engage/generated/app/
igamecolorvalidate.rs1#[cfg(feature = "app-igamecolorvalidate-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8
9 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/igamecolorvalidate/IGameColorValidate.md"))]
10 #[::unity::class(namespace = "App", name = "IGameColorValidate")]
11 pub struct IGameColorValidate {}
12}
13
14#[cfg(feature = "app-igamecolorvalidate-types")]
15pub use __types::*;
16
17#[cfg(feature = "app-igamecolorvalidate")]
18pub trait IIGameColorValidateMethods: IIGameColorValidate {
19 #[doc = "`OnGameColorValidate()` overload"]
20 fn on_game_color_validate(self) -> () {
21 unsafe {
22 let __receiver = <IGameColorValidate as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
23 {
24 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
25 let __vi = *__vt.get(0usize).unwrap_or_else(|| {
26 panic!(
27 "unity: virtual slot {}
28 out of range (vtable len {}
29) on the runtime class behind {}
30 (method `{}
31`)",
32 0usize,
33 __vt.len(),
34 <IGameColorValidate as ::unity::ClassIdentity>::NAME,
35 "OnGameColorValidate",
36 )
37 });
38 let __inner: extern "C" fn(IGameColorValidate, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
39 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
40 __inner(__receiver, __mi)
41 }
42 }
43 }
44}
45
46#[cfg(feature = "app-igamecolorvalidate")]
47impl<__T: IIGameColorValidate> IIGameColorValidateMethods for __T {}
48
49#[cfg(feature = "app-igamecolorvalidate")]
50impl IGameColorValidate {
51 pub fn on_game_color_validate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
52 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
53 }
54}
55
56#[cfg(feature = "app-igamecolorvalidate")]
57impl IGameColorValidate {
58 #[doc = "Direct (non-virtual) call to `IGameColorValidate`'s own `OnGameColorValidate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
59 pub unsafe fn on_game_color_validate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
60 let __mi = Self::on_game_color_validate_method_info();
61 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
62 __inner(this.into(), ::core::option::Option::None)
63 }
64}
65
66#[cfg(feature = "app-igamecolorvalidate")]
67#[doc(hidden)]
68pub mod prelude {
69 pub use super::{IGameColorValidate, IIGameColorValidate, IIGameColorValidateMethods};
70}