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engage/generated/app/
hubconditioncontroller.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-hubconditioncontroller-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            r#enum::{Enum, IEnum},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/hubconditioncontroller/HubConditionController_ControlType.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25    pub struct HubConditionController_ControlType {
26        pub value: i32,
27    }
28    impl ::unity::ClassIdentity for HubConditionController_ControlType {
29        const NAME: &'static str = "HubConditionController.ControlType";
30        const NAMESPACE: &'static str = "App";
31
32        fn class() -> ::unity::Class {
33            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35        }
36    }
37    impl ::unity::IlType for HubConditionController_ControlType {
38        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40        }
41    }
42    impl HubConditionController_ControlType {
43        pub fn show() -> Self {
44            Self { value: 0 }
45        }
46
47        pub fn hide() -> Self {
48            Self { value: 1 }
49        }
50    }
51
52    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/hubconditioncontroller/HubConditionController.md"))]
53    #[::unity::class(namespace = "App", name = "HubConditionController")]
54    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
55    pub struct HubConditionController {
56        #[offset(24)]
57        #[rename(name = "m_conditionType")]
58        pub m_condition_type: crate::app::hubutil::HubUtil_ConditionType,
59        #[offset(28)]
60        #[rename(name = "m_controlType")]
61        pub m_control_type: crate::app::hubconditioncontroller::HubConditionController_ControlType,
62        #[offset(32)]
63        #[rename(name = "m_conditionFlag")]
64        pub m_condition_flag: bool,
65        #[offset(33)]
66        #[rename(name = "m_isUseTargets")]
67        pub m_is_use_targets: bool,
68        #[offset(40)]
69        #[rename(name = "m_targets")]
70        pub m_targets: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
71        #[offset(48)]
72        #[rename(name = "m_lods")]
73        pub m_lods: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
74    }
75}
76
77#[cfg(feature = "app-hubconditioncontroller-types")]
78pub use __types::*;
79
80#[cfg(feature = "app-hubconditioncontroller")]
81pub trait IHubConditionControllerMethods: IHubConditionController {
82    #[doc = "`Awake()` overload"]
83    fn awake(self) -> () {
84        unsafe {
85            let __receiver =
86                <HubConditionController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87            ::unity::il2cpp_call!((::unity::module_base()+0x2d7f9c0usize)as*mut u8,();
88(HubConditionController)__receiver)
89        }
90    }
91    #[doc = "`Start()` overload"]
92    fn start(self) -> () {
93        unsafe {
94            let __receiver =
95                <HubConditionController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x2d7fa40usize)as*mut u8,();
97(HubConditionController)__receiver)
98        }
99    }
100    #[doc = "`SetActive(bool)` overload"]
101    fn set_active(self, active: impl ::core::convert::Into<bool>) -> () {
102        unsafe {
103            let __receiver =
104                <HubConditionController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x2d7fa80usize)as*mut u8,();
106(HubConditionController)__receiver,(bool)::core::convert::Into::into(active))
107        }
108    }
109    #[doc = "`Apply()` overload"]
110    fn apply(self) -> () {
111        unsafe {
112            let __receiver =
113                <HubConditionController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114            ::unity::il2cpp_call!((::unity::module_base()+0x2d7fd20usize)as*mut u8,();
115(HubConditionController)__receiver)
116        }
117    }
118    #[doc = "`.ctor()` overload"]
119    fn ctor(self) -> () {
120        unsafe {
121            let __receiver =
122                <HubConditionController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x2d7fdf0usize)as*mut u8,();
124(HubConditionController)__receiver)
125        }
126    }
127}
128
129#[cfg(feature = "app-hubconditioncontroller")]
130impl<__T: IHubConditionController> IHubConditionControllerMethods for __T {}
131
132#[cfg(feature = "app-hubconditioncontroller")]
133impl HubConditionController {
134    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
136    }
137
138    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
140    }
141
142    pub fn set_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
144    }
145
146    pub fn apply_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
148    }
149
150    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
152    }
153}
154
155#[cfg(feature = "app-hubconditioncontroller")]
156impl HubConditionController {
157    #[doc = "`.ctor()` — no args"]
158    pub fn new() -> Self {
159        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
160            panic!(
161                "{}
162::{}
163 failed to instantiate",
164                ::core::stringify!(HubConditionController),
165                ::core::stringify!(new),
166            )
167        });
168        <Self as IHubConditionControllerMethods>::ctor(this);
169        this
170    }
171}
172
173#[cfg(feature = "app-hubconditioncontroller")]
174#[doc(hidden)]
175pub mod prelude {
176    pub use super::{HubConditionController, HubConditionController_ControlType, IHubConditionController, IHubConditionControllerMethods};
177    #[cfg(feature = "system-object")]
178    pub use crate::system::object::IObjectMethods;
179    #[cfg(feature = "system-enum")]
180    pub use crate::system::r#enum::IEnumMethods;
181    #[cfg(feature = "system-valuetype")]
182    pub use crate::system::valuetype::IValueTypeMethods;
183    #[cfg(feature = "unity_engine-behaviour")]
184    pub use crate::unity_engine::behaviour::IBehaviourMethods;
185    #[cfg(feature = "unity_engine-component")]
186    pub use crate::unity_engine::component::IComponentMethods;
187    #[cfg(feature = "unity_engine-monobehaviour")]
188    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
189    #[cfg(feature = "unity_engine-object_2")]
190    pub use crate::unity_engine::object_2::IObject_2Methods;
191    pub use crate::{
192        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
193        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
194    };
195}