engage/generated/app/
gamecurve.rs1#[cfg(feature = "app-gamecurve-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 scriptableobject::{IScriptableObject, ScriptableObject},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamecurve/GameCurve.md"))]
17 #[::unity::class(namespace = "App", name = "GameCurve")]
18 #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19 pub struct GameCurve {
20 #[offset(24)]
21 #[rename(name = "m_Curve")]
22 pub m_curve: crate::unity_engine::animationcurve::AnimationCurve,
23 }
24}
25
26#[cfg(feature = "app-gamecurve-types")]
27pub use __types::*;
28
29#[cfg(feature = "app-gamecurve")]
30pub trait IGameCurveMethods: IGameCurve {
31 #[doc = "`GetValue(f32)` overload"]
32 fn get_value(self, time: impl ::core::convert::Into<f32>) -> f32 {
33 unsafe {
34 let __receiver = <GameCurve as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35 ::unity::il2cpp_call!((::unity::module_base()+0x227bec0usize)as*mut u8,f32;
36(GameCurve)__receiver,(f32)::core::convert::Into::into(time))
37 }
38 }
39 #[doc = "`.ctor()` overload"]
40 fn ctor(self) -> () {
41 unsafe {
42 let __receiver = <GameCurve as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43 ::unity::il2cpp_call!((::unity::module_base()+0x227bee0usize)as*mut u8,();
44(GameCurve)__receiver)
45 }
46 }
47}
48
49#[cfg(feature = "app-gamecurve")]
50impl<__T: IGameCurve> IGameCurveMethods for __T {}
51
52#[cfg(feature = "app-gamecurve")]
53impl GameCurve {
54 pub fn get_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
55 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
56 }
57
58 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
60 }
61}
62
63#[cfg(feature = "app-gamecurve")]
64impl GameCurve {
65 #[doc = "`.ctor()` — no args"]
66 pub fn new() -> Self {
67 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
68 panic!(
69 "{}
70::{}
71 failed to instantiate",
72 ::core::stringify!(GameCurve),
73 ::core::stringify!(new),
74 )
75 });
76 <Self as IGameCurveMethods>::ctor(this);
77 this
78 }
79}
80
81#[cfg(feature = "app-gamecurve")]
82#[doc(hidden)]
83pub mod prelude {
84 pub use super::{GameCurve, IGameCurve, IGameCurveMethods};
85 #[cfg(feature = "system-object")]
86 pub use crate::system::object::IObjectMethods;
87 #[cfg(feature = "unity_engine-object_2")]
88 pub use crate::unity_engine::object_2::IObject_2Methods;
89 #[cfg(feature = "unity_engine-scriptableobject")]
90 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
91 pub use crate::{
92 system::object::IObject,
93 unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
94 };
95}