engage/generated/app/
gamesoundutil.rs1#[cfg(feature = "app-gamesoundutil-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gamesoundutil/GameSoundUtil.md"))]
11 #[::unity::class(namespace = "App", name = "GameSoundUtil")]
12 #[parent(crate::system::object::Object)]
13 pub struct GameSoundUtil {}
14}
15
16#[cfg(feature = "app-gamesoundutil-types")]
17pub use __types::*;
18
19#[cfg(feature = "app-gamesoundutil")]
20impl GameSoundUtil {
21 #[doc = "`GetGroundMaterialName(crate::unity_engine::vector3::Vector3)` overload"]
22 pub fn get_ground_material_name(pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> ::unity::Il2CppString {
23 unsafe {
24 ::unity::il2cpp_call!((::unity::module_base()+0x250bde0usize)as*mut u8, ::unity::Il2CppString;
25(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
26 }
27 }
28
29 #[doc = "`GetAttackTypeName(crate::app::attacktype::AttackType)` overload"]
30 pub fn get_attack_type_name(attack_type: impl ::core::convert::Into<crate::app::attacktype::AttackType>) -> ::unity::Il2CppString {
31 unsafe {
32 ::unity::il2cpp_call!((::unity::module_base()+0x250bea0usize)as*mut u8, ::unity::Il2CppString;
33(crate::app::attacktype::AttackType)::core::convert::Into::into(attack_type))
34 }
35 }
36
37 #[doc = "`GetDamageLevelName(crate::app::damagelevel::DamageLevel)` overload"]
38 pub fn get_damage_level_name(damage_level: impl ::core::convert::Into<crate::app::damagelevel::DamageLevel>) -> ::unity::Il2CppString {
39 unsafe {
40 ::unity::il2cpp_call!((::unity::module_base()+0x250bf30usize)as*mut u8, ::unity::Il2CppString;
41(crate::app::damagelevel::DamageLevel)::core::convert::Into::into(damage_level))
42 }
43 }
44
45 #[doc = "`GetWeaponName(::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds)` overload"]
46 pub fn get_weapon_name(
47 asset_weapon_name: impl ::core::convert::Into<::unity::Il2CppString>,
48 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
49 ) -> ::unity::Il2CppString {
50 unsafe {
51 ::unity::il2cpp_call!((::unity::module_base()+0x250bff0usize)as*mut u8, ::unity::Il2CppString;
52(::unity::Il2CppString)::core::convert::Into::into(asset_weapon_name),(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind))
53 }
54 }
55
56 #[doc = "`GetDefaultWeaponNameByItemKind(crate::app::itemdata::ItemData_Kinds)` overload"]
57 pub fn get_default_weapon_name_by_item_kind(
58 item_kind: impl ::core::convert::Into<crate::app::itemdata::ItemData_Kinds>,
59 ) -> ::unity::Il2CppString {
60 unsafe {
61 ::unity::il2cpp_call!((::unity::module_base()+0x250c080usize)as*mut u8, ::unity::Il2CppString;
62(crate::app::itemdata::ItemData_Kinds)::core::convert::Into::into(item_kind))
63 }
64 }
65}
66
67#[cfg(feature = "app-gamesoundutil")]
68pub trait IGameSoundUtilMethods: IGameSoundUtil {
69 #[doc = "`.ctor()` overload"]
70 fn ctor(self) -> () {
71 unsafe {
72 let __receiver = <GameSoundUtil as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
73 ::unity::il2cpp_call!((::unity::module_base()+0x250c150usize)as*mut u8,();
74(GameSoundUtil)__receiver)
75 }
76 }
77}
78
79#[cfg(feature = "app-gamesoundutil")]
80impl<__T: IGameSoundUtil> IGameSoundUtilMethods for __T {}
81
82#[cfg(feature = "app-gamesoundutil")]
83impl GameSoundUtil {
84 pub fn get_ground_material_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
85 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
86 }
87
88 pub fn get_attack_type_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
90 }
91
92 pub fn get_damage_level_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
94 }
95
96 pub fn get_weapon_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
98 }
99
100 pub fn get_default_weapon_name_by_item_kind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
102 }
103
104 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
105 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
106 }
107}
108
109#[cfg(feature = "app-gamesoundutil")]
110impl GameSoundUtil {
111 #[doc = "`.ctor()` — no args"]
112 pub fn new() -> Self {
113 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
114 panic!(
115 "{}
116::{}
117 failed to instantiate",
118 ::core::stringify!(GameSoundUtil),
119 ::core::stringify!(new),
120 )
121 });
122 <Self as IGameSoundUtilMethods>::ctor(this);
123 this
124 }
125}
126
127#[cfg(feature = "app-gamesoundutil")]
128#[doc(hidden)]
129pub mod prelude {
130 pub use super::{GameSoundUtil, IGameSoundUtil, IGameSoundUtilMethods};
131 pub use crate::system::object::IObject;
132 #[cfg(feature = "system-object")]
133 pub use crate::system::object::IObjectMethods;
134}