engage/generated/app/
gamemodecommand.rs1#[cfg(feature = "app-gamemodecommand-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::calculatorcommand::{CalculatorCommand, ICalculatorCommand},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamemodecommand/GameModeCommand.md"))]
14 #[::unity::class(namespace = "App", name = "GameModeCommand")]
15 #[parent(crate::app::calculatorcommand::CalculatorCommand)]
16 pub struct GameModeCommand {}
17}
18
19#[cfg(feature = "app-gamemodecommand-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-gamemodecommand")]
23pub trait IGameModeCommandMethods: IGameModeCommand {
24 #[doc = "`get_Name()` overload"]
25 fn get_name(self) -> ::unity::Il2CppString {
26 unsafe {
27 let __receiver = <GameModeCommand as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28 {
29 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
30 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
31 panic!(
32 "unity: virtual slot {}
33 out of range (vtable len {}
34) on the runtime class behind {}
35 (method `{}
36`)",
37 4usize,
38 __vt.len(),
39 <GameModeCommand as ::unity::ClassIdentity>::NAME,
40 "get_Name",
41 )
42 });
43 let __inner: extern "C" fn(GameModeCommand, ::unity::OptionalMethod) -> ::unity::Il2CppString =
44 ::core::mem::transmute(__vi.method_ptr);
45 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
46 __inner(__receiver, __mi)
47 }
48 }
49 }
50 #[doc = "`Get()` overload"]
51 fn get(self) -> f32 {
52 unsafe {
53 let __receiver = <GameModeCommand as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 {
55 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
56 let __vi = *__vt.get(9usize).unwrap_or_else(|| {
57 panic!(
58 "unity: virtual slot {}
59 out of range (vtable len {}
60) on the runtime class behind {}
61 (method `{}
62`)",
63 9usize,
64 __vt.len(),
65 <GameModeCommand as ::unity::ClassIdentity>::NAME,
66 "Get",
67 )
68 });
69 let __inner: extern "C" fn(GameModeCommand, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__vi.method_ptr);
70 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
71 __inner(__receiver, __mi)
72 }
73 }
74 }
75 #[doc = "`.ctor()` overload"]
76 fn ctor(self) -> () {
77 unsafe {
78 let __receiver = <GameModeCommand as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79 ::unity::il2cpp_call!((::unity::module_base()+0x22786c0usize)as*mut u8,();
80(GameModeCommand)__receiver)
81 }
82 }
83}
84
85#[cfg(feature = "app-gamemodecommand")]
86impl<__T: IGameModeCommand> IGameModeCommandMethods for __T {}
87
88#[cfg(feature = "app-gamemodecommand")]
89impl GameModeCommand {
90 pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
91 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
92 }
93
94 pub fn get_method_info() -> &'static ::unity::il2cpp::MethodInfo {
95 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
96 }
97
98 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
99 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
100 }
101}
102
103#[cfg(feature = "app-gamemodecommand")]
104impl GameModeCommand {
105 #[doc = "Direct (non-virtual) call to `GameModeCommand`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
106 pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
107 let __mi = Self::get_name_method_info();
108 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
109 __inner(this.into(), ::core::option::Option::None)
110 }
111
112 #[doc = "Direct (non-virtual) call to `GameModeCommand`'s own `Get`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113 pub unsafe fn get(this: impl ::core::convert::Into<::unity::IlInstance>) -> f32 {
114 let __mi = Self::get_method_info();
115 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
116 __inner(this.into(), ::core::option::Option::None)
117 }
118}
119
120#[cfg(feature = "app-gamemodecommand")]
121impl GameModeCommand {
122 #[doc = "`.ctor()` — no args"]
123 pub fn new() -> Self {
124 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
125 panic!(
126 "{}
127::{}
128 failed to instantiate",
129 ::core::stringify!(GameModeCommand),
130 ::core::stringify!(new),
131 )
132 });
133 <Self as IGameModeCommandMethods>::ctor(this);
134 this
135 }
136}
137
138#[cfg(feature = "app-gamemodecommand")]
139#[doc(hidden)]
140pub mod prelude {
141 pub use super::{GameModeCommand, IGameModeCommand, IGameModeCommandMethods};
142 #[cfg(feature = "app-calculatorcommand")]
143 pub use crate::app::calculatorcommand::ICalculatorCommandMethods;
144 #[cfg(feature = "system-object")]
145 pub use crate::system::object::IObjectMethods;
146 pub use crate::{app::calculatorcommand::ICalculatorCommand, system::object::IObject};
147}