engage/generated/app/
forcetexturesetter.rs1#[cfg(feature = "app-forcetexturesetter-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/forcetexturesetter/ForceTextureSetter.md"))]
11 #[::unity::class(namespace = "App", name = "ForceTextureSetter")]
12 #[parent(crate::system::object::Object)]
13 pub struct ForceTextureSetter {
14 #[offset(16)]
15 #[rename(name = "m_image")]
16 pub m_image: crate::unity_engine::ui::image::Image,
17 #[offset(24)]
18 #[rename(name = "m_playerTexture")]
19 pub m_player_texture: crate::unity_engine::sprite::Sprite,
20 #[offset(32)]
21 #[rename(name = "m_enemyTexture")]
22 pub m_enemy_texture: crate::unity_engine::sprite::Sprite,
23 #[offset(40)]
24 #[rename(name = "m_allyTexture")]
25 pub m_ally_texture: crate::unity_engine::sprite::Sprite,
26 #[offset(48)]
27 #[rename(name = "m_f4thTexture")]
28 pub m_f4th_texture: crate::unity_engine::sprite::Sprite,
29 }
30}
31
32#[cfg(feature = "app-forcetexturesetter-types")]
33pub use __types::*;
34
35#[cfg(feature = "app-forcetexturesetter")]
36pub trait IForceTextureSetterMethods: IForceTextureSetter {
37 #[doc = "`SetTexture(crate::app::force::Force_Type)` overload"]
38 fn set_texture(self, r#type: impl ::core::convert::Into<crate::app::force::Force_Type>) -> () {
39 unsafe {
40 let __receiver = <ForceTextureSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41 ::unity::il2cpp_call!((::unity::module_base()+0x2616d80usize)as*mut u8,();
42(ForceTextureSetter)__receiver,(crate::app::force::Force_Type)::core::convert::Into::into(r#type))
43 }
44 }
45 #[doc = "`.ctor()` overload"]
46 fn ctor(self) -> () {
47 unsafe {
48 let __receiver = <ForceTextureSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49 ::unity::il2cpp_call!((::unity::module_base()+0x2616f20usize)as*mut u8,();
50(ForceTextureSetter)__receiver)
51 }
52 }
53}
54
55#[cfg(feature = "app-forcetexturesetter")]
56impl<__T: IForceTextureSetter> IForceTextureSetterMethods for __T {}
57
58#[cfg(feature = "app-forcetexturesetter")]
59impl ForceTextureSetter {
60 pub fn set_texture_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
62 }
63
64 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
66 }
67}
68
69#[cfg(feature = "app-forcetexturesetter")]
70impl ForceTextureSetter {
71 #[doc = "`.ctor()` — no args"]
72 pub fn new() -> Self {
73 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
74 panic!(
75 "{}
76::{}
77 failed to instantiate",
78 ::core::stringify!(ForceTextureSetter),
79 ::core::stringify!(new),
80 )
81 });
82 <Self as IForceTextureSetterMethods>::ctor(this);
83 this
84 }
85}
86
87#[cfg(feature = "app-forcetexturesetter")]
88#[doc(hidden)]
89pub mod prelude {
90 pub use super::{ForceTextureSetter, IForceTextureSetter, IForceTextureSetterMethods};
91 pub use crate::system::object::IObject;
92 #[cfg(feature = "system-object")]
93 pub use crate::system::object::IObjectMethods;
94}