engage/generated/app/
jobintroinfosetter.rs1#[cfg(feature = "app-jobintroinfosetter-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/jobintroinfosetter/JobIntroInfoSetter.md"))]
19 #[::unity::class(namespace = "App", name = "JobIntroInfoSetter")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct JobIntroInfoSetter {
22 #[offset(24)]
23 #[rename(name = "Icon")]
24 pub icon: crate::app::uniticon::UnitIcon,
25 #[offset(32)]
26 #[rename(name = "JobName")]
27 pub job_name: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
28 #[offset(40)]
29 #[rename(name = "Style")]
30 pub style: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
31 #[offset(48)]
32 #[rename(name = "Category")]
33 pub category: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
34 #[offset(56)]
35 #[rename(name = "Weapons")]
36 pub weapons: ::unity::Array<crate::app::jobintroinfosetter::JobIntroInfoSetter_WeaponSetter>,
37 #[offset(64)]
38 #[rename(name = "Message")]
39 pub message: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
40 #[offset(72)]
41 #[rename(name = "StyleInfo")]
42 pub style_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
43 #[offset(80)]
44 #[rename(name = "CategoryInfo")]
45 pub category_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
46 #[offset(88)]
47 #[rename(name = "WeaponInfo")]
48 pub weapon_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
49 }
50
51 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/jobintroinfosetter/JobIntroInfoSetter_WeaponSetter.md"))]
52 #[::unity::class(namespace = "App", name = "JobIntroInfoSetter.WeaponSetter")]
53 #[parent(crate::system::object::Object)]
54 pub struct JobIntroInfoSetter_WeaponSetter {
55 #[offset(16)]
56 #[rename(name = "Weapon")]
57 pub weapon: crate::unity_engine::gameobject::GameObject,
58 #[offset(24)]
59 #[rename(name = "Weapon0")]
60 pub weapon0: crate::unity_engine::ui::image::Image,
61 #[offset(32)]
62 #[rename(name = "SlashWeapon1")]
63 pub slash_weapon1: crate::unity_engine::gameobject::GameObject,
64 #[offset(40)]
65 #[rename(name = "Weapon1")]
66 pub weapon1: crate::unity_engine::ui::image::Image,
67 #[offset(48)]
68 #[rename(name = "SlashWeapon2")]
69 pub slash_weapon2: crate::unity_engine::gameobject::GameObject,
70 #[offset(56)]
71 #[rename(name = "Weapon2")]
72 pub weapon2: crate::unity_engine::ui::image::Image,
73 #[offset(64)]
74 #[rename(name = "WeaponText")]
75 pub weapon_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
76 }
77}
78
79#[cfg(feature = "app-jobintroinfosetter-types")]
80pub use __types::*;
81
82#[cfg(feature = "app-jobintroinfosetter")]
83pub trait IJobIntroInfoSetterMethods: IJobIntroInfoSetter {
84 #[doc = "`SetData(crate::app::unit::Unit)` overload"]
85 fn set_data(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
86 unsafe {
87 let __receiver = <JobIntroInfoSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88 ::unity::il2cpp_call!((::unity::module_base()+0x2057890usize)as*mut u8,();
89(JobIntroInfoSetter)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit))
90 }
91 }
92 #[doc = "`.ctor()` overload"]
93 fn ctor(self) -> () {
94 unsafe {
95 let __receiver = <JobIntroInfoSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96 ::unity::il2cpp_call!((::unity::module_base()+0x20581a0usize)as*mut u8,();
97(JobIntroInfoSetter)__receiver)
98 }
99 }
100}
101
102#[cfg(feature = "app-jobintroinfosetter")]
103impl<__T: IJobIntroInfoSetter> IJobIntroInfoSetterMethods for __T {}
104
105#[cfg(feature = "app-jobintroinfosetter")]
106impl JobIntroInfoSetter {
107 pub fn set_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
109 }
110
111 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113 }
114}
115
116#[cfg(feature = "app-jobintroinfosetter")]
117impl JobIntroInfoSetter {
118 #[doc = "`.ctor()` — no args"]
119 pub fn new() -> Self {
120 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
121 panic!(
122 "{}
123::{}
124 failed to instantiate",
125 ::core::stringify!(JobIntroInfoSetter),
126 ::core::stringify!(new),
127 )
128 });
129 <Self as IJobIntroInfoSetterMethods>::ctor(this);
130 this
131 }
132}
133
134#[cfg(feature = "app-jobintroinfosetter")]
135pub trait IJobIntroInfoSetter_WeaponSetterMethods: IJobIntroInfoSetter_WeaponSetter {
136 #[doc = "`Set(::unity::Array<crate::app::itemdata::ItemData_Kinds>, crate::app::weaponlevel::WeaponLevel_Kind, crate::app::jobdata::JobData, i32)` overload"]
137 fn set(
138 self,
139 kinds: impl ::core::convert::Into<::unity::Array<crate::app::itemdata::ItemData_Kinds>>,
140 level: impl ::core::convert::Into<crate::app::weaponlevel::WeaponLevel_Kind>,
141 job_data: impl ::core::convert::Into<crate::app::jobdata::JobData>,
142 count: impl ::core::convert::Into<i32>,
143 ) -> () {
144 unsafe {
145 let __receiver =
146 <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147 ::unity::il2cpp_call!((::unity::module_base()+0x1fd1f00usize)as*mut u8,();
148(JobIntroInfoSetter_WeaponSetter)__receiver,(::unity::Array<crate::app::itemdata::ItemData_Kinds>)::core::convert::Into::into(kinds),(crate::app::weaponlevel::WeaponLevel_Kind)::core::convert::Into::into(level),(crate::app::jobdata::JobData)::core::convert::Into::into(job_data),(i32)::core::convert::Into::into(count))
149 }
150 }
151 #[doc = "`Reset()` overload"]
152 fn reset(self) -> () {
153 unsafe {
154 let __receiver =
155 <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
156 ::unity::il2cpp_call!((::unity::module_base()+0x1fd2410usize)as*mut u8,();
157(JobIntroInfoSetter_WeaponSetter)__receiver)
158 }
159 }
160 #[doc = "`.ctor()` overload"]
161 fn ctor(self) -> () {
162 unsafe {
163 let __receiver =
164 <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
165 ::unity::il2cpp_call!((::unity::module_base()+0x1fd2420usize)as*mut u8,();
166(JobIntroInfoSetter_WeaponSetter)__receiver)
167 }
168 }
169}
170
171#[cfg(feature = "app-jobintroinfosetter")]
172impl<__T: IJobIntroInfoSetter_WeaponSetter> IJobIntroInfoSetter_WeaponSetterMethods for __T {}
173
174#[cfg(feature = "app-jobintroinfosetter")]
175impl JobIntroInfoSetter_WeaponSetter {
176 pub fn set_method_info() -> &'static ::unity::il2cpp::MethodInfo {
177 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
178 }
179
180 pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
181 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
182 }
183
184 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
186 }
187}
188
189#[cfg(feature = "app-jobintroinfosetter")]
190impl JobIntroInfoSetter_WeaponSetter {
191 #[doc = "`.ctor()` — no args"]
192 pub fn new() -> Self {
193 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
194 panic!(
195 "{}
196::{}
197 failed to instantiate",
198 ::core::stringify!(JobIntroInfoSetter_WeaponSetter),
199 ::core::stringify!(new),
200 )
201 });
202 <Self as IJobIntroInfoSetter_WeaponSetterMethods>::ctor(this);
203 this
204 }
205}
206
207#[cfg(feature = "app-jobintroinfosetter")]
208#[doc(hidden)]
209pub mod prelude {
210 pub use super::{
211 IJobIntroInfoSetter, IJobIntroInfoSetterMethods, IJobIntroInfoSetter_WeaponSetter, IJobIntroInfoSetter_WeaponSetterMethods,
212 JobIntroInfoSetter, JobIntroInfoSetter_WeaponSetter,
213 };
214 #[cfg(feature = "system-object")]
215 pub use crate::system::object::IObjectMethods;
216 #[cfg(feature = "unity_engine-behaviour")]
217 pub use crate::unity_engine::behaviour::IBehaviourMethods;
218 #[cfg(feature = "unity_engine-component")]
219 pub use crate::unity_engine::component::IComponentMethods;
220 #[cfg(feature = "unity_engine-monobehaviour")]
221 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
222 #[cfg(feature = "unity_engine-object_2")]
223 pub use crate::unity_engine::object_2::IObject_2Methods;
224 pub use crate::{
225 system::object::IObject,
226 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
227 };
228}