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engage/generated/app/
hubstatuecondition.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-hubstatuecondition-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/hubstatuecondition/HubStatueCondition.md"))]
19    #[::unity::class(namespace = "App", name = "HubStatueCondition")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct HubStatueCondition {
22        #[offset(24)]
23        #[rename(name = "m_stage1Object")]
24        pub m_stage1_object: crate::unity_engine::gameobject::GameObject,
25        #[offset(32)]
26        #[rename(name = "m_stage2Object")]
27        pub m_stage2_object: crate::unity_engine::gameobject::GameObject,
28        #[offset(40)]
29        #[rename(name = "m_completeObjectM")]
30        pub m_complete_object_m: crate::unity_engine::gameobject::GameObject,
31        #[offset(48)]
32        #[rename(name = "m_completeObjectF")]
33        pub m_complete_object_f: crate::unity_engine::gameobject::GameObject,
34        #[offset(56)]
35        #[rename(name = "m_phase")]
36        pub m_phase: i32,
37    }
38}
39
40#[cfg(feature = "app-hubstatuecondition-types")]
41pub use __types::*;
42
43#[cfg(feature = "app-hubstatuecondition")]
44pub trait IHubStatueConditionMethods: IHubStatueCondition {
45    #[doc = "`Awake()` overload"]
46    fn awake(self) -> () {
47        unsafe {
48            let __receiver = <HubStatueCondition as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49            ::unity::il2cpp_call!((::unity::module_base()+0x2a5aa90usize)as*mut u8,();
50(HubStatueCondition)__receiver)
51        }
52    }
53    #[doc = "`Start()` overload"]
54    fn start(self) -> () {
55        unsafe {
56            let __receiver = <HubStatueCondition as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
57            ::unity::il2cpp_call!((::unity::module_base()+0x2a5ac70usize)as*mut u8,();
58(HubStatueCondition)__receiver)
59        }
60    }
61    #[doc = "`.ctor()` overload"]
62    fn ctor(self) -> () {
63        unsafe {
64            let __receiver = <HubStatueCondition as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65            ::unity::il2cpp_call!((::unity::module_base()+0x2a5af20usize)as*mut u8,();
66(HubStatueCondition)__receiver)
67        }
68    }
69}
70
71#[cfg(feature = "app-hubstatuecondition")]
72impl<__T: IHubStatueCondition> IHubStatueConditionMethods for __T {}
73
74#[cfg(feature = "app-hubstatuecondition")]
75impl HubStatueCondition {
76    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
77        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
78    }
79
80    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
81        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
82    }
83
84    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
85        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
86    }
87}
88
89#[cfg(feature = "app-hubstatuecondition")]
90impl HubStatueCondition {
91    #[doc = "`.ctor()` — no args"]
92    pub fn new() -> Self {
93        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
94            panic!(
95                "{}
96::{}
97 failed to instantiate",
98                ::core::stringify!(HubStatueCondition),
99                ::core::stringify!(new),
100            )
101        });
102        <Self as IHubStatueConditionMethods>::ctor(this);
103        this
104    }
105}
106
107#[cfg(feature = "app-hubstatuecondition")]
108#[doc(hidden)]
109pub mod prelude {
110    pub use super::{HubStatueCondition, IHubStatueCondition, IHubStatueConditionMethods};
111    #[cfg(feature = "system-object")]
112    pub use crate::system::object::IObjectMethods;
113    #[cfg(feature = "unity_engine-behaviour")]
114    pub use crate::unity_engine::behaviour::IBehaviourMethods;
115    #[cfg(feature = "unity_engine-component")]
116    pub use crate::unity_engine::component::IComponentMethods;
117    #[cfg(feature = "unity_engine-monobehaviour")]
118    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
119    #[cfg(feature = "unity_engine-object_2")]
120    pub use crate::unity_engine::object_2::IObject_2Methods;
121    pub use crate::{
122        system::object::IObject,
123        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
124    };
125}