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engage/generated/app/
hubeffectcatalog.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-hubeffectcatalog-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/hubeffectcatalog/HubEffectCatalog.md"))]
20    #[::unity::class(namespace = "App", name = "HubEffectCatalog")]
21    #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::app::hubeffectcatalog::HubEffectCatalog>)]
22    pub struct HubEffectCatalog {
23        #[offset(32)]
24        #[rename(name = "EffectPrefab")]
25        pub effect_prefab: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
26        #[offset(40)]
27        #[rename(name = "m_HashTable")]
28        pub m_hash_table: ::unity::Array<i32>,
29    }
30}
31
32#[cfg(feature = "app-hubeffectcatalog-types")]
33pub use __types::*;
34
35#[cfg(feature = "app-hubeffectcatalog")]
36impl HubEffectCatalog {
37    #[doc = "`Contains(::unity::Il2CppString)` overload"]
38    pub fn contains(name: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
39        unsafe {
40            ::unity::il2cpp_call!((::unity::module_base()+0x2d88f10usize)as*mut u8,bool;
41(::unity::Il2CppString)::core::convert::Into::into(name))
42        }
43    }
44
45    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::transform::Transform)` overload"]
46    pub fn create(
47        name: impl ::core::convert::Into<::unity::Il2CppString>,
48        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
49    ) -> crate::unity_engine::gameobject::GameObject {
50        unsafe {
51            ::unity::il2cpp_call!((::unity::module_base()+0x2d890a0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
52(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
53        }
54    }
55
56    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3)` overload"]
57    pub fn create_2(
58        name: impl ::core::convert::Into<::unity::Il2CppString>,
59        pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
60    ) -> crate::unity_engine::gameobject::GameObject {
61        unsafe {
62            ::unity::il2cpp_call!((::unity::module_base()+0x2d89220usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
63(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
64        }
65    }
66
67    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
68    pub fn create_3(
69        name: impl ::core::convert::Into<::unity::Il2CppString>,
70        pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
71        dir: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
72    ) -> crate::unity_engine::gameobject::GameObject {
73        unsafe {
74            ::unity::il2cpp_call!((::unity::module_base()+0x2d89300usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
75(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(dir))
76        }
77    }
78}
79
80#[cfg(feature = "app-hubeffectcatalog")]
81pub trait IHubEffectCatalogMethods: IHubEffectCatalog {
82    #[doc = "`Awake()` overload"]
83    fn awake(self) -> () {
84        unsafe {
85            let __receiver = <HubEffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            {
87                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
88                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
89                    panic!(
90                        "unity: virtual slot {}
91 out of range (vtable len {}
92) on the runtime class behind {}
93 (method `{}
94`)",
95                        4usize,
96                        __vt.len(),
97                        <HubEffectCatalog as ::unity::ClassIdentity>::NAME,
98                        "Awake",
99                    )
100                });
101                let __inner: extern "C" fn(HubEffectCatalog, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
102                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
103                __inner(__receiver, __mi)
104            }
105        }
106    }
107    #[doc = "`.ctor()` overload"]
108    fn ctor(self) -> () {
109        unsafe {
110            let __receiver = <HubEffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111            ::unity::il2cpp_call!((::unity::module_base()+0x2d89430usize)as*mut u8,();
112(HubEffectCatalog)__receiver)
113        }
114    }
115}
116
117#[cfg(feature = "app-hubeffectcatalog")]
118impl<__T: IHubEffectCatalog> IHubEffectCatalogMethods for __T {}
119
120#[cfg(feature = "app-hubeffectcatalog")]
121impl HubEffectCatalog {
122    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
124    }
125
126    pub fn contains_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
128    }
129
130    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
132    }
133
134    pub fn create_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
136    }
137
138    pub fn create_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
140    }
141
142    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
144    }
145}
146
147#[cfg(feature = "app-hubeffectcatalog")]
148impl HubEffectCatalog {
149    #[doc = "Direct (non-virtual) call to `HubEffectCatalog`'s own `Awake`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
150    pub unsafe fn awake(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
151        let __mi = Self::awake_method_info();
152        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
153        __inner(this.into(), ::core::option::Option::None)
154    }
155}
156
157#[cfg(feature = "app-hubeffectcatalog")]
158impl HubEffectCatalog {
159    #[doc = "`.ctor()` — no args"]
160    pub fn new() -> Self {
161        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
162            panic!(
163                "{}
164::{}
165 failed to instantiate",
166                ::core::stringify!(HubEffectCatalog),
167                ::core::stringify!(new),
168            )
169        });
170        <Self as IHubEffectCatalogMethods>::ctor(this);
171        this
172    }
173}
174
175#[cfg(feature = "app-hubeffectcatalog")]
176#[doc(hidden)]
177pub mod prelude {
178    pub use super::{HubEffectCatalog, IHubEffectCatalog, IHubEffectCatalogMethods};
179    #[cfg(feature = "app-singletonmonobehaviour_1")]
180    pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
181    #[cfg(feature = "system-object")]
182    pub use crate::system::object::IObjectMethods;
183    #[cfg(feature = "unity_engine-behaviour")]
184    pub use crate::unity_engine::behaviour::IBehaviourMethods;
185    #[cfg(feature = "unity_engine-component")]
186    pub use crate::unity_engine::component::IComponentMethods;
187    #[cfg(feature = "unity_engine-monobehaviour")]
188    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
189    #[cfg(feature = "unity_engine-object_2")]
190    pub use crate::unity_engine::object_2::IObject_2Methods;
191    pub use crate::{
192        app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
193        system::object::IObject,
194        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
195    };
196}