engage/generated/app/
fishingsequence.rs1#[cfg(feature = "app-fishingsequence-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 procinst::{IProcInst, ProcInst},
11 procscenesequence_1::{IProcSceneSequence_1, ProcSceneSequence_1},
12 singletonprocinst_1::{ISingletonProcInst_1, SingletonProcInst_1},
13 },
14 system::{
15 object::{IObject, Object},
16 r#enum::{Enum, IEnum},
17 valuetype::{IValueType, ValueType},
18 },
19 };
20
21 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishingsequence/FishingSequence_Label.md"))]
22 #[repr(C)]
23 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
24 pub struct FishingSequence_Label {
25 pub value: i32,
26 }
27 impl ::unity::ClassIdentity for FishingSequence_Label {
28 const NAME: &'static str = "FishingSequence.Label";
29 const NAMESPACE: &'static str = "App";
30
31 fn class() -> ::unity::Class {
32 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
33 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
34 }
35 }
36 impl ::unity::IlType for FishingSequence_Label {
37 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
38 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
39 }
40 }
41 impl FishingSequence_Label {
42 pub fn none() -> Self {
43 Self { value: 0 }
44 }
45
46 pub fn ready_menu() -> Self {
47 Self { value: 1 }
48 }
49
50 pub fn execute_game() -> Self {
51 Self { value: 2 }
52 }
53
54 pub fn check_continue() -> Self {
55 Self { value: 3 }
56 }
57
58 pub fn exit() -> Self {
59 Self { value: 4 }
60 }
61 }
62
63 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/fishingsequence/FishingSequence.md"))]
64 #[::unity::class(namespace = "App", name = "FishingSequence")]
65 #[parent(crate::app::procscenesequence_1::ProcSceneSequence_1<crate::app::hubsequence::HubSequence>)]
66 pub struct FishingSequence {}
67}
68
69#[cfg(feature = "app-fishingsequence-types")]
70pub use __types::*;
71
72#[cfg(feature = "app-fishingsequence")]
73impl FishingSequence {
74 #[doc = "`CreateBind(crate::app::procinst::ProcInst)` overload"]
75 pub fn create_bind(super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> () {
76 unsafe {
77 ::unity::il2cpp_call!((::unity::module_base()+0x260a4a0usize)as*mut u8,();
78(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
79 }
80 }
81
82 #[doc = "`GetFishingPlayCount()` overload"]
83 pub fn get_fishing_play_count() -> i32 {
84 unsafe {
85 ::unity::il2cpp_call!((::unity::module_base()+0x260b190usize)as*mut u8,i32;
86 )
87 }
88 }
89}
90
91#[cfg(feature = "app-fishingsequence")]
92pub trait IFishingSequenceMethods: IFishingSequence {
93 #[doc = "`get_FromDebugMenu()` overload"]
94 fn get_from_debug_menu(self) -> bool {
95 unsafe {
96 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x260a060usize)as*mut u8,bool;
98(FishingSequence)__receiver)
99 }
100 }
101 #[doc = "`set_FromDebugMenu(bool)` overload"]
102 fn set_from_debug_menu(self, value: impl ::core::convert::Into<bool>) -> () {
103 unsafe {
104 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x260a070usize)as*mut u8,();
106(FishingSequence)__receiver,(bool)::core::convert::Into::into(value))
107 }
108 }
109 #[doc = "`OnShutdown()` overload"]
110 fn on_shutdown(self) -> () {
111 unsafe {
112 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
113 {
114 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
115 let __vi = *__vt.get(15usize).unwrap_or_else(|| {
116 panic!(
117 "unity: virtual slot {}
118 out of range (vtable len {}
119) on the runtime class behind {}
120 (method `{}
121`)",
122 15usize,
123 __vt.len(),
124 <FishingSequence as ::unity::ClassIdentity>::NAME,
125 "OnShutdown",
126 )
127 });
128 let __inner: extern "C" fn(FishingSequence, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
129 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
130 __inner(__receiver, __mi)
131 }
132 }
133 }
134 #[doc = "`ClearRecord()` overload"]
135 fn clear_record(self) -> () {
136 unsafe {
137 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
138 ::unity::il2cpp_call!((::unity::module_base()+0x260a0f0usize)as*mut u8,();
139(FishingSequence)__receiver)
140 }
141 }
142 #[doc = "`LoadResource()` overload"]
143 fn load_resource(self) -> () {
144 unsafe {
145 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
146 ::unity::il2cpp_call!((::unity::module_base()+0x260a210usize)as*mut u8,();
147(FishingSequence)__receiver)
148 }
149 }
150 #[doc = "`IsLoadingResource()` overload"]
151 fn is_loading_resource(self) -> bool {
152 unsafe {
153 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
154 ::unity::il2cpp_call!((::unity::module_base()+0x260a2b0usize)as*mut u8,bool;
155(FishingSequence)__receiver)
156 }
157 }
158 #[doc = "`UnloadResource()` overload"]
159 fn unload_resource(self) -> () {
160 unsafe {
161 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
162 ::unity::il2cpp_call!((::unity::module_base()+0x260a330usize)as*mut u8,();
163(FishingSequence)__receiver)
164 }
165 }
166 #[doc = "`CreateGameSequence()` overload"]
167 fn create_game_sequence(self) -> () {
168 unsafe {
169 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
170 ::unity::il2cpp_call!((::unity::module_base()+0x260a3b0usize)as*mut u8,();
171(FishingSequence)__receiver)
172 }
173 }
174 #[doc = "`Exit()` overload"]
175 fn exit(self) -> () {
176 unsafe {
177 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178 ::unity::il2cpp_call!((::unity::module_base()+0x260a420usize)as*mut u8,();
179(FishingSequence)__receiver)
180 }
181 }
182 #[doc = "`.ctor()` overload"]
183 fn ctor(self) -> () {
184 unsafe {
185 let __receiver = <FishingSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186 ::unity::il2cpp_call!((::unity::module_base()+0x260b130usize)as*mut u8,();
187(FishingSequence)__receiver)
188 }
189 }
190}
191
192#[cfg(feature = "app-fishingsequence")]
193impl<__T: IFishingSequence> IFishingSequenceMethods for __T {}
194
195#[cfg(feature = "app-fishingsequence")]
196impl FishingSequence {
197 pub fn get_from_debug_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
199 }
200
201 pub fn set_from_debug_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
203 }
204
205 pub fn on_shutdown_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
207 }
208
209 pub fn clear_record_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
211 }
212
213 pub fn load_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
215 }
216
217 pub fn is_loading_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
219 }
220
221 pub fn unload_resource_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
223 }
224
225 pub fn create_game_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
227 }
228
229 pub fn exit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
230 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
231 }
232
233 pub fn create_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
234 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
235 }
236
237 pub fn get_fishing_play_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
239 }
240
241 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
243 }
244}
245
246#[cfg(feature = "app-fishingsequence")]
247impl FishingSequence {
248 #[doc = "Direct (non-virtual) call to `FishingSequence`'s own `OnShutdown`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
249 pub unsafe fn on_shutdown(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
250 let __mi = Self::on_shutdown_method_info();
251 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
252 __inner(this.into(), ::core::option::Option::None)
253 }
254}
255
256#[cfg(feature = "app-fishingsequence")]
257impl FishingSequence {
258 #[doc = "`.ctor()` — no args"]
259 pub fn new() -> Self {
260 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
261 panic!(
262 "{}
263::{}
264 failed to instantiate",
265 ::core::stringify!(FishingSequence),
266 ::core::stringify!(new),
267 )
268 });
269 <Self as IFishingSequenceMethods>::ctor(this);
270 this
271 }
272}
273
274#[cfg(feature = "app-fishingsequence")]
275#[doc(hidden)]
276pub mod prelude {
277 pub use super::{FishingSequence, FishingSequence_Label, IFishingSequence, IFishingSequenceMethods};
278 #[cfg(feature = "app-procinst")]
279 pub use crate::app::procinst::IProcInstMethods;
280 #[cfg(feature = "app-procscenesequence_1")]
281 pub use crate::app::procscenesequence_1::IProcSceneSequence_1Methods;
282 #[cfg(feature = "app-singletonprocinst_1")]
283 pub use crate::app::singletonprocinst_1::ISingletonProcInst_1Methods;
284 #[cfg(feature = "system-object")]
285 pub use crate::system::object::IObjectMethods;
286 #[cfg(feature = "system-enum")]
287 pub use crate::system::r#enum::IEnumMethods;
288 #[cfg(feature = "system-valuetype")]
289 pub use crate::system::valuetype::IValueTypeMethods;
290 pub use crate::{
291 app::{procinst::IProcInst, procscenesequence_1::IProcSceneSequence_1, singletonprocinst_1::ISingletonProcInst_1},
292 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
293 };
294}