engage/generated/app/
gamemessagecontent.rs1#[cfg(feature = "app-gamemessagecontent-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamemessagecontent/GameMessageContent.md"))]
19 #[::unity::class(namespace = "App", name = "GameMessageContent")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct GameMessageContent {
22 #[static_field]
23 #[rename(name = "PrefabPath")]
24 pub prefab_path: ::unity::Il2CppString,
25 #[offset(24)]
26 #[rename(name = "m_objText")]
27 pub m_obj_text: crate::unity_engine::gameobject::GameObject,
28 #[offset(32)]
29 #[rename(name = "m_objKeyWaitIcon")]
30 pub m_obj_key_wait_icon: crate::unity_engine::gameobject::GameObject,
31 #[offset(40)]
32 #[rename(name = "m_objLoadingIcon")]
33 pub m_obj_loading_icon: crate::unity_engine::gameobject::GameObject,
34 #[offset(48)]
35 #[rename(name = "m_animator")]
36 pub m_animator: crate::unity_engine::animator::Animator,
37 #[offset(56)]
38 #[rename(name = "m_proc")]
39 pub m_proc: crate::app::gamemessage::GameMessage,
40 #[offset(64)]
41 #[rename(name = "m_posX")]
42 pub m_pos_x: f32,
43 #[offset(68)]
44 #[rename(name = "m_posY")]
45 pub m_pos_y: f32,
46 }
47}
48
49#[cfg(feature = "app-gamemessagecontent-types")]
50pub use __types::*;
51
52#[cfg(feature = "app-gamemessagecontent")]
53impl GameMessageContent {
54 #[doc = "`LoadPrefabAsync()` overload"]
55 pub fn load_prefab_async() -> () {
56 unsafe {
57 ::unity::il2cpp_call!((::unity::module_base()+0x22802c0usize)as*mut u8,();
58 )
59 }
60 }
61
62 #[doc = "`Create()` overload"]
63 pub fn create() -> crate::app::gamemessagecontent::GameMessageContent {
64 unsafe {
65 ::unity::il2cpp_call!((::unity::module_base()+0x227ecc0usize)as*mut u8,crate::app::gamemessagecontent::GameMessageContent;
66 )
67 }
68 }
69
70 #[doc = "`.cctor()` overload"]
71 pub fn cctor() -> () {
72 unsafe {
73 ::unity::il2cpp_call!((::unity::module_base()+0x2280370usize)as*mut u8,();
74 )
75 }
76 }
77}
78
79#[cfg(feature = "app-gamemessagecontent")]
80pub trait IGameMessageContentMethods: IGameMessageContent {
81 #[doc = "`IsOpening()` overload"]
82 fn is_opening(self) -> bool {
83 unsafe {
84 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85 ::unity::il2cpp_call!((::unity::module_base()+0x227e6b0usize)as*mut u8,bool;
86(GameMessageContent)__receiver)
87 }
88 }
89 #[doc = "`IsClosing()` overload"]
90 fn is_closing(self) -> bool {
91 unsafe {
92 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x227e8b0usize)as*mut u8,bool;
94(GameMessageContent)__receiver)
95 }
96 }
97 #[doc = "`IsClosed()` overload"]
98 fn is_closed(self) -> bool {
99 unsafe {
100 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101 ::unity::il2cpp_call!((::unity::module_base()+0x22800f0usize)as*mut u8,bool;
102(GameMessageContent)__receiver)
103 }
104 }
105 #[doc = "`Open()` overload"]
106 fn open(self) -> () {
107 unsafe {
108 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109 ::unity::il2cpp_call!((::unity::module_base()+0x227e5c0usize)as*mut u8,();
110(GameMessageContent)__receiver)
111 }
112 }
113 #[doc = "`Close()` overload"]
114 fn close(self) -> () {
115 unsafe {
116 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117 ::unity::il2cpp_call!((::unity::module_base()+0x227e7d0usize)as*mut u8,();
118(GameMessageContent)__receiver)
119 }
120 }
121 #[doc = "`SetProc(crate::app::gamemessage::GameMessage)` overload"]
122 fn set_proc(self, proc: impl ::core::convert::Into<crate::app::gamemessage::GameMessage>) -> () {
123 unsafe {
124 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
125 ::unity::il2cpp_call!((::unity::module_base()+0x2280150usize)as*mut u8,();
126(GameMessageContent)__receiver,(crate::app::gamemessage::GameMessage)::core::convert::Into::into(proc))
127 }
128 }
129 #[doc = "`GetTextMeshProComponent()` overload"]
130 fn get_text_mesh_pro_component(self) -> crate::tm_pro::textmeshprougui::TextMeshProUGUI {
131 unsafe {
132 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
133 ::unity::il2cpp_call!((::unity::module_base()+0x2280160usize)as*mut u8,crate::tm_pro::textmeshprougui::TextMeshProUGUI;
134(GameMessageContent)__receiver)
135 }
136 }
137 #[doc = "`Build()` overload"]
138 fn build(self) -> () {
139 unsafe {
140 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141 ::unity::il2cpp_call!((::unity::module_base()+0x227e1b0usize)as*mut u8,();
142(GameMessageContent)__receiver)
143 }
144 }
145 #[doc = "`Delete()` overload"]
146 fn delete(self) -> () {
147 unsafe {
148 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
149 ::unity::il2cpp_call!((::unity::module_base()+0x227e010usize)as*mut u8,();
150(GameMessageContent)__receiver)
151 }
152 }
153 #[doc = "`CalcPosX()` overload"]
154 fn calc_pos_x(self) -> f32 {
155 unsafe {
156 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157 {
158 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
159 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
160 panic!(
161 "unity: virtual slot {}
162 out of range (vtable len {}
163) on the runtime class behind {}
164 (method `{}
165`)",
166 4usize,
167 __vt.len(),
168 <GameMessageContent as ::unity::ClassIdentity>::NAME,
169 "CalcPosX",
170 )
171 });
172 let __inner: extern "C" fn(GameMessageContent, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__vi.method_ptr);
173 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
174 __inner(__receiver, __mi)
175 }
176 }
177 }
178 #[doc = "`CalcPosY()` overload"]
179 fn calc_pos_y(self) -> f32 {
180 unsafe {
181 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
182 {
183 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
184 let __vi = *__vt.get(5usize).unwrap_or_else(|| {
185 panic!(
186 "unity: virtual slot {}
187 out of range (vtable len {}
188) on the runtime class behind {}
189 (method `{}
190`)",
191 5usize,
192 __vt.len(),
193 <GameMessageContent as ::unity::ClassIdentity>::NAME,
194 "CalcPosY",
195 )
196 });
197 let __inner: extern "C" fn(GameMessageContent, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__vi.method_ptr);
198 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
199 __inner(__receiver, __mi)
200 }
201 }
202 }
203 #[doc = "`OnDestroy()` overload"]
204 fn on_destroy(self) -> () {
205 unsafe {
206 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
207 {
208 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
209 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
210 panic!(
211 "unity: virtual slot {}
212 out of range (vtable len {}
213) on the runtime class behind {}
214 (method `{}
215`)",
216 6usize,
217 __vt.len(),
218 <GameMessageContent as ::unity::ClassIdentity>::NAME,
219 "OnDestroy",
220 )
221 });
222 let __inner: extern "C" fn(GameMessageContent, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
223 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
224 __inner(__receiver, __mi)
225 }
226 }
227 }
228 #[doc = "`SetShadowOff()` overload"]
229 fn set_shadow_off(self) -> () {
230 unsafe {
231 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
232 ::unity::il2cpp_call!((::unity::module_base()+0x227fc80usize)as*mut u8,();
233(GameMessageContent)__receiver)
234 }
235 }
236 #[doc = "`SetPosition(f32, f32)` overload"]
237 fn set_position(self, x: impl ::core::convert::Into<f32>, y: impl ::core::convert::Into<f32>) -> () {
238 unsafe {
239 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
240 ::unity::il2cpp_call!((::unity::module_base()+0x227fdc0usize)as*mut u8,();
241(GameMessageContent)__receiver,(f32)::core::convert::Into::into(x),(f32)::core::convert::Into::into(y))
242 }
243 }
244 #[doc = "`.ctor()` overload"]
245 fn ctor(self) -> () {
246 unsafe {
247 let __receiver = <GameMessageContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
248 ::unity::il2cpp_call!((::unity::module_base()+0x2280360usize)as*mut u8,();
249(GameMessageContent)__receiver)
250 }
251 }
252}
253
254#[cfg(feature = "app-gamemessagecontent")]
255impl<__T: IGameMessageContent> IGameMessageContentMethods for __T {}
256
257#[cfg(feature = "app-gamemessagecontent")]
258impl GameMessageContent {
259 pub fn is_opening_method_info() -> &'static ::unity::il2cpp::MethodInfo {
260 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
261 }
262
263 pub fn is_closing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
264 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
265 }
266
267 pub fn is_closed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
268 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
269 }
270
271 pub fn open_method_info() -> &'static ::unity::il2cpp::MethodInfo {
272 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
273 }
274
275 pub fn close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
276 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
277 }
278
279 pub fn set_proc_method_info() -> &'static ::unity::il2cpp::MethodInfo {
280 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
281 }
282
283 pub fn get_text_mesh_pro_component_method_info() -> &'static ::unity::il2cpp::MethodInfo {
284 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
285 }
286
287 pub fn build_method_info() -> &'static ::unity::il2cpp::MethodInfo {
288 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
289 }
290
291 pub fn delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
292 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
293 }
294
295 pub fn calc_pos_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
296 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
297 }
298
299 pub fn calc_pos_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
300 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
301 }
302
303 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
304 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
305 }
306
307 pub fn set_shadow_off_method_info() -> &'static ::unity::il2cpp::MethodInfo {
308 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
309 }
310
311 pub fn set_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
312 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
313 }
314
315 pub fn load_prefab_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
316 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
317 }
318
319 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
320 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
321 }
322
323 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
324 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
325 }
326
327 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
328 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
329 }
330}
331
332#[cfg(feature = "app-gamemessagecontent")]
333impl GameMessageContent {
334 #[doc = "Direct (non-virtual) call to `GameMessageContent`'s own `CalcPosX`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
335 pub unsafe fn calc_pos_x(this: impl ::core::convert::Into<::unity::IlInstance>) -> f32 {
336 let __mi = Self::calc_pos_x_method_info();
337 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
338 __inner(this.into(), ::core::option::Option::None)
339 }
340
341 #[doc = "Direct (non-virtual) call to `GameMessageContent`'s own `CalcPosY`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
342 pub unsafe fn calc_pos_y(this: impl ::core::convert::Into<::unity::IlInstance>) -> f32 {
343 let __mi = Self::calc_pos_y_method_info();
344 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
345 __inner(this.into(), ::core::option::Option::None)
346 }
347
348 #[doc = "Direct (non-virtual) call to `GameMessageContent`'s own `OnDestroy`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
349 pub unsafe fn on_destroy(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
350 let __mi = Self::on_destroy_method_info();
351 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
352 __inner(this.into(), ::core::option::Option::None)
353 }
354}
355
356#[cfg(feature = "app-gamemessagecontent")]
357impl GameMessageContent {
358 #[doc = "`.ctor()` — no args"]
359 pub fn new() -> Self {
360 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
361 panic!(
362 "{}
363::{}
364 failed to instantiate",
365 ::core::stringify!(GameMessageContent),
366 ::core::stringify!(new),
367 )
368 });
369 <Self as IGameMessageContentMethods>::ctor(this);
370 this
371 }
372}
373
374#[cfg(feature = "app-gamemessagecontent")]
375#[doc(hidden)]
376pub mod prelude {
377 pub use super::{GameMessageContent, IGameMessageContent, IGameMessageContentMethods};
378 #[cfg(feature = "system-object")]
379 pub use crate::system::object::IObjectMethods;
380 #[cfg(feature = "unity_engine-behaviour")]
381 pub use crate::unity_engine::behaviour::IBehaviourMethods;
382 #[cfg(feature = "unity_engine-component")]
383 pub use crate::unity_engine::component::IComponentMethods;
384 #[cfg(feature = "unity_engine-monobehaviour")]
385 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
386 #[cfg(feature = "unity_engine-object_2")]
387 pub use crate::unity_engine::object_2::IObject_2Methods;
388 pub use crate::{
389 system::object::IObject,
390 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
391 };
392}