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engage/generated/app/
forcetexturesetter.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-forcetexturesetter-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/forcetexturesetter/ForceTextureSetter.md"))]
11    #[::unity::class(namespace = "App", name = "ForceTextureSetter")]
12    #[parent(crate::system::object::Object)]
13    pub struct ForceTextureSetter {
14        #[offset(16)]
15        #[rename(name = "m_image")]
16        pub m_image: crate::unity_engine::ui::image::Image,
17        #[offset(24)]
18        #[rename(name = "m_playerTexture")]
19        pub m_player_texture: crate::unity_engine::sprite::Sprite,
20        #[offset(32)]
21        #[rename(name = "m_enemyTexture")]
22        pub m_enemy_texture: crate::unity_engine::sprite::Sprite,
23        #[offset(40)]
24        #[rename(name = "m_allyTexture")]
25        pub m_ally_texture: crate::unity_engine::sprite::Sprite,
26        #[offset(48)]
27        #[rename(name = "m_f4thTexture")]
28        pub m_f4th_texture: crate::unity_engine::sprite::Sprite,
29    }
30}
31
32#[cfg(feature = "app-forcetexturesetter-types")]
33pub use __types::*;
34
35#[cfg(feature = "app-forcetexturesetter")]
36pub trait IForceTextureSetterMethods: IForceTextureSetter {
37    #[doc = "`SetTexture(crate::app::force::Force_Type)` overload"]
38    fn set_texture(self, r#type: impl ::core::convert::Into<crate::app::force::Force_Type>) -> () {
39        unsafe {
40            let __receiver = <ForceTextureSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41            ::unity::il2cpp_call!((::unity::module_base()+0x2616d80usize)as*mut u8,();
42(ForceTextureSetter)__receiver,(crate::app::force::Force_Type)::core::convert::Into::into(r#type))
43        }
44    }
45    #[doc = "`.ctor()` overload"]
46    fn ctor(self) -> () {
47        unsafe {
48            let __receiver = <ForceTextureSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49            ::unity::il2cpp_call!((::unity::module_base()+0x2616f20usize)as*mut u8,();
50(ForceTextureSetter)__receiver)
51        }
52    }
53}
54
55#[cfg(feature = "app-forcetexturesetter")]
56impl<__T: IForceTextureSetter> IForceTextureSetterMethods for __T {}
57
58#[cfg(feature = "app-forcetexturesetter")]
59impl ForceTextureSetter {
60    pub fn set_texture_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
62    }
63
64    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
66    }
67}
68
69#[cfg(feature = "app-forcetexturesetter")]
70impl ForceTextureSetter {
71    #[doc = "`.ctor()` — no args"]
72    pub fn new() -> Self {
73        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
74            panic!(
75                "{}
76::{}
77 failed to instantiate",
78                ::core::stringify!(ForceTextureSetter),
79                ::core::stringify!(new),
80            )
81        });
82        <Self as IForceTextureSetterMethods>::ctor(this);
83        this
84    }
85}
86
87#[cfg(feature = "app-forcetexturesetter")]
88#[doc(hidden)]
89pub mod prelude {
90    pub use super::{ForceTextureSetter, IForceTextureSetter, IForceTextureSetterMethods};
91    pub use crate::system::object::IObject;
92    #[cfg(feature = "system-object")]
93    pub use crate::system::object::IObjectMethods;
94}