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engage/generated/app/gmap/
gmappathcollection.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-gmap-gmappathcollection-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/gmap/gmappathcollection/GmapPathCollection.md"))]
11    #[::unity::class(namespace = "App.Gmap", name = "GmapPathCollection")]
12    #[parent(crate::system::object::Object)]
13    pub struct GmapPathCollection {
14        #[offset(16)]
15        #[rename(name = "m_Root")]
16        pub m_root: crate::unity_engine::gameobject::GameObject,
17        #[offset(24)]
18        #[rename(name = "m_PathList")]
19        pub m_path_list: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
20    }
21}
22
23#[cfg(feature = "app-gmap-gmappathcollection-types")]
24pub use __types::*;
25
26#[cfg(feature = "app-gmap-gmappathcollection")]
27pub trait IGmapPathCollectionMethods: IGmapPathCollection {
28    #[doc = "`.ctor(crate::unity_engine::gameobject::GameObject)` overload"]
29    fn ctor(self, root: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
30        unsafe {
31            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32            ::unity::il2cpp_call!((::unity::module_base()+0x2b366b0usize)as*mut u8,();
33(GmapPathCollection)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(root))
34        }
35    }
36    #[doc = "`UpdateVisible()` overload"]
37    fn update_visible(self) -> () {
38        unsafe {
39            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            ::unity::il2cpp_call!((::unity::module_base()+0x2b36840usize)as*mut u8,();
41(GmapPathCollection)__receiver)
42        }
43    }
44    #[doc = "`SetChild(crate::unity_engine::gameobject::GameObject)` overload"]
45    fn set_child(self, path_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
46        unsafe {
47            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48            ::unity::il2cpp_call!((::unity::module_base()+0x2b36940usize)as*mut u8,();
49(GmapPathCollection)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(path_object))
50        }
51    }
52    #[doc = "`ForEach(crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>)` overload"]
53    fn for_each(self, action: impl ::core::convert::Into<crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>>) -> () {
54        unsafe {
55            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x2b36990usize)as*mut u8,();
57(GmapPathCollection)__receiver,(crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>)::core::convert::Into::into(action))
58        }
59    }
60    #[doc = "`UpdatePathList()` overload"]
61    fn update_path_list(self) -> () {
62        unsafe {
63            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x2b36760usize)as*mut u8,();
65(GmapPathCollection)__receiver)
66        }
67    }
68    #[doc = "`CheckAppearGmapPath(*mutcrate::app::gmapspot::GmapSpot, *mutcrate::app::gmapspot::GmapSpot)` overload"]
69    fn check_appear_gmap_path(
70        self,
71    ) -> (
72        crate::unity_engine::gameobject::GameObject,
73        crate::app::gmapspot::GmapSpot,
74        crate::app::gmapspot::GmapSpot,
75    ) {
76        unsafe {
77            let __receiver = <GmapPathCollection as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            let mut __out_0 = ::core::mem::MaybeUninit::<crate::app::gmapspot::GmapSpot>::uninit();
79            let mut __out_1 = ::core::mem::MaybeUninit::<crate::app::gmapspot::GmapSpot>::uninit();
80            let __ret = {
81                ::unity::il2cpp_call!((::unity::module_base()+0x2b36d80usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
82(GmapPathCollection)__receiver,(*mut crate::app::gmapspot::GmapSpot)__out_0.as_mut_ptr(),(*mut crate::app::gmapspot::GmapSpot)__out_1.as_mut_ptr())
83            };
84            (__ret, __out_0.assume_init(), __out_1.assume_init())
85        }
86    }
87}
88
89#[cfg(feature = "app-gmap-gmappathcollection")]
90impl<__T: IGmapPathCollection> IGmapPathCollectionMethods for __T {}
91
92#[cfg(feature = "app-gmap-gmappathcollection")]
93impl GmapPathCollection {
94    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
95        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
96    }
97
98    pub fn update_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
99        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
100    }
101
102    pub fn set_child_method_info() -> &'static ::unity::il2cpp::MethodInfo {
103        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
104    }
105
106    pub fn for_each_method_info() -> &'static ::unity::il2cpp::MethodInfo {
107        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
108    }
109
110    pub fn update_path_list_method_info() -> &'static ::unity::il2cpp::MethodInfo {
111        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
112    }
113
114    pub fn check_appear_gmap_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
115        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
116    }
117}
118
119#[cfg(feature = "app-gmap-gmappathcollection")]
120impl GmapPathCollection {
121    #[doc = "`.ctor(crate::unity_engine::gameobject::GameObject)` — overload selector"]
122    pub fn new(root: crate::unity_engine::gameobject::GameObject) -> Self {
123        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
124            panic!(
125                "{}
126::{}
127 failed to instantiate",
128                ::core::stringify!(GmapPathCollection),
129                ::core::stringify!(new),
130            )
131        });
132        <Self as IGmapPathCollectionMethods>::ctor(this, root);
133        this
134    }
135}
136
137#[cfg(feature = "app-gmap-gmappathcollection")]
138#[doc(hidden)]
139pub mod prelude {
140    pub use super::{GmapPathCollection, IGmapPathCollection, IGmapPathCollectionMethods};
141    pub use crate::system::object::IObject;
142    #[cfg(feature = "system-object")]
143    pub use crate::system::object::IObjectMethods;
144}