[rename(name = "cAnime_Stand")]
262        pub c_anime_stand: ::unity::Il2CppString,
263        #[static_field]
264        #[rename(name = "cAnime_Joy")]
265        pub c_anime_joy: ::unity::Il2CppString,
266        #[static_field]
267        #[rename(name = "cCharaImageRenderPath")]
268        pub c_chara_image_render_path: ::unity::Il2CppString,
269        #[static_field]
270        #[rename(name = "cUIRootPath")]
271        pub c_ui_root_path: ::unity::Il2CppString,
272        #[static_field]
273        #[rename(name = "cUIHitButtonPath")]
274        pub c_ui_hit_button_path: ::unity::Il2CppString,
275        #[static_field]
276        #[rename(name = "cUIBattleRadarPath")]
277        pub c_ui_battle_radar_path: ::unity::Il2CppString,
278        #[static_field]
279        #[rename(name = "cUIBattleStickPath")]
280        pub c_ui_battle_stick_path: ::unity::Il2CppString,
281        #[static_field]
282        #[rename(name = "cUIBattleButtonPath")]
283        pub c_ui_battle_button_path: ::unity::Il2CppString,
284        #[static_field]
285        #[rename(name = "cUILethalButtonPath")]
286        pub c_ui_lethal_button_path: ::unity::Il2CppString,
287        #[static_field]
288        #[rename(name = "UIMovecircleHelpPath")]
289        pub ui_movecircle_help_path: ::unity::Il2CppString,
290        #[static_field]
291        #[rename(name = "cResultUIPath")]
292        pub c_result_ui_path: ::unity::Il2CppString,
293        #[static_field]
294        #[rename(name = "cEffectRootPath")]
295        pub c_effect_root_path: ::unity::Il2CppString,
296        #[static_field]
297        #[rename(name = "cEffectSplashNormal")]
298        pub c_effect_splash_normal: ::unity::Il2CppString,
299        #[static_field]
300        #[rename(name = "cEffectCounterSplashSmall")]
301        pub c_effect_counter_splash_small: ::unity::Il2CppString,
302        #[static_field]
303        #[rename(name = "cEffectCounterSplashMiddle")]
304        pub c_effect_counter_splash_middle: ::unity::Il2CppString,
305        #[static_field]
306        #[rename(name = "cEffectCounterSplashLarge")]
307        pub c_effect_counter_splash_large: ::unity::Il2CppString,
308        #[static_field]
309        #[rename(name = "cEffectLethalSplashSmall")]
310        pub c_effect_lethal_splash_small: ::unity::Il2CppString,
311        #[static_field]
312        #[rename(name = "cEffectLethalSplashMiddle")]
313        pub c_effect_lethal_splash_middle: ::unity::Il2CppString,
314        #[static_field]
315        #[rename(name = "cEffectLethalSplashLarge")]
316        pub c_effect_lethal_splash_large: ::unity::Il2CppString,
317        #[static_field]
318        #[rename(name = "cEffectGuideCircle")]
319        pub c_effect_guide_circle: ::unity::Il2CppString,
320        #[static_field]
321        #[rename(name = "cEffectCastSplash")]
322        pub c_effect_cast_splash: ::unity::Il2CppString,
323        #[static_field]
324        #[rename(name = "cEffectRippleSmall")]
325        pub c_effect_ripple_small: ::unity::Il2CppString,
326        #[static_field]
327        #[rename(name = "cEffectRippleMiddle")]
328        pub c_effect_ripple_middle: ::unity::Il2CppString,
329        #[static_field]
330        #[rename(name = "cEffectRippleLarge")]
331        pub c_effect_ripple_large: ::unity::Il2CppString,
332        #[static_field]
333        #[rename(name = "cEffectResultGlitter_Small")]
334        pub c_effect_result_glitter_small: ::unity::Il2CppString,
335        #[static_field]
336        #[rename(name = "cEffectResultGlitter_Middle")]
337        pub c_effect_result_glitter_middle: ::unity::Il2CppString,
338        #[static_field]
339        #[rename(name = "cEffectResultGlitter_Large")]
340        pub c_effect_result_glitter_large: ::unity::Il2CppString,
341        #[static_field]
342        #[rename(name = "cEffectMissSplash")]
343        pub c_effect_miss_splash: ::unity::Il2CppString,
344        #[static_field]
345        #[rename(name = "cEffectRaderBubble")]
346        pub c_effect_rader_bubble: ::unity::Il2CppString,
347        #[static_field]
348        #[rename(name = "cTelopRootPath")]
349        pub c_telop_root_path: ::unity::Il2CppString,
350        #[static_field]
351        #[rename(name = "cTelopHit")]
352        pub c_telop_hit: ::unity::Il2CppString,
353        #[static_field]
354        #[rename(name = "cTelopPerfect")]
355        pub c_telop_perfect: ::unity::Il2CppString,
356        #[static_field]
357        #[rename(name = "cTelopSuccess")]
358        pub c_telop_success: ::unity::Il2CppString,
359        #[static_field]
360        #[rename(name = "cAssistPopupPath")]
361        pub c_assist_popup_path: ::unity::Il2CppString,
362        #[static_field]
363        #[rename(name = "cAssistGlitterPath")]
364        pub c_assist_glitter_path: ::unity::Il2CppString,
365        #[static_field]
366        #[rename(name = "cTextureRootPath")]
367        pub c_texture_root_path: ::unity::Il2CppString,
368        #[static_field]
369        #[rename(name = "cAtlasPath")]
370        pub c_atlas_path: ::unity::Il2CppString,
371        #[offset(136)]
372        #[rename(name = "cLoadObjectPath")]
373        pub c_load_object_path: ::unity::Array<::unity::Il2CppString>,
374        #[static_field]
375        #[rename(name = "cLoadTexturePath")]
376        pub c_load_texture_path: ::unity::Il2CppString,
377        #[offset(144)]
378        #[rename(name = "m_ConfigBase")]
379        pub m_config_base: crate::app::fishingconfig_base::FishingConfig_Base,
380        #[offset(152)]
381        #[rename(name = "m_ConfigMoveCircle")]
382        pub m_config_move_circle: crate::app::fishingconfig_movecircle::FishingConfig_MoveCircle,
383        #[offset(160)]
384        #[rename(name = "m_ConfigThrowIn")]
385        pub m_config_throw_in: crate::app::fishingconfig_throwin::FishingConfig_ThrowIn,
386        #[offset(168)]
387        #[rename(name = "m_ConfigWaitCatch")]
388        pub m_config_wait_catch: crate::app::fishingconfig_waitcatch::FishingConfig_WaitCatch,
389        #[offset(176)]
390        #[rename(name = "m_ConfigWaitCancel")]
391        pub m_config_wait_cancel: crate::app::fishingconfig_waitcancel::FishingConfig_WaitCancel,
392        #[offset(184)]
393        #[rename(name = "m_ConfigBattle")]
394        pub m_config_battle: crate::app::fishingconfig_battle::FishingConfig_Battle,
395        #[offset(192)]
396        #[rename(name = "m_ConfigDefeat")]
397        pub m_config_defeat: crate::app::fishingconfig_defeat::FishingConfig_Defeat,
398        #[offset(200)]
399        #[rename(name = "m_ConfigResult")]
400        pub m_config_result: crate::app::fishingconfig_result::FishingConfig_Result,
401        #[offset(208)]
402        #[rename(name = "m_PlayerRoot")]
403        pub m_player_root: crate::unity_engine::gameobject::GameObject,
404        #[offset(216)]
405        #[rename(name = "m_PlayerController")]
406        pub m_player_controller: crate::app::hubunitcontroller::HubUnitController,
407        #[offset(224)]
408        #[rename(name = "m_HubLookComponent")]
409        pub m_hub_look_component: crate::app::hublookatcontroller::HubLookAtController,
410        #[offset(232)]
411        #[rename(name = "m_PlayerLookAt")]
412        pub m_player_look_at: crate::root_motion::final_ik::lookatik::LookAtIK,
413        #[offset(240)]
414        #[rename(name = "m_RodAnimator")]
415        pub m_rod_animator: crate::unity_engine::animator::Animator,
416        #[offset(248)]
417        #[rename(name = "m_Sola")]
418        pub m_sola: crate::combat::character::Character,
419        #[offset(256)]
420        #[rename(name = "m_HubSolaLct")]
421        pub m_hub_sola_lct: crate::unity_engine::gameobject::GameObject,
422        #[offset(264)]
423        #[rename(name = "m_IsSetSolaInvisible")]
424        pub m_is_set_sola_invisible: bool,
425        #[offset(272)]
426        #[rename(name = "RodModelIDs")]
427        pub rod_model_i_ds: ::unity::Array<::unity::Il2CppString>,
428        #[offset(280)]
429        #[rename(name = "LureModelIDs")]
430        pub lure_model_i_ds: ::unity::Array<::unity::Il2CppString>,
431        #[offset(288)]
432        #[rename(name = "m_Talker")]
433        pub m_talker: crate::unity_engine::gameobject::GameObject,
434        #[offset(296)]
435        #[rename(name = "m_TalkerChara")]
436        pub m_talker_chara: crate::combat::character::Character,
437        #[offset(304)]
438        #[rename(name = "m_TalkerRotTestDir")]
439        pub m_talker_rot_test_dir: f32,
440        #[offset(308)]
441        #[rename(name = "m_TalkerResetPos")]
442        pub m_talker_reset_pos: crate::unity_engine::vector3::Vector3,
443        #[offset(320)]
444        #[rename(name = "m_TalkerResetRot")]
445        pub m_talker_reset_rot: crate::unity_engine::quaternion::Quaternion,
446        #[offset(336)]
447        #[rename(name = "m_TalkerResetDir")]
448        pub m_talker_reset_dir: f32,
449        #[offset(340)]
450        #[rename(name = "m_Timer")]
451        pub m_timer: f32,
452        #[offset(344)]
453        #[rename(name = "m_ResetPos")]
454        pub m_reset_pos: crate::unity_engine::vector3::Vector3,
455        #[offset(356)]
456        #[rename(name = "m_ResetRot")]
457        pub m_reset_rot: crate::unity_engine::quaternion::Quaternion,
458        #[offset(372)]
459        #[rename(name = "m_ResetDir")]
460        pub m_reset_dir: f32,
461        #[offset(376)]
462        #[rename(name = "m_CameraObj")]
463        pub m_camera_obj: crate::unity_engine::gameobject::GameObject,
464        #[offset(384)]
465        #[rename(name = "m_CameraComponent")]
466        pub m_camera_component: crate::unity_engine::camera::Camera,
467        #[offset(392)]
468        #[rename(name = "m_DefeatCamera")]
469        pub m_defeat_camera: crate::unity_engine::gameobject::GameObject,
470        #[offset(400)]
471        #[rename(name = "m_DefeatCameraAnim")]
472        pub m_defeat_camera_anim: crate::unity_engine::animation::Animation,
473        #[offset(408)]
474        #[rename(name = "m_GuideCircleObj")]
475        pub m_guide_circle_obj: crate::unity_engine::gameobject::GameObject,
476        #[offset(416)]
477        #[rename(name = "m_GuideEffect")]
478        pub m_guide_effect: crate::unity_engine::gameobject::GameObject,
479        #[offset(424)]
480        #[rename(name = "m_LureObj")]
481        pub m_lure_obj: crate::unity_engine::gameobject::GameObject,
482        #[offset(432)]
483        #[rename(name = "m_LureTrans")]
484        pub m_lure_trans: crate::unity_engine::transform::Transform,
485        #[offset(440)]
486        #[rename(name = "m_LureScript")]
487        pub m_lure_script: crate::app::fishinglure::FishingLure,
488        #[offset(448)]
489        #[rename(name = "m_LureModel")]
490        pub m_lure_model: crate::unity_engine::gameobject::GameObject,
491        #[offset(456)]
492        #[rename(name = "m_LureAnime")]
493        pub m_lure_anime: crate::unity_engine::animator::Animator,
494        #[offset(464)]
495        #[rename(name = "m_Image")]
496        pub m_image: crate::unity_engine::gameobject::GameObject,
497        #[offset(472)]
498        #[rename(name = "m_Angle")]
499        pub m_angle: crate::app::interpolatorfloat::InterpolatorFloat,
500        #[offset(480)]
501        #[rename(name = "m_ThrowDistance")]
502        pub m_throw_distance: crate::app::interpolatorfloat::InterpolatorFloat,
503        #[offset(488)]
504        #[rename(name = "m_IsPlayThrowSE")]
505        pub m_is_play_throw_se: bool,
506        #[offset(489)]
507        #[rename(name = "m_IsPlaySinkSE")]
508        pub m_is_play_sink_se: bool,
509        #[offset(490)]
510        #[rename(name = "m_IsThrowInCameraChange")]
511        pub m_is_throw_in_camera_change: bool,
512        #[offset(492)]
513        #[rename(name = "m_ResetDistance")]
514        pub m_reset_distance: f32,
515        #[offset(496)]
516        #[rename(name = "m_ResetAngle")]
517        pub m_reset_angle: f32,
518        #[offset(500)]
519        #[rename(name = "m_IsStopLure")]
520        pub m_is_stop_lure: bool,
521        #[offset(504)]
522        #[rename(name = "m_PastStickPower")]
523        pub m_past_stick_power: f32,
524        #[offset(508)]
525        #[rename(name = "m_lureBasePos")]
526        pub m_lure_base_pos: crate::unity_engine::vector3::Vector3,
527        #[offset(520)]
528        #[rename(name = "m_StickWaitTimer")]
529        pub m_stick_wait_timer: f32,
530        #[offset(524)]
531        #[rename(name = "m_AttackWaitTimer")]
532        pub m_attack_wait_timer: f32,
533        #[offset(528)]
534        #[rename(name = "m_VoiceIntervalTimer")]
535        pub m_voice_interval_timer: f32,
536        #[offset(536)]
537        #[rename(name = "m_BattleRadarObj")]
538        pub m_battle_radar_obj: crate::unity_engine::gameobject::GameObject,
539        #[offset(544)]
540        #[rename(name = "m_RadarScript")]
541        pub m_radar_script: crate::app::fishingbattlerader::FishingBattleRader,
542        #[offset(552)]
543        #[rename(name = "m_HitButtonObj")]
544        pub m_hit_button_obj: crate::unity_engine::gameobject::GameObject,
545        #[offset(560)]
546        #[rename(name = "m_StickObj")]
547        pub m_stick_obj: crate::unity_engine::gameobject::GameObject,
548        #[offset(568)]
549        #[rename(name = "m_ButtonObj")]
550        pub m_button_obj: crate::unity_engine::gameobject::GameObject,
551        #[offset(576)]
552        #[rename(name = "m_LethalButtonObj")]
553        pub m_lethal_button_obj: crate::unity_engine::gameobject::GameObject,
554        #[offset(584)]
555        #[rename(name = "m_LethalButtonAnime")]
556        pub m_lethal_button_anime: crate::unity_engine::animator::Animator,
557        #[offset(592)]
558        #[rename(name = "m_LethalAnimePlayWait")]
559        pub m_lethal_anime_play_wait: bool,
560        #[offset(593)]
561        #[rename(name = "m_LethalSuccessAnimeWait")]
562        pub m_lethal_success_anime_wait: bool,
563        #[offset(600)]
564        #[rename(name = "m_RadicalParam")]
565        pub m_radical_param: ::unity::Array<crate::app::fishingradicalparamdata::FishingRadicalParamData_RadicalParam>,
566        #[offset(608)]
567        #[rename(name = "m_UseRadicalIndex")]
568        pub m_use_radical_index: i32,
569        #[offset(612)]
570        #[rename(name = "m_RadicalTimer")]
571        pub m_radical_timer: f32,
572        #[offset(620)]
573        #[rename(name = "m_AlartSETimer")]
574        pub m_alart_se_timer: f32,
575        #[static_field]
576        #[rename(name = "cAlartSec")]
577        pub c_alart_sec: f32,
578        #[offset(624)]
579        #[rename(name = "m_PlayerAnimeTimer")]
580        pub m_player_anime_timer: f32,
581        #[offset(628)]
582        #[rename(name = "m_PlayerState")]
583        pub m_player_state: crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState,
584        #[offset(632)]
585        #[rename(name = "m_BattleCameraState")]
586        pub m_battle_camera_state: crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState,
587        #[offset(636)]
588        #[rename(name = "m_BaseCameraAngle")]
589        pub m_base_camera_angle: f32,
590        #[offset(640)]
591        #[rename(name = "m_isRunningReverseLerp")]
592        pub m_is_running_reverse_lerp: bool,
593        #[static_field]
594        #[rename(name = "m_RodMenuResult")]
595        pub m_rod_menu_result: crate::app::fishing::sticktype::StickType,
596        #[offset(648)]
597        #[rename(name = "m_FishObj")]
598        pub m_fish_obj: crate::unity_engine::gameobject::GameObject,
599        #[offset(656)]
600        #[rename(name = "m_FishScript")]
601        pub m_fish_script: crate::app::fishingfish::FishingFish,
602        #[offset(664)]
603        #[rename(name = "m_CanvasRoot")]
604        pub m_canvas_root: crate::unity_engine::gameobject::GameObject,
605        #[offset(672)]
606        #[rename(name = "m_Fader")]
607        pub m_fader: crate::app::fishingeventfader::FishingEventFader,
608        #[offset(680)]
609        #[rename(name = "m_IsPullStick")]
610        pub m_is_pull_stick: bool,
611        #[offset(681)]
612        #[rename(name = "m_IsCancelFadeOut")]
613        pub m_is_cancel_fade_out: bool,
614        #[offset(682)]
615        #[rename(name = "m_IsCancelFadeIn")]
616        pub m_is_cancel_fade_in: bool,
617        #[offset(683)]
618        #[rename(name = "m_IsSelectRodWait")]
619        pub m_is_select_rod_wait: bool,
620        #[offset(684)]
621        #[rename(name = "m_FailType")]
622        pub m_fail_type: crate::app::fishinggamesequence::FishingGameSequence_AnnounceType,
623        #[offset(688)]
624        #[rename(name = "m_ThrowinHeight")]
625        pub m_throwin_height: crate::app::interpolatorfloat::InterpolatorFloat,
626        #[offset(696)]
627        #[rename(name = "m_MoveCircleHelp")]
628        pub m_move_circle_help: crate::unity_engine::gameobject::GameObject,
629        #[offset(704)]
630        #[rename(name = "m_RipplesRoot")]
631        pub m_ripples_root: crate::unity_engine::gameobject::GameObject,
632        #[offset(712)]
633        #[rename(name = "m_Ripples")]
634        pub m_ripples: ::unity::Array<crate::app::fishinggamesequence::FishingGameSequence_Ripple>,
635        #[offset(720)]
636        #[rename(name = "m_EnableRipples")]
637        pub m_enable_ripples: bool,
638        #[offset(728)]
639        #[rename(name = "m_ImageRenderObj")]
640        pub m_image_render_obj: crate::unity_engine::gameobject::GameObject,
641        #[offset(736)]
642        #[rename(name = "m_ImageRender")]
643        pub m_image_render: crate::app::fishingcharaimagerender::FishingCharaImageRender,
644        #[offset(744)]
645        #[rename(name = "m_LureHeight")]
646        pub m_lure_height: crate::app::interpolatorfloat::InterpolatorFloat,
647        #[offset(752)]
648        #[rename(name = "m_IsAssitBattleStart")]
649        pub m_is_assit_battle_start: bool,
650        #[offset(760)]
651        #[rename(name = "m_AssistPopUp")]
652        pub m_assist_pop_up: crate::unity_engine::gameobject::GameObject,
653        #[offset(768)]
654        #[rename(name = "m_AssistRect")]
655        pub m_assist_rect: crate::unity_engine::recttransform::RectTransform,
656        #[offset(776)]
657        #[rename(name = "m_AssistGlitter")]
658        pub m_assist_glitter: crate::unity_engine::gameobject::GameObject,
659        #[offset(784)]
660        #[rename(name = "m_AssistDisplayRateX")]
661        pub m_assist_display_rate_x: f32,
662        #[offset(788)]
663        #[rename(name = "m_AssistDisplayRateY")]
664        pub m_assist_display_rate_y: f32,
665        #[offset(792)]
666        #[rename(name = "m_AssistDisplayPos")]
667        pub m_assist_display_pos: crate::unity_engine::vector3::Vector3,
668        #[offset(804)]
669        #[rename(name = "m_DefeatFrame")]
670        pub m_defeat_frame: f32,
671        #[offset(808)]
672        #[rename(name = "m_DefeatFadeLength")]
673        pub m_defeat_fade_length: f32,
674        #[offset(812)]
675        #[rename(name = "m_IsShowSucessTelop")]
676        pub m_is_show_sucess_telop: bool,
677        #[offset(813)]
678        #[rename(name = "m_IsStartDefeatFade")]
679        pub m_is_start_defeat_fade: bool,
680        #[offset(816)]
681        #[rename(name = "m_ResultUI")]
682        pub m_result_ui: crate::app::fishingresultui::FishingResultUI,
683        #[offset(824)]
684        #[rename(name = "m_ResultGlitter")]
685        pub m_result_glitter: crate::unity_engine::gameobject::GameObject,
686        #[offset(832)]
687        #[rename(name = "m_IsPlayResultVoice")]
688        pub m_is_play_result_voice: bool,
689        #[offset(833)]
690        #[rename(name = "m_IsGetBonus")]
691        pub m_is_get_bonus: bool,
692        #[static_field]
693        #[rename(name = "m_ContinueResult")]
694        pub m_continue_result: bool,
695        #[offset(836)]
696        #[rename(name = "m_AssistLevel")]
697        pub m_assist_level: i32,
698        #[offset(840)]
699        #[rename(name = "m_AssistDamage")]
700        pub m_assist_damage: f32,
701    }
702
703    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_Ripple.md"))]
704    #[::unity::class(namespace = "App", name = "FishingGameSequence.Ripple")]
705    #[parent(crate::system::object::Object)]
706    pub struct FishingGameSequence_Ripple {
707        #[offset(16)]
708        #[rename(name = "m_obj")]
709        pub m_obj: crate::unity_engine::gameobject::GameObject,
710        #[offset(24)]
711        #[rename(name = "m_BasePos")]
712        pub m_base_pos: crate::unity_engine::vector3::Vector3,
713        #[offset(40)]
714        #[rename(name = "m_SizeList")]
715        pub m_size_list: crate::system::collections::generic::list_1::List_1<i32>,
716        #[offset(48)]
717        #[rename(name = "m_BaseHeight")]
718        pub m_base_height: f32,
719        #[offset(52)]
720        #[rename(name = "m_PopIntervalBaseTime")]
721        pub m_pop_interval_base_time: f32,
722        #[offset(56)]
723        #[rename(name = "m_PopRandomMax")]
724        pub m_pop_random_max: f32,
725        #[offset(60)]
726        #[rename(name = "m_Timer")]
727        pub m_timer: f32,
728        #[offset(64)]
729        #[rename(name = "m_parentNode")]
730        pub m_parent_node: crate::unity_engine::transform::Transform,
731    }
732}
733
734#[cfg(feature = "app-fishinggamesequence-types")]
735pub use __types::*;
736
737#[cfg(feature = "app-fishinggamesequence")]
738impl FishingGameSequence_LureRoot {
739    #[doc = "`.ctor(f32, f32, f32)` overload"]
740    pub fn ctor(
741        &mut self,
742        set_x: impl ::core::convert::Into<f32>,
743        set_y: impl ::core::convert::Into<f32>,
744        set_frame: impl ::core::convert::Into<f32>,
745    ) -> () {
746        unsafe {
747            ::unity::il2cpp_call!((::unity::module_base()+0x1e60990usize)as*mut u8,();
748(*mut FishingGameSequence_LureRoot)self as*mut FishingGameSequence_LureRoot,(f32)::core::convert::Into::into(set_x),(f32)::core::convert::Into::into(set_y),(f32)::core::convert::Into::into(set_frame))
749        }
750    }
751}
752
753#[cfg(feature = "app-fishinggamesequence")]
754impl FishingGameSequence_LureRoot {
755    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
756        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
757    }
758}
759
760#[cfg(feature = "app-fishinggamesequence")]
761impl FishingGameSequence {
762    #[doc = "`CreateBind(crate::app::procinst::ProcInst)` overload"]
763    pub fn create_bind(super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> () {
764        unsafe {
765            ::unity::il2cpp_call!((::unity::module_base()+0x2701620usize)as*mut u8,();
766(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
767        }
768    }
769
770    #[doc = "`.cctor()` overload"]
771    pub fn cctor() -> () {
772        unsafe {
773            ::unity::il2cpp_call!((::unity::module_base()+0x2704670usize)as*mut u8,();
774            )
775        }
776    }
777}
778
779#[cfg(feature = "app-fishinggamesequence")]
780pub trait IFishingGameSequenceMethods: IFishingGameSequence {
781    #[doc = "`get_IsPlayDrawSE()` overload"]
782    fn get_is_play_draw_se(self) -> bool {
783        unsafe {
784            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
785            ::unity::il2cpp_call!((::unity::module_base()+0x26f5a00usize)as*mut u8,bool;
786(FishingGameSequence)__receiver)
787        }
788    }
789    #[doc = "`set_IsPlayDrawSE(bool)` overload"]
790    fn set_is_play_draw_se(self, value: impl ::core::convert::Into<bool>) -> () {
791        unsafe {
792            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
793            ::unity::il2cpp_call!((::unity::module_base()+0x26f5a10usize)as*mut u8,();
794(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(value))
795        }
796    }
797    #[doc = "`get_IsAssist()` overload"]
798    fn get_is_assist(self) -> bool {
799        unsafe {
800            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
801            ::unity::il2cpp_call!((::unity::module_base()+0x26f5a20usize)as*mut u8,bool;
802(FishingGameSequence)__receiver)
803        }
804    }
805    #[doc = "`EnableFishPrefab()` overload"]
806    fn enable_fish_prefab(self) -> () {
807        unsafe {
808            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
809            ::unity::il2cpp_call!((::unity::module_base()+0x26f5a30usize)as*mut u8,();
810(FishingGameSequence)__receiver)
811        }
812    }
813    #[doc = "`PauseHubBGM()` overload"]
814    fn pause_hub_bgm(self) -> () {
815        unsafe {
816            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
817            ::unity::il2cpp_call!((::unity::module_base()+0x26f5ab0usize)as*mut u8,();
818(FishingGameSequence)__receiver)
819        }
820    }
821    #[doc = "`Init()` overload"]
822    fn init(self) -> () {
823        unsafe {
824            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
825            ::unity::il2cpp_call!((::unity::module_base()+0x26f5b30usize)as*mut u8,();
826(FishingGameSequence)__receiver)
827        }
828    }
829    #[doc = "`SetGuideActive(bool)` overload"]
830    fn set_guide_active(self, set: impl ::core::convert::Into<bool>) -> () {
831        unsafe {
832            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
833            ::unity::il2cpp_call!((::unity::module_base()+0x26f6f40usize)as*mut u8,();
834(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(set))
835        }
836    }
837    #[doc = "`InitImageRender()` overload"]
838    fn init_image_render(self) -> () {
839        unsafe {
840            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
841            ::unity::il2cpp_call!((::unity::module_base()+0x26f6fc0usize)as*mut u8,();
842(FishingGameSequence)__receiver)
843        }
844    }
845    #[doc = "`InitBattleRadar()` overload"]
846    fn init_battle_radar(self) -> () {
847        unsafe {
848            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
849            ::unity::il2cpp_call!((::unity::module_base()+0x26f72b0usize)as*mut u8,();
850(FishingGameSequence)__receiver)
851        }
852    }
853    #[doc = "`CreateRodAndLureModel()` overload"]
854    fn create_rod_and_lure_model(self) -> () {
855        unsafe {
856            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
857            ::unity::il2cpp_call!((::unity::module_base()+0x26f7610usize)as*mut u8,();
858(FishingGameSequence)__receiver)
859        }
860    }
861    #[doc = "`TryDestoyRodAndLureModel()` overload"]
862    fn try_destoy_rod_and_lure_model(self) -> () {
863        unsafe {
864            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
865            ::unity::il2cpp_call!((::unity::module_base()+0x26f79e0usize)as*mut u8,();
866(FishingGameSequence)__receiver)
867        }
868    }
869    #[doc = "`DestroyImageRender()` overload"]
870    fn destroy_image_render(self) -> () {
871        unsafe {
872            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
873            ::unity::il2cpp_call!((::unity::module_base()+0x26f7b30usize)as*mut u8,();
874(FishingGameSequence)__receiver)
875        }
876    }
877    #[doc = "`DestroyRadar()` overload"]
878    fn destroy_radar(self) -> () {
879        unsafe {
880            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
881            ::unity::il2cpp_call!((::unity::module_base()+0x26f7c00usize)as*mut u8,();
882(FishingGameSequence)__receiver)
883        }
884    }
885    #[doc = "`LoadResource()` overload"]
886    fn load_resource(self) -> () {
887        unsafe {
888            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
889            ::unity::il2cpp_call!((::unity::module_base()+0x26f7ca0usize)as*mut u8,();
890(FishingGameSequence)__receiver)
891        }
892    }
893    #[doc = "`IsLoadingResource()` overload"]
894    fn is_loading_resource(self) -> bool {
895        unsafe {
896            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
897            ::unity::il2cpp_call!((::unity::module_base()+0x26f7e50usize)as*mut u8,bool;
898(FishingGameSequence)__receiver)
899        }
900    }
901    #[doc = "`UnloadResource()` overload"]
902    fn unload_resource(self) -> () {
903        unsafe {
904            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
905            ::unity::il2cpp_call!((::unity::module_base()+0x26f7f60usize)as*mut u8,();
906(FishingGameSequence)__receiver)
907        }
908    }
909    #[doc = "`UpdateRipples()` overload"]
910    fn update_ripples(self) -> () {
911        unsafe {
912            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
913            ::unity::il2cpp_call!((::unity::module_base()+0x26f8060usize)as*mut u8,();
914(FishingGameSequence)__receiver)
915        }
916    }
917    #[doc = "`SetEnablePopRipples(bool)` overload"]
918    fn set_enable_pop_ripples(self, set: impl ::core::convert::Into<bool>) -> () {
919        unsafe {
920            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
921            ::unity::il2cpp_call!((::unity::module_base()+0x26f80e0usize)as*mut u8,();
922(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(set))
923        }
924    }
925    #[doc = "`DestroyAllRippeles()` overload"]
926    fn destroy_all_rippeles(self) -> () {
927        unsafe {
928            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
929            ::unity::il2cpp_call!((::unity::module_base()+0x26f8100usize)as*mut u8,();
930(FishingGameSequence)__receiver)
931        }
932    }
933    #[doc = "`ReadyFirstRod()` overload"]
934    fn ready_first_rod(self) -> () {
935        unsafe {
936            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
937            ::unity::il2cpp_call!((::unity::module_base()+0x26f8170usize)as*mut u8,();
938(FishingGameSequence)__receiver)
939        }
940    }
941    #[doc = "`TickSelectRodWait()` overload"]
942    fn tick_select_rod_wait(self) -> () {
943        unsafe {
944            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
945            ::unity::il2cpp_call!((::unity::module_base()+0x26f83c0usize)as*mut u8,();
946(FishingGameSequence)__receiver)
947        }
948    }
949    #[doc = "`CreateTitleBar()` overload"]
950    fn create_title_bar(self) -> () {
951        unsafe {
952            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
953            ::unity::il2cpp_call!((::unity::module_base()+0x26f8470usize)as*mut u8,();
954(FishingGameSequence)__receiver)
955        }
956    }
957    #[doc = "`CloseTitleBar()` overload"]
958    fn close_title_bar(self) -> () {
959        unsafe {
960            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
961            ::unity::il2cpp_call!((::unity::module_base()+0x26f8660usize)as*mut u8,();
962(FishingGameSequence)__receiver)
963        }
964    }
965    #[doc = "`CreateRodSelectMenu()` overload"]
966    fn create_rod_select_menu(self) -> () {
967        unsafe {
968            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
969            ::unity::il2cpp_call!((::unity::module_base()+0x26f87c0usize)as*mut u8,();
970(FishingGameSequence)__receiver)
971        }
972    }
973    #[doc = "`TickRodSelectCamera()` overload"]
974    fn tick_rod_select_camera(self) -> () {
975        unsafe {
976            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
977            ::unity::il2cpp_call!((::unity::module_base()+0x26f8a00usize)as*mut u8,();
978(FishingGameSequence)__receiver)
979        }
980    }
981    #[doc = "`CreateAssistMenu()` overload"]
982    fn create_assist_menu(self) -> () {
983        unsafe {
984            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
985            ::unity::il2cpp_call!((::unity::module_base()+0x26f8ee0usize)as*mut u8,();
986(FishingGameSequence)__receiver)
987        }
988    }
989    #[doc = "`CallAssistEnhance()` overload"]
990    fn call_assist_enhance(self) -> () {
991        unsafe {
992            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
993            ::unity::il2cpp_call!((::unity::module_base()+0x26f8fb0usize)as*mut u8,();
994(FishingGameSequence)__receiver)
995        }
996    }
997    #[doc = "`TickMoveCircle()` overload"]
998    fn tick_move_circle(self) -> () {
999        unsafe {
1000            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1001            ::unity::il2cpp_call!((::unity::module_base()+0x26f9100usize)as*mut u8,();
1002(FishingGameSequence)__receiver)
1003        }
1004    }
1005    #[doc = "`TickThrowIn()` overload"]
1006    fn tick_throw_in(self) -> () {
1007        unsafe {
1008            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1009            ::unity::il2cpp_call!((::unity::module_base()+0x26f9e50usize)as*mut u8,();
1010(FishingGameSequence)__receiver)
1011        }
1012    }
1013    #[doc = "`TickWaitCatch()` overload"]
1014    fn tick_wait_catch(self) -> () {
1015        unsafe {
1016            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1017            ::unity::il2cpp_call!((::unity::module_base()+0x26fa950usize)as*mut u8,();
1018(FishingGameSequence)__receiver)
1019        }
1020    }
1021    #[doc = "`TickWaitCancel()` overload"]
1022    fn tick_wait_cancel(self) -> () {
1023        unsafe {
1024            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1025            ::unity::il2cpp_call!((::unity::module_base()+0x26fbca0usize)as*mut u8,();
1026(FishingGameSequence)__receiver)
1027        }
1028    }
1029    #[doc = "`ProcessAnnounceFailed()` overload"]
1030    fn process_announce_failed(self) -> () {
1031        unsafe {
1032            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1033            ::unity::il2cpp_call!((::unity::module_base()+0x26fc150usize)as*mut u8,();
1034(FishingGameSequence)__receiver)
1035        }
1036    }
1037    #[doc = "`TickHitPopup()` overload"]
1038    fn tick_hit_popup(self) -> () {
1039        unsafe {
1040            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1041            ::unity::il2cpp_call!((::unity::module_base()+0x26fc220usize)as*mut u8,();
1042(FishingGameSequence)__receiver)
1043        }
1044    }
1045    #[doc = "`TickAssistAttack()` overload"]
1046    fn tick_assist_attack(self) -> () {
1047        unsafe {
1048            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1049            ::unity::il2cpp_call!((::unity::module_base()+0x26fc590usize)as*mut u8,();
1050(FishingGameSequence)__receiver)
1051        }
1052    }
1053    #[doc = "`UpdatePlayerAnime()` overload"]
1054    fn update_player_anime(self) -> () {
1055        unsafe {
1056            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1057            ::unity::il2cpp_call!((::unity::module_base()+0x26fc6c0usize)as*mut u8,();
1058(FishingGameSequence)__receiver)
1059        }
1060    }
1061    #[doc = "`SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState)` overload"]
1062    fn set_player_anime_state(
1063        self,
1064        set_state: impl ::core::convert::Into<crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState>,
1065    ) -> () {
1066        unsafe {
1067            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1068            ::unity::il2cpp_call!((::unity::module_base()+0x26fc7b0usize)as*mut u8,();
1069(FishingGameSequence)__receiver,(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState)::core::convert::Into::into(set_state))
1070        }
1071    }
1072    #[doc = "`ResetRadicalParam()` overload"]
1073    fn reset_radical_param(self) -> () {
1074        unsafe {
1075            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1076            ::unity::il2cpp_call!((::unity::module_base()+0x26f6f80usize)as*mut u8,();
1077(FishingGameSequence)__receiver)
1078        }
1079    }
1080    #[doc = "`TickBattle()` overload"]
1081    fn tick_battle(self) -> () {
1082        unsafe {
1083            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1084            ::unity::il2cpp_call!((::unity::module_base()+0x26fc7d0usize)as*mut u8,();
1085(FishingGameSequence)__receiver)
1086        }
1087    }
1088    #[doc = "`TickBattleLethal()` overload"]
1089    fn tick_battle_lethal(self) -> () {
1090        unsafe {
1091            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1092            ::unity::il2cpp_call!((::unity::module_base()+0x26fdc10usize)as*mut u8,();
1093(FishingGameSequence)__receiver)
1094        }
1095    }
1096    #[doc = "`TickWaitDisableUI()` overload"]
1097    fn tick_wait_disable_ui(self) -> bool {
1098        unsafe {
1099            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1100            ::unity::il2cpp_call!((::unity::module_base()+0x26fe350usize)as*mut u8,bool;
1101(FishingGameSequence)__receiver)
1102        }
1103    }
1104    #[doc = "`PhaseBattleFailed()` overload"]
1105    fn phase_battle_failed(self) -> () {
1106        unsafe {
1107            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1108            ::unity::il2cpp_call!((::unity::module_base()+0x26fe440usize)as*mut u8,();
1109(FishingGameSequence)__receiver)
1110        }
1111    }
1112    #[doc = "`TickDefeatMovie()` overload"]
1113    fn tick_defeat_movie(self) -> () {
1114        unsafe {
1115            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1116            ::unity::il2cpp_call!((::unity::module_base()+0x26fe730usize)as*mut u8,();
1117(FishingGameSequence)__receiver)
1118        }
1119    }
1120    #[doc = "`TickResult()` overload"]
1121    fn tick_result(self) -> () {
1122        unsafe {
1123            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1124            ::unity::il2cpp_call!((::unity::module_base()+0x26ff4d0usize)as*mut u8,();
1125(FishingGameSequence)__receiver)
1126        }
1127    }
1128    #[doc = "`CloseResult()` overload"]
1129    fn close_result(self) -> () {
1130        unsafe {
1131            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1132            ::unity::il2cpp_call!((::unity::module_base()+0x26ffab0usize)as*mut u8,();
1133(FishingGameSequence)__receiver)
1134        }
1135    }
1136    #[doc = "`IsClosedResult()` overload"]
1137    fn is_closed_result(self) -> bool {
1138        unsafe {
1139            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1140            ::unity::il2cpp_call!((::unity::module_base()+0x26ffad0usize)as*mut u8,bool;
1141(FishingGameSequence)__receiver)
1142        }
1143    }
1144    #[doc = "`ExitResult()` overload"]
1145    fn exit_result(self) -> () {
1146        unsafe {
1147            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1148            ::unity::il2cpp_call!((::unity::module_base()+0x26ffaf0usize)as*mut u8,();
1149(FishingGameSequence)__receiver)
1150        }
1151    }
1152    #[doc = "`GetPrizeBond()` overload"]
1153    fn get_prize_bond(self) -> () {
1154        unsafe {
1155            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1156            ::unity::il2cpp_call!((::unity::module_base()+0x26ffb90usize)as*mut u8,();
1157(FishingGameSequence)__receiver)
1158        }
1159    }
1160    #[doc = "`GetPrizeItem()` overload"]
1161    fn get_prize_item(self) -> () {
1162        unsafe {
1163            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1164            ::unity::il2cpp_call!((::unity::module_base()+0x26ffd70usize)as*mut u8,();
1165(FishingGameSequence)__receiver)
1166        }
1167    }
1168    #[doc = "`DecreasePlayCount()` overload"]
1169    fn decrease_play_count(self) -> () {
1170        unsafe {
1171            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1172            ::unity::il2cpp_call!((::unity::module_base()+0x26fff90usize)as*mut u8,();
1173(FishingGameSequence)__receiver)
1174        }
1175    }
1176    #[doc = "`IncreasePlayCounter()` overload"]
1177    fn increase_play_counter(self) -> () {
1178        unsafe {
1179            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1180            ::unity::il2cpp_call!((::unity::module_base()+0x27001d0usize)as*mut u8,();
1181(FishingGameSequence)__receiver)
1182        }
1183    }
1184    #[doc = "`CreateContinueDialog()` overload"]
1185    fn create_continue_dialog(self) -> () {
1186        unsafe {
1187            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1188            ::unity::il2cpp_call!((::unity::module_base()+0x2700380usize)as*mut u8,();
1189(FishingGameSequence)__receiver)
1190        }
1191    }
1192    #[doc = "`InitContinue()` overload"]
1193    fn init_continue(self) -> () {
1194        unsafe {
1195            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1196            ::unity::il2cpp_call!((::unity::module_base()+0x2700670usize)as*mut u8,();
1197(FishingGameSequence)__receiver)
1198        }
1199    }
1200    #[doc = "`Exit()` overload"]
1201    fn exit(self) -> () {
1202        unsafe {
1203            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1204            ::unity::il2cpp_call!((::unity::module_base()+0x2700750usize)as*mut u8,();
1205(FishingGameSequence)__receiver)
1206        }
1207    }
1208    #[doc = "`PlayDrawSE()` overload"]
1209    fn play_draw_se(self) -> () {
1210        unsafe {
1211            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1212            ::unity::il2cpp_call!((::unity::module_base()+0x2700ce0usize)as*mut u8,();
1213(FishingGameSequence)__receiver)
1214        }
1215    }
1216    #[doc = "`StopDrawSE()` overload"]
1217    fn stop_draw_se(self) -> () {
1218        unsafe {
1219            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1220            ::unity::il2cpp_call!((::unity::module_base()+0x2700dc0usize)as*mut u8,();
1221(FishingGameSequence)__receiver)
1222        }
1223    }
1224    #[doc = "`StopAllContinueSE()` overload"]
1225    fn stop_all_continue_se(self) -> () {
1226        unsafe {
1227            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1228            ::unity::il2cpp_call!((::unity::module_base()+0x2700e50usize)as*mut u8,();
1229(FishingGameSequence)__receiver)
1230        }
1231    }
1232    #[doc = "`JumpThrowIn()` overload"]
1233    fn jump_throw_in(self) -> () {
1234        unsafe {
1235            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1236            ::unity::il2cpp_call!((::unity::module_base()+0x26f9ce0usize)as*mut u8,();
1237(FishingGameSequence)__receiver)
1238        }
1239    }
1240    #[doc = "`JumpWaitCatch()` overload"]
1241    fn jump_wait_catch(self) -> () {
1242        unsafe {
1243            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1244            ::unity::il2cpp_call!((::unity::module_base()+0x26fa430usize)as*mut u8,();
1245(FishingGameSequence)__receiver)
1246        }
1247    }
1248    #[doc = "`JumpHitPopup()` overload"]
1249    fn jump_hit_popup(self) -> () {
1250        unsafe {
1251            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1252            ::unity::il2cpp_call!((::unity::module_base()+0x26fb7b0usize)as*mut u8,();
1253(FishingGameSequence)__receiver)
1254        }
1255    }
1256    #[doc = "`JumpAssistAttack()` overload"]
1257    fn jump_assist_attack(self) -> () {
1258        unsafe {
1259            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1260            ::unity::il2cpp_call!((::unity::module_base()+0x26fb530usize)as*mut u8,();
1261(FishingGameSequence)__receiver)
1262        }
1263    }
1264    #[doc = "`JumpBattle()` overload"]
1265    fn jump_battle(self) -> () {
1266        unsafe {
1267            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1268            ::unity::il2cpp_call!((::unity::module_base()+0x26fc3e0usize)as*mut u8,();
1269(FishingGameSequence)__receiver)
1270        }
1271    }
1272    #[doc = "`JumpBattleLethal()` overload"]
1273    fn jump_battle_lethal(self) -> () {
1274        unsafe {
1275            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1276            ::unity::il2cpp_call!((::unity::module_base()+0x26fd980usize)as*mut u8,();
1277(FishingGameSequence)__receiver)
1278        }
1279    }
1280    #[doc = "`JumpDefeatMovie()` overload"]
1281    fn jump_defeat_movie(self) -> () {
1282        unsafe {
1283            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1284            ::unity::il2cpp_call!((::unity::module_base()+0x26fe000usize)as*mut u8,();
1285(FishingGameSequence)__receiver)
1286        }
1287    }
1288    #[doc = "`JumpResult()` overload"]
1289    fn jump_result(self) -> () {
1290        unsafe {
1291            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1292            ::unity::il2cpp_call!((::unity::module_base()+0x26febc0usize)as*mut u8,();
1293(FishingGameSequence)__receiver)
1294        }
1295    }
1296    #[doc = "`JumpMoveCircle()` overload"]
1297    fn jump_move_circle(self) -> () {
1298        unsafe {
1299            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1300            ::unity::il2cpp_call!((::unity::module_base()+0x2700fe0usize)as*mut u8,();
1301(FishingGameSequence)__receiver)
1302        }
1303    }
1304    #[doc = "`JumpWaitCancel()` overload"]
1305    fn jump_wait_cancel(self) -> () {
1306        unsafe {
1307            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1308            ::unity::il2cpp_call!((::unity::module_base()+0x26fb9c0usize)as*mut u8,();
1309(FishingGameSequence)__receiver)
1310        }
1311    }
1312    #[doc = "`JumpAnnounceFailed()` overload"]
1313    fn jump_announce_failed(self) -> () {
1314        unsafe {
1315            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1316            ::unity::il2cpp_call!((::unity::module_base()+0x26fc0e0usize)as*mut u8,();
1317(FishingGameSequence)__receiver)
1318        }
1319    }
1320    #[doc = "`JumpSelectRod()` overload"]
1321    fn jump_select_rod(self) -> () {
1322        unsafe {
1323            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1324            ::unity::il2cpp_call!((::unity::module_base()+0x26f9aa0usize)as*mut u8,();
1325(FishingGameSequence)__receiver)
1326        }
1327    }
1328    #[doc = "`JumpGetPrize()` overload"]
1329    fn jump_get_prize(self) -> () {
1330        unsafe {
1331            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1332            ::unity::il2cpp_call!((::unity::module_base()+0x2701460usize)as*mut u8,();
1333(FishingGameSequence)__receiver)
1334        }
1335    }
1336    #[doc = "`JumpCheckContinue()` overload"]
1337    fn jump_check_continue(self) -> () {
1338        unsafe {
1339            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1340            ::unity::il2cpp_call!((::unity::module_base()+0x26fe6c0usize)as*mut u8,();
1341(FishingGameSequence)__receiver)
1342        }
1343    }
1344    #[doc = "`JumpBattleFailed()` overload"]
1345    fn jump_battle_failed(self) -> () {
1346        unsafe {
1347            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1348            ::unity::il2cpp_call!((::unity::module_base()+0x26fdae0usize)as*mut u8,();
1349(FishingGameSequence)__receiver)
1350        }
1351    }
1352    #[doc = "`VoiceRodSelect()` overload"]
1353    fn voice_rod_select(self) -> () {
1354        unsafe {
1355            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1356            ::unity::il2cpp_call!((::unity::module_base()+0x26f8920usize)as*mut u8,();
1357(FishingGameSequence)__receiver)
1358        }
1359    }
1360    #[doc = "`VoiceMoveCircle()` overload"]
1361    fn voice_move_circle(self) -> () {
1362        unsafe {
1363            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1364            ::unity::il2cpp_call!((::unity::module_base()+0x2701380usize)as*mut u8,();
1365(FishingGameSequence)__receiver)
1366        }
1367    }
1368    #[doc = "`VoiceHit()` overload"]
1369    fn voice_hit(self) -> () {
1370        unsafe {
1371            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1372            ::unity::il2cpp_call!((::unity::module_base()+0x26fbbc0usize)as*mut u8,();
1373(FishingGameSequence)__receiver)
1374        }
1375    }
1376    #[doc = "`VoiceAdviceLeft()` overload"]
1377    fn voice_advice_left(self) -> () {
1378        unsafe {
1379            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1380            ::unity::il2cpp_call!((::unity::module_base()+0x26fd7c0usize)as*mut u8,();
1381(FishingGameSequence)__receiver)
1382        }
1383    }
1384    #[doc = "`VoiceAdviceRight()` overload"]
1385    fn voice_advice_right(self) -> () {
1386        unsafe {
1387            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1388            ::unity::il2cpp_call!((::unity::module_base()+0x26fd8a0usize)as*mut u8,();
1389(FishingGameSequence)__receiver)
1390        }
1391    }
1392    #[doc = "`VoiceEscape()` overload"]
1393    fn voice_escape(self) -> () {
1394        unsafe {
1395            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1396            ::unity::il2cpp_call!((::unity::module_base()+0x26fe5e0usize)as*mut u8,();
1397(FishingGameSequence)__receiver)
1398        }
1399    }
1400    #[doc = "`VoiceSuccessGiant()` overload"]
1401    fn voice_success_giant(self) -> () {
1402        unsafe {
1403            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1404            ::unity::il2cpp_call!((::unity::module_base()+0x26ff9d0usize)as*mut u8,();
1405(FishingGameSequence)__receiver)
1406        }
1407    }
1408    #[doc = "`VoiceSuccessMiddle()` overload"]
1409    fn voice_success_middle(self) -> () {
1410        unsafe {
1411            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1412            ::unity::il2cpp_call!((::unity::module_base()+0x26ff8f0usize)as*mut u8,();
1413(FishingGameSequence)__receiver)
1414        }
1415    }
1416    #[doc = "`VoiceSuccessSmall()` overload"]
1417    fn voice_success_small(self) -> () {
1418        unsafe {
1419            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1420            ::unity::il2cpp_call!((::unity::module_base()+0x26ff810usize)as*mut u8,();
1421(FishingGameSequence)__receiver)
1422        }
1423    }
1424    #[doc = "`VoiceCheckContinue()` overload"]
1425    fn voice_check_continue(self) -> () {
1426        unsafe {
1427            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1428            ::unity::il2cpp_call!((::unity::module_base()+0x2700590usize)as*mut u8,();
1429(FishingGameSequence)__receiver)
1430        }
1431    }
1432    #[doc = "`VoiceEndGame()` overload"]
1433    fn voice_end_game(self) -> () {
1434        unsafe {
1435            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1436            ::unity::il2cpp_call!((::unity::module_base()+0x27014d0usize)as*mut u8,();
1437(FishingGameSequence)__receiver)
1438        }
1439    }
1440    #[doc = "`OnShutdown()` overload"]
1441    fn on_shutdown(self) -> () {
1442        unsafe {
1443            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1444            {
1445                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
1446                let __vi = *__vt.get(15usize).unwrap_or_else(|| {
1447                    panic!(
1448                        "unity: virtual slot {}
1449 out of range (vtable len {}
1450) on the runtime class behind {}
1451 (method `{}
1452`)",
1453                        15usize,
1454                        __vt.len(),
1455                        <FishingGameSequence as ::unity::ClassIdentity>::NAME,
1456                        "OnShutdown",
1457                    )
1458                });
1459                let __inner: extern "C" fn(FishingGameSequence, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
1460                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
1461                __inner(__receiver, __mi)
1462            }
1463        }
1464    }
1465    #[doc = "`.ctor()` overload"]
1466    fn ctor(self) -> () {
1467        unsafe {
1468            let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1469            ::unity::il2cpp_call!((::unity::module_base()+0x2703750usize)as*mut u8,();
1470(FishingGameSequence)__receiver)
1471        }
1472    }
1473}
1474
1475#[cfg(feature = "app-fishinggamesequence")]
1476impl<__T: IFishingGameSequence> IFishingGameSequenceMethods for __T {}
1477
1478#[cfg(feature = "app-fishinggamesequence")]
1479impl FishingGameSequence {
1480    pub fn get_is_play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1481        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1482    }
1483
1484    pub fn set_is_play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1485        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1486    }
1487
1488    pub fn get_is_assist_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1489        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1490    }
1491
1492    pub fn enable_fish_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1493        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1494    }
1495
1496    pub fn pause_hub_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1497        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
1498    }
1499
1500    pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1501        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
1502    }
1503
1504    pub fn set_guide_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1505        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
1506    }
1507
1508    pub fn init_image_render_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1509        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
1510    }
1511
1512    pub fn init_battle_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1513        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
1514    }
1515
1516    pub fn create_rod_and_lure_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1517        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
1518    }
1519
1520    pub fn try_destoy_rod_and_lure_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1521        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
1522    }
1523
1524    pub fn destroy_image_render_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1525        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
1526    }
1527
1528    pub fn destroy_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1529        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
1530    }
1531
1532    pub fn load_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1533        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
1534    }
1535
1536    pub fn is_loading_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1537        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
1538    }
1539
1540    pub fn unload_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1541        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
1542    }
1543
1544    pub fn update_ripples_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1545        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
1546    }
1547
1548    pub fn set_enable_pop_ripples_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1549        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
1550    }
1551
1552    pub fn destroy_all_rippeles_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1553        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
1554    }
1555
1556    pub fn ready_first_rod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1557        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
1558    }
1559
1560    pub fn tick_select_rod_wait_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1561        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
1562    }
1563
1564    pub fn create_title_bar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1565        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
1566    }
1567
1568    pub fn close_title_bar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1569        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
1570    }
1571
1572    pub fn create_rod_select_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1573        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
1574    }
1575
1576    pub fn tick_rod_select_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1577        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
1578    }
1579
1580    pub fn create_assist_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1581        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
1582    }
1583
1584    pub fn call_assist_enhance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1585        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
1586    }
1587
1588    pub fn tick_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1589        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
1590    }
1591
1592    pub fn tick_throw_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1593        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
1594    }
1595
1596    pub fn tick_wait_catch_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1597        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
1598    }
1599
1600    pub fn tick_wait_cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1601        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
1602    }
1603
1604    pub fn process_announce_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1605        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
1606    }
1607
1608    pub fn tick_hit_popup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1609        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
1610    }
1611
1612    pub fn tick_assist_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1613        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
1614    }
1615
1616    pub fn update_player_anime_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1617        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
1618    }
1619
1620    pub fn set_player_anime_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1621        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
1622    }
1623
1624    pub fn reset_radical_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1625        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
1626    }
1627
1628    pub fn tick_battle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1629        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
1630    }
1631
1632    pub fn tick_battle_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1633        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
1634    }
1635
1636    pub fn tick_wait_disable_ui_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1637        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
1638    }
1639
1640    pub fn phase_battle_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1641        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
1642    }
1643
1644    pub fn tick_defeat_movie_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1645        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
1646    }
1647
1648    pub fn tick_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1649        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
1650    }
1651
1652    pub fn close_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1653        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
1654    }
1655
1656    pub fn is_closed_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1657        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
1658    }
1659
1660    pub fn exit_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1661        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
1662    }
1663
1664    pub fn get_prize_bond_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1665        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
1666    }
1667
1668    pub fn get_prize_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1669        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
1670    }
1671
1672    pub fn decrease_play_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1673        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
1674    }
1675
1676    pub fn increase_play_counter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1677        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
1678    }
1679
1680    pub fn create_continue_dialog_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1681        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
1682    }
1683
1684    pub fn init_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1685        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
1686    }
1687
1688    pub fn exit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1689        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
1690    }
1691
1692    pub fn play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1693        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
1694    }
1695
1696    pub fn stop_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1697        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
1698    }
1699
1700    pub fn stop_all_continue_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1701        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
1702    }
1703
1704    pub fn jump_throw_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1705        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
1706    }
1707
1708    pub fn jump_wait_catch_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1709        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
1710    }
1711
1712    pub fn jump_hit_popup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1713        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
1714    }
1715
1716    pub fn jump_assist_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1717        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
1718    }
1719
1720    pub fn jump_battle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1721        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
1722    }
1723
1724    pub fn jump_battle_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1725        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
1726    }
1727
1728    pub fn jump_defeat_movie_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1729        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
1730    }
1731
1732    pub fn jump_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1733        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
1734    }
1735
1736    pub fn jump_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1737        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
1738    }
1739
1740    pub fn jump_wait_cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1741        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
1742    }
1743
1744    pub fn jump_announce_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1745        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
1746    }
1747
1748    pub fn jump_select_rod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1749        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
1750    }
1751
1752    pub fn jump_get_prize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1753        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
1754    }
1755
1756    pub fn jump_check_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1757        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
1758    }
1759
1760    pub fn jump_battle_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1761        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
1762    }
1763
1764    pub fn voice_rod_select_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1765        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
1766    }
1767
1768    pub fn voice_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1769        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
1770    }
1771
1772    pub fn voice_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1773        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
1774    }
1775
1776    pub fn voice_advice_left_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1777        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
1778    }
1779
1780    pub fn voice_advice_right_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1781        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[75]
1782    }
1783
1784    pub fn voice_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1785        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[76]
1786    }
1787
1788    pub fn voice_success_giant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1789        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
1790    }
1791
1792    pub fn voice_success_middle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1793        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[78]
1794    }
1795
1796    pub fn voice_success_small_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1797        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[79]
1798    }
1799
1800    pub fn voice_check_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1801        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
1802    }
1803
1804    pub fn voice_end_game_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1805        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[81]
1806    }
1807
1808    pub fn on_shutdown_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1809        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[82]
1810    }
1811
1812    pub fn create_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1813        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
1814    }
1815
1816    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1817        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[84]
1818    }
1819
1820    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1821        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[85]
1822    }
1823}
1824
1825#[cfg(feature = "app-fishinggamesequence")]
1826impl FishingGameSequence {
1827    #[doc = "Direct (non-virtual) call to `FishingGameSequence`'s own `OnShutdown`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
1828    pub unsafe fn on_shutdown(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
1829        let __mi = Self::on_shutdown_method_info();
1830        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
1831        __inner(this.into(), ::core::option::Option::None)
1832    }
1833}
1834
1835#[cfg(feature = "app-fishinggamesequence")]
1836impl FishingGameSequence {
1837    #[doc = "`.ctor()` — no args"]
1838    pub fn new() -> Self {
1839        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1840            panic!(
1841                "{}
1842::{}
1843 failed to instantiate",
1844                ::core::stringify!(FishingGameSequence),
1845                ::core::stringify!(new),
1846            )
1847        });
1848        <Self as IFishingGameSequenceMethods>::ctor(this);
1849        this
1850    }
1851}
1852
1853#[cfg(feature = "app-fishinggamesequence")]
1854pub trait IFishingGameSequence_RippleMethods: IFishingGameSequence_Ripple {
1855    #[doc = "`.ctor()` overload"]
1856    fn ctor(self) -> () {
1857        unsafe {
1858            let __receiver =
1859                <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1860            ::unity::il2cpp_call!((::unity::module_base()+0x1e609a0usize)as*mut u8,();
1861(FishingGameSequence_Ripple)__receiver)
1862        }
1863    }
1864    #[doc = "`Init(crate::unity_engine::vector3::Vector3, crate::system::collections::generic::list_1::List_1<i32>, f32, f32, f32)` overload"]
1865    fn init(
1866        self,
1867        pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1868        size: impl ::core::convert::Into<crate::system::collections::generic::list_1::List_1<i32>>,
1869        base_height: impl ::core::convert::Into<f32>,
1870        base_interval: impl ::core::convert::Into<f32>,
1871        add_range: impl ::core::convert::Into<f32>,
1872    ) -> () {
1873        unsafe {
1874            let __receiver =
1875                <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1876            ::unity::il2cpp_call!((::unity::module_base()+0x1e60a90usize)as*mut u8,();
1877(FishingGameSequence_Ripple)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(crate::system::collections::generic::list_1::List_1<i32>)::core::convert::Into::into(size),(f32)::core::convert::Into::into(base_height),(f32)::core::convert::Into::into(base_interval),(f32)::core::convert::Into::into(add_range))
1878        }
1879    }
1880    #[doc = "`Update()` overload"]
1881    fn update(self) -> () {
1882        unsafe {
1883            let __receiver =
1884                <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1885            ::unity::il2cpp_call!((::unity::module_base()+0x1e60ba0usize)as*mut u8,();
1886(FishingGameSequence_Ripple)__receiver)
1887        }
1888    }
1889    #[doc = "`DestroyObjSoon()` overload"]
1890    fn destroy_obj_soon(self) -> () {
1891        unsafe {
1892            let __receiver =
1893                <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1894            ::unity::il2cpp_call!((::unity::module_base()+0x1e60e70usize)as*mut u8,();
1895(FishingGameSequence_Ripple)__receiver)
1896        }
1897    }
1898}
1899
1900#[cfg(feature = "app-fishinggamesequence")]
1901impl<__T: IFishingGameSequence_Ripple> IFishingGameSequence_RippleMethods for __T {}
1902
1903#[cfg(feature = "app-fishinggamesequence")]
1904impl FishingGameSequence_Ripple {
1905    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1906        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1907    }
1908
1909    pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1910        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1911    }
1912
1913    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1914        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1915    }
1916
1917    pub fn destroy_obj_soon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1918        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1919    }
1920}
1921
1922#[cfg(feature = "app-fishinggamesequence")]
1923impl FishingGameSequence_Ripple {
1924    #[doc = "`.ctor()` — no args"]
1925    pub fn new() -> Self {
1926        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1927            panic!(
1928                "{}
1929::{}
1930 failed to instantiate",
1931                ::core::stringify!(FishingGameSequence_Ripple),
1932                ::core::stringify!(new),
1933            )
1934        });
1935        <Self as IFishingGameSequence_RippleMethods>::ctor(this);
1936        this
1937    }
1938}
1939
1940#[cfg(feature = "app-fishinggamesequence")]
1941#[doc(hidden)]
1942pub mod prelude {
1943    pub use super::{
1944        FishingGameSequence, FishingGameSequence_AnnounceType, FishingGameSequence_FishingAngleState, FishingGameSequence_Label,
1945        FishingGameSequence_LureRoot, FishingGameSequence_Ripple, IFishingGameSequence, IFishingGameSequenceMethods, IFishingGameSequence_Ripple,
1946        IFishingGameSequence_RippleMethods,
1947    };
1948    #[cfg(feature = "app-procinst")]
1949    pub use crate::app::procinst::IProcInstMethods;
1950    #[cfg(feature = "app-procscenesequence_1")]
1951    pub use crate::app::procscenesequence_1::IProcSceneSequence_1Methods;
1952    #[cfg(feature = "app-singletonprocinst_1")]
1953    pub use crate::app::singletonprocinst_1::ISingletonProcInst_1Methods;
1954    #[cfg(feature = "system-object")]
1955    pub use crate::system::object::IObjectMethods;
1956    #[cfg(feature = "system-enum")]
1957    pub use crate::system::r#enum::IEnumMethods;
1958    #[cfg(feature = "system-valuetype")]
1959    pub use crate::system::valuetype::IValueTypeMethods;
1960    pub use crate::{
1961        app::{procinst::IProcInst, procscenesequence_1::IProcSceneSequence_1, singletonprocinst_1::ISingletonProcInst_1},
1962        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
1963    };
1964}