1#[cfg(feature = "app-gamesound-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 procdesc::{IProcDesc, ProcDesc},
11 procdescuser::{IProcDescUser, ProcDescUser},
12 },
13 system::{
14 object::{IObject, Object},
15 r#enum::{Enum, IEnum},
16 valuetype::{IValueType, ValueType},
17 },
18 };
19
20 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_Handle.md"))]
21 #[::unity::class(namespace = "App", name = "GameSound.Handle")]
22 #[parent(crate::system::object::Object)]
23 pub struct GameSound_Handle {
24 #[offset(16)]
25 #[rename(name = "m_soundHandle")]
26 pub m_sound_handle: crate::app::soundsystem::SoundSystem_SoundHandle,
27 }
28
29 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_WakeupVoicePattern.md"))]
30 #[repr(C)]
31 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
32 pub struct GameSound_WakeupVoicePattern {
33 pub value: i32,
34 }
35 impl ::unity::ClassIdentity for GameSound_WakeupVoicePattern {
36 const NAME: &'static str = "GameSound.WakeupVoicePattern";
37 const NAMESPACE: &'static str = "App";
38
39 fn class() -> ::unity::Class {
40 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
41 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
42 }
43 }
44 impl ::unity::IlType for GameSound_WakeupVoicePattern {
45 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
46 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
47 }
48 }
49 impl GameSound_WakeupVoicePattern {
50 pub fn pattern1() -> Self {
51 Self { value: 0 }
52 }
53
54 pub fn pattern2() -> Self {
55 Self { value: 1 }
56 }
57
58 pub fn max() -> Self {
59 Self { value: 2 }
60 }
61 }
62
63 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_WakeupVoiceSituation.md"))]
64 #[repr(C)]
65 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
66 pub struct GameSound_WakeupVoiceSituation {
67 pub value: i32,
68 }
69 impl ::unity::ClassIdentity for GameSound_WakeupVoiceSituation {
70 const NAME: &'static str = "GameSound.WakeupVoiceSituation";
71 const NAMESPACE: &'static str = "App";
72
73 fn class() -> ::unity::Class {
74 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
75 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
76 }
77 }
78 impl ::unity::IlType for GameSound_WakeupVoiceSituation {
79 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
80 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
81 }
82 }
83 impl GameSound_WakeupVoiceSituation {
84 pub fn enter() -> Self {
85 Self { value: 0 }
86 }
87
88 pub fn greet_before() -> Self {
89 Self { value: 1 }
90 }
91
92 pub fn wakeup() -> Self {
93 Self { value: 2 }
94 }
95
96 pub fn greet_after() -> Self {
97 Self { value: 3 }
98 }
99
100 pub fn max() -> Self {
101 Self { value: 4 }
102 }
103 }
104
105 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_RingCleaningVoicePattern.md"))]
106 #[repr(C)]
107 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
108 pub struct GameSound_RingCleaningVoicePattern {
109 pub value: i32,
110 }
111 impl ::unity::ClassIdentity for GameSound_RingCleaningVoicePattern {
112 const NAME: &'static str = "GameSound.RingCleaningVoicePattern";
113 const NAMESPACE: &'static str = "App";
114
115 fn class() -> ::unity::Class {
116 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
117 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
118 }
119 }
120 impl ::unity::IlType for GameSound_RingCleaningVoicePattern {
121 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
122 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
123 }
124 }
125 impl GameSound_RingCleaningVoicePattern {
126 pub fn touch() -> Self {
127 Self { value: 0 }
128 }
129
130 pub fn dirt() -> Self {
131 Self { value: 1 }
132 }
133
134 pub fn thanks() -> Self {
135 Self { value: 2 }
136 }
137
138 pub fn num() -> Self {
139 Self { value: 3 }
140 }
141 }
142
143 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_ResultLoad.md"))]
144 #[::unity::class(namespace = "App", name = "GameSound.ResultLoad")]
145 #[parent(crate::system::object::Object)]
146 pub struct GameSound_ResultLoad {
147 #[offset(16)]
148 #[rename(name = "m_resultList")]
149 pub m_result_list: crate::app::soundsystem::SoundSystem_ResultSoundLoadList,
150 }
151
152 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_ProcDescPostEvent.md"))]
153 #[::unity::class(namespace = "App", name = "GameSound.ProcDescPostEvent")]
154 #[parent(crate::app::procdescuser::ProcDescUser)]
155 pub struct GameSound_ProcDescPostEvent {
156 #[offset(24)]
157 #[rename(name = "m_eventName")]
158 pub m_event_name: ::unity::Il2CppString,
159 }
160
161 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound.md"))]
162 #[::unity::class(namespace = "App", name = "GameSound")]
163 #[parent(crate::system::object::Object)]
164 pub struct GameSound {
165 #[static_field]
166 #[rename(name = "DefaultBankNameArray")]
167 pub default_bank_name_array: ::unity::Array<::unity::Il2CppString>,
168 #[static_field]
169 #[rename(name = "DefaultDLCBankNameArray")]
170 pub default_dlc_bank_name_array: ::unity::Array<::unity::Il2CppString>,
171 #[static_field]
172 #[rename(name = "EventName_SystemVoice")]
173 pub event_name_system_voice: ::unity::Il2CppString,
174 #[static_field]
175 #[rename(name = "EventName_UnitPickVoice")]
176 pub event_name_unit_pick_voice: ::unity::Il2CppString,
177 #[static_field]
178 #[rename(name = "SwitchGroupName_Person")]
179 pub switch_group_name_person: ::unity::Il2CppString,
180 #[static_field]
181 #[rename(name = "SwitchGroupName_Engage")]
182 pub switch_group_name_engage: ::unity::Il2CppString,
183 #[static_field]
184 #[rename(name = "SwitchGroupName_SystemVoice")]
185 pub switch_group_name_system_voice: ::unity::Il2CppString,
186 #[static_field]
187 #[rename(name = "SwitchNameArray_SystemVoice")]
188 pub switch_name_array_system_voice: ::unity::Array<::unity::Il2CppString>,
189 #[static_field]
190 #[rename(name = "SwitchGroupName_UnitHp")]
191 pub switch_group_name_unit_hp: ::unity::Il2CppString,
192 #[static_field]
193 #[rename(name = "SwitchNameArray_UnitHp")]
194 pub switch_name_array_unit_hp: ::unity::Array<::unity::Il2CppString>,
195 #[static_field]
196 #[rename(name = "s_initialized")]
197 pub s_initialized: bool,
198 #[static_field]
199 #[rename(name = "s_LoadedPackageFileNameList")]
200 pub s_loaded_package_file_name_list: crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>,
201 #[static_field]
202 #[rename(name = "s_chapterBankName")]
203 pub s_chapter_bank_name: ::unity::Il2CppString,
204 #[static_field]
205 #[rename(name = "strLevelTable")]
206 pub str_level_table: ::unity::Array<::unity::Il2CppString>,
207 #[static_field]
208 #[rename(name = "strPatternTable")]
209 pub str_pattern_table: ::unity::Array<::unity::Il2CppString>,
210 #[static_field]
211 #[rename(name = "strSituationTable")]
212 pub str_situation_table: ::unity::Array<::unity::Il2CppString>,
213 #[static_field]
214 #[rename(name = "strRingCleaningPatternTable")]
215 pub str_ring_cleaning_pattern_table: ::unity::Array<::unity::Il2CppString>,
216 }
217
218 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_LipSyncData.md"))]
219 #[::unity::class(namespace = "App", name = "GameSound.LipSyncData")]
220 #[parent(crate::system::object::Object)]
221 pub struct GameSound_LipSyncData {
222 #[offset(16)]
223 #[rename(name = "m_data")]
224 pub m_data: crate::app::soundsystem::SoundSystem_LipSyncData,
225 }
226
227 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_UnitHP.md"))]
228 #[repr(C)]
229 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
230 pub struct GameSound_UnitHP {
231 pub value: i32,
232 }
233 impl ::unity::ClassIdentity for GameSound_UnitHP {
234 const NAME: &'static str = "GameSound.UnitHP";
235 const NAMESPACE: &'static str = "App";
236
237 fn class() -> ::unity::Class {
238 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
239 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
240 }
241 }
242 impl ::unity::IlType for GameSound_UnitHP {
243 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
244 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
245 }
246 }
247 impl GameSound_UnitHP {
248 pub fn high() -> Self {
249 Self { value: 0 }
250 }
251
252 pub fn high_serious() -> Self {
253 Self { value: 1 }
254 }
255
256 pub fn middle() -> Self {
257 Self { value: 2 }
258 }
259
260 pub fn low() -> Self {
261 Self { value: 3 }
262 }
263 }
264
265 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesound/GameSound_FadeSpeedType.md"))]
266 #[repr(C)]
267 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
268 pub struct GameSound_FadeSpeedType {
269 pub value: i32,
270 }
271 impl ::unity::ClassIdentity for GameSound_FadeSpeedType {
272 const NAME: &'static str = "GameSound.FadeSpeedType";
273 const NAMESPACE: &'static str = "App";
274
275 fn class() -> ::unity::Class {
276 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
277 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
278 }
279 }
280 impl ::unity::IlType for GameSound_FadeSpeedType {
281 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
282 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
283 }
284 }
285 impl GameSound_FadeSpeedType {
286 pub fn immediate() -> Self {
287 Self { value: 0 }
288 }
289
290 pub fn very_fast() -> Self {
291 Self { value: 1 }
292 }
293
294 pub fn fast() -> Self {
295 Self { value: 2 }
296 }
297
298 pub fn normal() -> Self {
299 Self { value: 3 }
300 }
301
302 pub fn slow() -> Self {
303 Self { value: 4 }
304 }
305
306 pub fn very_slow() -> Self {
307 Self { value: 5 }
308 }
309 }
310}
311
312#[cfg(feature = "app-gamesound-types")]
313pub use __types::*;
314
315#[cfg(feature = "app-gamesound")]
316pub trait IGameSound_HandleMethods: IGameSound_Handle {
317 #[doc = "`.ctor()` overload"]
318 fn ctor(self) -> () {
319 unsafe {
320 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
321 ::unity::il2cpp_call!((::unity::module_base()+0x1e6daa0usize)as*mut u8,();
322(GameSound_Handle)__receiver)
323 }
324 }
325 #[doc = "`.ctor(crate::app::soundsystem::SoundSystem_SoundHandle)` overload"]
326 fn ctor_2(self, sound_handle: impl ::core::convert::Into<crate::app::soundsystem::SoundSystem_SoundHandle>) -> () {
327 unsafe {
328 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
329 ::unity::il2cpp_call!((::unity::module_base()+0x1e6db20usize)as*mut u8,();
330(GameSound_Handle)__receiver,(crate::app::soundsystem::SoundSystem_SoundHandle)::core::convert::Into::into(sound_handle))
331 }
332 }
333 #[doc = "`GetEventName()` overload"]
334 fn get_event_name(self) -> ::unity::Il2CppString {
335 unsafe {
336 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
337 ::unity::il2cpp_call!((::unity::module_base()+0x1e6db60usize)as*mut u8, ::unity::Il2CppString;
338(GameSound_Handle)__receiver)
339 }
340 }
341 #[doc = "`GetGameObject()` overload"]
342 fn get_game_object(self) -> crate::unity_engine::gameobject::GameObject {
343 unsafe {
344 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
345 ::unity::il2cpp_call!((::unity::module_base()+0x1e6db80usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
346(GameSound_Handle)__receiver)
347 }
348 }
349 #[doc = "`GetPlayingId()` overload"]
350 fn get_playing_id(self) -> u32 {
351 unsafe {
352 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
353 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dba0usize)as*mut u8,u32;
354(GameSound_Handle)__receiver)
355 }
356 }
357 #[doc = "`GetLipSyncDataFileName()` overload"]
358 fn get_lip_sync_data_file_name(self) -> ::unity::Il2CppString {
359 unsafe {
360 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
361 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dbc0usize)as*mut u8, ::unity::Il2CppString;
362(GameSound_Handle)__receiver)
363 }
364 }
365 #[doc = "`IsEnable()` overload"]
366 fn is_enable(self) -> bool {
367 unsafe {
368 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
369 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dbe0usize)as*mut u8,bool;
370(GameSound_Handle)__receiver)
371 }
372 }
373 #[doc = "`IsPlaying()` overload"]
374 fn is_playing(self) -> bool {
375 unsafe {
376 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
377 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dc00usize)as*mut u8,bool;
378(GameSound_Handle)__receiver)
379 }
380 }
381 #[doc = "`Stop(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
382 fn stop(self, fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
383 unsafe {
384 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
385 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dc20usize)as*mut u8,();
386(GameSound_Handle)__receiver,(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
387 }
388 }
389 #[doc = "`Stop(i32)` overload"]
390 fn stop_2(self, fade_msec: impl ::core::convert::Into<i32>) -> () {
391 unsafe {
392 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
393 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dcc0usize)as*mut u8,();
394(GameSound_Handle)__receiver,(i32)::core::convert::Into::into(fade_msec))
395 }
396 }
397 #[doc = "`Pause(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
398 fn pause(self, fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
399 unsafe {
400 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
401 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dce0usize)as*mut u8,();
402(GameSound_Handle)__receiver,(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
403 }
404 }
405 #[doc = "`Pause(i32)` overload"]
406 fn pause_2(self, fade_msec: impl ::core::convert::Into<i32>) -> () {
407 unsafe {
408 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
409 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dd80usize)as*mut u8,();
410(GameSound_Handle)__receiver,(i32)::core::convert::Into::into(fade_msec))
411 }
412 }
413 #[doc = "`Resume(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
414 fn resume(self, fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
415 unsafe {
416 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
417 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dda0usize)as*mut u8,();
418(GameSound_Handle)__receiver,(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
419 }
420 }
421 #[doc = "`Resume(i32)` overload"]
422 fn resume_2(self, fade_msec: impl ::core::convert::Into<i32>) -> () {
423 unsafe {
424 let __receiver = <GameSound_Handle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
425 ::unity::il2cpp_call!((::unity::module_base()+0x1e6de40usize)as*mut u8,();
426(GameSound_Handle)__receiver,(i32)::core::convert::Into::into(fade_msec))
427 }
428 }
429}
430
431#[cfg(feature = "app-gamesound")]
432impl<__T: IGameSound_Handle> IGameSound_HandleMethods for __T {}
433
434#[cfg(feature = "app-gamesound")]
435impl GameSound_Handle {
436 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
437 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
438 }
439
440 pub fn ctor_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
441 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
442 }
443
444 pub fn get_event_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
445 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
446 }
447
448 pub fn get_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
449 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
450 }
451
452 pub fn get_playing_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
453 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
454 }
455
456 pub fn get_lip_sync_data_file_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
457 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
458 }
459
460 pub fn is_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
461 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
462 }
463
464 pub fn is_playing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
465 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
466 }
467
468 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
469 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
470 }
471
472 pub fn stop_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
473 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
474 }
475
476 pub fn pause_method_info() -> &'static ::unity::il2cpp::MethodInfo {
477 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
478 }
479
480 pub fn pause_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
482 }
483
484 pub fn resume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
486 }
487
488 pub fn resume_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
490 }
491}
492
493#[cfg(feature = "app-gamesound")]
494impl GameSound_Handle {
495 #[doc = "`.ctor()` — no args"]
496 pub fn new() -> Self {
497 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
498 panic!(
499 "{}
500::{}
501 failed to instantiate",
502 ::core::stringify!(GameSound_Handle),
503 ::core::stringify!(new),
504 )
505 });
506 <Self as IGameSound_HandleMethods>::ctor(this);
507 this
508 }
509
510 #[doc = "`.ctor(crate::app::soundsystem::SoundSystem_SoundHandle)` — overload selector"]
511 pub fn new_2(sound_handle: crate::app::soundsystem::SoundSystem_SoundHandle) -> Self {
512 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
513 panic!(
514 "{}
515::{}
516 failed to instantiate",
517 ::core::stringify!(GameSound_Handle),
518 ::core::stringify!(new_2),
519 )
520 });
521 <Self as IGameSound_HandleMethods>::ctor_2(this, sound_handle);
522 this
523 }
524}
525
526#[cfg(feature = "app-gamesound")]
527pub trait IGameSound_ResultLoadMethods: IGameSound_ResultLoad {
528 #[doc = "`.ctor()` overload"]
529 fn ctor(self) -> () {
530 unsafe {
531 let __receiver = <GameSound_ResultLoad as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
532 ::unity::il2cpp_call!((::unity::module_base()+0x1e6e000usize)as*mut u8,();
533(GameSound_ResultLoad)__receiver)
534 }
535 }
536 #[doc = "`Add(crate::app::soundsystem::SoundSystem_ResultSoundLoad)` overload"]
537 fn add(self, result: impl ::core::convert::Into<crate::app::soundsystem::SoundSystem_ResultSoundLoad>) -> () {
538 unsafe {
539 let __receiver = <GameSound_ResultLoad as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
540 ::unity::il2cpp_call!((::unity::module_base()+0x1e6e080usize)as*mut u8,();
541(GameSound_ResultLoad)__receiver,(crate::app::soundsystem::SoundSystem_ResultSoundLoad)::core::convert::Into::into(result))
542 }
543 }
544 #[doc = "`IsLoading()` overload"]
545 fn is_loading(self) -> bool {
546 unsafe {
547 let __receiver = <GameSound_ResultLoad as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
548 ::unity::il2cpp_call!((::unity::module_base()+0x1e6e090usize)as*mut u8,bool;
549(GameSound_ResultLoad)__receiver)
550 }
551 }
552 #[doc = "`IsLoadSuccess()` overload"]
553 fn is_load_success(self) -> bool {
554 unsafe {
555 let __receiver = <GameSound_ResultLoad as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
556 ::unity::il2cpp_call!((::unity::module_base()+0x1e6e0a0usize)as*mut u8,bool;
557(GameSound_ResultLoad)__receiver)
558 }
559 }
560}
561
562#[cfg(feature = "app-gamesound")]
563impl<__T: IGameSound_ResultLoad> IGameSound_ResultLoadMethods for __T {}
564
565#[cfg(feature = "app-gamesound")]
566impl GameSound_ResultLoad {
567 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
568 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
569 }
570
571 pub fn add_method_info() -> &'static ::unity::il2cpp::MethodInfo {
572 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
573 }
574
575 pub fn is_loading_method_info() -> &'static ::unity::il2cpp::MethodInfo {
576 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
577 }
578
579 pub fn is_load_success_method_info() -> &'static ::unity::il2cpp::MethodInfo {
580 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
581 }
582}
583
584#[cfg(feature = "app-gamesound")]
585impl GameSound_ResultLoad {
586 #[doc = "`.ctor()` — no args"]
587 pub fn new() -> Self {
588 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
589 panic!(
590 "{}
591::{}
592 failed to instantiate",
593 ::core::stringify!(GameSound_ResultLoad),
594 ::core::stringify!(new),
595 )
596 });
597 <Self as IGameSound_ResultLoadMethods>::ctor(this);
598 this
599 }
600}
601
602#[cfg(feature = "app-gamesound")]
603pub trait IGameSound_ProcDescPostEventMethods: IGameSound_ProcDescPostEvent {
604 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
605 fn ctor(self, event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
606 unsafe {
607 let __receiver =
608 <GameSound_ProcDescPostEvent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
609 ::unity::il2cpp_call!((::unity::module_base()+0x1e6df40usize)as*mut u8,();
610(GameSound_ProcDescPostEvent)__receiver,(::unity::Il2CppString)::core::convert::Into::into(event_name))
611 }
612 }
613 #[doc = "`Execute(crate::app::procinst::ProcInst)` overload"]
614 fn execute(self, inst: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> crate::app::procdesc::ProcDesc_Result {
615 unsafe {
616 let __receiver =
617 <GameSound_ProcDescPostEvent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
618 {
619 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
620 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
621 panic!(
622 "unity: virtual slot {}
623 out of range (vtable len {}
624) on the runtime class behind {}
625 (method `{}
626`)",
627 4usize,
628 __vt.len(),
629 <GameSound_ProcDescPostEvent as ::unity::ClassIdentity>::NAME,
630 "Execute",
631 )
632 });
633 let __inner: extern "C" fn(
634 GameSound_ProcDescPostEvent,
635 crate::app::procinst::ProcInst,
636 ::unity::OptionalMethod,
637 ) -> crate::app::procdesc::ProcDesc_Result = ::core::mem::transmute(__vi.method_ptr);
638 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
639 __inner(__receiver, ::core::convert::Into::into(inst), __mi)
640 }
641 }
642 }
643}
644
645#[cfg(feature = "app-gamesound")]
646impl<__T: IGameSound_ProcDescPostEvent> IGameSound_ProcDescPostEventMethods for __T {}
647
648#[cfg(feature = "app-gamesound")]
649impl GameSound_ProcDescPostEvent {
650 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
651 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
652 }
653
654 pub fn execute_method_info() -> &'static ::unity::il2cpp::MethodInfo {
655 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
656 }
657}
658
659#[cfg(feature = "app-gamesound")]
660impl GameSound_ProcDescPostEvent {
661 #[doc = "Direct (non-virtual) call to `GameSound_ProcDescPostEvent`'s own `Execute`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
662 pub unsafe fn execute(
663 this: impl ::core::convert::Into<::unity::IlInstance>,
664 inst: crate::app::procinst::ProcInst,
665 ) -> crate::app::procdesc::ProcDesc_Result {
666 let __mi = Self::execute_method_info();
667 let __inner: extern "C" fn(
668 ::unity::IlInstance,
669 crate::app::procinst::ProcInst,
670 ::unity::OptionalMethod,
671 ) -> crate::app::procdesc::ProcDesc_Result = ::core::mem::transmute(__mi.method_ptr);
672 __inner(this.into(), inst, ::core::option::Option::None)
673 }
674}
675
676#[cfg(feature = "app-gamesound")]
677impl GameSound_ProcDescPostEvent {
678 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
679 pub fn new(event_name: ::unity::Il2CppString) -> Self {
680 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
681 panic!(
682 "{}
683::{}
684 failed to instantiate",
685 ::core::stringify!(GameSound_ProcDescPostEvent),
686 ::core::stringify!(new),
687 )
688 });
689 <Self as IGameSound_ProcDescPostEventMethods>::ctor(this, event_name);
690 this
691 }
692}
693
694#[cfg(feature = "app-gamesound")]
695impl GameSound {
696 #[doc = "`GetFadeMsecByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
697 pub fn get_fade_msec_by_fade_speed_type(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> i32 {
698 unsafe {
699 ::unity::il2cpp_call!((::unity::module_base()+0x2287070usize)as*mut u8,i32;
700(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
701 }
702 }
703
704 #[doc = "`GetStringByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
705 pub fn get_string_by_fade_speed_type(
706 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
707 ) -> ::unity::Il2CppString {
708 unsafe {
709 ::unity::il2cpp_call!((::unity::module_base()+0x22870a0usize)as*mut u8, ::unity::Il2CppString;
710(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
711 }
712 }
713
714 #[doc = "`IsEnable()` overload"]
715 pub fn is_enable() -> bool {
716 unsafe {
717 ::unity::il2cpp_call!((::unity::module_base()+0x2287150usize)as*mut u8,bool;
718 )
719 }
720 }
721
722 #[doc = "`IsGameSkip()` overload"]
723 pub fn is_game_skip() -> bool {
724 unsafe {
725 ::unity::il2cpp_call!((::unity::module_base()+0x22872e0usize)as*mut u8,bool;
726 )
727 }
728 }
729
730 #[doc = "`IsUseGameSoundMode()` overload"]
731 pub fn is_use_game_sound_mode() -> bool {
732 unsafe {
733 ::unity::il2cpp_call!((::unity::module_base()+0x2287320usize)as*mut u8,bool;
734 )
735 }
736 }
737
738 #[doc = "`GetAudioListenerObject()` overload"]
739 pub fn get_audio_listener_object() -> crate::unity_engine::gameobject::GameObject {
740 unsafe {
741 ::unity::il2cpp_call!((::unity::module_base()+0x2287330usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
742 )
743 }
744 }
745
746 #[doc = "`AddBasePaths()` overload"]
747 pub fn add_base_paths() -> () {
748 unsafe {
749 ::unity::il2cpp_call!((::unity::module_base()+0x2287410usize)as*mut u8,();
750 )
751 }
752 }
753
754 #[doc = "`GetPatchVerNum()` overload"]
755 pub fn get_patch_ver_num() -> i32 {
756 unsafe {
757 ::unity::il2cpp_call!((::unity::module_base()+0x22875e0usize)as*mut u8,i32;
758 )
759 }
760 }
761
762 #[doc = "`GetPatchPackageFileName(i32)` overload"]
763 pub fn get_patch_package_file_name(patch_index: impl ::core::convert::Into<i32>) -> ::unity::Il2CppString {
764 unsafe {
765 ::unity::il2cpp_call!((::unity::module_base()+0x22875f0usize)as*mut u8, ::unity::Il2CppString;
766(i32)::core::convert::Into::into(patch_index))
767 }
768 }
769
770 #[doc = "`GetPatchPackageFilePath(i32)` overload"]
771 pub fn get_patch_package_file_path(patch_index: impl ::core::convert::Into<i32>) -> ::unity::Il2CppString {
772 unsafe {
773 ::unity::il2cpp_call!((::unity::module_base()+0x22876a0usize)as*mut u8, ::unity::Il2CppString;
774(i32)::core::convert::Into::into(patch_index))
775 }
776 }
777
778 #[doc = "`LoadPackageFiles()` overload"]
779 pub fn load_package_files() -> () {
780 unsafe {
781 ::unity::il2cpp_call!((::unity::module_base()+0x2287860usize)as*mut u8,();
782 )
783 }
784 }
785
786 #[doc = "`LoadPackageFile(i32)` overload"]
787 pub fn load_package_file(patch_index: impl ::core::convert::Into<i32>) -> bool {
788 unsafe {
789 ::unity::il2cpp_call!((::unity::module_base()+0x2287980usize)as*mut u8,bool;
790(i32)::core::convert::Into::into(patch_index))
791 }
792 }
793
794 #[doc = "`LoadPackageFileImpl(::unity::Il2CppString)` overload"]
795 pub fn load_package_file_impl(package_file_path: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
796 unsafe {
797 ::unity::il2cpp_call!((::unity::module_base()+0x22879f0usize)as*mut u8,bool;
798(::unity::Il2CppString)::core::convert::Into::into(package_file_path))
799 }
800 }
801
802 #[doc = "`ConvertToDLCSoundBankName(::unity::Il2CppString, ::unity::Il2CppString)` overload"]
803 pub fn convert_to_dlc_sound_bank_name(
804 original_bank_name: impl ::core::convert::Into<::unity::Il2CppString>,
805 package_file_name: impl ::core::convert::Into<::unity::Il2CppString>,
806 ) -> ::unity::Il2CppString {
807 unsafe {
808 ::unity::il2cpp_call!((::unity::module_base()+0x2287b40usize)as*mut u8, ::unity::Il2CppString;
809(::unity::Il2CppString)::core::convert::Into::into(original_bank_name),(::unity::Il2CppString)::core::convert::Into::into(package_file_name))
810 }
811 }
812
813 #[doc = "`Initialize()` overload"]
814 pub fn initialize() -> () {
815 unsafe {
816 ::unity::il2cpp_call!((::unity::module_base()+0x2287be0usize)as*mut u8,();
817 )
818 }
819 }
820
821 #[doc = "`LoadDefaultSoundBanks()` overload"]
822 pub fn load_default_sound_banks() -> () {
823 unsafe {
824 ::unity::il2cpp_call!((::unity::module_base()+0x2287c60usize)as*mut u8,();
825 )
826 }
827 }
828
829 #[doc = "`PostInitialize()` overload"]
830 pub fn post_initialize() -> () {
831 unsafe {
832 ::unity::il2cpp_call!((::unity::module_base()+0x2288010usize)as*mut u8,();
833 )
834 }
835 }
836
837 #[doc = "`IsInitialized()` overload"]
838 pub fn is_initialized() -> bool {
839 unsafe {
840 ::unity::il2cpp_call!((::unity::module_base()+0x22871c0usize)as*mut u8,bool;
841 )
842 }
843 }
844
845 #[doc = "`ResetMasterVolume()` overload"]
846 pub fn reset_master_volume() -> () {
847 unsafe {
848 ::unity::il2cpp_call!((::unity::module_base()+0x2288240usize)as*mut u8,();
849 )
850 }
851 }
852
853 #[doc = "`Serialize(crate::app::stream_2::Stream_2)` overload"]
854 pub fn serialize(stream: impl ::core::convert::Into<crate::app::stream_2::Stream_2>) -> () {
855 unsafe {
856 ::unity::il2cpp_call!((::unity::module_base()+0x2288350usize)as*mut u8,();
857(crate::app::stream_2::Stream_2)::core::convert::Into::into(stream))
858 }
859 }
860
861 #[doc = "`Deserialize(crate::app::stream_2::Stream_2)` overload"]
862 pub fn deserialize(stream: impl ::core::convert::Into<crate::app::stream_2::Stream_2>) -> () {
863 unsafe {
864 ::unity::il2cpp_call!((::unity::module_base()+0x22883e0usize)as*mut u8,();
865(crate::app::stream_2::Stream_2)::core::convert::Into::into(stream))
866 }
867 }
868
869 #[doc = "`SetLanguage(crate::app::language::Language_Voices)` overload"]
870 pub fn set_language(language: impl ::core::convert::Into<crate::app::language::Language_Voices>) -> () {
871 unsafe {
872 ::unity::il2cpp_call!((::unity::module_base()+0x2288470usize)as*mut u8,();
873(crate::app::language::Language_Voices)::core::convert::Into::into(language))
874 }
875 }
876
877 #[doc = "`SetState_Language(crate::app::language::Language_Voices)` overload"]
878 pub fn set_state_language(language: impl ::core::convert::Into<crate::app::language::Language_Voices>) -> () {
879 unsafe {
880 ::unity::il2cpp_call!((::unity::module_base()+0x2288190usize)as*mut u8,();
881(crate::app::language::Language_Voices)::core::convert::Into::into(language))
882 }
883 }
884
885 #[doc = "`LoadBank(::unity::Il2CppString)` overload"]
886 pub fn load_bank(bank_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
887 unsafe {
888 ::unity::il2cpp_call!((::unity::module_base()+0x22885b0usize)as*mut u8,();
889(::unity::Il2CppString)::core::convert::Into::into(bank_name))
890 }
891 }
892
893 #[doc = "`LoadBankAsync(::unity::Il2CppString)` overload"]
894 pub fn load_bank_async(bank_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
895 unsafe {
896 ::unity::il2cpp_call!((::unity::module_base()+0x22886e0usize)as*mut u8,();
897(::unity::Il2CppString)::core::convert::Into::into(bank_name))
898 }
899 }
900
901 #[doc = "`LoadBanks(::unity::Array<::unity::Il2CppString>)` overload"]
902 pub fn load_banks(bank_names: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>) -> () {
903 unsafe {
904 ::unity::il2cpp_call!((::unity::module_base()+0x2288810usize)as*mut u8,();
905(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(bank_names))
906 }
907 }
908
909 #[doc = "`LoadBanksAsync(::unity::Array<::unity::Il2CppString>)` overload"]
910 pub fn load_banks_async(bank_names: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>) -> () {
911 unsafe {
912 ::unity::il2cpp_call!((::unity::module_base()+0x22888d0usize)as*mut u8,();
913(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(bank_names))
914 }
915 }
916
917 #[doc = "`UnloadBank(::unity::Il2CppString)` overload"]
918 pub fn unload_bank(bank_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
919 unsafe {
920 ::unity::il2cpp_call!((::unity::module_base()+0x2288990usize)as*mut u8,();
921(::unity::Il2CppString)::core::convert::Into::into(bank_name))
922 }
923 }
924
925 #[doc = "`UnloadBanks(::unity::Array<::unity::Il2CppString>)` overload"]
926 pub fn unload_banks(bank_names: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>) -> () {
927 unsafe {
928 ::unity::il2cpp_call!((::unity::module_base()+0x2288ac0usize)as*mut u8,();
929(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(bank_names))
930 }
931 }
932
933 #[doc = "`IsLoadingBank()` overload"]
934 pub fn is_loading_bank() -> bool {
935 unsafe {
936 ::unity::il2cpp_call!((::unity::module_base()+0x2288b80usize)as*mut u8,bool;
937 )
938 }
939 }
940
941 #[doc = "`IsLoadingBank(::unity::Il2CppString)` overload"]
942 pub fn is_loading_bank_2(bank_name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
943 unsafe {
944 ::unity::il2cpp_call!((::unity::module_base()+0x2288c90usize)as*mut u8,bool;
945(::unity::Il2CppString)::core::convert::Into::into(bank_name))
946 }
947 }
948
949 #[doc = "`LoadChapterBank(crate::app::chapterdata::ChapterData)` overload"]
950 pub fn load_chapter_bank(chapter: impl ::core::convert::Into<crate::app::chapterdata::ChapterData>) -> () {
951 unsafe {
952 ::unity::il2cpp_call!((::unity::module_base()+0x2288dc0usize)as*mut u8,();
953(crate::app::chapterdata::ChapterData)::core::convert::Into::into(chapter))
954 }
955 }
956
957 #[doc = "`UnloadChapterBank()` overload"]
958 pub fn unload_chapter_bank() -> () {
959 unsafe {
960 ::unity::il2cpp_call!((::unity::module_base()+0x2288ec0usize)as*mut u8,();
961 )
962 }
963 }
964
965 #[doc = "`ClearPrepare()` overload"]
966 pub fn clear_prepare() -> () {
967 unsafe {
968 ::unity::il2cpp_call!((::unity::module_base()+0x2288f80usize)as*mut u8,();
969 )
970 }
971 }
972
973 #[doc = "`IsEventLoaded(::unity::Il2CppString)` overload"]
974 pub fn is_event_loaded(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
975 unsafe {
976 ::unity::il2cpp_call!((::unity::module_base()+0x2289000usize)as*mut u8,bool;
977(::unity::Il2CppString)::core::convert::Into::into(event_name))
978 }
979 }
980
981 #[doc = "`IsEventPlaying(::unity::Il2CppString)` overload"]
982 pub fn is_event_playing(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
983 unsafe {
984 ::unity::il2cpp_call!((::unity::module_base()+0x2289120usize)as*mut u8,bool;
985(::unity::Il2CppString)::core::convert::Into::into(event_name))
986 }
987 }
988
989 #[doc = "`FindSoundHandleByEventName(::unity::Il2CppString)` overload"]
990 pub fn find_sound_handle_by_event_name(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::gamesound::GameSound_Handle {
991 unsafe {
992 ::unity::il2cpp_call!((::unity::module_base()+0x2289240usize)as*mut u8,crate::app::gamesound::GameSound_Handle;
993(::unity::Il2CppString)::core::convert::Into::into(event_name))
994 }
995 }
996
997 #[doc = "`FindSoundHandlesByEventName(::unity::Il2CppString)` overload"]
998 pub fn find_sound_handles_by_event_name(
999 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1000 ) -> crate::system::collections::generic::list_1::List_1<crate::app::gamesound::GameSound_Handle> {
1001 unsafe {
1002 ::unity::il2cpp_call!((::unity::module_base()+0x22893a0usize)as*mut u8,crate::system::collections::generic::list_1::List_1<crate::app::gamesound::GameSound_Handle> ;
1003(::unity::Il2CppString)::core::convert::Into::into(event_name))
1004 }
1005 }
1006
1007 #[doc = "`GetSoundHandleList(::unity::Il2CppString)` overload"]
1008 pub fn get_sound_handle_list(
1009 prefix: impl ::core::convert::Into<::unity::Il2CppString>,
1010 ) -> crate::system::collections::generic::list_1::List_1<crate::app::gamesound::GameSound_Handle> {
1011 unsafe {
1012 ::unity::il2cpp_call!((::unity::module_base()+0x2289630usize)as*mut u8,crate::system::collections::generic::list_1::List_1<crate::app::gamesound::GameSound_Handle> ;
1013(::unity::Il2CppString)::core::convert::Into::into(prefix))
1014 }
1015 }
1016
1017 #[doc = "`PostEvent(::unity::Il2CppString, crate::combat::character::Character)` overload"]
1018 pub fn post_event(
1019 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1020 character: impl ::core::convert::Into<crate::combat::character::Character>,
1021 ) -> crate::app::gamesound::GameSound_Handle {
1022 unsafe {
1023 ::unity::il2cpp_call!((::unity::module_base()+0x2272fd0usize)as*mut u8,crate::app::gamesound::GameSound_Handle;
1024(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::combat::character::Character)::core::convert::Into::into(character))
1025 }
1026 }
1027
1028 #[doc = "`PostEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character)` overload"]
1029 pub fn post_event_2(
1030 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1031 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1032 character: impl ::core::convert::Into<crate::combat::character::Character>,
1033 ) -> crate::app::gamesound::GameSound_Handle {
1034 unsafe {
1035 ::unity::il2cpp_call!((::unity::module_base()+0x22898c0usize)as*mut u8,crate::app::gamesound::GameSound_Handle;
1036(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::combat::character::Character)::core::convert::Into::into(character))
1037 }
1038 }
1039
1040 #[doc = "`PostEvent(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::combat::character::Character)` overload"]
1041 pub fn post_event_3(
1042 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1043 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1044 character: impl ::core::convert::Into<crate::combat::character::Character>,
1045 ) -> crate::app::gamesound::GameSound_Handle {
1046 unsafe {
1047 ::unity::il2cpp_call!((::unity::module_base()+0x2289a50usize)as*mut u8,crate::app::gamesound::GameSound_Handle;
1048(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::combat::character::Character)::core::convert::Into::into(character))
1049 }
1050 }
1051
1052 #[doc = "`PostEventWithTemporaryGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character)` overload"]
1053 pub fn post_event_with_temporary_game_object(
1054 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1055 temporary_game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1056 character: impl ::core::convert::Into<crate::combat::character::Character>,
1057 ) -> crate::app::gamesound::GameSound_Handle {
1058 unsafe {
1059 ::unity::il2cpp_call!((::unity::module_base()+0x2289c20usize)as*mut u8,crate::app::gamesound::GameSound_Handle;
1060(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(temporary_game_object),(crate::combat::character::Character)::core::convert::Into::into(character))
1061 }
1062 }
1063
1064 #[doc = "`PostEventDirect(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, crate::root::akcallbackmanager::AkCallbackManager_EventCallback, crate::system::object::Object)` overload"]
1065 pub fn post_event_direct(
1066 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1067 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1068 flag: impl ::core::convert::Into<u32>,
1069 callback: impl ::core::convert::Into<crate::root::akcallbackmanager::AkCallbackManager_EventCallback>,
1070 cookie: impl ::core::convert::Into<crate::system::object::Object>,
1071 ) -> u32 {
1072 unsafe {
1073 ::unity::il2cpp_call!((::unity::module_base()+0x2289db0usize)as*mut u8,u32;
1074(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(u32)::core::convert::Into::into(flag),(crate::root::akcallbackmanager::AkCallbackManager_EventCallback)::core::convert::Into::into(callback),(crate::system::object::Object)::core::convert::Into::into(cookie))
1075 }
1076 }
1077
1078 #[doc = "`ExecuteActionOnEventDirect(::unity::Il2CppString, crate::root::akactiononeventtype::AkActionOnEventType, i32, crate::root::akcurveinterpolation::AkCurveInterpolation, crate::unity_engine::gameobject::GameObject, u32)` overload"]
1079 pub fn execute_action_on_event_direct(
1080 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1081 event_type: impl ::core::convert::Into<crate::root::akactiononeventtype::AkActionOnEventType>,
1082 msec: impl ::core::convert::Into<i32>,
1083 interpolation: impl ::core::convert::Into<crate::root::akcurveinterpolation::AkCurveInterpolation>,
1084 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1085 playing_id: impl ::core::convert::Into<u32>,
1086 ) -> crate::root::akresult::AKRESULT {
1087 unsafe {
1088 ::unity::il2cpp_call!((::unity::module_base()+0x2289f20usize)as*mut u8,crate::root::akresult::AKRESULT;
1089(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::root::akactiononeventtype::AkActionOnEventType)::core::convert::Into::into(event_type),(i32)::core::convert::Into::into(msec),(crate::root::akcurveinterpolation::AkCurveInterpolation)::core::convert::Into::into(interpolation),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(u32)::core::convert::Into::into(playing_id))
1090 }
1091 }
1092
1093 #[doc = "`StopSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1094 pub fn stop_sound_on_event(
1095 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1096 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1097 ) -> () {
1098 unsafe {
1099 ::unity::il2cpp_call!((::unity::module_base()+0x228a080usize)as*mut u8,();
1100(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1101 }
1102 }
1103
1104 #[doc = "`StopSoundOnEvent(::unity::Il2CppString, i32)` overload"]
1105 pub fn stop_sound_on_event_2(event_name: impl ::core::convert::Into<::unity::Il2CppString>, fade_msec: impl ::core::convert::Into<i32>) -> () {
1106 unsafe {
1107 ::unity::il2cpp_call!((::unity::module_base()+0x228a2e0usize)as*mut u8,();
1108(::unity::Il2CppString)::core::convert::Into::into(event_name),(i32)::core::convert::Into::into(fade_msec))
1109 }
1110 }
1111
1112 #[doc = "`StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1113 pub fn stop_sound_on_event_3(
1114 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1115 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1116 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1117 ) -> () {
1118 unsafe {
1119 ::unity::il2cpp_call!((::unity::module_base()+0x228a360usize)as*mut u8,();
1120(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1121 }
1122 }
1123
1124 #[doc = "`StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32)` overload"]
1125 pub fn stop_sound_on_event_4(
1126 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1127 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1128 fade_msec: impl ::core::convert::Into<i32>,
1129 ) -> () {
1130 unsafe {
1131 ::unity::il2cpp_call!((::unity::module_base()+0x228a120usize)as*mut u8,();
1132(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(i32)::core::convert::Into::into(fade_msec))
1133 }
1134 }
1135
1136 #[doc = "`PauseSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1137 pub fn pause_sound_on_event(
1138 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1139 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1140 ) -> () {
1141 unsafe {
1142 ::unity::il2cpp_call!((::unity::module_base()+0x228a410usize)as*mut u8,();
1143(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1144 }
1145 }
1146
1147 #[doc = "`PauseSoundOnEvent(::unity::Il2CppString, i32)` overload"]
1148 pub fn pause_sound_on_event_2(event_name: impl ::core::convert::Into<::unity::Il2CppString>, fade_msec: impl ::core::convert::Into<i32>) -> () {
1149 unsafe {
1150 ::unity::il2cpp_call!((::unity::module_base()+0x228a6a0usize)as*mut u8,();
1151(::unity::Il2CppString)::core::convert::Into::into(event_name),(i32)::core::convert::Into::into(fade_msec))
1152 }
1153 }
1154
1155 #[doc = "`PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1156 pub fn pause_sound_on_event_3(
1157 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1158 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1159 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1160 ) -> () {
1161 unsafe {
1162 ::unity::il2cpp_call!((::unity::module_base()+0x228a720usize)as*mut u8,();
1163(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1164 }
1165 }
1166
1167 #[doc = "`PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32)` overload"]
1168 pub fn pause_sound_on_event_4(
1169 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1170 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1171 fade_msec: impl ::core::convert::Into<i32>,
1172 ) -> () {
1173 unsafe {
1174 ::unity::il2cpp_call!((::unity::module_base()+0x228a4b0usize)as*mut u8,();
1175(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(i32)::core::convert::Into::into(fade_msec))
1176 }
1177 }
1178
1179 #[doc = "`ResumeSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1180 pub fn resume_sound_on_event(
1181 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1182 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1183 ) -> () {
1184 unsafe {
1185 ::unity::il2cpp_call!((::unity::module_base()+0x228a7d0usize)as*mut u8,();
1186(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1187 }
1188 }
1189
1190 #[doc = "`ResumeSoundOnEvent(::unity::Il2CppString, i32)` overload"]
1191 pub fn resume_sound_on_event_2(event_name: impl ::core::convert::Into<::unity::Il2CppString>, fade_msec: impl ::core::convert::Into<i32>) -> () {
1192 unsafe {
1193 ::unity::il2cpp_call!((::unity::module_base()+0x228aa60usize)as*mut u8,();
1194(::unity::Il2CppString)::core::convert::Into::into(event_name),(i32)::core::convert::Into::into(fade_msec))
1195 }
1196 }
1197
1198 #[doc = "`ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1199 pub fn resume_sound_on_event_3(
1200 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1201 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1202 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1203 ) -> () {
1204 unsafe {
1205 ::unity::il2cpp_call!((::unity::module_base()+0x228aae0usize)as*mut u8,();
1206(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1207 }
1208 }
1209
1210 #[doc = "`ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32)` overload"]
1211 pub fn resume_sound_on_event_4(
1212 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1213 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1214 fade_msec: impl ::core::convert::Into<i32>,
1215 ) -> () {
1216 unsafe {
1217 ::unity::il2cpp_call!((::unity::module_base()+0x228a870usize)as*mut u8,();
1218(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(i32)::core::convert::Into::into(fade_msec))
1219 }
1220 }
1221
1222 #[doc = "`StopAllBgm(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1223 pub fn stop_all_bgm(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1224 unsafe {
1225 ::unity::il2cpp_call!((::unity::module_base()+0x228ab90usize)as*mut u8,();
1226(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1227 }
1228 }
1229
1230 #[doc = "`StopAllSe(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1231 pub fn stop_all_se(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1232 unsafe {
1233 ::unity::il2cpp_call!((::unity::module_base()+0x228ad90usize)as*mut u8,();
1234(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1235 }
1236 }
1237
1238 #[doc = "`StopAllVoice(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1239 pub fn stop_all_voice(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1240 unsafe {
1241 ::unity::il2cpp_call!((::unity::module_base()+0x228ae10usize)as*mut u8,();
1242(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1243 }
1244 }
1245
1246 #[doc = "`StopAllEnv(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1247 pub fn stop_all_env(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1248 unsafe {
1249 ::unity::il2cpp_call!((::unity::module_base()+0x228ae90usize)as*mut u8,();
1250(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1251 }
1252 }
1253
1254 #[doc = "`StopAll(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1255 pub fn stop_all(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1256 unsafe {
1257 ::unity::il2cpp_call!((::unity::module_base()+0x228af10usize)as*mut u8,();
1258(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1259 }
1260 }
1261
1262 #[doc = "`StopAllCommon(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1263 pub fn stop_all_common(
1264 event_name_base: impl ::core::convert::Into<::unity::Il2CppString>,
1265 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1266 ) -> () {
1267 unsafe {
1268 ::unity::il2cpp_call!((::unity::module_base()+0x228ac10usize)as*mut u8,();
1269(::unity::Il2CppString)::core::convert::Into::into(event_name_base),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1270 }
1271 }
1272
1273 #[doc = "`GetPlayPosition(u32)` overload"]
1274 pub fn get_play_position(playing_id: impl ::core::convert::Into<u32>) -> i32 {
1275 unsafe {
1276 ::unity::il2cpp_call!((::unity::module_base()+0x228af90usize)as*mut u8,i32;
1277(u32)::core::convert::Into::into(playing_id))
1278 }
1279 }
1280
1281 #[doc = "`GetMasterBgmVolume()` overload"]
1282 pub fn get_master_bgm_volume() -> f32 {
1283 unsafe {
1284 ::unity::il2cpp_call!((::unity::module_base()+0x228b0c0usize)as*mut u8,f32;
1285 )
1286 }
1287 }
1288
1289 #[doc = "`GetMasterSeVolume()` overload"]
1290 pub fn get_master_se_volume() -> f32 {
1291 unsafe {
1292 ::unity::il2cpp_call!((::unity::module_base()+0x228b140usize)as*mut u8,f32;
1293 )
1294 }
1295 }
1296
1297 #[doc = "`GetMasterEnvVolume()` overload"]
1298 pub fn get_master_env_volume() -> f32 {
1299 unsafe {
1300 ::unity::il2cpp_call!((::unity::module_base()+0x228b1c0usize)as*mut u8,f32;
1301 )
1302 }
1303 }
1304
1305 #[doc = "`GetMasterVoiceVolume()` overload"]
1306 pub fn get_master_voice_volume() -> f32 {
1307 unsafe {
1308 ::unity::il2cpp_call!((::unity::module_base()+0x228b240usize)as*mut u8,f32;
1309 )
1310 }
1311 }
1312
1313 #[doc = "`SetMasterBgmVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1314 pub fn set_master_bgm_volume(
1315 vol: impl ::core::convert::Into<f32>,
1316 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1317 ) -> () {
1318 unsafe {
1319 ::unity::il2cpp_call!((::unity::module_base()+0x228b2c0usize)as*mut u8,();
1320(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1321 }
1322 }
1323
1324 #[doc = "`SetMasterSeVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1325 pub fn set_master_se_volume(
1326 vol: impl ::core::convert::Into<f32>,
1327 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1328 ) -> () {
1329 unsafe {
1330 ::unity::il2cpp_call!((::unity::module_base()+0x228b440usize)as*mut u8,();
1331(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1332 }
1333 }
1334
1335 #[doc = "`SetMasterEnvVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1336 pub fn set_master_env_volume(
1337 vol: impl ::core::convert::Into<f32>,
1338 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1339 ) -> () {
1340 unsafe {
1341 ::unity::il2cpp_call!((::unity::module_base()+0x228b5c0usize)as*mut u8,();
1342(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1343 }
1344 }
1345
1346 #[doc = "`SetMasterVoiceVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1347 pub fn set_master_voice_volume(
1348 vol: impl ::core::convert::Into<f32>,
1349 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1350 ) -> () {
1351 unsafe {
1352 ::unity::il2cpp_call!((::unity::module_base()+0x228b740usize)as*mut u8,();
1353(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1354 }
1355 }
1356
1357 #[doc = "`SetMasterAllVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1358 pub fn set_master_all_volume(
1359 vol: impl ::core::convert::Into<f32>,
1360 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1361 ) -> () {
1362 unsafe {
1363 ::unity::il2cpp_call!((::unity::module_base()+0x228b8c0usize)as*mut u8,();
1364(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1365 }
1366 }
1367
1368 #[doc = "`GetConfigBgmVolume()` overload"]
1369 pub fn get_config_bgm_volume() -> f32 {
1370 unsafe {
1371 ::unity::il2cpp_call!((::unity::module_base()+0x228b960usize)as*mut u8,f32;
1372 )
1373 }
1374 }
1375
1376 #[doc = "`GetConfigSeVolume()` overload"]
1377 pub fn get_config_se_volume() -> f32 {
1378 unsafe {
1379 ::unity::il2cpp_call!((::unity::module_base()+0x228b9e0usize)as*mut u8,f32;
1380 )
1381 }
1382 }
1383
1384 #[doc = "`GetConfigEnvVolume()` overload"]
1385 pub fn get_config_env_volume() -> f32 {
1386 unsafe {
1387 ::unity::il2cpp_call!((::unity::module_base()+0x228ba60usize)as*mut u8,f32;
1388 )
1389 }
1390 }
1391
1392 #[doc = "`GetConfigVoiceVolume()` overload"]
1393 pub fn get_config_voice_volume() -> f32 {
1394 unsafe {
1395 ::unity::il2cpp_call!((::unity::module_base()+0x228bae0usize)as*mut u8,f32;
1396 )
1397 }
1398 }
1399
1400 #[doc = "`SetConfigBgmVolume(f32)` overload"]
1401 pub fn set_config_bgm_volume(vol: impl ::core::convert::Into<f32>) -> () {
1402 unsafe {
1403 ::unity::il2cpp_call!((::unity::module_base()+0x228bb60usize)as*mut u8,();
1404(f32)::core::convert::Into::into(vol))
1405 }
1406 }
1407
1408 #[doc = "`SetConfigSeVolume(f32)` overload"]
1409 pub fn set_config_se_volume(vol: impl ::core::convert::Into<f32>) -> () {
1410 unsafe {
1411 ::unity::il2cpp_call!((::unity::module_base()+0x228bbf0usize)as*mut u8,();
1412(f32)::core::convert::Into::into(vol))
1413 }
1414 }
1415
1416 #[doc = "`SetConfigEnvVolume(f32)` overload"]
1417 pub fn set_config_env_volume(vol: impl ::core::convert::Into<f32>) -> () {
1418 unsafe {
1419 ::unity::il2cpp_call!((::unity::module_base()+0x228bc80usize)as*mut u8,();
1420(f32)::core::convert::Into::into(vol))
1421 }
1422 }
1423
1424 #[doc = "`SetConfigVoiceVolume(f32)` overload"]
1425 pub fn set_config_voice_volume(vol: impl ::core::convert::Into<f32>) -> () {
1426 unsafe {
1427 ::unity::il2cpp_call!((::unity::module_base()+0x228bd10usize)as*mut u8,();
1428(f32)::core::convert::Into::into(vol))
1429 }
1430 }
1431
1432 #[doc = "`FieldBgm_Init()` overload"]
1433 pub fn field_bgm_init() -> () {
1434 unsafe {
1435 ::unity::il2cpp_call!((::unity::module_base()+0x228bda0usize)as*mut u8,();
1436 )
1437 }
1438 }
1439
1440 #[doc = "`FieldBgm_Final()` overload"]
1441 pub fn field_bgm_final() -> () {
1442 unsafe {
1443 ::unity::il2cpp_call!((::unity::module_base()+0x228beb0usize)as*mut u8,();
1444 )
1445 }
1446 }
1447
1448 #[doc = "`FieldBgm_IsSetPhaseBgm()` overload"]
1449 pub fn field_bgm_is_set_phase_bgm() -> bool {
1450 unsafe {
1451 ::unity::il2cpp_call!((::unity::module_base()+0x228bfe0usize)as*mut u8,bool;
1452 )
1453 }
1454 }
1455
1456 #[doc = "`FieldBgm_SetPhaseBgm(crate::app::chapterdata::ChapterData, bool)` overload"]
1457 pub fn field_bgm_set_phase_bgm(
1458 chapter: impl ::core::convert::Into<crate::app::chapterdata::ChapterData>,
1459 is_encount: impl ::core::convert::Into<bool>,
1460 ) -> () {
1461 unsafe {
1462 ::unity::il2cpp_call!((::unity::module_base()+0x228c0f0usize)as*mut u8,();
1463(crate::app::chapterdata::ChapterData)::core::convert::Into::into(chapter),(bool)::core::convert::Into::into(is_encount))
1464 }
1465 }
1466
1467 #[doc = "`FieldBgm_RestorePhaseBgm()` overload"]
1468 pub fn field_bgm_restore_phase_bgm() -> () {
1469 unsafe {
1470 ::unity::il2cpp_call!((::unity::module_base()+0x228c220usize)as*mut u8,();
1471 )
1472 }
1473 }
1474
1475 #[doc = "`FieldBgm_SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
1476 pub fn field_bgm_set_phase_bgm_2(
1477 player_phase_bgm: impl ::core::convert::Into<::unity::Il2CppString>,
1478 enemy_phase_bgm: impl ::core::convert::Into<::unity::Il2CppString>,
1479 ally_phase_bgm: impl ::core::convert::Into<::unity::Il2CppString>,
1480 ) -> bool {
1481 unsafe {
1482 ::unity::il2cpp_call!((::unity::module_base()+0x228c330usize)as*mut u8,bool;
1483(::unity::Il2CppString)::core::convert::Into::into(player_phase_bgm),(::unity::Il2CppString)::core::convert::Into::into(enemy_phase_bgm),(::unity::Il2CppString)::core::convert::Into::into(ally_phase_bgm))
1484 }
1485 }
1486
1487 #[doc = "`FieldBgm_Play(crate::app::force::Force_Type)` overload"]
1488 pub fn field_bgm_play(force_type: impl ::core::convert::Into<crate::app::force::Force_Type>) -> () {
1489 unsafe {
1490 ::unity::il2cpp_call!((::unity::module_base()+0x228c470usize)as*mut u8,();
1491(crate::app::force::Force_Type)::core::convert::Into::into(force_type))
1492 }
1493 }
1494
1495 #[doc = "`FieldBgm_Stop(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1496 pub fn field_bgm_stop(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1497 unsafe {
1498 ::unity::il2cpp_call!((::unity::module_base()+0x228c590usize)as*mut u8,();
1499(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1500 }
1501 }
1502
1503 #[doc = "`FieldBgm_Stop(i32)` overload"]
1504 pub fn field_bgm_stop_2(fade_msec: impl ::core::convert::Into<i32>) -> () {
1505 unsafe {
1506 ::unity::il2cpp_call!((::unity::module_base()+0x228c630usize)as*mut u8,();
1507(i32)::core::convert::Into::into(fade_msec))
1508 }
1509 }
1510
1511 #[doc = "`FieldBgm_Pause(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1512 pub fn field_bgm_pause(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1513 unsafe {
1514 ::unity::il2cpp_call!((::unity::module_base()+0x228c750usize)as*mut u8,();
1515(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1516 }
1517 }
1518
1519 #[doc = "`FieldBgm_Pause(i32)` overload"]
1520 pub fn field_bgm_pause_2(fade_msec: impl ::core::convert::Into<i32>) -> () {
1521 unsafe {
1522 ::unity::il2cpp_call!((::unity::module_base()+0x228c7f0usize)as*mut u8,();
1523(i32)::core::convert::Into::into(fade_msec))
1524 }
1525 }
1526
1527 #[doc = "`FieldBgm_Resume(crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1528 pub fn field_bgm_resume(fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>) -> () {
1529 unsafe {
1530 ::unity::il2cpp_call!((::unity::module_base()+0x228c910usize)as*mut u8,();
1531(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1532 }
1533 }
1534
1535 #[doc = "`FieldBgm_Resume(i32)` overload"]
1536 pub fn field_bgm_resume_2(fade_msec: impl ::core::convert::Into<i32>) -> () {
1537 unsafe {
1538 ::unity::il2cpp_call!((::unity::module_base()+0x228c9b0usize)as*mut u8,();
1539(i32)::core::convert::Into::into(fade_msec))
1540 }
1541 }
1542
1543 #[doc = "`FieldBgm_SetVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType)` overload"]
1544 pub fn field_bgm_set_volume(
1545 vol: impl ::core::convert::Into<f32>,
1546 fade_speed_type: impl ::core::convert::Into<crate::app::gamesound::GameSound_FadeSpeedType>,
1547 ) -> () {
1548 unsafe {
1549 ::unity::il2cpp_call!((::unity::module_base()+0x228cad0usize)as*mut u8,();
1550(f32)::core::convert::Into::into(vol),(crate::app::gamesound::GameSound_FadeSpeedType)::core::convert::Into::into(fade_speed_type))
1551 }
1552 }
1553
1554 #[doc = "`FieldBgm_SetVolume(f32, i32)` overload"]
1555 pub fn field_bgm_set_volume_2(vol: impl ::core::convert::Into<f32>, fade_msec: impl ::core::convert::Into<i32>) -> () {
1556 unsafe {
1557 ::unity::il2cpp_call!((::unity::module_base()+0x228cb70usize)as*mut u8,();
1558(f32)::core::convert::Into::into(vol),(i32)::core::convert::Into::into(fade_msec))
1559 }
1560 }
1561
1562 #[doc = "`FieldBgm_SetWarSituationParam(::unity::Il2CppString)` overload"]
1563 pub fn field_bgm_set_war_situation_param(war_situation_state_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1564 unsafe {
1565 ::unity::il2cpp_call!((::unity::module_base()+0x228cca0usize)as*mut u8,();
1566(::unity::Il2CppString)::core::convert::Into::into(war_situation_state_name))
1567 }
1568 }
1569
1570 #[doc = "`FieldBgm_RestoreWarSituationParam()` overload"]
1571 pub fn field_bgm_restore_war_situation_param() -> () {
1572 unsafe {
1573 ::unity::il2cpp_call!((::unity::module_base()+0x228cdc0usize)as*mut u8,();
1574 )
1575 }
1576 }
1577
1578 #[doc = "`FieldBgm_StartSpecialBattleBgmContinueTurn()` overload"]
1579 pub fn field_bgm_start_special_battle_bgm_continue_turn() -> () {
1580 unsafe {
1581 ::unity::il2cpp_call!((::unity::module_base()+0x228ced0usize)as*mut u8,();
1582 )
1583 }
1584 }
1585
1586 #[doc = "`FieldBgm_SetSpecialBattleBgmContinueTurnForRewind(i32)` overload"]
1587 pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind(turn: impl ::core::convert::Into<i32>) -> () {
1588 unsafe {
1589 ::unity::il2cpp_call!((::unity::module_base()+0x228cfe0usize)as*mut u8,();
1590(i32)::core::convert::Into::into(turn))
1591 }
1592 }
1593
1594 #[doc = "`FieldBgm_SetFirstPlayedFlag()` overload"]
1595 pub fn field_bgm_set_first_played_flag() -> () {
1596 unsafe {
1597 ::unity::il2cpp_call!((::unity::module_base()+0x228d100usize)as*mut u8,();
1598 )
1599 }
1600 }
1601
1602 #[doc = "`FieldBgm_ChangeForceType(crate::app::force::Force_Type, crate::app::procinst::ProcInst)` overload"]
1603 pub fn field_bgm_change_force_type(
1604 force_type: impl ::core::convert::Into<crate::app::force::Force_Type>,
1605 super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
1606 ) -> () {
1607 unsafe {
1608 ::unity::il2cpp_call!((::unity::module_base()+0x228d210usize)as*mut u8,();
1609(crate::app::force::Force_Type)::core::convert::Into::into(force_type),(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
1610 }
1611 }
1612
1613 #[doc = "`FieldBgm_ChangeForceTypeImm(crate::app::force::Force_Type)` overload"]
1614 pub fn field_bgm_change_force_type_imm(force_type: impl ::core::convert::Into<crate::app::force::Force_Type>) -> () {
1615 unsafe {
1616 ::unity::il2cpp_call!((::unity::module_base()+0x228d340usize)as*mut u8,();
1617(crate::app::force::Force_Type)::core::convert::Into::into(force_type))
1618 }
1619 }
1620
1621 #[doc = "`FieldBgm_PlaySpecialBattleBgm(::unity::Il2CppString)` overload"]
1622 pub fn field_bgm_play_special_battle_bgm(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1623 unsafe {
1624 ::unity::il2cpp_call!((::unity::module_base()+0x228d460usize)as*mut u8,();
1625(::unity::Il2CppString)::core::convert::Into::into(event_name))
1626 }
1627 }
1628
1629 #[doc = "`FieldBgm_PauseSpecialBattleBgm(::unity::Il2CppString)` overload"]
1630 pub fn field_bgm_pause_special_battle_bgm(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1631 unsafe {
1632 ::unity::il2cpp_call!((::unity::module_base()+0x228d580usize)as*mut u8,();
1633(::unity::Il2CppString)::core::convert::Into::into(event_name))
1634 }
1635 }
1636
1637 #[doc = "`FieldBgm_IsSpecialBattleBgmExist(::unity::Il2CppString)` overload"]
1638 pub fn field_bgm_is_special_battle_bgm_exist(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
1639 unsafe {
1640 ::unity::il2cpp_call!((::unity::module_base()+0x228d6a0usize)as*mut u8,bool;
1641(::unity::Il2CppString)::core::convert::Into::into(event_name))
1642 }
1643 }
1644
1645 #[doc = "`FieldBgm_ToPreBattleBgm(crate::app::battlecalculator::BattleCalculator, bool)` overload"]
1646 pub fn field_bgm_to_pre_battle_bgm(
1647 calculator: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
1648 is_simple_battle: impl ::core::convert::Into<bool>,
1649 ) -> () {
1650 unsafe {
1651 ::unity::il2cpp_call!((::unity::module_base()+0x228d7c0usize)as*mut u8,();
1652(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calculator),(bool)::core::convert::Into::into(is_simple_battle))
1653 }
1654 }
1655
1656 #[doc = "`FieldBgm_ToMainBattleBgm(crate::app::battlecalculator::BattleCalculator, bool)` overload"]
1657 pub fn field_bgm_to_main_battle_bgm(
1658 calculator: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
1659 is_simple_battle: impl ::core::convert::Into<bool>,
1660 ) -> () {
1661 unsafe {
1662 ::unity::il2cpp_call!((::unity::module_base()+0x228e560usize)as*mut u8,();
1663(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calculator),(bool)::core::convert::Into::into(is_simple_battle))
1664 }
1665 }
1666
1667 #[doc = "`FieldBgm_ReturnFromBattleBgm(crate::app::battlecalculator::BattleCalculator, bool)` overload"]
1668 pub fn field_bgm_return_from_battle_bgm(
1669 calculator: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
1670 is_simple_battle: impl ::core::convert::Into<bool>,
1671 ) -> () {
1672 unsafe {
1673 ::unity::il2cpp_call!((::unity::module_base()+0x228e660usize)as*mut u8,();
1674(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calculator),(bool)::core::convert::Into::into(is_simple_battle))
1675 }
1676 }
1677
1678 #[doc = "`FieldBgm_IsSpecialBattleBGM(crate::app::battlecalculator::BattleCalculator)` overload"]
1679 pub fn field_bgm_is_special_battle_bgm(calculator: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>) -> bool {
1680 unsafe {
1681 ::unity::il2cpp_call!((::unity::module_base()+0x228d930usize)as*mut u8,bool;
1682(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calculator))
1683 }
1684 }
1685
1686 #[doc = "`FieldBgm_GetSpecialBattleBGMEventName(crate::app::battlecalculator::BattleCalculator)` overload"]
1687 pub fn field_bgm_get_special_battle_bgm_event_name(
1688 calculator: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
1689 ) -> ::unity::Il2CppString {
1690 unsafe {
1691 ::unity::il2cpp_call!((::unity::module_base()+0x228deb0usize)as*mut u8, ::unity::Il2CppString;
1692(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calculator))
1693 }
1694 }
1695
1696 #[doc = "`IsLeaderEnemyUnit(crate::app::unit::Unit)` overload"]
1697 pub fn is_leader_enemy_unit(unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> bool {
1698 unsafe {
1699 ::unity::il2cpp_call!((::unity::module_base()+0x228e720usize)as*mut u8,bool;
1700(crate::app::unit::Unit)::core::convert::Into::into(unit))
1701 }
1702 }
1703
1704 #[doc = "`IsCombatBgmExist(crate::app::persondata::PersonData)` overload"]
1705 pub fn is_combat_bgm_exist(person: impl ::core::convert::Into<crate::app::persondata::PersonData>) -> bool {
1706 unsafe {
1707 ::unity::il2cpp_call!((::unity::module_base()+0x228e6f0usize)as*mut u8,bool;
1708(crate::app::persondata::PersonData)::core::convert::Into::into(person))
1709 }
1710 }
1711
1712 #[doc = "`LoadSystemVoice(::unity::Il2CppString)` overload"]
1713 pub fn load_system_voice(person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::gamesound::GameSound_ResultLoad {
1714 unsafe {
1715 ::unity::il2cpp_call!((::unity::module_base()+0x228e850usize)as*mut u8,crate::app::gamesound::GameSound_ResultLoad;
1716(::unity::Il2CppString)::core::convert::Into::into(person_switch_name))
1717 }
1718 }
1719
1720 #[doc = "`UnloadSystemVoice(::unity::Il2CppString)` overload"]
1721 pub fn unload_system_voice(person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1722 unsafe {
1723 ::unity::il2cpp_call!((::unity::module_base()+0x228ea70usize)as*mut u8,();
1724(::unity::Il2CppString)::core::convert::Into::into(person_switch_name))
1725 }
1726 }
1727
1728 #[doc = "`LoadSystemVoiceForEngageInCombat(::unity::Il2CppString)` overload"]
1729 pub fn load_system_voice_for_engage_in_combat(
1730 engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
1731 ) -> crate::app::gamesound::GameSound_ResultLoad {
1732 unsafe {
1733 ::unity::il2cpp_call!((::unity::module_base()+0x228ec10usize)as*mut u8,crate::app::gamesound::GameSound_ResultLoad;
1734(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name))
1735 }
1736 }
1737
1738 #[doc = "`UnloadSystemVoiceForEngageInCombat(::unity::Il2CppString)` overload"]
1739 pub fn unload_system_voice_for_engage_in_combat(engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1740 unsafe {
1741 ::unity::il2cpp_call!((::unity::module_base()+0x228ef30usize)as*mut u8,();
1742(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name))
1743 }
1744 }
1745
1746 #[doc = "`SetState_Phase(crate::app::force::Force_Type)` overload"]
1747 pub fn set_state_phase(turn: impl ::core::convert::Into<crate::app::force::Force_Type>) -> () {
1748 unsafe {
1749 ::unity::il2cpp_call!((::unity::module_base()+0x228f0d0usize)as*mut u8,();
1750(crate::app::force::Force_Type)::core::convert::Into::into(turn))
1751 }
1752 }
1753
1754 #[doc = "`SetState_FieldSituation(::unity::Il2CppString)` overload"]
1755 pub fn set_state_field_situation(name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1756 unsafe {
1757 ::unity::il2cpp_call!((::unity::module_base()+0x228f270usize)as*mut u8,();
1758(::unity::Il2CppString)::core::convert::Into::into(name))
1759 }
1760 }
1761
1762 #[doc = "`SetState_SpecialBattle(::unity::Il2CppString)` overload"]
1763 pub fn set_state_special_battle(name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1764 unsafe {
1765 ::unity::il2cpp_call!((::unity::module_base()+0x228e420usize)as*mut u8,();
1766(::unity::Il2CppString)::core::convert::Into::into(name))
1767 }
1768 }
1769
1770 #[doc = "`RestoreSpecialBattleParam()` overload"]
1771 pub fn restore_special_battle_param() -> () {
1772 unsafe {
1773 ::unity::il2cpp_call!((::unity::module_base()+0x228f3c0usize)as*mut u8,();
1774 )
1775 }
1776 }
1777
1778 #[doc = "`PushState_MapOrCombat(::unity::Il2CppString)` overload"]
1779 pub fn push_state_map_or_combat(name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1780 unsafe {
1781 ::unity::il2cpp_call!((::unity::module_base()+0x228f500usize)as*mut u8,();
1782(::unity::Il2CppString)::core::convert::Into::into(name))
1783 }
1784 }
1785
1786 #[doc = "`PopState_MapOrCombat()` overload"]
1787 pub fn pop_state_map_or_combat() -> () {
1788 unsafe {
1789 ::unity::il2cpp_call!((::unity::module_base()+0x228f620usize)as*mut u8,();
1790 )
1791 }
1792 }
1793
1794 #[doc = "`SetSwitch_Person(::unity::Il2CppString)` overload"]
1795 pub fn set_switch_person(name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
1796 unsafe {
1797 ::unity::il2cpp_call!((::unity::module_base()+0x228f730usize)as*mut u8,bool;
1798(::unity::Il2CppString)::core::convert::Into::into(name))
1799 }
1800 }
1801
1802 #[doc = "`SetSwitch_Person(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
1803 pub fn set_switch_person_2(
1804 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1805 name: impl ::core::convert::Into<::unity::Il2CppString>,
1806 ) -> bool {
1807 unsafe {
1808 ::unity::il2cpp_call!((::unity::module_base()+0x228f880usize)as*mut u8,bool;
1809(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(name))
1810 }
1811 }
1812
1813 #[doc = "`SetSwitch_Engage(::unity::Il2CppString)` overload"]
1814 pub fn set_switch_engage(name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
1815 unsafe {
1816 ::unity::il2cpp_call!((::unity::module_base()+0x228f9e0usize)as*mut u8,bool;
1817(::unity::Il2CppString)::core::convert::Into::into(name))
1818 }
1819 }
1820
1821 #[doc = "`SetSwitch_Engage(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
1822 pub fn set_switch_engage_2(
1823 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1824 name: impl ::core::convert::Into<::unity::Il2CppString>,
1825 ) -> bool {
1826 unsafe {
1827 ::unity::il2cpp_call!((::unity::module_base()+0x228fb30usize)as*mut u8,bool;
1828(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(name))
1829 }
1830 }
1831
1832 #[doc = "`ConvertHeroEngageSwitchName(::unity::Il2CppString)` overload"]
1833 pub fn convert_hero_engage_switch_name(name: impl ::core::convert::Into<::unity::Il2CppString>) -> ::unity::Il2CppString {
1834 unsafe {
1835 ::unity::il2cpp_call!((::unity::module_base()+0x228ee20usize)as*mut u8, ::unity::Il2CppString;
1836(::unity::Il2CppString)::core::convert::Into::into(name))
1837 }
1838 }
1839
1840 #[doc = "`SetSwitch_Weapon(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData_Kinds)` overload"]
1841 pub fn set_switch_weapon(
1842 weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
1843 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1844 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
1845 ) -> () {
1846 unsafe {
1847 ::unity::il2cpp_call!((::unity::module_base()+0x228fc90usize)as*mut u8,();
1848(::unity::Il2CppString)::core::convert::Into::into(weapon_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind))
1849 }
1850 }
1851
1852 #[doc = "`ItemGet(crate::app::itemdata::ItemData, bool)` overload"]
1853 pub fn item_get(item: impl ::core::convert::Into<crate::app::itemdata::ItemData>, is_force_important: impl ::core::convert::Into<bool>) -> () {
1854 unsafe {
1855 ::unity::il2cpp_call!((::unity::module_base()+0x227f020usize)as*mut u8,();
1856(crate::app::itemdata::ItemData)::core::convert::Into::into(item),(bool)::core::convert::Into::into(is_force_important))
1857 }
1858 }
1859
1860 #[doc = "`MoneyGet()` overload"]
1861 pub fn money_get() -> () {
1862 unsafe {
1863 ::unity::il2cpp_call!((::unity::module_base()+0x227f6b0usize)as*mut u8,();
1864 )
1865 }
1866 }
1867
1868 #[doc = "`JoinUnit()` overload"]
1869 pub fn join_unit() -> () {
1870 unsafe {
1871 ::unity::il2cpp_call!((::unity::module_base()+0x228fda0usize)as*mut u8,();
1872 )
1873 }
1874 }
1875
1876 #[doc = "`SelectUnit()` overload"]
1877 pub fn select_unit() -> () {
1878 unsafe {
1879 ::unity::il2cpp_call!((::unity::module_base()+0x228fe20usize)as*mut u8,();
1880 )
1881 }
1882 }
1883
1884 #[doc = "`ExchangeUnit()` overload"]
1885 pub fn exchange_unit() -> () {
1886 unsafe {
1887 ::unity::il2cpp_call!((::unity::module_base()+0x228fea0usize)as*mut u8,();
1888 )
1889 }
1890 }
1891
1892 #[doc = "`Cancel()` overload"]
1893 pub fn cancel() -> () {
1894 unsafe {
1895 ::unity::il2cpp_call!((::unity::module_base()+0x228ff20usize)as*mut u8,();
1896 )
1897 }
1898 }
1899
1900 #[doc = "`Failure()` overload"]
1901 pub fn failure() -> () {
1902 unsafe {
1903 ::unity::il2cpp_call!((::unity::module_base()+0x228ffa0usize)as*mut u8,();
1904 )
1905 }
1906 }
1907
1908 #[doc = "`UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32)` overload"]
1909 pub fn unit_sound(
1910 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1911 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1912 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1913 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
1914 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
1915 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
1916 unit_speed: impl ::core::convert::Into<f32>,
1917 ) -> () {
1918 unsafe {
1919 ::unity::il2cpp_call!((::unity::module_base()+0x2290020usize)as*mut u8,();
1920(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound),(::unity::Il2CppString)::core::convert::Into::into(ground_material),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(f32)::core::convert::Into::into(unit_speed))
1921 }
1922 }
1923
1924 #[doc = "`UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, crate::unity_engine::vector3::Vector3, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32)` overload"]
1925 pub fn unit_sound_2(
1926 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
1927 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1928 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1929 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1930 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
1931 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
1932 unit_speed: impl ::core::convert::Into<f32>,
1933 ) -> () {
1934 unsafe {
1935 ::unity::il2cpp_call!((::unity::module_base()+0x2290300usize)as*mut u8,();
1936(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(f32)::core::convert::Into::into(unit_speed))
1937 }
1938 }
1939
1940 #[doc = "`Footstep(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound, f32)` overload"]
1941 pub fn footstep(
1942 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1943 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
1944 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1945 walking_speed: impl ::core::convert::Into<f32>,
1946 ) -> () {
1947 unsafe {
1948 ::unity::il2cpp_call!((::unity::module_base()+0x2290410usize)as*mut u8,();
1949(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(ground_material),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound),(f32)::core::convert::Into::into(walking_speed))
1950 }
1951 }
1952
1953 #[doc = "`Footstep(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound, f32)` overload"]
1954 pub fn footstep_2(
1955 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1956 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1957 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1958 walking_speed: impl ::core::convert::Into<f32>,
1959 ) -> () {
1960 unsafe {
1961 ::unity::il2cpp_call!((::unity::module_base()+0x2290780usize)as*mut u8,();
1962(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound),(f32)::core::convert::Into::into(walking_speed))
1963 }
1964 }
1965
1966 #[doc = "`Landing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound)` overload"]
1967 pub fn landing(
1968 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1969 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
1970 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1971 ) -> () {
1972 unsafe {
1973 ::unity::il2cpp_call!((::unity::module_base()+0x22908a0usize)as*mut u8,();
1974(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(ground_material),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
1975 }
1976 }
1977
1978 #[doc = "`Landing(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound)` overload"]
1979 pub fn landing_2(
1980 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1981 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
1982 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1983 ) -> () {
1984 unsafe {
1985 ::unity::il2cpp_call!((::unity::module_base()+0x2290950usize)as*mut u8,();
1986(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
1987 }
1988 }
1989
1990 #[doc = "`DefeatLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound)` overload"]
1991 pub fn defeat_landing(
1992 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
1993 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
1994 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
1995 ) -> () {
1996 unsafe {
1997 ::unity::il2cpp_call!((::unity::module_base()+0x2290a70usize)as*mut u8,();
1998(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(ground_material),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
1999 }
2000 }
2001
2002 #[doc = "`DefeatLanding(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound)` overload"]
2003 pub fn defeat_landing_2(
2004 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2005 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
2006 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
2007 ) -> () {
2008 unsafe {
2009 ::unity::il2cpp_call!((::unity::module_base()+0x2290b20usize)as*mut u8,();
2010(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
2011 }
2012 }
2013
2014 #[doc = "`TerrainSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, f32)` overload"]
2015 pub fn terrain_sound(
2016 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2017 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2018 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
2019 unit_footstep: impl ::core::convert::Into<::unity::Il2CppString>,
2020 unit_material: impl ::core::convert::Into<::unity::Il2CppString>,
2021 walking_speed: impl ::core::convert::Into<f32>,
2022 ) -> () {
2023 unsafe {
2024 ::unity::il2cpp_call!((::unity::module_base()+0x22904c0usize)as*mut u8,();
2025(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(ground_material),(::unity::Il2CppString)::core::convert::Into::into(unit_footstep),(::unity::Il2CppString)::core::convert::Into::into(unit_material),(f32)::core::convert::Into::into(walking_speed))
2026 }
2027 }
2028
2029 #[doc = "`Flap(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
2030 pub fn flap(
2031 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2032 unit_footstep: impl ::core::convert::Into<::unity::Il2CppString>,
2033 ) -> () {
2034 unsafe {
2035 ::unity::il2cpp_call!((::unity::module_base()+0x2290c40usize)as*mut u8,();
2036(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(unit_footstep))
2037 }
2038 }
2039
2040 #[doc = "`Flap(crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound)` overload"]
2041 pub fn flap_2(
2042 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2043 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
2044 ) -> () {
2045 unsafe {
2046 ::unity::il2cpp_call!((::unity::module_base()+0x2290df0usize)as*mut u8,();
2047(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
2048 }
2049 }
2050
2051 #[doc = "`Swing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32)` overload"]
2052 pub fn swing(
2053 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2054 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2055 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2056 unit_speed: impl ::core::convert::Into<f32>,
2057 ) -> () {
2058 unsafe {
2059 ::unity::il2cpp_call!((::unity::module_base()+0x2290e70usize)as*mut u8,();
2060(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(f32)::core::convert::Into::into(unit_speed))
2061 }
2062 }
2063
2064 #[doc = "`Shoot(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32)` overload"]
2065 pub fn shoot(
2066 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2067 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2068 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2069 unit_speed: impl ::core::convert::Into<f32>,
2070 ) -> () {
2071 unsafe {
2072 ::unity::il2cpp_call!((::unity::module_base()+0x2291070usize)as*mut u8,();
2073(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(f32)::core::convert::Into::into(unit_speed))
2074 }
2075 }
2076
2077 #[doc = "`WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, ::unity::Il2CppString)` overload"]
2078 pub fn weapon_landing(
2079 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2080 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2081 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2082 ground_material: impl ::core::convert::Into<::unity::Il2CppString>,
2083 ) -> () {
2084 unsafe {
2085 ::unity::il2cpp_call!((::unity::module_base()+0x2291270usize)as*mut u8,();
2086(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(::unity::Il2CppString)::core::convert::Into::into(ground_material))
2087 }
2088 }
2089
2090 #[doc = "`WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, crate::unity_engine::vector3::Vector3)` overload"]
2091 pub fn weapon_landing_2(
2092 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2093 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2094 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2095 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
2096 ) -> () {
2097 unsafe {
2098 ::unity::il2cpp_call!((::unity::module_base()+0x22914a0usize)as*mut u8,();
2099(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position))
2100 }
2101 }
2102
2103 #[doc = "`WeaponOpen(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds)` overload"]
2104 pub fn weapon_open(
2105 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2106 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2107 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2108 ) -> () {
2109 unsafe {
2110 ::unity::il2cpp_call!((::unity::module_base()+0x2291560usize)as*mut u8,();
2111(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind))
2112 }
2113 }
2114
2115 #[doc = "`WeaponClose(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds)` overload"]
2116 pub fn weapon_close(
2117 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2118 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
2119 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
2120 ) -> () {
2121 unsafe {
2122 ::unity::il2cpp_call!((::unity::module_base()+0x2291720usize)as*mut u8,();
2123(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind))
2124 }
2125 }
2126
2127 #[doc = "`Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Sound)` overload"]
2128 pub fn hit(
2129 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
2130 attack_type: impl ::core::convert::Into<crate::app::attacktype::AttackType>,
2131 damage_level: impl ::core::convert::Into<crate::app::damagelevel::DamageLevel>,
2132 asset_sound: impl ::core::convert::Into<crate::app::assettable::AssetTable_Sound>,
2133 ) -> () {
2134 unsafe {
2135 ::unity::il2cpp_call!((::unity::module_base()+0x22918e0usize)as*mut u8,();
2136(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::attacktype::AttackType)::core::convert::Into::into(attack_type),(crate::app::damagelevel::DamageLevel)::core::convert::Into::into(damage_level),(crate::app::assettable::AssetTable_Sound)::core::convert::Into::into(asset_sound))
2137 }
2138 }
2139
2140 #[doc = "`Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Result)` overload"]
2141 pub fn hit_2(
2142 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
2143 attack_type: impl ::core::convert::Into<crate::app::attacktype::AttackType>,
2144 damage_level: impl ::core::convert::Into<crate::app::damagelevel::DamageLevel>,
2145 asset_result: impl ::core::convert::Into<crate::app::assettable::AssetTable_Result>,
2146 ) -> () {
2147 unsafe {
2148 ::unity::il2cpp_call!((::unity::module_base()+0x2291c20usize)as*mut u8,();
2149(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::attacktype::AttackType)::core::convert::Into::into(attack_type),(crate::app::damagelevel::DamageLevel)::core::convert::Into::into(damage_level),(crate::app::assettable::AssetTable_Result)::core::convert::Into::into(asset_result))
2150 }
2151 }
2152
2153 #[doc = "`Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, ::unity::Il2CppString)` overload"]
2154 pub fn hit_3(
2155 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
2156 attack_type: impl ::core::convert::Into<crate::app::attacktype::AttackType>,
2157 damage_level: impl ::core::convert::Into<crate::app::damagelevel::DamageLevel>,
2158 unit_material: impl ::core::convert::Into<::unity::Il2CppString>,
2159 ) -> () {
2160 unsafe {
2161 ::unity::il2cpp_call!((::unity::module_base()+0x2291990usize)as*mut u8,();
2162(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::app::attacktype::AttackType)::core::convert::Into::into(attack_type),(crate::app::damagelevel::DamageLevel)::core::convert::Into::into(damage_level),(::unity::Il2CppString)::core::convert::Into::into(unit_material))
2163 }
2164 }
2165
2166 #[doc = "`IsSeriousChapter()` overload"]
2167 pub fn is_serious_chapter() -> bool {
2168 unsafe {
2169 ::unity::il2cpp_call!((::unity::module_base()+0x2291cd0usize)as*mut u8,bool;
2170 )
2171 }
2172 }
2173
2174 #[doc = "`TalkVoice(::unity::Il2CppString)` overload"]
2175 pub fn talk_voice(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
2176 unsafe {
2177 ::unity::il2cpp_call!((::unity::module_base()+0x2291e00usize)as*mut u8,();
2178(::unity::Il2CppString)::core::convert::Into::into(event_name))
2179 }
2180 }
2181
2182 #[doc = "`TalkVoice(::unity::Il2CppString, crate::combat::character::Character)` overload"]
2183 pub fn talk_voice_2(
2184 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2185 character: impl ::core::convert::Into<crate::combat::character::Character>,
2186 ) -> () {
2187 unsafe {
2188 ::unity::il2cpp_call!((::unity::module_base()+0x2291ec0usize)as*mut u8,();
2189(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::combat::character::Character)::core::convert::Into::into(character))
2190 }
2191 }
2192
2193 #[doc = "`PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
2194 pub fn person_voice(
2195 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2196 engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2197 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2198 ) -> () {
2199 unsafe {
2200 ::unity::il2cpp_call!((::unity::module_base()+0x2291f40usize)as*mut u8,();
2201(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name),(::unity::Il2CppString)::core::convert::Into::into(event_name))
2202 }
2203 }
2204
2205 #[doc = "`PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character)` overload"]
2206 pub fn person_voice_2(
2207 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2208 engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2209 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2210 character: impl ::core::convert::Into<crate::combat::character::Character>,
2211 ) -> () {
2212 unsafe {
2213 ::unity::il2cpp_call!((::unity::module_base()+0x2291fd0usize)as*mut u8,();
2214(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name),(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::combat::character::Character)::core::convert::Into::into(character))
2215 }
2216 }
2217
2218 #[doc = "`PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
2219 pub fn person_voice_3(
2220 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2221 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2222 engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2223 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2224 ) -> () {
2225 unsafe {
2226 ::unity::il2cpp_call!((::unity::module_base()+0x22921e0usize)as*mut u8,();
2227(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name),(::unity::Il2CppString)::core::convert::Into::into(event_name))
2228 }
2229 }
2230
2231 #[doc = "`PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character)` overload"]
2232 pub fn person_voice_4(
2233 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
2234 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2235 engage_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2236 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2237 character: impl ::core::convert::Into<crate::combat::character::Character>,
2238 ) -> () {
2239 unsafe {
2240 ::unity::il2cpp_call!((::unity::module_base()+0x2292270usize)as*mut u8,();
2241(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(::unity::Il2CppString)::core::convert::Into::into(engage_switch_name),(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::combat::character::Character)::core::convert::Into::into(character))
2242 }
2243 }
2244
2245 #[doc = "`UnitPickVoice(crate::app::unit::Unit)` overload"]
2246 pub fn unit_pick_voice(unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
2247 unsafe {
2248 ::unity::il2cpp_call!((::unity::module_base()+0x2292360usize)as*mut u8,();
2249(crate::app::unit::Unit)::core::convert::Into::into(unit))
2250 }
2251 }
2252
2253 #[doc = "`GetWakeupSoundBankName(i32)` overload"]
2254 pub fn get_wakeup_sound_bank_name(patch_index: impl ::core::convert::Into<i32>) -> ::unity::Il2CppString {
2255 unsafe {
2256 ::unity::il2cpp_call!((::unity::module_base()+0x2292760usize)as*mut u8, ::unity::Il2CppString;
2257(i32)::core::convert::Into::into(patch_index))
2258 }
2259 }
2260
2261 #[doc = "`LoadWakeupVoice()` overload"]
2262 pub fn load_wakeup_voice() -> () {
2263 unsafe {
2264 ::unity::il2cpp_call!((::unity::module_base()+0x2292810usize)as*mut u8,();
2265 )
2266 }
2267 }
2268
2269 #[doc = "`UnloadWakeupVoice()` overload"]
2270 pub fn unload_wakeup_voice() -> () {
2271 unsafe {
2272 ::unity::il2cpp_call!((::unity::module_base()+0x2292930usize)as*mut u8,();
2273 )
2274 }
2275 }
2276
2277 #[doc = "`WakeupVoice(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoiceSituation, crate::app::gamesound::GameSound_WakeupVoicePattern, crate::combat::character::Character)` overload"]
2278 pub fn wakeup_voice(
2279 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2280 level: impl ::core::convert::Into<crate::app::reliancedata::RelianceData_Level>,
2281 situation: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoiceSituation>,
2282 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoicePattern>,
2283 character: impl ::core::convert::Into<crate::combat::character::Character>,
2284 ) -> ::unity::Il2CppString {
2285 unsafe {
2286 ::unity::il2cpp_call!((::unity::module_base()+0x2292a50usize)as*mut u8, ::unity::Il2CppString;
2287(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(crate::app::reliancedata::RelianceData_Level)::core::convert::Into::into(level),(crate::app::gamesound::GameSound_WakeupVoiceSituation)::core::convert::Into::into(situation),(crate::app::gamesound::GameSound_WakeupVoicePattern)::core::convert::Into::into(pattern),(crate::combat::character::Character)::core::convert::Into::into(character))
2288 }
2289 }
2290
2291 #[doc = "`RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern)` overload"]
2292 pub fn ring_cleaning_voice(
2293 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2294 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_RingCleaningVoicePattern>,
2295 ) -> () {
2296 unsafe {
2297 ::unity::il2cpp_call!((::unity::module_base()+0x2292d10usize)as*mut u8,();
2298(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(crate::app::gamesound::GameSound_RingCleaningVoicePattern)::core::convert::Into::into(pattern))
2299 }
2300 }
2301
2302 #[doc = "`RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern, i32)` overload"]
2303 pub fn ring_cleaning_voice_2(
2304 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2305 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_RingCleaningVoicePattern>,
2306 number: impl ::core::convert::Into<i32>,
2307 ) -> () {
2308 unsafe {
2309 ::unity::il2cpp_call!((::unity::module_base()+0x2292e10usize)as*mut u8,();
2310(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(crate::app::gamesound::GameSound_RingCleaningVoicePattern)::core::convert::Into::into(pattern),(i32)::core::convert::Into::into(number))
2311 }
2312 }
2313
2314 #[doc = "`RingCleaningVoice(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character)` overload"]
2315 pub fn ring_cleaning_voice_3(
2316 person_switch_name: impl ::core::convert::Into<::unity::Il2CppString>,
2317 event_name: impl ::core::convert::Into<::unity::Il2CppString>,
2318 character: impl ::core::convert::Into<crate::combat::character::Character>,
2319 ) -> () {
2320 unsafe {
2321 ::unity::il2cpp_call!((::unity::module_base()+0x2292f90usize)as*mut u8,();
2322(::unity::Il2CppString)::core::convert::Into::into(person_switch_name),(::unity::Il2CppString)::core::convert::Into::into(event_name),(crate::combat::character::Character)::core::convert::Into::into(character))
2323 }
2324 }
2325
2326 #[doc = "`IsPlayingRingFinishCleaningVoice()` overload"]
2327 pub fn is_playing_ring_finish_cleaning_voice() -> bool {
2328 unsafe {
2329 ::unity::il2cpp_call!((::unity::module_base()+0x2293040usize)as*mut u8,bool;
2330 )
2331 }
2332 }
2333
2334 #[doc = "`GetEventSeVolume()` overload"]
2335 pub fn get_event_se_volume() -> f32 {
2336 unsafe {
2337 ::unity::il2cpp_call!((::unity::module_base()+0x2293240usize)as*mut u8,f32;
2338 )
2339 }
2340 }
2341
2342 #[doc = "`IsEventSePlaying()` overload"]
2343 pub fn is_event_se_playing() -> bool {
2344 unsafe {
2345 ::unity::il2cpp_call!((::unity::module_base()+0x2293350usize)as*mut u8,bool;
2346 )
2347 }
2348 }
2349
2350 #[doc = "`UnloadLipSyncDataAll()` overload"]
2351 pub fn unload_lip_sync_data_all() -> () {
2352 unsafe {
2353 ::unity::il2cpp_call!((::unity::module_base()+0x2293460usize)as*mut u8,();
2354 )
2355 }
2356 }
2357
2358 #[doc = "`GetLipSyncData(::unity::Il2CppString)` overload"]
2359 pub fn get_lip_sync_data(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::gamesound::GameSound_LipSyncData {
2360 unsafe {
2361 ::unity::il2cpp_call!((::unity::module_base()+0x2293570usize)as*mut u8,crate::app::gamesound::GameSound_LipSyncData;
2362(::unity::Il2CppString)::core::convert::Into::into(event_name))
2363 }
2364 }
2365
2366 #[doc = "`PEvent(::unity::Il2CppString)` overload"]
2367 pub fn p_event(event_name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::procdesc::ProcDesc {
2368 unsafe {
2369 ::unity::il2cpp_call!((::unity::module_base()+0x22936d0usize)as*mut u8,crate::app::procdesc::ProcDesc;
2370(::unity::Il2CppString)::core::convert::Into::into(event_name))
2371 }
2372 }
2373
2374 #[doc = "`.cctor()` overload"]
2375 pub fn cctor() -> () {
2376 unsafe {
2377 ::unity::il2cpp_call!((::unity::module_base()+0x2293750usize)as*mut u8,();
2378 )
2379 }
2380 }
2381}
2382
2383#[cfg(feature = "app-gamesound")]
2384pub trait IGameSoundMethods: IGameSound {
2385 #[doc = "`.ctor()` overload"]
2386 fn ctor(self) -> () {
2387 unsafe {
2388 let __receiver = <GameSound as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
2389 ::unity::il2cpp_call!((::unity::module_base()+0x2293740usize)as*mut u8,();
2390(GameSound)__receiver)
2391 }
2392 }
2393}
2394
2395#[cfg(feature = "app-gamesound")]
2396impl<__T: IGameSound> IGameSoundMethods for __T {}
2397
2398#[cfg(feature = "app-gamesound")]
2399impl GameSound {
2400 pub fn get_fade_msec_by_fade_speed_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2401 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
2402 }
2403
2404 pub fn get_string_by_fade_speed_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2405 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
2406 }
2407
2408 pub fn is_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2409 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
2410 }
2411
2412 pub fn is_game_skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2413 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
2414 }
2415
2416 pub fn is_use_game_sound_mode_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2417 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
2418 }
2419
2420 pub fn get_audio_listener_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2421 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
2422 }
2423
2424 pub fn add_base_paths_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2425 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
2426 }
2427
2428 pub fn get_patch_ver_num_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2429 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
2430 }
2431
2432 pub fn get_patch_package_file_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2433 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
2434 }
2435
2436 pub fn get_patch_package_file_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2437 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
2438 }
2439
2440 pub fn load_package_files_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2441 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
2442 }
2443
2444 pub fn load_package_file_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2445 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
2446 }
2447
2448 pub fn load_package_file_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2449 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
2450 }
2451
2452 pub fn convert_to_dlc_sound_bank_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2453 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
2454 }
2455
2456 pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2457 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
2458 }
2459
2460 pub fn load_default_sound_banks_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2461 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
2462 }
2463
2464 pub fn post_initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2465 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
2466 }
2467
2468 pub fn is_initialized_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2469 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
2470 }
2471
2472 pub fn reset_master_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2473 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
2474 }
2475
2476 pub fn serialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2477 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
2478 }
2479
2480 pub fn deserialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
2482 }
2483
2484 pub fn set_language_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
2486 }
2487
2488 pub fn set_state_language_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
2490 }
2491
2492 pub fn load_bank_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2493 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
2494 }
2495
2496 pub fn load_bank_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2497 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
2498 }
2499
2500 pub fn load_banks_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2501 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
2502 }
2503
2504 pub fn load_banks_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2505 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
2506 }
2507
2508 pub fn unload_bank_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2509 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
2510 }
2511
2512 pub fn unload_banks_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2513 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
2514 }
2515
2516 pub fn is_loading_bank_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2517 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
2518 }
2519
2520 pub fn is_loading_bank_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2521 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
2522 }
2523
2524 pub fn load_chapter_bank_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2525 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
2526 }
2527
2528 pub fn unload_chapter_bank_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2529 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
2530 }
2531
2532 pub fn clear_prepare_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2533 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
2534 }
2535
2536 pub fn is_event_loaded_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2537 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
2538 }
2539
2540 pub fn is_event_playing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2541 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
2542 }
2543
2544 pub fn find_sound_handle_by_event_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2545 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
2546 }
2547
2548 pub fn find_sound_handles_by_event_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2549 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
2550 }
2551
2552 pub fn get_sound_handle_list_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2553 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
2554 }
2555
2556 pub fn post_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2557 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
2558 }
2559
2560 pub fn post_event_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2561 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
2562 }
2563
2564 pub fn post_event_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2565 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
2566 }
2567
2568 pub fn post_event_with_temporary_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2569 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
2570 }
2571
2572 pub fn post_event_direct_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2573 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
2574 }
2575
2576 pub fn execute_action_on_event_direct_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2577 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
2578 }
2579
2580 pub fn stop_sound_on_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2581 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
2582 }
2583
2584 pub fn stop_sound_on_event_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2585 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
2586 }
2587
2588 pub fn stop_sound_on_event_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2589 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
2590 }
2591
2592 pub fn stop_sound_on_event_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2593 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
2594 }
2595
2596 pub fn pause_sound_on_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2597 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
2598 }
2599
2600 pub fn pause_sound_on_event_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2601 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
2602 }
2603
2604 pub fn pause_sound_on_event_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2605 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
2606 }
2607
2608 pub fn pause_sound_on_event_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2609 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
2610 }
2611
2612 pub fn resume_sound_on_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2613 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
2614 }
2615
2616 pub fn resume_sound_on_event_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2617 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
2618 }
2619
2620 pub fn resume_sound_on_event_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2621 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
2622 }
2623
2624 pub fn resume_sound_on_event_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2625 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
2626 }
2627
2628 pub fn stop_all_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2629 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
2630 }
2631
2632 pub fn stop_all_se_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2633 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
2634 }
2635
2636 pub fn stop_all_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2637 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
2638 }
2639
2640 pub fn stop_all_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2641 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
2642 }
2643
2644 pub fn stop_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2645 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
2646 }
2647
2648 pub fn stop_all_common_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2649 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
2650 }
2651
2652 pub fn get_play_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2653 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
2654 }
2655
2656 pub fn get_master_bgm_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2657 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
2658 }
2659
2660 pub fn get_master_se_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2661 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
2662 }
2663
2664 pub fn get_master_env_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2665 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
2666 }
2667
2668 pub fn get_master_voice_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2669 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
2670 }
2671
2672 pub fn set_master_bgm_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2673 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
2674 }
2675
2676 pub fn set_master_se_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2677 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
2678 }
2679
2680 pub fn set_master_env_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2681 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
2682 }
2683
2684 pub fn set_master_voice_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2685 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
2686 }
2687
2688 pub fn set_master_all_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2689 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
2690 }
2691
2692 pub fn get_config_bgm_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2693 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
2694 }
2695
2696 pub fn get_config_se_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2697 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
2698 }
2699
2700 pub fn get_config_env_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2701 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[75]
2702 }
2703
2704 pub fn get_config_voice_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2705 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[76]
2706 }
2707
2708 pub fn set_config_bgm_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2709 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
2710 }
2711
2712 pub fn set_config_se_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2713 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[78]
2714 }
2715
2716 pub fn set_config_env_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2717 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[79]
2718 }
2719
2720 pub fn set_config_voice_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2721 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
2722 }
2723
2724 pub fn field_bgm_init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2725 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[81]
2726 }
2727
2728 pub fn field_bgm_final_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2729 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[82]
2730 }
2731
2732 pub fn field_bgm_is_set_phase_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2733 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
2734 }
2735
2736 pub fn field_bgm_set_phase_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2737 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[84]
2738 }
2739
2740 pub fn field_bgm_restore_phase_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2741 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[85]
2742 }
2743
2744 pub fn field_bgm_set_phase_bgm_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2745 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[86]
2746 }
2747
2748 pub fn field_bgm_play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2749 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[87]
2750 }
2751
2752 pub fn field_bgm_stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2753 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[88]
2754 }
2755
2756 pub fn field_bgm_stop_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2757 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[89]
2758 }
2759
2760 pub fn field_bgm_pause_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2761 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[90]
2762 }
2763
2764 pub fn field_bgm_pause_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2765 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[91]
2766 }
2767
2768 pub fn field_bgm_resume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2769 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[92]
2770 }
2771
2772 pub fn field_bgm_resume_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2773 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[93]
2774 }
2775
2776 pub fn field_bgm_set_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2777 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[94]
2778 }
2779
2780 pub fn field_bgm_set_volume_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2781 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[95]
2782 }
2783
2784 pub fn field_bgm_set_war_situation_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2785 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[96]
2786 }
2787
2788 pub fn field_bgm_restore_war_situation_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2789 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[97]
2790 }
2791
2792 pub fn field_bgm_start_special_battle_bgm_continue_turn_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2793 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[98]
2794 }
2795
2796 pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2797 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[99]
2798 }
2799
2800 pub fn field_bgm_set_first_played_flag_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2801 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[100]
2802 }
2803
2804 pub fn field_bgm_change_force_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2805 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[101]
2806 }
2807
2808 pub fn field_bgm_change_force_type_imm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2809 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[102]
2810 }
2811
2812 pub fn field_bgm_play_special_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2813 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[103]
2814 }
2815
2816 pub fn field_bgm_pause_special_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2817 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[104]
2818 }
2819
2820 pub fn field_bgm_is_special_battle_bgm_exist_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2821 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[105]
2822 }
2823
2824 pub fn field_bgm_to_pre_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2825 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[106]
2826 }
2827
2828 pub fn field_bgm_to_main_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2829 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[107]
2830 }
2831
2832 pub fn field_bgm_return_from_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2833 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[108]
2834 }
2835
2836 pub fn field_bgm_is_special_battle_bgm_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2837 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[109]
2838 }
2839
2840 pub fn field_bgm_get_special_battle_bgm_event_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2841 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[110]
2842 }
2843
2844 pub fn is_leader_enemy_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2845 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[111]
2846 }
2847
2848 pub fn is_combat_bgm_exist_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2849 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[112]
2850 }
2851
2852 pub fn load_system_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2853 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[113]
2854 }
2855
2856 pub fn unload_system_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2857 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[114]
2858 }
2859
2860 pub fn load_system_voice_for_engage_in_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2861 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[115]
2862 }
2863
2864 pub fn unload_system_voice_for_engage_in_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2865 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[116]
2866 }
2867
2868 pub fn set_state_phase_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2869 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[117]
2870 }
2871
2872 pub fn set_state_field_situation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2873 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[118]
2874 }
2875
2876 pub fn set_state_special_battle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2877 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[119]
2878 }
2879
2880 pub fn restore_special_battle_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2881 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[120]
2882 }
2883
2884 pub fn push_state_map_or_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2885 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[121]
2886 }
2887
2888 pub fn pop_state_map_or_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2889 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[122]
2890 }
2891
2892 pub fn set_switch_person_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2893 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[123]
2894 }
2895
2896 pub fn set_switch_person_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2897 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[124]
2898 }
2899
2900 pub fn set_switch_engage_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2901 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[125]
2902 }
2903
2904 pub fn set_switch_engage_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2905 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[126]
2906 }
2907
2908 pub fn convert_hero_engage_switch_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2909 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[127]
2910 }
2911
2912 pub fn set_switch_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2913 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[128]
2914 }
2915
2916 pub fn item_get_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2917 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[129]
2918 }
2919
2920 pub fn money_get_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2921 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[130]
2922 }
2923
2924 pub fn join_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2925 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[131]
2926 }
2927
2928 pub fn select_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2929 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[132]
2930 }
2931
2932 pub fn exchange_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2933 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[133]
2934 }
2935
2936 pub fn cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2937 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[134]
2938 }
2939
2940 pub fn failure_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2941 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[135]
2942 }
2943
2944 pub fn unit_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2945 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[136]
2946 }
2947
2948 pub fn unit_sound_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2949 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[137]
2950 }
2951
2952 pub fn footstep_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2953 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[138]
2954 }
2955
2956 pub fn footstep_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2957 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[139]
2958 }
2959
2960 pub fn landing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2961 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[140]
2962 }
2963
2964 pub fn landing_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2965 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[141]
2966 }
2967
2968 pub fn defeat_landing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2969 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[142]
2970 }
2971
2972 pub fn defeat_landing_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2973 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[143]
2974 }
2975
2976 pub fn terrain_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2977 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[144]
2978 }
2979
2980 pub fn flap_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2981 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[145]
2982 }
2983
2984 pub fn flap_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2985 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[146]
2986 }
2987
2988 pub fn swing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2989 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[147]
2990 }
2991
2992 pub fn shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2993 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[148]
2994 }
2995
2996 pub fn weapon_landing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
2997 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[149]
2998 }
2999
3000 pub fn weapon_landing_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3001 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[150]
3002 }
3003
3004 pub fn weapon_open_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3005 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[151]
3006 }
3007
3008 pub fn weapon_close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3009 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[152]
3010 }
3011
3012 pub fn hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3013 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[153]
3014 }
3015
3016 pub fn hit_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3017 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[154]
3018 }
3019
3020 pub fn hit_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3021 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[155]
3022 }
3023
3024 pub fn is_serious_chapter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3025 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[156]
3026 }
3027
3028 pub fn talk_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3029 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[157]
3030 }
3031
3032 pub fn talk_voice_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3033 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[158]
3034 }
3035
3036 pub fn person_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3037 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[159]
3038 }
3039
3040 pub fn person_voice_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3041 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[160]
3042 }
3043
3044 pub fn person_voice_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3045 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[161]
3046 }
3047
3048 pub fn person_voice_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3049 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[162]
3050 }
3051
3052 pub fn unit_pick_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3053 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[163]
3054 }
3055
3056 pub fn get_wakeup_sound_bank_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3057 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[164]
3058 }
3059
3060 pub fn load_wakeup_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3061 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[165]
3062 }
3063
3064 pub fn unload_wakeup_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3065 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[166]
3066 }
3067
3068 pub fn wakeup_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3069 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[167]
3070 }
3071
3072 pub fn ring_cleaning_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3073 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[168]
3074 }
3075
3076 pub fn ring_cleaning_voice_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3077 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[169]
3078 }
3079
3080 pub fn ring_cleaning_voice_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3081 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[170]
3082 }
3083
3084 pub fn is_playing_ring_finish_cleaning_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3085 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[171]
3086 }
3087
3088 pub fn get_event_se_volume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3089 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[172]
3090 }
3091
3092 pub fn is_event_se_playing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3093 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[173]
3094 }
3095
3096 pub fn unload_lip_sync_data_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3097 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[174]
3098 }
3099
3100 pub fn get_lip_sync_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[175]
3102 }
3103
3104 pub fn p_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3105 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[176]
3106 }
3107
3108 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3109 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[177]
3110 }
3111
3112 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3113 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[178]
3114 }
3115}
3116
3117#[cfg(feature = "app-gamesound")]
3118impl GameSound {
3119 #[doc = "`.ctor()` — no args"]
3120 pub fn new() -> Self {
3121 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
3122 panic!(
3123 "{}
3124::{}
3125 failed to instantiate",
3126 ::core::stringify!(GameSound),
3127 ::core::stringify!(new),
3128 )
3129 });
3130 <Self as IGameSoundMethods>::ctor(this);
3131 this
3132 }
3133}
3134
3135#[cfg(feature = "app-gamesound")]
3136pub trait IGameSound_LipSyncDataMethods: IGameSound_LipSyncData {
3137 #[doc = "`.ctor(crate::app::soundsystem::SoundSystem_LipSyncData)` overload"]
3138 fn ctor(self, data: impl ::core::convert::Into<crate::app::soundsystem::SoundSystem_LipSyncData>) -> () {
3139 unsafe {
3140 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3141 ::unity::il2cpp_call!((::unity::module_base()+0x1e6de60usize)as*mut u8,();
3142(GameSound_LipSyncData)__receiver,(crate::app::soundsystem::SoundSystem_LipSyncData)::core::convert::Into::into(data))
3143 }
3144 }
3145 #[doc = "`get_Msec()` overload"]
3146 fn get_msec(self) -> f32 {
3147 unsafe {
3148 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3149 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dea0usize)as*mut u8,f32;
3150(GameSound_LipSyncData)__receiver)
3151 }
3152 }
3153 #[doc = "`get_A()` overload"]
3154 fn get_a(self) -> f32 {
3155 unsafe {
3156 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3157 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dec0usize)as*mut u8,f32;
3158(GameSound_LipSyncData)__receiver)
3159 }
3160 }
3161 #[doc = "`get_I()` overload"]
3162 fn get_i(self) -> f32 {
3163 unsafe {
3164 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3165 ::unity::il2cpp_call!((::unity::module_base()+0x1e6ded0usize)as*mut u8,f32;
3166(GameSound_LipSyncData)__receiver)
3167 }
3168 }
3169 #[doc = "`get_U()` overload"]
3170 fn get_u(self) -> f32 {
3171 unsafe {
3172 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3173 ::unity::il2cpp_call!((::unity::module_base()+0x1e6dee0usize)as*mut u8,f32;
3174(GameSound_LipSyncData)__receiver)
3175 }
3176 }
3177 #[doc = "`get_E()` overload"]
3178 fn get_e(self) -> f32 {
3179 unsafe {
3180 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3181 ::unity::il2cpp_call!((::unity::module_base()+0x1e6def0usize)as*mut u8,f32;
3182(GameSound_LipSyncData)__receiver)
3183 }
3184 }
3185 #[doc = "`get_O()` overload"]
3186 fn get_o(self) -> f32 {
3187 unsafe {
3188 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3189 ::unity::il2cpp_call!((::unity::module_base()+0x1e6df00usize)as*mut u8,f32;
3190(GameSound_LipSyncData)__receiver)
3191 }
3192 }
3193 #[doc = "`get_Vol()` overload"]
3194 fn get_vol(self) -> f32 {
3195 unsafe {
3196 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3197 ::unity::il2cpp_call!((::unity::module_base()+0x1e6df10usize)as*mut u8,f32;
3198(GameSound_LipSyncData)__receiver)
3199 }
3200 }
3201 #[doc = "`get_Width()` overload"]
3202 fn get_width(self) -> f32 {
3203 unsafe {
3204 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3205 ::unity::il2cpp_call!((::unity::module_base()+0x1e6df20usize)as*mut u8,f32;
3206(GameSound_LipSyncData)__receiver)
3207 }
3208 }
3209 #[doc = "`get_Height()` overload"]
3210 fn get_height(self) -> f32 {
3211 unsafe {
3212 let __receiver = <GameSound_LipSyncData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
3213 ::unity::il2cpp_call!((::unity::module_base()+0x1e6df30usize)as*mut u8,f32;
3214(GameSound_LipSyncData)__receiver)
3215 }
3216 }
3217}
3218
3219#[cfg(feature = "app-gamesound")]
3220impl<__T: IGameSound_LipSyncData> IGameSound_LipSyncDataMethods for __T {}
3221
3222#[cfg(feature = "app-gamesound")]
3223impl GameSound_LipSyncData {
3224 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3225 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
3226 }
3227
3228 pub fn get_msec_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3229 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
3230 }
3231
3232 pub fn get_a_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3233 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
3234 }
3235
3236 pub fn get_i_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3237 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
3238 }
3239
3240 pub fn get_u_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3241 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
3242 }
3243
3244 pub fn get_e_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3245 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
3246 }
3247
3248 pub fn get_o_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3249 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
3250 }
3251
3252 pub fn get_vol_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3253 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
3254 }
3255
3256 pub fn get_width_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3257 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
3258 }
3259
3260 pub fn get_height_method_info() -> &'static ::unity::il2cpp::MethodInfo {
3261 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
3262 }
3263}
3264
3265#[cfg(feature = "app-gamesound")]
3266impl GameSound_LipSyncData {
3267 #[doc = "`.ctor(crate::app::soundsystem::SoundSystem_LipSyncData)` — overload selector"]
3268 pub fn new(data: crate::app::soundsystem::SoundSystem_LipSyncData) -> Self {
3269 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
3270 panic!(
3271 "{}
3272::{}
3273 failed to instantiate",
3274 ::core::stringify!(GameSound_LipSyncData),
3275 ::core::stringify!(new),
3276 )
3277 });
3278 <Self as IGameSound_LipSyncDataMethods>::ctor(this, data);
3279 this
3280 }
3281}
3282
3283#[cfg(feature = "app-gamesound")]
3284#[doc(hidden)]
3285pub mod prelude {
3286 pub use super::{
3287 GameSound, GameSound_FadeSpeedType, GameSound_Handle, GameSound_LipSyncData, GameSound_ProcDescPostEvent, GameSound_ResultLoad,
3288 GameSound_RingCleaningVoicePattern, GameSound_UnitHP, GameSound_WakeupVoicePattern, GameSound_WakeupVoiceSituation, IGameSound,
3289 IGameSoundMethods, IGameSound_Handle, IGameSound_HandleMethods, IGameSound_LipSyncData, IGameSound_LipSyncDataMethods,
3290 IGameSound_ProcDescPostEvent, IGameSound_ProcDescPostEventMethods, IGameSound_ResultLoad, IGameSound_ResultLoadMethods,
3291 };
3292 #[cfg(feature = "app-procdesc")]
3293 pub use crate::app::procdesc::IProcDescMethods;
3294 #[cfg(feature = "app-procdescuser")]
3295 pub use crate::app::procdescuser::IProcDescUserMethods;
3296 #[cfg(feature = "system-object")]
3297 pub use crate::system::object::IObjectMethods;
3298 #[cfg(feature = "system-enum")]
3299 pub use crate::system::r#enum::IEnumMethods;
3300 #[cfg(feature = "system-valuetype")]
3301 pub use crate::system::valuetype::IValueTypeMethods;
3302 pub use crate::{
3303 app::{procdesc::IProcDesc, procdescuser::IProcDescUser},
3304 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
3305 };
3306}