1#[cfg(feature = "app-fishinggamesequence-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 procinst::{IProcInst, ProcInst},
11 procscenesequence_1::{IProcSceneSequence_1, ProcSceneSequence_1},
12 singletonprocinst_1::{ISingletonProcInst_1, SingletonProcInst_1},
13 },
14 system::{
15 object::{IObject, Object},
16 r#enum::{Enum, IEnum},
17 valuetype::{IValueType, ValueType},
18 },
19 };
20
21 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_FishingAngleState.md"))]
22 #[repr(C)]
23 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
24 pub struct FishingGameSequence_FishingAngleState {
25 pub value: i32,
26 }
27 impl ::unity::ClassIdentity for FishingGameSequence_FishingAngleState {
28 const NAME: &'static str = "FishingGameSequence.FishingAngleState";
29 const NAMESPACE: &'static str = "App";
30
31 fn class() -> ::unity::Class {
32 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
33 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
34 }
35 }
36 impl ::unity::IlType for FishingGameSequence_FishingAngleState {
37 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
38 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
39 }
40 }
41 impl FishingGameSequence_FishingAngleState {
42 pub fn center() -> Self {
43 Self { value: 0 }
44 }
45
46 pub fn right() -> Self {
47 Self { value: 1 }
48 }
49
50 pub fn left() -> Self {
51 Self { value: 2 }
52 }
53
54 pub fn lethal() -> Self {
55 Self { value: 3 }
56 }
57
58 pub fn angle_state_count() -> Self {
59 Self { value: 4 }
60 }
61 }
62
63 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_AnnounceType.md"))]
64 #[repr(C)]
65 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
66 pub struct FishingGameSequence_AnnounceType {
67 pub value: i32,
68 }
69 impl ::unity::ClassIdentity for FishingGameSequence_AnnounceType {
70 const NAME: &'static str = "FishingGameSequence.AnnounceType";
71 const NAMESPACE: &'static str = "App";
72
73 fn class() -> ::unity::Class {
74 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
75 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
76 }
77 }
78 impl ::unity::IlType for FishingGameSequence_AnnounceType {
79 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
80 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
81 }
82 }
83 impl FishingGameSequence_AnnounceType {
84 pub fn none() -> Self {
85 Self { value: 0 }
86 }
87
88 pub fn fast() -> Self {
89 Self { value: 1 }
90 }
91
92 pub fn slow() -> Self {
93 Self { value: 2 }
94 }
95 }
96
97 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_LureRoot.md"))]
98 #[repr(C)]
99 #[derive(::core::clone::Clone, ::core::marker::Copy)]
100 pub struct FishingGameSequence_LureRoot {
101 pub x: f32,
102 pub y: f32,
103 pub frame: f32,
104 }
105 impl ::unity::ClassIdentity for FishingGameSequence_LureRoot {
106 const NAME: &'static str = "FishingGameSequence.LureRoot";
107 const NAMESPACE: &'static str = "App";
108
109 fn class() -> ::unity::Class {
110 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
111 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
112 }
113 }
114 impl ::unity::IlType for FishingGameSequence_LureRoot {
115 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
116 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
117 }
118 }
119
120 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_Label.md"))]
121 #[repr(C)]
122 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
123 pub struct FishingGameSequence_Label {
124 pub value: i32,
125 }
126 impl ::unity::ClassIdentity for FishingGameSequence_Label {
127 const NAME: &'static str = "FishingGameSequence.Label";
128 const NAMESPACE: &'static str = "App";
129
130 fn class() -> ::unity::Class {
131 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
132 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
133 }
134 }
135 impl ::unity::IlType for FishingGameSequence_Label {
136 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
137 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
138 }
139 }
140 impl FishingGameSequence_Label {
141 pub fn none() -> Self {
142 Self { value: 0 }
143 }
144
145 pub fn init() -> Self {
146 Self { value: 1 }
147 }
148
149 pub fn select_rod() -> Self {
150 Self { value: 2 }
151 }
152
153 pub fn confirm_assist() -> Self {
154 Self { value: 3 }
155 }
156
157 pub fn move_circle() -> Self {
158 Self { value: 4 }
159 }
160
161 pub fn throw_in() -> Self {
162 Self { value: 5 }
163 }
164
165 pub fn wait_catch() -> Self {
166 Self { value: 6 }
167 }
168
169 pub fn wait_cancel() -> Self {
170 Self { value: 7 }
171 }
172
173 pub fn announce_failed() -> Self {
174 Self { value: 8 }
175 }
176
177 pub fn hit_popup() -> Self {
178 Self { value: 9 }
179 }
180
181 pub fn assist_atack() -> Self {
182 Self { value: 10 }
183 }
184
185 pub fn battle() -> Self {
186 Self { value: 11 }
187 }
188
189 pub fn battle_lethal() -> Self {
190 Self { value: 12 }
191 }
192
193 pub fn battle_failed() -> Self {
194 Self { value: 13 }
195 }
196
197 pub fn defeat_movie() -> Self {
198 Self { value: 14 }
199 }
200
201 pub fn result() -> Self {
202 Self { value: 15 }
203 }
204
205 pub fn mascot_bond() -> Self {
206 Self { value: 16 }
207 }
208
209 pub fn get_prize() -> Self {
210 Self { value: 17 }
211 }
212
213 pub fn check_continue() -> Self {
214 Self { value: 18 }
215 }
216
217 pub fn init_continue() -> Self {
218 Self { value: 19 }
219 }
220
221 pub fn exit() -> Self {
222 Self { value: 20 }
223 }
224 }
225
226 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence.md"))]
227 #[::unity::class(namespace = "App", name = "FishingGameSequence")]
228 #[parent(crate::app::procscenesequence_1::ProcSceneSequence_1<crate::app::hubsequence::HubSequence>)]
229 pub struct FishingGameSequence {
230 #[static_field]
231 #[rename(name = "FirstAngle")]
232 pub first_angle: f32,
233 #[static_field]
234 #[rename(name = "FirstDistance")]
235 pub first_distance: f32,
236 #[static_field]
237 #[rename(name = "cAnime_SelectRod")]
238 pub c_anime_select_rod: ::unity::Il2CppString,
239 #[static_field]
240 #[rename(name = "cAnime_ThrowIn")]
241 pub c_anime_throw_in: ::unity::Il2CppString,
242 #[static_field]
243 #[rename(name = "cAnime_Wait")]
244 pub c_anime_wait: ::unity::Il2CppString,
245 #[static_field]
246 #[rename(name = "cAnime_Resist")]
247 pub c_anime_resist: ::unity::Il2CppString,
248 #[static_field]
249 #[rename(name = "cAnime_ResistL")]
250 pub c_anime_resist_l: ::unity::Il2CppString,
251 #[static_field]
252 #[rename(name = "cAnime_ResistR")]
253 pub c_anime_resist_r: ::unity::Il2CppString,
254 #[static_field]
255 #[rename(name = "cAnime_LethalResist")]
256 pub c_anime_lethal_resist: ::unity::Il2CppString,
257 #[static_field]
258 #[rename(name = "cAnime_Catch")]
259 pub c_anime_catch: ::unity::Il2CppString,
260 #[static_field]
261 #[rename(name = "cAnime_Stand")]
262 pub c_anime_stand: ::unity::Il2CppString,
263 #[static_field]
264 #[rename(name = "cAnime_Joy")]
265 pub c_anime_joy: ::unity::Il2CppString,
266 #[static_field]
267 #[rename(name = "cCharaImageRenderPath")]
268 pub c_chara_image_render_path: ::unity::Il2CppString,
269 #[static_field]
270 #[rename(name = "cUIRootPath")]
271 pub c_ui_root_path: ::unity::Il2CppString,
272 #[static_field]
273 #[rename(name = "cUIHitButtonPath")]
274 pub c_ui_hit_button_path: ::unity::Il2CppString,
275 #[static_field]
276 #[rename(name = "cUIBattleRadarPath")]
277 pub c_ui_battle_radar_path: ::unity::Il2CppString,
278 #[static_field]
279 #[rename(name = "cUIBattleStickPath")]
280 pub c_ui_battle_stick_path: ::unity::Il2CppString,
281 #[static_field]
282 #[rename(name = "cUIBattleButtonPath")]
283 pub c_ui_battle_button_path: ::unity::Il2CppString,
284 #[static_field]
285 #[rename(name = "cUILethalButtonPath")]
286 pub c_ui_lethal_button_path: ::unity::Il2CppString,
287 #[static_field]
288 #[rename(name = "UIMovecircleHelpPath")]
289 pub ui_movecircle_help_path: ::unity::Il2CppString,
290 #[static_field]
291 #[rename(name = "cResultUIPath")]
292 pub c_result_ui_path: ::unity::Il2CppString,
293 #[static_field]
294 #[rename(name = "cEffectRootPath")]
295 pub c_effect_root_path: ::unity::Il2CppString,
296 #[static_field]
297 #[rename(name = "cEffectSplashNormal")]
298 pub c_effect_splash_normal: ::unity::Il2CppString,
299 #[static_field]
300 #[rename(name = "cEffectCounterSplashSmall")]
301 pub c_effect_counter_splash_small: ::unity::Il2CppString,
302 #[static_field]
303 #[rename(name = "cEffectCounterSplashMiddle")]
304 pub c_effect_counter_splash_middle: ::unity::Il2CppString,
305 #[static_field]
306 #[rename(name = "cEffectCounterSplashLarge")]
307 pub c_effect_counter_splash_large: ::unity::Il2CppString,
308 #[static_field]
309 #[rename(name = "cEffectLethalSplashSmall")]
310 pub c_effect_lethal_splash_small: ::unity::Il2CppString,
311 #[static_field]
312 #[rename(name = "cEffectLethalSplashMiddle")]
313 pub c_effect_lethal_splash_middle: ::unity::Il2CppString,
314 #[static_field]
315 #[rename(name = "cEffectLethalSplashLarge")]
316 pub c_effect_lethal_splash_large: ::unity::Il2CppString,
317 #[static_field]
318 #[rename(name = "cEffectGuideCircle")]
319 pub c_effect_guide_circle: ::unity::Il2CppString,
320 #[static_field]
321 #[rename(name = "cEffectCastSplash")]
322 pub c_effect_cast_splash: ::unity::Il2CppString,
323 #[static_field]
324 #[rename(name = "cEffectRippleSmall")]
325 pub c_effect_ripple_small: ::unity::Il2CppString,
326 #[static_field]
327 #[rename(name = "cEffectRippleMiddle")]
328 pub c_effect_ripple_middle: ::unity::Il2CppString,
329 #[static_field]
330 #[rename(name = "cEffectRippleLarge")]
331 pub c_effect_ripple_large: ::unity::Il2CppString,
332 #[static_field]
333 #[rename(name = "cEffectResultGlitter_Small")]
334 pub c_effect_result_glitter_small: ::unity::Il2CppString,
335 #[static_field]
336 #[rename(name = "cEffectResultGlitter_Middle")]
337 pub c_effect_result_glitter_middle: ::unity::Il2CppString,
338 #[static_field]
339 #[rename(name = "cEffectResultGlitter_Large")]
340 pub c_effect_result_glitter_large: ::unity::Il2CppString,
341 #[static_field]
342 #[rename(name = "cEffectMissSplash")]
343 pub c_effect_miss_splash: ::unity::Il2CppString,
344 #[static_field]
345 #[rename(name = "cEffectRaderBubble")]
346 pub c_effect_rader_bubble: ::unity::Il2CppString,
347 #[static_field]
348 #[rename(name = "cTelopRootPath")]
349 pub c_telop_root_path: ::unity::Il2CppString,
350 #[static_field]
351 #[rename(name = "cTelopHit")]
352 pub c_telop_hit: ::unity::Il2CppString,
353 #[static_field]
354 #[rename(name = "cTelopPerfect")]
355 pub c_telop_perfect: ::unity::Il2CppString,
356 #[static_field]
357 #[rename(name = "cTelopSuccess")]
358 pub c_telop_success: ::unity::Il2CppString,
359 #[static_field]
360 #[rename(name = "cAssistPopupPath")]
361 pub c_assist_popup_path: ::unity::Il2CppString,
362 #[static_field]
363 #[rename(name = "cAssistGlitterPath")]
364 pub c_assist_glitter_path: ::unity::Il2CppString,
365 #[static_field]
366 #[rename(name = "cTextureRootPath")]
367 pub c_texture_root_path: ::unity::Il2CppString,
368 #[static_field]
369 #[rename(name = "cAtlasPath")]
370 pub c_atlas_path: ::unity::Il2CppString,
371 #[offset(136)]
372 #[rename(name = "cLoadObjectPath")]
373 pub c_load_object_path: ::unity::Array<::unity::Il2CppString>,
374 #[static_field]
375 #[rename(name = "cLoadTexturePath")]
376 pub c_load_texture_path: ::unity::Il2CppString,
377 #[offset(144)]
378 #[rename(name = "m_ConfigBase")]
379 pub m_config_base: crate::app::fishingconfig_base::FishingConfig_Base,
380 #[offset(152)]
381 #[rename(name = "m_ConfigMoveCircle")]
382 pub m_config_move_circle: crate::app::fishingconfig_movecircle::FishingConfig_MoveCircle,
383 #[offset(160)]
384 #[rename(name = "m_ConfigThrowIn")]
385 pub m_config_throw_in: crate::app::fishingconfig_throwin::FishingConfig_ThrowIn,
386 #[offset(168)]
387 #[rename(name = "m_ConfigWaitCatch")]
388 pub m_config_wait_catch: crate::app::fishingconfig_waitcatch::FishingConfig_WaitCatch,
389 #[offset(176)]
390 #[rename(name = "m_ConfigWaitCancel")]
391 pub m_config_wait_cancel: crate::app::fishingconfig_waitcancel::FishingConfig_WaitCancel,
392 #[offset(184)]
393 #[rename(name = "m_ConfigBattle")]
394 pub m_config_battle: crate::app::fishingconfig_battle::FishingConfig_Battle,
395 #[offset(192)]
396 #[rename(name = "m_ConfigDefeat")]
397 pub m_config_defeat: crate::app::fishingconfig_defeat::FishingConfig_Defeat,
398 #[offset(200)]
399 #[rename(name = "m_ConfigResult")]
400 pub m_config_result: crate::app::fishingconfig_result::FishingConfig_Result,
401 #[offset(208)]
402 #[rename(name = "m_PlayerRoot")]
403 pub m_player_root: crate::unity_engine::gameobject::GameObject,
404 #[offset(216)]
405 #[rename(name = "m_PlayerController")]
406 pub m_player_controller: crate::app::hubunitcontroller::HubUnitController,
407 #[offset(224)]
408 #[rename(name = "m_HubLookComponent")]
409 pub m_hub_look_component: crate::app::hublookatcontroller::HubLookAtController,
410 #[offset(232)]
411 #[rename(name = "m_PlayerLookAt")]
412 pub m_player_look_at: crate::root_motion::final_ik::lookatik::LookAtIK,
413 #[offset(240)]
414 #[rename(name = "m_RodAnimator")]
415 pub m_rod_animator: crate::unity_engine::animator::Animator,
416 #[offset(248)]
417 #[rename(name = "m_Sola")]
418 pub m_sola: crate::combat::character::Character,
419 #[offset(256)]
420 #[rename(name = "m_HubSolaLct")]
421 pub m_hub_sola_lct: crate::unity_engine::gameobject::GameObject,
422 #[offset(264)]
423 #[rename(name = "m_IsSetSolaInvisible")]
424 pub m_is_set_sola_invisible: bool,
425 #[offset(272)]
426 #[rename(name = "RodModelIDs")]
427 pub rod_model_i_ds: ::unity::Array<::unity::Il2CppString>,
428 #[offset(280)]
429 #[rename(name = "LureModelIDs")]
430 pub lure_model_i_ds: ::unity::Array<::unity::Il2CppString>,
431 #[offset(288)]
432 #[rename(name = "m_Talker")]
433 pub m_talker: crate::unity_engine::gameobject::GameObject,
434 #[offset(296)]
435 #[rename(name = "m_TalkerChara")]
436 pub m_talker_chara: crate::combat::character::Character,
437 #[offset(304)]
438 #[rename(name = "m_TalkerRotTestDir")]
439 pub m_talker_rot_test_dir: f32,
440 #[offset(308)]
441 #[rename(name = "m_TalkerResetPos")]
442 pub m_talker_reset_pos: crate::unity_engine::vector3::Vector3,
443 #[offset(320)]
444 #[rename(name = "m_TalkerResetRot")]
445 pub m_talker_reset_rot: crate::unity_engine::quaternion::Quaternion,
446 #[offset(336)]
447 #[rename(name = "m_TalkerResetDir")]
448 pub m_talker_reset_dir: f32,
449 #[offset(340)]
450 #[rename(name = "m_Timer")]
451 pub m_timer: f32,
452 #[offset(344)]
453 #[rename(name = "m_ResetPos")]
454 pub m_reset_pos: crate::unity_engine::vector3::Vector3,
455 #[offset(356)]
456 #[rename(name = "m_ResetRot")]
457 pub m_reset_rot: crate::unity_engine::quaternion::Quaternion,
458 #[offset(372)]
459 #[rename(name = "m_ResetDir")]
460 pub m_reset_dir: f32,
461 #[offset(376)]
462 #[rename(name = "m_CameraObj")]
463 pub m_camera_obj: crate::unity_engine::gameobject::GameObject,
464 #[offset(384)]
465 #[rename(name = "m_CameraComponent")]
466 pub m_camera_component: crate::unity_engine::camera::Camera,
467 #[offset(392)]
468 #[rename(name = "m_DefeatCamera")]
469 pub m_defeat_camera: crate::unity_engine::gameobject::GameObject,
470 #[offset(400)]
471 #[rename(name = "m_DefeatCameraAnim")]
472 pub m_defeat_camera_anim: crate::unity_engine::animation::Animation,
473 #[offset(408)]
474 #[rename(name = "m_GuideCircleObj")]
475 pub m_guide_circle_obj: crate::unity_engine::gameobject::GameObject,
476 #[offset(416)]
477 #[rename(name = "m_GuideEffect")]
478 pub m_guide_effect: crate::unity_engine::gameobject::GameObject,
479 #[offset(424)]
480 #[rename(name = "m_LureObj")]
481 pub m_lure_obj: crate::unity_engine::gameobject::GameObject,
482 #[offset(432)]
483 #[rename(name = "m_LureTrans")]
484 pub m_lure_trans: crate::unity_engine::transform::Transform,
485 #[offset(440)]
486 #[rename(name = "m_LureScript")]
487 pub m_lure_script: crate::app::fishinglure::FishingLure,
488 #[offset(448)]
489 #[rename(name = "m_LureModel")]
490 pub m_lure_model: crate::unity_engine::gameobject::GameObject,
491 #[offset(456)]
492 #[rename(name = "m_LureAnime")]
493 pub m_lure_anime: crate::unity_engine::animator::Animator,
494 #[offset(464)]
495 #[rename(name = "m_Image")]
496 pub m_image: crate::unity_engine::gameobject::GameObject,
497 #[offset(472)]
498 #[rename(name = "m_Angle")]
499 pub m_angle: crate::app::interpolatorfloat::InterpolatorFloat,
500 #[offset(480)]
501 #[rename(name = "m_ThrowDistance")]
502 pub m_throw_distance: crate::app::interpolatorfloat::InterpolatorFloat,
503 #[offset(488)]
504 #[rename(name = "m_IsPlayThrowSE")]
505 pub m_is_play_throw_se: bool,
506 #[offset(489)]
507 #[rename(name = "m_IsPlaySinkSE")]
508 pub m_is_play_sink_se: bool,
509 #[offset(490)]
510 #[rename(name = "m_IsThrowInCameraChange")]
511 pub m_is_throw_in_camera_change: bool,
512 #[offset(492)]
513 #[rename(name = "m_ResetDistance")]
514 pub m_reset_distance: f32,
515 #[offset(496)]
516 #[rename(name = "m_ResetAngle")]
517 pub m_reset_angle: f32,
518 #[offset(500)]
519 #[rename(name = "m_IsStopLure")]
520 pub m_is_stop_lure: bool,
521 #[offset(504)]
522 #[rename(name = "m_PastStickPower")]
523 pub m_past_stick_power: f32,
524 #[offset(508)]
525 #[rename(name = "m_lureBasePos")]
526 pub m_lure_base_pos: crate::unity_engine::vector3::Vector3,
527 #[offset(520)]
528 #[rename(name = "m_StickWaitTimer")]
529 pub m_stick_wait_timer: f32,
530 #[offset(524)]
531 #[rename(name = "m_AttackWaitTimer")]
532 pub m_attack_wait_timer: f32,
533 #[offset(528)]
534 #[rename(name = "m_VoiceIntervalTimer")]
535 pub m_voice_interval_timer: f32,
536 #[offset(536)]
537 #[rename(name = "m_BattleRadarObj")]
538 pub m_battle_radar_obj: crate::unity_engine::gameobject::GameObject,
539 #[offset(544)]
540 #[rename(name = "m_RadarScript")]
541 pub m_radar_script: crate::app::fishingbattlerader::FishingBattleRader,
542 #[offset(552)]
543 #[rename(name = "m_HitButtonObj")]
544 pub m_hit_button_obj: crate::unity_engine::gameobject::GameObject,
545 #[offset(560)]
546 #[rename(name = "m_StickObj")]
547 pub m_stick_obj: crate::unity_engine::gameobject::GameObject,
548 #[offset(568)]
549 #[rename(name = "m_ButtonObj")]
550 pub m_button_obj: crate::unity_engine::gameobject::GameObject,
551 #[offset(576)]
552 #[rename(name = "m_LethalButtonObj")]
553 pub m_lethal_button_obj: crate::unity_engine::gameobject::GameObject,
554 #[offset(584)]
555 #[rename(name = "m_LethalButtonAnime")]
556 pub m_lethal_button_anime: crate::unity_engine::animator::Animator,
557 #[offset(592)]
558 #[rename(name = "m_LethalAnimePlayWait")]
559 pub m_lethal_anime_play_wait: bool,
560 #[offset(593)]
561 #[rename(name = "m_LethalSuccessAnimeWait")]
562 pub m_lethal_success_anime_wait: bool,
563 #[offset(600)]
564 #[rename(name = "m_RadicalParam")]
565 pub m_radical_param: ::unity::Array<crate::app::fishingradicalparamdata::FishingRadicalParamData_RadicalParam>,
566 #[offset(608)]
567 #[rename(name = "m_UseRadicalIndex")]
568 pub m_use_radical_index: i32,
569 #[offset(612)]
570 #[rename(name = "m_RadicalTimer")]
571 pub m_radical_timer: f32,
572 #[offset(620)]
573 #[rename(name = "m_AlartSETimer")]
574 pub m_alart_se_timer: f32,
575 #[static_field]
576 #[rename(name = "cAlartSec")]
577 pub c_alart_sec: f32,
578 #[offset(624)]
579 #[rename(name = "m_PlayerAnimeTimer")]
580 pub m_player_anime_timer: f32,
581 #[offset(628)]
582 #[rename(name = "m_PlayerState")]
583 pub m_player_state: crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState,
584 #[offset(632)]
585 #[rename(name = "m_BattleCameraState")]
586 pub m_battle_camera_state: crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState,
587 #[offset(636)]
588 #[rename(name = "m_BaseCameraAngle")]
589 pub m_base_camera_angle: f32,
590 #[offset(640)]
591 #[rename(name = "m_isRunningReverseLerp")]
592 pub m_is_running_reverse_lerp: bool,
593 #[static_field]
594 #[rename(name = "m_RodMenuResult")]
595 pub m_rod_menu_result: crate::app::fishing::sticktype::StickType,
596 #[offset(648)]
597 #[rename(name = "m_FishObj")]
598 pub m_fish_obj: crate::unity_engine::gameobject::GameObject,
599 #[offset(656)]
600 #[rename(name = "m_FishScript")]
601 pub m_fish_script: crate::app::fishingfish::FishingFish,
602 #[offset(664)]
603 #[rename(name = "m_CanvasRoot")]
604 pub m_canvas_root: crate::unity_engine::gameobject::GameObject,
605 #[offset(672)]
606 #[rename(name = "m_Fader")]
607 pub m_fader: crate::app::fishingeventfader::FishingEventFader,
608 #[offset(680)]
609 #[rename(name = "m_IsPullStick")]
610 pub m_is_pull_stick: bool,
611 #[offset(681)]
612 #[rename(name = "m_IsCancelFadeOut")]
613 pub m_is_cancel_fade_out: bool,
614 #[offset(682)]
615 #[rename(name = "m_IsCancelFadeIn")]
616 pub m_is_cancel_fade_in: bool,
617 #[offset(683)]
618 #[rename(name = "m_IsSelectRodWait")]
619 pub m_is_select_rod_wait: bool,
620 #[offset(684)]
621 #[rename(name = "m_FailType")]
622 pub m_fail_type: crate::app::fishinggamesequence::FishingGameSequence_AnnounceType,
623 #[offset(688)]
624 #[rename(name = "m_ThrowinHeight")]
625 pub m_throwin_height: crate::app::interpolatorfloat::InterpolatorFloat,
626 #[offset(696)]
627 #[rename(name = "m_MoveCircleHelp")]
628 pub m_move_circle_help: crate::unity_engine::gameobject::GameObject,
629 #[offset(704)]
630 #[rename(name = "m_RipplesRoot")]
631 pub m_ripples_root: crate::unity_engine::gameobject::GameObject,
632 #[offset(712)]
633 #[rename(name = "m_Ripples")]
634 pub m_ripples: ::unity::Array<crate::app::fishinggamesequence::FishingGameSequence_Ripple>,
635 #[offset(720)]
636 #[rename(name = "m_EnableRipples")]
637 pub m_enable_ripples: bool,
638 #[offset(728)]
639 #[rename(name = "m_ImageRenderObj")]
640 pub m_image_render_obj: crate::unity_engine::gameobject::GameObject,
641 #[offset(736)]
642 #[rename(name = "m_ImageRender")]
643 pub m_image_render: crate::app::fishingcharaimagerender::FishingCharaImageRender,
644 #[offset(744)]
645 #[rename(name = "m_LureHeight")]
646 pub m_lure_height: crate::app::interpolatorfloat::InterpolatorFloat,
647 #[offset(752)]
648 #[rename(name = "m_IsAssitBattleStart")]
649 pub m_is_assit_battle_start: bool,
650 #[offset(760)]
651 #[rename(name = "m_AssistPopUp")]
652 pub m_assist_pop_up: crate::unity_engine::gameobject::GameObject,
653 #[offset(768)]
654 #[rename(name = "m_AssistRect")]
655 pub m_assist_rect: crate::unity_engine::recttransform::RectTransform,
656 #[offset(776)]
657 #[rename(name = "m_AssistGlitter")]
658 pub m_assist_glitter: crate::unity_engine::gameobject::GameObject,
659 #[offset(784)]
660 #[rename(name = "m_AssistDisplayRateX")]
661 pub m_assist_display_rate_x: f32,
662 #[offset(788)]
663 #[rename(name = "m_AssistDisplayRateY")]
664 pub m_assist_display_rate_y: f32,
665 #[offset(792)]
666 #[rename(name = "m_AssistDisplayPos")]
667 pub m_assist_display_pos: crate::unity_engine::vector3::Vector3,
668 #[offset(804)]
669 #[rename(name = "m_DefeatFrame")]
670 pub m_defeat_frame: f32,
671 #[offset(808)]
672 #[rename(name = "m_DefeatFadeLength")]
673 pub m_defeat_fade_length: f32,
674 #[offset(812)]
675 #[rename(name = "m_IsShowSucessTelop")]
676 pub m_is_show_sucess_telop: bool,
677 #[offset(813)]
678 #[rename(name = "m_IsStartDefeatFade")]
679 pub m_is_start_defeat_fade: bool,
680 #[offset(816)]
681 #[rename(name = "m_ResultUI")]
682 pub m_result_ui: crate::app::fishingresultui::FishingResultUI,
683 #[offset(824)]
684 #[rename(name = "m_ResultGlitter")]
685 pub m_result_glitter: crate::unity_engine::gameobject::GameObject,
686 #[offset(832)]
687 #[rename(name = "m_IsPlayResultVoice")]
688 pub m_is_play_result_voice: bool,
689 #[offset(833)]
690 #[rename(name = "m_IsGetBonus")]
691 pub m_is_get_bonus: bool,
692 #[static_field]
693 #[rename(name = "m_ContinueResult")]
694 pub m_continue_result: bool,
695 #[offset(836)]
696 #[rename(name = "m_AssistLevel")]
697 pub m_assist_level: i32,
698 #[offset(840)]
699 #[rename(name = "m_AssistDamage")]
700 pub m_assist_damage: f32,
701 }
702
703 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishinggamesequence/FishingGameSequence_Ripple.md"))]
704 #[::unity::class(namespace = "App", name = "FishingGameSequence.Ripple")]
705 #[parent(crate::system::object::Object)]
706 pub struct FishingGameSequence_Ripple {
707 #[offset(16)]
708 #[rename(name = "m_obj")]
709 pub m_obj: crate::unity_engine::gameobject::GameObject,
710 #[offset(24)]
711 #[rename(name = "m_BasePos")]
712 pub m_base_pos: crate::unity_engine::vector3::Vector3,
713 #[offset(40)]
714 #[rename(name = "m_SizeList")]
715 pub m_size_list: crate::system::collections::generic::list_1::List_1<i32>,
716 #[offset(48)]
717 #[rename(name = "m_BaseHeight")]
718 pub m_base_height: f32,
719 #[offset(52)]
720 #[rename(name = "m_PopIntervalBaseTime")]
721 pub m_pop_interval_base_time: f32,
722 #[offset(56)]
723 #[rename(name = "m_PopRandomMax")]
724 pub m_pop_random_max: f32,
725 #[offset(60)]
726 #[rename(name = "m_Timer")]
727 pub m_timer: f32,
728 #[offset(64)]
729 #[rename(name = "m_parentNode")]
730 pub m_parent_node: crate::unity_engine::transform::Transform,
731 }
732}
733
734#[cfg(feature = "app-fishinggamesequence-types")]
735pub use __types::*;
736
737#[cfg(feature = "app-fishinggamesequence")]
738impl FishingGameSequence_LureRoot {
739 #[doc = "`.ctor(f32, f32, f32)` overload"]
740 pub fn ctor(
741 &mut self,
742 set_x: impl ::core::convert::Into<f32>,
743 set_y: impl ::core::convert::Into<f32>,
744 set_frame: impl ::core::convert::Into<f32>,
745 ) -> () {
746 unsafe {
747 ::unity::il2cpp_call!((::unity::module_base()+0x1e60990usize)as*mut u8,();
748(*mut FishingGameSequence_LureRoot)self as*mut FishingGameSequence_LureRoot,(f32)::core::convert::Into::into(set_x),(f32)::core::convert::Into::into(set_y),(f32)::core::convert::Into::into(set_frame))
749 }
750 }
751}
752
753#[cfg(feature = "app-fishinggamesequence")]
754impl FishingGameSequence_LureRoot {
755 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
756 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
757 }
758}
759
760#[cfg(feature = "app-fishinggamesequence")]
761impl FishingGameSequence {
762 #[doc = "`CreateBind(crate::app::procinst::ProcInst)` overload"]
763 pub fn create_bind(super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> () {
764 unsafe {
765 ::unity::il2cpp_call!((::unity::module_base()+0x2701620usize)as*mut u8,();
766(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
767 }
768 }
769
770 #[doc = "`.cctor()` overload"]
771 pub fn cctor() -> () {
772 unsafe {
773 ::unity::il2cpp_call!((::unity::module_base()+0x2704670usize)as*mut u8,();
774 )
775 }
776 }
777}
778
779#[cfg(feature = "app-fishinggamesequence")]
780pub trait IFishingGameSequenceMethods: IFishingGameSequence {
781 #[doc = "`get_IsPlayDrawSE()` overload"]
782 fn get_is_play_draw_se(self) -> bool {
783 unsafe {
784 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
785 ::unity::il2cpp_call!((::unity::module_base()+0x26f5a00usize)as*mut u8,bool;
786(FishingGameSequence)__receiver)
787 }
788 }
789 #[doc = "`set_IsPlayDrawSE(bool)` overload"]
790 fn set_is_play_draw_se(self, value: impl ::core::convert::Into<bool>) -> () {
791 unsafe {
792 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
793 ::unity::il2cpp_call!((::unity::module_base()+0x26f5a10usize)as*mut u8,();
794(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(value))
795 }
796 }
797 #[doc = "`get_IsAssist()` overload"]
798 fn get_is_assist(self) -> bool {
799 unsafe {
800 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
801 ::unity::il2cpp_call!((::unity::module_base()+0x26f5a20usize)as*mut u8,bool;
802(FishingGameSequence)__receiver)
803 }
804 }
805 #[doc = "`EnableFishPrefab()` overload"]
806 fn enable_fish_prefab(self) -> () {
807 unsafe {
808 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
809 ::unity::il2cpp_call!((::unity::module_base()+0x26f5a30usize)as*mut u8,();
810(FishingGameSequence)__receiver)
811 }
812 }
813 #[doc = "`PauseHubBGM()` overload"]
814 fn pause_hub_bgm(self) -> () {
815 unsafe {
816 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
817 ::unity::il2cpp_call!((::unity::module_base()+0x26f5ab0usize)as*mut u8,();
818(FishingGameSequence)__receiver)
819 }
820 }
821 #[doc = "`Init()` overload"]
822 fn init(self) -> () {
823 unsafe {
824 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
825 ::unity::il2cpp_call!((::unity::module_base()+0x26f5b30usize)as*mut u8,();
826(FishingGameSequence)__receiver)
827 }
828 }
829 #[doc = "`SetGuideActive(bool)` overload"]
830 fn set_guide_active(self, set: impl ::core::convert::Into<bool>) -> () {
831 unsafe {
832 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
833 ::unity::il2cpp_call!((::unity::module_base()+0x26f6f40usize)as*mut u8,();
834(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(set))
835 }
836 }
837 #[doc = "`InitImageRender()` overload"]
838 fn init_image_render(self) -> () {
839 unsafe {
840 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
841 ::unity::il2cpp_call!((::unity::module_base()+0x26f6fc0usize)as*mut u8,();
842(FishingGameSequence)__receiver)
843 }
844 }
845 #[doc = "`InitBattleRadar()` overload"]
846 fn init_battle_radar(self) -> () {
847 unsafe {
848 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
849 ::unity::il2cpp_call!((::unity::module_base()+0x26f72b0usize)as*mut u8,();
850(FishingGameSequence)__receiver)
851 }
852 }
853 #[doc = "`CreateRodAndLureModel()` overload"]
854 fn create_rod_and_lure_model(self) -> () {
855 unsafe {
856 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
857 ::unity::il2cpp_call!((::unity::module_base()+0x26f7610usize)as*mut u8,();
858(FishingGameSequence)__receiver)
859 }
860 }
861 #[doc = "`TryDestoyRodAndLureModel()` overload"]
862 fn try_destoy_rod_and_lure_model(self) -> () {
863 unsafe {
864 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
865 ::unity::il2cpp_call!((::unity::module_base()+0x26f79e0usize)as*mut u8,();
866(FishingGameSequence)__receiver)
867 }
868 }
869 #[doc = "`DestroyImageRender()` overload"]
870 fn destroy_image_render(self) -> () {
871 unsafe {
872 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
873 ::unity::il2cpp_call!((::unity::module_base()+0x26f7b30usize)as*mut u8,();
874(FishingGameSequence)__receiver)
875 }
876 }
877 #[doc = "`DestroyRadar()` overload"]
878 fn destroy_radar(self) -> () {
879 unsafe {
880 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
881 ::unity::il2cpp_call!((::unity::module_base()+0x26f7c00usize)as*mut u8,();
882(FishingGameSequence)__receiver)
883 }
884 }
885 #[doc = "`LoadResource()` overload"]
886 fn load_resource(self) -> () {
887 unsafe {
888 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
889 ::unity::il2cpp_call!((::unity::module_base()+0x26f7ca0usize)as*mut u8,();
890(FishingGameSequence)__receiver)
891 }
892 }
893 #[doc = "`IsLoadingResource()` overload"]
894 fn is_loading_resource(self) -> bool {
895 unsafe {
896 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
897 ::unity::il2cpp_call!((::unity::module_base()+0x26f7e50usize)as*mut u8,bool;
898(FishingGameSequence)__receiver)
899 }
900 }
901 #[doc = "`UnloadResource()` overload"]
902 fn unload_resource(self) -> () {
903 unsafe {
904 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
905 ::unity::il2cpp_call!((::unity::module_base()+0x26f7f60usize)as*mut u8,();
906(FishingGameSequence)__receiver)
907 }
908 }
909 #[doc = "`UpdateRipples()` overload"]
910 fn update_ripples(self) -> () {
911 unsafe {
912 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
913 ::unity::il2cpp_call!((::unity::module_base()+0x26f8060usize)as*mut u8,();
914(FishingGameSequence)__receiver)
915 }
916 }
917 #[doc = "`SetEnablePopRipples(bool)` overload"]
918 fn set_enable_pop_ripples(self, set: impl ::core::convert::Into<bool>) -> () {
919 unsafe {
920 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
921 ::unity::il2cpp_call!((::unity::module_base()+0x26f80e0usize)as*mut u8,();
922(FishingGameSequence)__receiver,(bool)::core::convert::Into::into(set))
923 }
924 }
925 #[doc = "`DestroyAllRippeles()` overload"]
926 fn destroy_all_rippeles(self) -> () {
927 unsafe {
928 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
929 ::unity::il2cpp_call!((::unity::module_base()+0x26f8100usize)as*mut u8,();
930(FishingGameSequence)__receiver)
931 }
932 }
933 #[doc = "`ReadyFirstRod()` overload"]
934 fn ready_first_rod(self) -> () {
935 unsafe {
936 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
937 ::unity::il2cpp_call!((::unity::module_base()+0x26f8170usize)as*mut u8,();
938(FishingGameSequence)__receiver)
939 }
940 }
941 #[doc = "`TickSelectRodWait()` overload"]
942 fn tick_select_rod_wait(self) -> () {
943 unsafe {
944 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
945 ::unity::il2cpp_call!((::unity::module_base()+0x26f83c0usize)as*mut u8,();
946(FishingGameSequence)__receiver)
947 }
948 }
949 #[doc = "`CreateTitleBar()` overload"]
950 fn create_title_bar(self) -> () {
951 unsafe {
952 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
953 ::unity::il2cpp_call!((::unity::module_base()+0x26f8470usize)as*mut u8,();
954(FishingGameSequence)__receiver)
955 }
956 }
957 #[doc = "`CloseTitleBar()` overload"]
958 fn close_title_bar(self) -> () {
959 unsafe {
960 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
961 ::unity::il2cpp_call!((::unity::module_base()+0x26f8660usize)as*mut u8,();
962(FishingGameSequence)__receiver)
963 }
964 }
965 #[doc = "`CreateRodSelectMenu()` overload"]
966 fn create_rod_select_menu(self) -> () {
967 unsafe {
968 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
969 ::unity::il2cpp_call!((::unity::module_base()+0x26f87c0usize)as*mut u8,();
970(FishingGameSequence)__receiver)
971 }
972 }
973 #[doc = "`TickRodSelectCamera()` overload"]
974 fn tick_rod_select_camera(self) -> () {
975 unsafe {
976 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
977 ::unity::il2cpp_call!((::unity::module_base()+0x26f8a00usize)as*mut u8,();
978(FishingGameSequence)__receiver)
979 }
980 }
981 #[doc = "`CreateAssistMenu()` overload"]
982 fn create_assist_menu(self) -> () {
983 unsafe {
984 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
985 ::unity::il2cpp_call!((::unity::module_base()+0x26f8ee0usize)as*mut u8,();
986(FishingGameSequence)__receiver)
987 }
988 }
989 #[doc = "`CallAssistEnhance()` overload"]
990 fn call_assist_enhance(self) -> () {
991 unsafe {
992 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
993 ::unity::il2cpp_call!((::unity::module_base()+0x26f8fb0usize)as*mut u8,();
994(FishingGameSequence)__receiver)
995 }
996 }
997 #[doc = "`TickMoveCircle()` overload"]
998 fn tick_move_circle(self) -> () {
999 unsafe {
1000 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1001 ::unity::il2cpp_call!((::unity::module_base()+0x26f9100usize)as*mut u8,();
1002(FishingGameSequence)__receiver)
1003 }
1004 }
1005 #[doc = "`TickThrowIn()` overload"]
1006 fn tick_throw_in(self) -> () {
1007 unsafe {
1008 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1009 ::unity::il2cpp_call!((::unity::module_base()+0x26f9e50usize)as*mut u8,();
1010(FishingGameSequence)__receiver)
1011 }
1012 }
1013 #[doc = "`TickWaitCatch()` overload"]
1014 fn tick_wait_catch(self) -> () {
1015 unsafe {
1016 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1017 ::unity::il2cpp_call!((::unity::module_base()+0x26fa950usize)as*mut u8,();
1018(FishingGameSequence)__receiver)
1019 }
1020 }
1021 #[doc = "`TickWaitCancel()` overload"]
1022 fn tick_wait_cancel(self) -> () {
1023 unsafe {
1024 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1025 ::unity::il2cpp_call!((::unity::module_base()+0x26fbca0usize)as*mut u8,();
1026(FishingGameSequence)__receiver)
1027 }
1028 }
1029 #[doc = "`ProcessAnnounceFailed()` overload"]
1030 fn process_announce_failed(self) -> () {
1031 unsafe {
1032 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1033 ::unity::il2cpp_call!((::unity::module_base()+0x26fc150usize)as*mut u8,();
1034(FishingGameSequence)__receiver)
1035 }
1036 }
1037 #[doc = "`TickHitPopup()` overload"]
1038 fn tick_hit_popup(self) -> () {
1039 unsafe {
1040 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1041 ::unity::il2cpp_call!((::unity::module_base()+0x26fc220usize)as*mut u8,();
1042(FishingGameSequence)__receiver)
1043 }
1044 }
1045 #[doc = "`TickAssistAttack()` overload"]
1046 fn tick_assist_attack(self) -> () {
1047 unsafe {
1048 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1049 ::unity::il2cpp_call!((::unity::module_base()+0x26fc590usize)as*mut u8,();
1050(FishingGameSequence)__receiver)
1051 }
1052 }
1053 #[doc = "`UpdatePlayerAnime()` overload"]
1054 fn update_player_anime(self) -> () {
1055 unsafe {
1056 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1057 ::unity::il2cpp_call!((::unity::module_base()+0x26fc6c0usize)as*mut u8,();
1058(FishingGameSequence)__receiver)
1059 }
1060 }
1061 #[doc = "`SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState)` overload"]
1062 fn set_player_anime_state(
1063 self,
1064 set_state: impl ::core::convert::Into<crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState>,
1065 ) -> () {
1066 unsafe {
1067 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1068 ::unity::il2cpp_call!((::unity::module_base()+0x26fc7b0usize)as*mut u8,();
1069(FishingGameSequence)__receiver,(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState)::core::convert::Into::into(set_state))
1070 }
1071 }
1072 #[doc = "`ResetRadicalParam()` overload"]
1073 fn reset_radical_param(self) -> () {
1074 unsafe {
1075 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1076 ::unity::il2cpp_call!((::unity::module_base()+0x26f6f80usize)as*mut u8,();
1077(FishingGameSequence)__receiver)
1078 }
1079 }
1080 #[doc = "`TickBattle()` overload"]
1081 fn tick_battle(self) -> () {
1082 unsafe {
1083 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1084 ::unity::il2cpp_call!((::unity::module_base()+0x26fc7d0usize)as*mut u8,();
1085(FishingGameSequence)__receiver)
1086 }
1087 }
1088 #[doc = "`TickBattleLethal()` overload"]
1089 fn tick_battle_lethal(self) -> () {
1090 unsafe {
1091 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1092 ::unity::il2cpp_call!((::unity::module_base()+0x26fdc10usize)as*mut u8,();
1093(FishingGameSequence)__receiver)
1094 }
1095 }
1096 #[doc = "`TickWaitDisableUI()` overload"]
1097 fn tick_wait_disable_ui(self) -> bool {
1098 unsafe {
1099 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1100 ::unity::il2cpp_call!((::unity::module_base()+0x26fe350usize)as*mut u8,bool;
1101(FishingGameSequence)__receiver)
1102 }
1103 }
1104 #[doc = "`PhaseBattleFailed()` overload"]
1105 fn phase_battle_failed(self) -> () {
1106 unsafe {
1107 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1108 ::unity::il2cpp_call!((::unity::module_base()+0x26fe440usize)as*mut u8,();
1109(FishingGameSequence)__receiver)
1110 }
1111 }
1112 #[doc = "`TickDefeatMovie()` overload"]
1113 fn tick_defeat_movie(self) -> () {
1114 unsafe {
1115 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1116 ::unity::il2cpp_call!((::unity::module_base()+0x26fe730usize)as*mut u8,();
1117(FishingGameSequence)__receiver)
1118 }
1119 }
1120 #[doc = "`TickResult()` overload"]
1121 fn tick_result(self) -> () {
1122 unsafe {
1123 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1124 ::unity::il2cpp_call!((::unity::module_base()+0x26ff4d0usize)as*mut u8,();
1125(FishingGameSequence)__receiver)
1126 }
1127 }
1128 #[doc = "`CloseResult()` overload"]
1129 fn close_result(self) -> () {
1130 unsafe {
1131 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1132 ::unity::il2cpp_call!((::unity::module_base()+0x26ffab0usize)as*mut u8,();
1133(FishingGameSequence)__receiver)
1134 }
1135 }
1136 #[doc = "`IsClosedResult()` overload"]
1137 fn is_closed_result(self) -> bool {
1138 unsafe {
1139 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1140 ::unity::il2cpp_call!((::unity::module_base()+0x26ffad0usize)as*mut u8,bool;
1141(FishingGameSequence)__receiver)
1142 }
1143 }
1144 #[doc = "`ExitResult()` overload"]
1145 fn exit_result(self) -> () {
1146 unsafe {
1147 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1148 ::unity::il2cpp_call!((::unity::module_base()+0x26ffaf0usize)as*mut u8,();
1149(FishingGameSequence)__receiver)
1150 }
1151 }
1152 #[doc = "`GetPrizeBond()` overload"]
1153 fn get_prize_bond(self) -> () {
1154 unsafe {
1155 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1156 ::unity::il2cpp_call!((::unity::module_base()+0x26ffb90usize)as*mut u8,();
1157(FishingGameSequence)__receiver)
1158 }
1159 }
1160 #[doc = "`GetPrizeItem()` overload"]
1161 fn get_prize_item(self) -> () {
1162 unsafe {
1163 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1164 ::unity::il2cpp_call!((::unity::module_base()+0x26ffd70usize)as*mut u8,();
1165(FishingGameSequence)__receiver)
1166 }
1167 }
1168 #[doc = "`DecreasePlayCount()` overload"]
1169 fn decrease_play_count(self) -> () {
1170 unsafe {
1171 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1172 ::unity::il2cpp_call!((::unity::module_base()+0x26fff90usize)as*mut u8,();
1173(FishingGameSequence)__receiver)
1174 }
1175 }
1176 #[doc = "`IncreasePlayCounter()` overload"]
1177 fn increase_play_counter(self) -> () {
1178 unsafe {
1179 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1180 ::unity::il2cpp_call!((::unity::module_base()+0x27001d0usize)as*mut u8,();
1181(FishingGameSequence)__receiver)
1182 }
1183 }
1184 #[doc = "`CreateContinueDialog()` overload"]
1185 fn create_continue_dialog(self) -> () {
1186 unsafe {
1187 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1188 ::unity::il2cpp_call!((::unity::module_base()+0x2700380usize)as*mut u8,();
1189(FishingGameSequence)__receiver)
1190 }
1191 }
1192 #[doc = "`InitContinue()` overload"]
1193 fn init_continue(self) -> () {
1194 unsafe {
1195 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1196 ::unity::il2cpp_call!((::unity::module_base()+0x2700670usize)as*mut u8,();
1197(FishingGameSequence)__receiver)
1198 }
1199 }
1200 #[doc = "`Exit()` overload"]
1201 fn exit(self) -> () {
1202 unsafe {
1203 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1204 ::unity::il2cpp_call!((::unity::module_base()+0x2700750usize)as*mut u8,();
1205(FishingGameSequence)__receiver)
1206 }
1207 }
1208 #[doc = "`PlayDrawSE()` overload"]
1209 fn play_draw_se(self) -> () {
1210 unsafe {
1211 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1212 ::unity::il2cpp_call!((::unity::module_base()+0x2700ce0usize)as*mut u8,();
1213(FishingGameSequence)__receiver)
1214 }
1215 }
1216 #[doc = "`StopDrawSE()` overload"]
1217 fn stop_draw_se(self) -> () {
1218 unsafe {
1219 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1220 ::unity::il2cpp_call!((::unity::module_base()+0x2700dc0usize)as*mut u8,();
1221(FishingGameSequence)__receiver)
1222 }
1223 }
1224 #[doc = "`StopAllContinueSE()` overload"]
1225 fn stop_all_continue_se(self) -> () {
1226 unsafe {
1227 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1228 ::unity::il2cpp_call!((::unity::module_base()+0x2700e50usize)as*mut u8,();
1229(FishingGameSequence)__receiver)
1230 }
1231 }
1232 #[doc = "`JumpThrowIn()` overload"]
1233 fn jump_throw_in(self) -> () {
1234 unsafe {
1235 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1236 ::unity::il2cpp_call!((::unity::module_base()+0x26f9ce0usize)as*mut u8,();
1237(FishingGameSequence)__receiver)
1238 }
1239 }
1240 #[doc = "`JumpWaitCatch()` overload"]
1241 fn jump_wait_catch(self) -> () {
1242 unsafe {
1243 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1244 ::unity::il2cpp_call!((::unity::module_base()+0x26fa430usize)as*mut u8,();
1245(FishingGameSequence)__receiver)
1246 }
1247 }
1248 #[doc = "`JumpHitPopup()` overload"]
1249 fn jump_hit_popup(self) -> () {
1250 unsafe {
1251 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1252 ::unity::il2cpp_call!((::unity::module_base()+0x26fb7b0usize)as*mut u8,();
1253(FishingGameSequence)__receiver)
1254 }
1255 }
1256 #[doc = "`JumpAssistAttack()` overload"]
1257 fn jump_assist_attack(self) -> () {
1258 unsafe {
1259 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1260 ::unity::il2cpp_call!((::unity::module_base()+0x26fb530usize)as*mut u8,();
1261(FishingGameSequence)__receiver)
1262 }
1263 }
1264 #[doc = "`JumpBattle()` overload"]
1265 fn jump_battle(self) -> () {
1266 unsafe {
1267 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1268 ::unity::il2cpp_call!((::unity::module_base()+0x26fc3e0usize)as*mut u8,();
1269(FishingGameSequence)__receiver)
1270 }
1271 }
1272 #[doc = "`JumpBattleLethal()` overload"]
1273 fn jump_battle_lethal(self) -> () {
1274 unsafe {
1275 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1276 ::unity::il2cpp_call!((::unity::module_base()+0x26fd980usize)as*mut u8,();
1277(FishingGameSequence)__receiver)
1278 }
1279 }
1280 #[doc = "`JumpDefeatMovie()` overload"]
1281 fn jump_defeat_movie(self) -> () {
1282 unsafe {
1283 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1284 ::unity::il2cpp_call!((::unity::module_base()+0x26fe000usize)as*mut u8,();
1285(FishingGameSequence)__receiver)
1286 }
1287 }
1288 #[doc = "`JumpResult()` overload"]
1289 fn jump_result(self) -> () {
1290 unsafe {
1291 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1292 ::unity::il2cpp_call!((::unity::module_base()+0x26febc0usize)as*mut u8,();
1293(FishingGameSequence)__receiver)
1294 }
1295 }
1296 #[doc = "`JumpMoveCircle()` overload"]
1297 fn jump_move_circle(self) -> () {
1298 unsafe {
1299 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1300 ::unity::il2cpp_call!((::unity::module_base()+0x2700fe0usize)as*mut u8,();
1301(FishingGameSequence)__receiver)
1302 }
1303 }
1304 #[doc = "`JumpWaitCancel()` overload"]
1305 fn jump_wait_cancel(self) -> () {
1306 unsafe {
1307 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1308 ::unity::il2cpp_call!((::unity::module_base()+0x26fb9c0usize)as*mut u8,();
1309(FishingGameSequence)__receiver)
1310 }
1311 }
1312 #[doc = "`JumpAnnounceFailed()` overload"]
1313 fn jump_announce_failed(self) -> () {
1314 unsafe {
1315 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1316 ::unity::il2cpp_call!((::unity::module_base()+0x26fc0e0usize)as*mut u8,();
1317(FishingGameSequence)__receiver)
1318 }
1319 }
1320 #[doc = "`JumpSelectRod()` overload"]
1321 fn jump_select_rod(self) -> () {
1322 unsafe {
1323 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1324 ::unity::il2cpp_call!((::unity::module_base()+0x26f9aa0usize)as*mut u8,();
1325(FishingGameSequence)__receiver)
1326 }
1327 }
1328 #[doc = "`JumpGetPrize()` overload"]
1329 fn jump_get_prize(self) -> () {
1330 unsafe {
1331 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1332 ::unity::il2cpp_call!((::unity::module_base()+0x2701460usize)as*mut u8,();
1333(FishingGameSequence)__receiver)
1334 }
1335 }
1336 #[doc = "`JumpCheckContinue()` overload"]
1337 fn jump_check_continue(self) -> () {
1338 unsafe {
1339 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1340 ::unity::il2cpp_call!((::unity::module_base()+0x26fe6c0usize)as*mut u8,();
1341(FishingGameSequence)__receiver)
1342 }
1343 }
1344 #[doc = "`JumpBattleFailed()` overload"]
1345 fn jump_battle_failed(self) -> () {
1346 unsafe {
1347 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1348 ::unity::il2cpp_call!((::unity::module_base()+0x26fdae0usize)as*mut u8,();
1349(FishingGameSequence)__receiver)
1350 }
1351 }
1352 #[doc = "`VoiceRodSelect()` overload"]
1353 fn voice_rod_select(self) -> () {
1354 unsafe {
1355 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1356 ::unity::il2cpp_call!((::unity::module_base()+0x26f8920usize)as*mut u8,();
1357(FishingGameSequence)__receiver)
1358 }
1359 }
1360 #[doc = "`VoiceMoveCircle()` overload"]
1361 fn voice_move_circle(self) -> () {
1362 unsafe {
1363 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1364 ::unity::il2cpp_call!((::unity::module_base()+0x2701380usize)as*mut u8,();
1365(FishingGameSequence)__receiver)
1366 }
1367 }
1368 #[doc = "`VoiceHit()` overload"]
1369 fn voice_hit(self) -> () {
1370 unsafe {
1371 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1372 ::unity::il2cpp_call!((::unity::module_base()+0x26fbbc0usize)as*mut u8,();
1373(FishingGameSequence)__receiver)
1374 }
1375 }
1376 #[doc = "`VoiceAdviceLeft()` overload"]
1377 fn voice_advice_left(self) -> () {
1378 unsafe {
1379 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1380 ::unity::il2cpp_call!((::unity::module_base()+0x26fd7c0usize)as*mut u8,();
1381(FishingGameSequence)__receiver)
1382 }
1383 }
1384 #[doc = "`VoiceAdviceRight()` overload"]
1385 fn voice_advice_right(self) -> () {
1386 unsafe {
1387 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1388 ::unity::il2cpp_call!((::unity::module_base()+0x26fd8a0usize)as*mut u8,();
1389(FishingGameSequence)__receiver)
1390 }
1391 }
1392 #[doc = "`VoiceEscape()` overload"]
1393 fn voice_escape(self) -> () {
1394 unsafe {
1395 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1396 ::unity::il2cpp_call!((::unity::module_base()+0x26fe5e0usize)as*mut u8,();
1397(FishingGameSequence)__receiver)
1398 }
1399 }
1400 #[doc = "`VoiceSuccessGiant()` overload"]
1401 fn voice_success_giant(self) -> () {
1402 unsafe {
1403 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1404 ::unity::il2cpp_call!((::unity::module_base()+0x26ff9d0usize)as*mut u8,();
1405(FishingGameSequence)__receiver)
1406 }
1407 }
1408 #[doc = "`VoiceSuccessMiddle()` overload"]
1409 fn voice_success_middle(self) -> () {
1410 unsafe {
1411 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1412 ::unity::il2cpp_call!((::unity::module_base()+0x26ff8f0usize)as*mut u8,();
1413(FishingGameSequence)__receiver)
1414 }
1415 }
1416 #[doc = "`VoiceSuccessSmall()` overload"]
1417 fn voice_success_small(self) -> () {
1418 unsafe {
1419 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1420 ::unity::il2cpp_call!((::unity::module_base()+0x26ff810usize)as*mut u8,();
1421(FishingGameSequence)__receiver)
1422 }
1423 }
1424 #[doc = "`VoiceCheckContinue()` overload"]
1425 fn voice_check_continue(self) -> () {
1426 unsafe {
1427 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1428 ::unity::il2cpp_call!((::unity::module_base()+0x2700590usize)as*mut u8,();
1429(FishingGameSequence)__receiver)
1430 }
1431 }
1432 #[doc = "`VoiceEndGame()` overload"]
1433 fn voice_end_game(self) -> () {
1434 unsafe {
1435 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1436 ::unity::il2cpp_call!((::unity::module_base()+0x27014d0usize)as*mut u8,();
1437(FishingGameSequence)__receiver)
1438 }
1439 }
1440 #[doc = "`OnShutdown()` overload"]
1441 fn on_shutdown(self) -> () {
1442 unsafe {
1443 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1444 {
1445 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
1446 let __vi = *__vt.get(15usize).unwrap_or_else(|| {
1447 panic!(
1448 "unity: virtual slot {}
1449 out of range (vtable len {}
1450) on the runtime class behind {}
1451 (method `{}
1452`)",
1453 15usize,
1454 __vt.len(),
1455 <FishingGameSequence as ::unity::ClassIdentity>::NAME,
1456 "OnShutdown",
1457 )
1458 });
1459 let __inner: extern "C" fn(FishingGameSequence, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
1460 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
1461 __inner(__receiver, __mi)
1462 }
1463 }
1464 }
1465 #[doc = "`.ctor()` overload"]
1466 fn ctor(self) -> () {
1467 unsafe {
1468 let __receiver = <FishingGameSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1469 ::unity::il2cpp_call!((::unity::module_base()+0x2703750usize)as*mut u8,();
1470(FishingGameSequence)__receiver)
1471 }
1472 }
1473}
1474
1475#[cfg(feature = "app-fishinggamesequence")]
1476impl<__T: IFishingGameSequence> IFishingGameSequenceMethods for __T {}
1477
1478#[cfg(feature = "app-fishinggamesequence")]
1479impl FishingGameSequence {
1480 pub fn get_is_play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1482 }
1483
1484 pub fn set_is_play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1486 }
1487
1488 pub fn get_is_assist_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1490 }
1491
1492 pub fn enable_fish_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1493 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1494 }
1495
1496 pub fn pause_hub_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1497 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
1498 }
1499
1500 pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1501 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
1502 }
1503
1504 pub fn set_guide_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1505 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
1506 }
1507
1508 pub fn init_image_render_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1509 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
1510 }
1511
1512 pub fn init_battle_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1513 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
1514 }
1515
1516 pub fn create_rod_and_lure_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1517 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
1518 }
1519
1520 pub fn try_destoy_rod_and_lure_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1521 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
1522 }
1523
1524 pub fn destroy_image_render_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1525 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
1526 }
1527
1528 pub fn destroy_radar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1529 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
1530 }
1531
1532 pub fn load_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1533 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
1534 }
1535
1536 pub fn is_loading_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1537 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
1538 }
1539
1540 pub fn unload_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1541 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
1542 }
1543
1544 pub fn update_ripples_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1545 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
1546 }
1547
1548 pub fn set_enable_pop_ripples_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1549 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
1550 }
1551
1552 pub fn destroy_all_rippeles_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1553 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
1554 }
1555
1556 pub fn ready_first_rod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1557 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
1558 }
1559
1560 pub fn tick_select_rod_wait_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1561 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
1562 }
1563
1564 pub fn create_title_bar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1565 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
1566 }
1567
1568 pub fn close_title_bar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1569 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
1570 }
1571
1572 pub fn create_rod_select_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1573 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
1574 }
1575
1576 pub fn tick_rod_select_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1577 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
1578 }
1579
1580 pub fn create_assist_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1581 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
1582 }
1583
1584 pub fn call_assist_enhance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1585 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
1586 }
1587
1588 pub fn tick_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1589 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
1590 }
1591
1592 pub fn tick_throw_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1593 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
1594 }
1595
1596 pub fn tick_wait_catch_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1597 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
1598 }
1599
1600 pub fn tick_wait_cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1601 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
1602 }
1603
1604 pub fn process_announce_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1605 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
1606 }
1607
1608 pub fn tick_hit_popup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1609 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
1610 }
1611
1612 pub fn tick_assist_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1613 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
1614 }
1615
1616 pub fn update_player_anime_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1617 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
1618 }
1619
1620 pub fn set_player_anime_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1621 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
1622 }
1623
1624 pub fn reset_radical_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1625 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
1626 }
1627
1628 pub fn tick_battle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1629 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
1630 }
1631
1632 pub fn tick_battle_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1633 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
1634 }
1635
1636 pub fn tick_wait_disable_ui_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1637 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
1638 }
1639
1640 pub fn phase_battle_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1641 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
1642 }
1643
1644 pub fn tick_defeat_movie_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1645 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
1646 }
1647
1648 pub fn tick_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1649 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
1650 }
1651
1652 pub fn close_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1653 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
1654 }
1655
1656 pub fn is_closed_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1657 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
1658 }
1659
1660 pub fn exit_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1661 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
1662 }
1663
1664 pub fn get_prize_bond_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1665 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
1666 }
1667
1668 pub fn get_prize_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1669 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
1670 }
1671
1672 pub fn decrease_play_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1673 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
1674 }
1675
1676 pub fn increase_play_counter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1677 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
1678 }
1679
1680 pub fn create_continue_dialog_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1681 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
1682 }
1683
1684 pub fn init_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1685 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
1686 }
1687
1688 pub fn exit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1689 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
1690 }
1691
1692 pub fn play_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1693 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
1694 }
1695
1696 pub fn stop_draw_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1697 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
1698 }
1699
1700 pub fn stop_all_continue_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1701 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
1702 }
1703
1704 pub fn jump_throw_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1705 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
1706 }
1707
1708 pub fn jump_wait_catch_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1709 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
1710 }
1711
1712 pub fn jump_hit_popup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1713 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
1714 }
1715
1716 pub fn jump_assist_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1717 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
1718 }
1719
1720 pub fn jump_battle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1721 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
1722 }
1723
1724 pub fn jump_battle_lethal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1725 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
1726 }
1727
1728 pub fn jump_defeat_movie_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1729 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
1730 }
1731
1732 pub fn jump_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1733 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
1734 }
1735
1736 pub fn jump_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1737 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
1738 }
1739
1740 pub fn jump_wait_cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1741 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
1742 }
1743
1744 pub fn jump_announce_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1745 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
1746 }
1747
1748 pub fn jump_select_rod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1749 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
1750 }
1751
1752 pub fn jump_get_prize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1753 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
1754 }
1755
1756 pub fn jump_check_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1757 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
1758 }
1759
1760 pub fn jump_battle_failed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1761 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
1762 }
1763
1764 pub fn voice_rod_select_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1765 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
1766 }
1767
1768 pub fn voice_move_circle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1769 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
1770 }
1771
1772 pub fn voice_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1773 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
1774 }
1775
1776 pub fn voice_advice_left_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1777 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
1778 }
1779
1780 pub fn voice_advice_right_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1781 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[75]
1782 }
1783
1784 pub fn voice_escape_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1785 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[76]
1786 }
1787
1788 pub fn voice_success_giant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1789 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
1790 }
1791
1792 pub fn voice_success_middle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1793 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[78]
1794 }
1795
1796 pub fn voice_success_small_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1797 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[79]
1798 }
1799
1800 pub fn voice_check_continue_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1801 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
1802 }
1803
1804 pub fn voice_end_game_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1805 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[81]
1806 }
1807
1808 pub fn on_shutdown_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1809 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[82]
1810 }
1811
1812 pub fn create_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1813 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
1814 }
1815
1816 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1817 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[84]
1818 }
1819
1820 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1821 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[85]
1822 }
1823}
1824
1825#[cfg(feature = "app-fishinggamesequence")]
1826impl FishingGameSequence {
1827 #[doc = "Direct (non-virtual) call to `FishingGameSequence`'s own `OnShutdown`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
1828 pub unsafe fn on_shutdown(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
1829 let __mi = Self::on_shutdown_method_info();
1830 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
1831 __inner(this.into(), ::core::option::Option::None)
1832 }
1833}
1834
1835#[cfg(feature = "app-fishinggamesequence")]
1836impl FishingGameSequence {
1837 #[doc = "`.ctor()` — no args"]
1838 pub fn new() -> Self {
1839 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1840 panic!(
1841 "{}
1842::{}
1843 failed to instantiate",
1844 ::core::stringify!(FishingGameSequence),
1845 ::core::stringify!(new),
1846 )
1847 });
1848 <Self as IFishingGameSequenceMethods>::ctor(this);
1849 this
1850 }
1851}
1852
1853#[cfg(feature = "app-fishinggamesequence")]
1854pub trait IFishingGameSequence_RippleMethods: IFishingGameSequence_Ripple {
1855 #[doc = "`.ctor()` overload"]
1856 fn ctor(self) -> () {
1857 unsafe {
1858 let __receiver =
1859 <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1860 ::unity::il2cpp_call!((::unity::module_base()+0x1e609a0usize)as*mut u8,();
1861(FishingGameSequence_Ripple)__receiver)
1862 }
1863 }
1864 #[doc = "`Init(crate::unity_engine::vector3::Vector3, crate::system::collections::generic::list_1::List_1<i32>, f32, f32, f32)` overload"]
1865 fn init(
1866 self,
1867 pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1868 size: impl ::core::convert::Into<crate::system::collections::generic::list_1::List_1<i32>>,
1869 base_height: impl ::core::convert::Into<f32>,
1870 base_interval: impl ::core::convert::Into<f32>,
1871 add_range: impl ::core::convert::Into<f32>,
1872 ) -> () {
1873 unsafe {
1874 let __receiver =
1875 <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1876 ::unity::il2cpp_call!((::unity::module_base()+0x1e60a90usize)as*mut u8,();
1877(FishingGameSequence_Ripple)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(crate::system::collections::generic::list_1::List_1<i32>)::core::convert::Into::into(size),(f32)::core::convert::Into::into(base_height),(f32)::core::convert::Into::into(base_interval),(f32)::core::convert::Into::into(add_range))
1878 }
1879 }
1880 #[doc = "`Update()` overload"]
1881 fn update(self) -> () {
1882 unsafe {
1883 let __receiver =
1884 <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1885 ::unity::il2cpp_call!((::unity::module_base()+0x1e60ba0usize)as*mut u8,();
1886(FishingGameSequence_Ripple)__receiver)
1887 }
1888 }
1889 #[doc = "`DestroyObjSoon()` overload"]
1890 fn destroy_obj_soon(self) -> () {
1891 unsafe {
1892 let __receiver =
1893 <FishingGameSequence_Ripple as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1894 ::unity::il2cpp_call!((::unity::module_base()+0x1e60e70usize)as*mut u8,();
1895(FishingGameSequence_Ripple)__receiver)
1896 }
1897 }
1898}
1899
1900#[cfg(feature = "app-fishinggamesequence")]
1901impl<__T: IFishingGameSequence_Ripple> IFishingGameSequence_RippleMethods for __T {}
1902
1903#[cfg(feature = "app-fishinggamesequence")]
1904impl FishingGameSequence_Ripple {
1905 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1906 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1907 }
1908
1909 pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1910 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1911 }
1912
1913 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1914 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1915 }
1916
1917 pub fn destroy_obj_soon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1918 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1919 }
1920}
1921
1922#[cfg(feature = "app-fishinggamesequence")]
1923impl FishingGameSequence_Ripple {
1924 #[doc = "`.ctor()` — no args"]
1925 pub fn new() -> Self {
1926 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1927 panic!(
1928 "{}
1929::{}
1930 failed to instantiate",
1931 ::core::stringify!(FishingGameSequence_Ripple),
1932 ::core::stringify!(new),
1933 )
1934 });
1935 <Self as IFishingGameSequence_RippleMethods>::ctor(this);
1936 this
1937 }
1938}
1939
1940#[cfg(feature = "app-fishinggamesequence")]
1941#[doc(hidden)]
1942pub mod prelude {
1943 pub use super::{
1944 FishingGameSequence, FishingGameSequence_AnnounceType, FishingGameSequence_FishingAngleState, FishingGameSequence_Label,
1945 FishingGameSequence_LureRoot, FishingGameSequence_Ripple, IFishingGameSequence, IFishingGameSequenceMethods, IFishingGameSequence_Ripple,
1946 IFishingGameSequence_RippleMethods,
1947 };
1948 #[cfg(feature = "app-procinst")]
1949 pub use crate::app::procinst::IProcInstMethods;
1950 #[cfg(feature = "app-procscenesequence_1")]
1951 pub use crate::app::procscenesequence_1::IProcSceneSequence_1Methods;
1952 #[cfg(feature = "app-singletonprocinst_1")]
1953 pub use crate::app::singletonprocinst_1::ISingletonProcInst_1Methods;
1954 #[cfg(feature = "system-object")]
1955 pub use crate::system::object::IObjectMethods;
1956 #[cfg(feature = "system-enum")]
1957 pub use crate::system::r#enum::IEnumMethods;
1958 #[cfg(feature = "system-valuetype")]
1959 pub use crate::system::valuetype::IValueTypeMethods;
1960 pub use crate::{
1961 app::{procinst::IProcInst, procscenesequence_1::IProcSceneSequence_1, singletonprocinst_1::ISingletonProcInst_1},
1962 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
1963 };
1964}