engage/generated/app/
inventoryroot.rs1#[cfg(feature = "app-inventoryroot-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/inventoryroot/InventoryRoot.md"))]
19 #[::unity::class(namespace = "App", name = "InventoryRoot")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct InventoryRoot {
22 #[offset(24)]
23 #[rename(name = "m_UnitItemList")]
24 pub m_unit_item_list: crate::unity_engine::gameobject::GameObject,
25 #[offset(32)]
26 #[rename(name = "m_PoolItemList")]
27 pub m_pool_item_list: crate::unity_engine::gameobject::GameObject,
28 #[offset(40)]
29 #[rename(name = "m_ItemInfo")]
30 pub m_item_info: crate::unity_engine::gameobject::GameObject,
31 }
32}
33
34#[cfg(feature = "app-inventoryroot-types")]
35pub use __types::*;
36
37#[cfg(feature = "app-inventoryroot")]
38pub trait IInventoryRootMethods: IInventoryRoot {
39 #[doc = "`SetItemInfo(crate::app::unititem::UnitItem)` overload"]
40 fn set_item_info(self, item: impl ::core::convert::Into<crate::app::unititem::UnitItem>) -> () {
41 unsafe {
42 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43 ::unity::il2cpp_call!((::unity::module_base()+0x279c220usize)as*mut u8,();
44(InventoryRoot)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(item))
45 }
46 }
47 #[doc = "`SetSelectItem(crate::app::unit::Unit, i32)` overload"]
48 fn set_select_item(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>, item_no: impl ::core::convert::Into<i32>) -> () {
49 unsafe {
50 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51 ::unity::il2cpp_call!((::unity::module_base()+0x279c310usize)as*mut u8,();
52(InventoryRoot)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(i32)::core::convert::Into::into(item_no))
53 }
54 }
55 #[doc = "`GetGameObjectUnit()` overload"]
56 fn get_game_object_unit(self) -> crate::unity_engine::gameobject::GameObject {
57 unsafe {
58 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x279c350usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
60(InventoryRoot)__receiver)
61 }
62 }
63 #[doc = "`GetGameObjectPool()` overload"]
64 fn get_game_object_pool(self) -> crate::unity_engine::gameobject::GameObject {
65 unsafe {
66 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67 ::unity::il2cpp_call!((::unity::module_base()+0x279c360usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
68(InventoryRoot)__receiver)
69 }
70 }
71 #[doc = "`GetItemInfo()` overload"]
72 fn get_item_info(self) -> crate::unity_engine::gameobject::GameObject {
73 unsafe {
74 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x279c370usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
76(InventoryRoot)__receiver)
77 }
78 }
79 #[doc = "`MenuOpen()` overload"]
80 fn menu_open(self) -> () {
81 unsafe {
82 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x279c380usize)as*mut u8,();
84(InventoryRoot)__receiver)
85 }
86 }
87 #[doc = "`MenuClose()` overload"]
88 fn menu_close(self) -> () {
89 unsafe {
90 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x279c4d0usize)as*mut u8,();
92(InventoryRoot)__receiver)
93 }
94 }
95 #[doc = "`IsMenuClose()` overload"]
96 fn is_menu_close(self) -> bool {
97 unsafe {
98 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x279c620usize)as*mut u8,bool;
100(InventoryRoot)__receiver)
101 }
102 }
103 #[doc = "`.ctor()` overload"]
104 fn ctor(self) -> () {
105 unsafe {
106 let __receiver = <InventoryRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x279c830usize)as*mut u8,();
108(InventoryRoot)__receiver)
109 }
110 }
111}
112
113#[cfg(feature = "app-inventoryroot")]
114impl<__T: IInventoryRoot> IInventoryRootMethods for __T {}
115
116#[cfg(feature = "app-inventoryroot")]
117impl InventoryRoot {
118 pub fn set_item_info_method_info() -> &'static ::unity::il2cpp::MethodInfo {
119 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
120 }
121
122 pub fn set_select_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
124 }
125
126 pub fn get_game_object_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
128 }
129
130 pub fn get_game_object_pool_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
132 }
133
134 pub fn get_item_info_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
136 }
137
138 pub fn menu_open_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
140 }
141
142 pub fn menu_close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
144 }
145
146 pub fn is_menu_close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
148 }
149
150 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
152 }
153}
154
155#[cfg(feature = "app-inventoryroot")]
156impl InventoryRoot {
157 #[doc = "`.ctor()` — no args"]
158 pub fn new() -> Self {
159 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
160 panic!(
161 "{}
162::{}
163 failed to instantiate",
164 ::core::stringify!(InventoryRoot),
165 ::core::stringify!(new),
166 )
167 });
168 <Self as IInventoryRootMethods>::ctor(this);
169 this
170 }
171}
172
173#[cfg(feature = "app-inventoryroot")]
174#[doc(hidden)]
175pub mod prelude {
176 pub use super::{IInventoryRoot, IInventoryRootMethods, InventoryRoot};
177 #[cfg(feature = "system-object")]
178 pub use crate::system::object::IObjectMethods;
179 #[cfg(feature = "unity_engine-behaviour")]
180 pub use crate::unity_engine::behaviour::IBehaviourMethods;
181 #[cfg(feature = "unity_engine-component")]
182 pub use crate::unity_engine::component::IComponentMethods;
183 #[cfg(feature = "unity_engine-monobehaviour")]
184 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
185 #[cfg(feature = "unity_engine-object_2")]
186 pub use crate::unity_engine::object_2::IObject_2Methods;
187 pub use crate::{
188 system::object::IObject,
189 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
190 };
191}