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engage/generated/app/
gameui.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-gameui-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10        system::{
11            object::{IObject, Object},
12            r#enum::{Enum, IEnum},
13            valuetype::{IValueType, ValueType},
14        },
15        unity_engine::{
16            behaviour::{Behaviour, IBehaviour},
17            component::{Component, IComponent},
18            monobehaviour::{IMonoBehaviour, MonoBehaviour},
19            object_2::{IObject_2, Object_2},
20        },
21    };
22
23    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gameui/GameUI.md"))]
24    #[::unity::class(namespace = "App", name = "GameUI")]
25    #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::app::gameui::GameUI>)]
26    pub struct GameUI {
27        #[static_field]
28        #[rename(name = "UnknownName")]
29        pub unknown_name: ::unity::Il2CppString,
30    }
31
32    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gameui/GameUI_Priority.md"))]
33    #[repr(C)]
34    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
35    pub struct GameUI_Priority {
36        pub value: i32,
37    }
38    impl ::unity::ClassIdentity for GameUI_Priority {
39        const NAME: &'static str = "GameUI.Priority";
40        const NAMESPACE: &'static str = "App";
41
42        fn class() -> ::unity::Class {
43            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
44            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
45        }
46    }
47    impl ::unity::IlType for GameUI_Priority {
48        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
49            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
50        }
51    }
52    impl GameUI_Priority {
53        pub fn map_unit() -> Self {
54            Self { value: -200 }
55        }
56
57        pub fn map_ui() -> Self {
58            Self { value: -100 }
59        }
60
61        pub fn unit_info() -> Self {
62            Self { value: -50 }
63        }
64
65        pub fn default() -> Self {
66            Self { value: 0 }
67        }
68
69        pub fn level_up() -> Self {
70            Self { value: 10 }
71        }
72
73        pub fn terrain_info() -> Self {
74            Self { value: 50 }
75        }
76
77        pub fn basic_menu() -> Self {
78            Self { value: 500 }
79        }
80
81        pub fn title_bar() -> Self {
82            Self { value: 600 }
83        }
84
85        pub fn tutorial() -> Self {
86            Self { value: 700 }
87        }
88
89        pub fn help() -> Self {
90            Self { value: 800 }
91        }
92
93        pub fn telop() -> Self {
94            Self { value: 1000 }
95        }
96
97        pub fn movie() -> Self {
98            Self { value: 1050 }
99        }
100
101        pub fn achieve() -> Self {
102            Self { value: 1100 }
103        }
104
105        pub fn talk_ui() -> Self {
106            Self { value: 1100 }
107        }
108
109        pub fn fade() -> Self {
110            Self { value: 1200 }
111        }
112
113        pub fn dialog() -> Self {
114            Self { value: 1500 }
115        }
116
117        pub fn debug() -> Self {
118            Self { value: 2000 }
119        }
120    }
121}
122
123#[cfg(feature = "app-gameui-types")]
124pub use __types::*;
125
126#[cfg(feature = "app-gameui")]
127impl GameUI {
128    #[doc = "`GetRoot()` overload"]
129    pub fn get_root() -> crate::unity_engine::gameobject::GameObject {
130        unsafe {
131            ::unity::il2cpp_call!((::unity::module_base()+0x250df40usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
132            )
133        }
134    }
135
136    #[doc = "`GetCanvas(crate::app::gameui::GameUI_Priority)` overload"]
137    pub fn get_canvas(priority: impl ::core::convert::Into<crate::app::gameui::GameUI_Priority>) -> crate::unity_engine::gameobject::GameObject {
138        unsafe {
139            ::unity::il2cpp_call!((::unity::module_base()+0x250dfc0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
140(crate::app::gameui::GameUI_Priority)::core::convert::Into::into(priority))
141        }
142    }
143
144    #[doc = "`GetCanvas(::unity::Il2CppString, crate::app::gameui::GameUI_Priority)` overload"]
145    pub fn get_canvas_2(
146        name: impl ::core::convert::Into<::unity::Il2CppString>,
147        priority: impl ::core::convert::Into<crate::app::gameui::GameUI_Priority>,
148    ) -> crate::unity_engine::gameobject::GameObject {
149        unsafe {
150            ::unity::il2cpp_call!((::unity::module_base()+0x250e1d0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
151(::unity::Il2CppString)::core::convert::Into::into(name),(crate::app::gameui::GameUI_Priority)::core::convert::Into::into(priority))
152        }
153    }
154
155    #[doc = "`TryCreateCanvas(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::gameui::GameUI_Priority)` overload"]
156    pub fn try_create_canvas(
157        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
158        name: impl ::core::convert::Into<::unity::Il2CppString>,
159        priority: impl ::core::convert::Into<crate::app::gameui::GameUI_Priority>,
160    ) -> crate::unity_engine::gameobject::GameObject {
161        unsafe {
162            ::unity::il2cpp_call!((::unity::module_base()+0x250e080usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
163(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(::unity::Il2CppString)::core::convert::Into::into(name),(crate::app::gameui::GameUI_Priority)::core::convert::Into::into(priority))
164        }
165    }
166
167    #[doc = "`TrySetSortOrder(crate::unity_engine::gameobject::GameObject, crate::app::gameui::GameUI_Priority)` overload"]
168    pub fn try_set_sort_order(
169        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
170        priority: impl ::core::convert::Into<crate::app::gameui::GameUI_Priority>,
171    ) -> () {
172        unsafe {
173            ::unity::il2cpp_call!((::unity::module_base()+0x250e300usize)as*mut u8,();
174(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(crate::app::gameui::GameUI_Priority)::core::convert::Into::into(priority))
175        }
176    }
177}
178
179#[cfg(feature = "app-gameui")]
180pub trait IGameUIMethods: IGameUI {
181    #[doc = "`.ctor()` overload"]
182    fn ctor(self) -> () {
183        unsafe {
184            let __receiver = <GameUI as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
185            ::unity::il2cpp_call!((::unity::module_base()+0x250e380usize)as*mut u8,();
186(GameUI)__receiver)
187        }
188    }
189}
190
191#[cfg(feature = "app-gameui")]
192impl<__T: IGameUI> IGameUIMethods for __T {}
193
194#[cfg(feature = "app-gameui")]
195impl GameUI {
196    pub fn get_root_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
198    }
199
200    pub fn get_canvas_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
202    }
203
204    pub fn get_canvas_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
206    }
207
208    pub fn try_create_canvas_method_info() -> &'static ::unity::il2cpp::MethodInfo {
209        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
210    }
211
212    pub fn try_set_sort_order_method_info() -> &'static ::unity::il2cpp::MethodInfo {
213        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
214    }
215
216    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
217        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
218    }
219}
220
221#[cfg(feature = "app-gameui")]
222impl GameUI {
223    #[doc = "`.ctor()` — no args"]
224    pub fn new() -> Self {
225        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
226            panic!(
227                "{}
228::{}
229 failed to instantiate",
230                ::core::stringify!(GameUI),
231                ::core::stringify!(new),
232            )
233        });
234        <Self as IGameUIMethods>::ctor(this);
235        this
236    }
237}
238
239#[cfg(feature = "app-gameui")]
240#[doc(hidden)]
241pub mod prelude {
242    pub use super::{GameUI, GameUI_Priority, IGameUI, IGameUIMethods};
243    #[cfg(feature = "app-singletonmonobehaviour_1")]
244    pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
245    #[cfg(feature = "system-object")]
246    pub use crate::system::object::IObjectMethods;
247    #[cfg(feature = "system-enum")]
248    pub use crate::system::r#enum::IEnumMethods;
249    #[cfg(feature = "system-valuetype")]
250    pub use crate::system::valuetype::IValueTypeMethods;
251    #[cfg(feature = "unity_engine-behaviour")]
252    pub use crate::unity_engine::behaviour::IBehaviourMethods;
253    #[cfg(feature = "unity_engine-component")]
254    pub use crate::unity_engine::component::IComponentMethods;
255    #[cfg(feature = "unity_engine-monobehaviour")]
256    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
257    #[cfg(feature = "unity_engine-object_2")]
258    pub use crate::unity_engine::object_2::IObject_2Methods;
259    pub use crate::{
260        app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
261        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
262        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
263    };
264}