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engage/generated/app/
gamesavedataheader.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-gamesavedataheader-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesavedataheader/GameSaveDataHeader.md"))]
11    #[::unity::class(namespace = "App", name = "GameSaveDataHeader")]
12    #[parent(crate::system::object::Object)]
13    pub struct GameSaveDataHeader {
14        #[static_field]
15        #[rename(name = "Size")]
16        pub size: i32,
17        #[static_field]
18        #[rename(name = "Version")]
19        pub version: i32,
20        #[offset(16)]
21        #[rename(name = "m_GameVersion")]
22        pub m_game_version: i32,
23        #[offset(24)]
24        #[rename(name = "m_Status")]
25        pub m_status: crate::app::gameuserdata::GameUserData_StatusField,
26        #[offset(32)]
27        #[rename(name = "m_Chapter")]
28        pub m_chapter: crate::app::chapterdata::ChapterData,
29        #[offset(40)]
30        #[rename(name = "m_NextChapter")]
31        pub m_next_chapter: crate::app::chapterdata::ChapterData,
32        #[offset(48)]
33        #[rename(name = "m_Sequence")]
34        pub m_sequence: crate::app::gameuserdata::GameUserData_Sequences,
35        #[offset(52)]
36        #[rename(name = "m_GameMode")]
37        pub m_game_mode: crate::app::gamemode::GameMode,
38        #[offset(56)]
39        #[rename(name = "m_Difficulty")]
40        pub m_difficulty: crate::app::difficulty::Difficulty,
41        #[offset(60)]
42        #[rename(name = "m_EvilDifficulty")]
43        pub m_evil_difficulty: crate::app::difficulty::Difficulty,
44        #[offset(64)]
45        #[rename(name = "m_Turn")]
46        pub m_turn: i32,
47        #[offset(68)]
48        #[rename(name = "m_ContentsIndex")]
49        pub m_contents_index: i32,
50        #[offset(72)]
51        #[rename(name = "m_Identifier")]
52        pub m_identifier: u64,
53        #[offset(80)]
54        #[rename(name = "m_PlayTime")]
55        pub m_play_time: f32,
56        #[offset(84)]
57        #[rename(name = "m_ChallengeRoute")]
58        pub m_challenge_route: i32,
59        #[offset(88)]
60        #[rename(name = "m_ChallengeStage")]
61        pub m_challenge_stage: i32,
62        #[offset(96)]
63        #[rename(name = "m_UnitEdit")]
64        pub m_unit_edit: crate::app::unitedit::UnitEdit,
65    }
66}
67
68#[cfg(feature = "app-gamesavedataheader-types")]
69pub use __types::*;
70
71#[cfg(feature = "app-gamesavedataheader")]
72pub trait IGameSaveDataHeaderMethods: IGameSaveDataHeader {
73    #[doc = "`.ctor()` overload"]
74    fn ctor(self) -> () {
75        unsafe {
76            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x22821e0usize)as*mut u8,();
78(GameSaveDataHeader)__receiver)
79        }
80    }
81    #[doc = "`Update()` overload"]
82    fn update(self) -> () {
83        unsafe {
84            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x2282320usize)as*mut u8,();
86(GameSaveDataHeader)__receiver)
87        }
88    }
89    #[doc = "`Reset()` overload"]
90    fn reset(self) -> () {
91        unsafe {
92            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x2283ee0usize)as*mut u8,();
94(GameSaveDataHeader)__receiver)
95        }
96    }
97    #[doc = "`Serialize(crate::app::stream_2::Stream_2)` overload"]
98    fn serialize(self, stream: impl ::core::convert::Into<crate::app::stream_2::Stream_2>) -> () {
99        unsafe {
100            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101            ::unity::il2cpp_call!((::unity::module_base()+0x22825d0usize)as*mut u8,();
102(GameSaveDataHeader)__receiver,(crate::app::stream_2::Stream_2)::core::convert::Into::into(stream))
103        }
104    }
105    #[doc = "`Deserialize(crate::app::stream_2::Stream_2)` overload"]
106    fn deserialize(self, stream: impl ::core::convert::Into<crate::app::stream_2::Stream_2>) -> bool {
107        unsafe {
108            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x2283f80usize)as*mut u8,bool;
110(GameSaveDataHeader)__receiver,(crate::app::stream_2::Stream_2)::core::convert::Into::into(stream))
111        }
112    }
113    #[doc = "`get_GameVersion()` overload"]
114    fn get_game_version(self) -> i32 {
115        unsafe {
116            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x2284620usize)as*mut u8,i32;
118(GameSaveDataHeader)__receiver)
119        }
120    }
121    #[doc = "`get_Status()` overload"]
122    fn get_status(self) -> crate::app::gameuserdata::GameUserData_StatusField {
123        unsafe {
124            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
125            ::unity::il2cpp_call!((::unity::module_base()+0x2284630usize)as*mut u8,crate::app::gameuserdata::GameUserData_StatusField;
126(GameSaveDataHeader)__receiver)
127        }
128    }
129    #[doc = "`get_Chapter()` overload"]
130    fn get_chapter(self) -> crate::app::chapterdata::ChapterData {
131        unsafe {
132            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
133            ::unity::il2cpp_call!((::unity::module_base()+0x2284640usize)as*mut u8,crate::app::chapterdata::ChapterData;
134(GameSaveDataHeader)__receiver)
135        }
136    }
137    #[doc = "`get_Sequence()` overload"]
138    fn get_sequence(self) -> crate::app::gameuserdata::GameUserData_Sequences {
139        unsafe {
140            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141            ::unity::il2cpp_call!((::unity::module_base()+0x2284650usize)as*mut u8,crate::app::gameuserdata::GameUserData_Sequences;
142(GameSaveDataHeader)__receiver)
143        }
144    }
145    #[doc = "`get_Difficulty()` overload"]
146    fn get_difficulty(self) -> crate::app::difficulty::Difficulty {
147        unsafe {
148            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
149            ::unity::il2cpp_call!((::unity::module_base()+0x2284700usize)as*mut u8,crate::app::difficulty::Difficulty;
150(GameSaveDataHeader)__receiver)
151        }
152    }
153    #[doc = "`get_GameMode()` overload"]
154    fn get_game_mode(self) -> crate::app::gamemode::GameMode {
155        unsafe {
156            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157            ::unity::il2cpp_call!((::unity::module_base()+0x2284710usize)as*mut u8,crate::app::gamemode::GameMode;
158(GameSaveDataHeader)__receiver)
159        }
160    }
161    #[doc = "`get_Turn()` overload"]
162    fn get_turn(self) -> i32 {
163        unsafe {
164            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
165            ::unity::il2cpp_call!((::unity::module_base()+0x2284720usize)as*mut u8,i32;
166(GameSaveDataHeader)__receiver)
167        }
168    }
169    #[doc = "`get_PlayTime()` overload"]
170    fn get_play_time(self) -> f32 {
171        unsafe {
172            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
173            ::unity::il2cpp_call!((::unity::module_base()+0x2284730usize)as*mut u8,f32;
174(GameSaveDataHeader)__receiver)
175        }
176    }
177    #[doc = "`get_ContentsIndex()` overload"]
178    fn get_contents_index(self) -> i32 {
179        unsafe {
180            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
181            ::unity::il2cpp_call!((::unity::module_base()+0x2284740usize)as*mut u8,i32;
182(GameSaveDataHeader)__receiver)
183        }
184    }
185    #[doc = "`get_Identifier()` overload"]
186    fn get_identifier(self) -> u64 {
187        unsafe {
188            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
189            ::unity::il2cpp_call!((::unity::module_base()+0x2284750usize)as*mut u8,u64;
190(GameSaveDataHeader)__receiver)
191        }
192    }
193    #[doc = "`get_NextChapter()` overload"]
194    fn get_next_chapter(self) -> crate::app::chapterdata::ChapterData {
195        unsafe {
196            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
197            ::unity::il2cpp_call!((::unity::module_base()+0x2284760usize)as*mut u8,crate::app::chapterdata::ChapterData;
198(GameSaveDataHeader)__receiver)
199        }
200    }
201    #[doc = "`GetChapterPrefix()` overload"]
202    fn get_chapter_prefix(self) -> ::unity::Il2CppString {
203        unsafe {
204            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205            ::unity::il2cpp_call!((::unity::module_base()+0x2284770usize)as*mut u8, ::unity::Il2CppString;
206(GameSaveDataHeader)__receiver)
207        }
208    }
209    #[doc = "`GetChapterName()` overload"]
210    fn get_chapter_name(self) -> ::unity::Il2CppString {
211        unsafe {
212            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
213            ::unity::il2cpp_call!((::unity::module_base()+0x22849e0usize)as*mut u8, ::unity::Il2CppString;
214(GameSaveDataHeader)__receiver)
215        }
216    }
217    #[doc = "`GetPlaceName()` overload"]
218    fn get_place_name(self) -> ::unity::Il2CppString {
219        unsafe {
220            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
221            ::unity::il2cpp_call!((::unity::module_base()+0x2284ac0usize)as*mut u8, ::unity::Il2CppString;
222(GameSaveDataHeader)__receiver)
223        }
224    }
225    #[doc = "`GetChapterForDisplay()` overload"]
226    fn get_chapter_for_display(self) -> crate::app::chapterdata::ChapterData {
227        unsafe {
228            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
229            ::unity::il2cpp_call!((::unity::module_base()+0x2284890usize)as*mut u8,crate::app::chapterdata::ChapterData;
230(GameSaveDataHeader)__receiver)
231        }
232    }
233    #[doc = "`GetHeroName()` overload"]
234    fn get_hero_name(self) -> ::unity::Il2CppString {
235        unsafe {
236            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
237            ::unity::il2cpp_call!((::unity::module_base()+0x2284cc0usize)as*mut u8, ::unity::Il2CppString;
238(GameSaveDataHeader)__receiver)
239        }
240    }
241    #[doc = "`GetHeroGender()` overload"]
242    fn get_hero_gender(self) -> crate::app::gender::Gender {
243        unsafe {
244            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
245            ::unity::il2cpp_call!((::unity::module_base()+0x2284cd0usize)as*mut u8,crate::app::gender::Gender;
246(GameSaveDataHeader)__receiver)
247        }
248    }
249    #[doc = "`IsEncountMap()` overload"]
250    fn is_encount_map(self) -> bool {
251        unsafe {
252            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
253            ::unity::il2cpp_call!((::unity::module_base()+0x2284c60usize)as*mut u8,bool;
254(GameSaveDataHeader)__receiver)
255        }
256    }
257    #[doc = "`IsChallengeMap()` overload"]
258    fn is_challenge_map(self) -> bool {
259        unsafe {
260            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
261            ::unity::il2cpp_call!((::unity::module_base()+0x22849b0usize)as*mut u8,bool;
262(GameSaveDataHeader)__receiver)
263        }
264    }
265    #[doc = "`IsTemporary()` overload"]
266    fn is_temporary(self) -> bool {
267        unsafe {
268            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
269            ::unity::il2cpp_call!((::unity::module_base()+0x2284ce0usize)as*mut u8,bool;
270(GameSaveDataHeader)__receiver)
271        }
272    }
273    #[doc = "`IsCompleted()` overload"]
274    fn is_completed(self) -> bool {
275        unsafe {
276            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
277            ::unity::il2cpp_call!((::unity::module_base()+0x2284d40usize)as*mut u8,bool;
278(GameSaveDataHeader)__receiver)
279        }
280    }
281    #[doc = "`IsEvilCompleted()` overload"]
282    fn is_evil_completed(self) -> bool {
283        unsafe {
284            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
285            ::unity::il2cpp_call!((::unity::module_base()+0x2284da0usize)as*mut u8,bool;
286(GameSaveDataHeader)__receiver)
287        }
288    }
289    #[doc = "`get_EvilDifficulty()` overload"]
290    fn get_evil_difficulty(self) -> crate::app::difficulty::Difficulty {
291        unsafe {
292            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
293            ::unity::il2cpp_call!((::unity::module_base()+0x2284e00usize)as*mut u8,crate::app::difficulty::Difficulty;
294(GameSaveDataHeader)__receiver)
295        }
296    }
297    #[doc = "`IsEvilMap()` overload"]
298    fn is_evil_map(self) -> bool {
299        unsafe {
300            let __receiver = <GameSaveDataHeader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
301            ::unity::il2cpp_call!((::unity::module_base()+0x2284e10usize)as*mut u8,bool;
302(GameSaveDataHeader)__receiver)
303        }
304    }
305}
306
307#[cfg(feature = "app-gamesavedataheader")]
308impl<__T: IGameSaveDataHeader> IGameSaveDataHeaderMethods for __T {}
309
310#[cfg(feature = "app-gamesavedataheader")]
311impl GameSaveDataHeader {
312    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
313        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
314    }
315
316    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
317        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
318    }
319
320    pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
321        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
322    }
323
324    pub fn serialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
325        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
326    }
327
328    pub fn deserialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
329        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
330    }
331
332    pub fn get_game_version_method_info() -> &'static ::unity::il2cpp::MethodInfo {
333        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
334    }
335
336    pub fn get_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
337        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
338    }
339
340    pub fn get_chapter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
341        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
342    }
343
344    pub fn get_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
345        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
346    }
347
348    pub fn get_difficulty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
349        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
350    }
351
352    pub fn get_game_mode_method_info() -> &'static ::unity::il2cpp::MethodInfo {
353        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
354    }
355
356    pub fn get_turn_method_info() -> &'static ::unity::il2cpp::MethodInfo {
357        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
358    }
359
360    pub fn get_play_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
361        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
362    }
363
364    pub fn get_contents_index_method_info() -> &'static ::unity::il2cpp::MethodInfo {
365        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
366    }
367
368    pub fn get_identifier_method_info() -> &'static ::unity::il2cpp::MethodInfo {
369        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
370    }
371
372    pub fn get_next_chapter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
373        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
374    }
375
376    pub fn get_chapter_prefix_method_info() -> &'static ::unity::il2cpp::MethodInfo {
377        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
378    }
379
380    pub fn get_chapter_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
381        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
382    }
383
384    pub fn get_place_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
385        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
386    }
387
388    pub fn get_chapter_for_display_method_info() -> &'static ::unity::il2cpp::MethodInfo {
389        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
390    }
391
392    pub fn get_hero_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
393        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
394    }
395
396    pub fn get_hero_gender_method_info() -> &'static ::unity::il2cpp::MethodInfo {
397        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
398    }
399
400    pub fn is_encount_map_method_info() -> &'static ::unity::il2cpp::MethodInfo {
401        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
402    }
403
404    pub fn is_challenge_map_method_info() -> &'static ::unity::il2cpp::MethodInfo {
405        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
406    }
407
408    pub fn is_temporary_method_info() -> &'static ::unity::il2cpp::MethodInfo {
409        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
410    }
411
412    pub fn is_completed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
413        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
414    }
415
416    pub fn is_evil_completed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
417        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
418    }
419
420    pub fn get_evil_difficulty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
421        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
422    }
423
424    pub fn is_evil_map_method_info() -> &'static ::unity::il2cpp::MethodInfo {
425        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
426    }
427}
428
429#[cfg(feature = "app-gamesavedataheader")]
430impl GameSaveDataHeader {
431    #[doc = "`.ctor()` — no args"]
432    pub fn new() -> Self {
433        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
434            panic!(
435                "{}
436::{}
437 failed to instantiate",
438                ::core::stringify!(GameSaveDataHeader),
439                ::core::stringify!(new),
440            )
441        });
442        <Self as IGameSaveDataHeaderMethods>::ctor(this);
443        this
444    }
445}
446
447#[cfg(feature = "app-gamesavedataheader")]
448#[doc(hidden)]
449pub mod prelude {
450    pub use super::{GameSaveDataHeader, IGameSaveDataHeader, IGameSaveDataHeaderMethods};
451    pub use crate::system::object::IObject;
452    #[cfg(feature = "system-object")]
453    pub use crate::system::object::IObjectMethods;
454}