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engage/generated/app/
jobintroinfosetter.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-jobintroinfosetter-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/jobintroinfosetter/JobIntroInfoSetter.md"))]
19    #[::unity::class(namespace = "App", name = "JobIntroInfoSetter")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct JobIntroInfoSetter {
22        #[offset(24)]
23        #[rename(name = "Icon")]
24        pub icon: crate::app::uniticon::UnitIcon,
25        #[offset(32)]
26        #[rename(name = "JobName")]
27        pub job_name: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
28        #[offset(40)]
29        #[rename(name = "Style")]
30        pub style: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
31        #[offset(48)]
32        #[rename(name = "Category")]
33        pub category: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
34        #[offset(56)]
35        #[rename(name = "Weapons")]
36        pub weapons: ::unity::Array<crate::app::jobintroinfosetter::JobIntroInfoSetter_WeaponSetter>,
37        #[offset(64)]
38        #[rename(name = "Message")]
39        pub message: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
40        #[offset(72)]
41        #[rename(name = "StyleInfo")]
42        pub style_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
43        #[offset(80)]
44        #[rename(name = "CategoryInfo")]
45        pub category_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
46        #[offset(88)]
47        #[rename(name = "WeaponInfo")]
48        pub weapon_info: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
49    }
50
51    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/jobintroinfosetter/JobIntroInfoSetter_WeaponSetter.md"))]
52    #[::unity::class(namespace = "App", name = "JobIntroInfoSetter.WeaponSetter")]
53    #[parent(crate::system::object::Object)]
54    pub struct JobIntroInfoSetter_WeaponSetter {
55        #[offset(16)]
56        #[rename(name = "Weapon")]
57        pub weapon: crate::unity_engine::gameobject::GameObject,
58        #[offset(24)]
59        #[rename(name = "Weapon0")]
60        pub weapon0: crate::unity_engine::ui::image::Image,
61        #[offset(32)]
62        #[rename(name = "SlashWeapon1")]
63        pub slash_weapon1: crate::unity_engine::gameobject::GameObject,
64        #[offset(40)]
65        #[rename(name = "Weapon1")]
66        pub weapon1: crate::unity_engine::ui::image::Image,
67        #[offset(48)]
68        #[rename(name = "SlashWeapon2")]
69        pub slash_weapon2: crate::unity_engine::gameobject::GameObject,
70        #[offset(56)]
71        #[rename(name = "Weapon2")]
72        pub weapon2: crate::unity_engine::ui::image::Image,
73        #[offset(64)]
74        #[rename(name = "WeaponText")]
75        pub weapon_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
76    }
77}
78
79#[cfg(feature = "app-jobintroinfosetter-types")]
80pub use __types::*;
81
82#[cfg(feature = "app-jobintroinfosetter")]
83pub trait IJobIntroInfoSetterMethods: IJobIntroInfoSetter {
84    #[doc = "`SetData(crate::app::unit::Unit)` overload"]
85    fn set_data(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
86        unsafe {
87            let __receiver = <JobIntroInfoSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x2057890usize)as*mut u8,();
89(JobIntroInfoSetter)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit))
90        }
91    }
92    #[doc = "`.ctor()` overload"]
93    fn ctor(self) -> () {
94        unsafe {
95            let __receiver = <JobIntroInfoSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x20581a0usize)as*mut u8,();
97(JobIntroInfoSetter)__receiver)
98        }
99    }
100}
101
102#[cfg(feature = "app-jobintroinfosetter")]
103impl<__T: IJobIntroInfoSetter> IJobIntroInfoSetterMethods for __T {}
104
105#[cfg(feature = "app-jobintroinfosetter")]
106impl JobIntroInfoSetter {
107    pub fn set_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
109    }
110
111    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113    }
114}
115
116#[cfg(feature = "app-jobintroinfosetter")]
117impl JobIntroInfoSetter {
118    #[doc = "`.ctor()` — no args"]
119    pub fn new() -> Self {
120        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
121            panic!(
122                "{}
123::{}
124 failed to instantiate",
125                ::core::stringify!(JobIntroInfoSetter),
126                ::core::stringify!(new),
127            )
128        });
129        <Self as IJobIntroInfoSetterMethods>::ctor(this);
130        this
131    }
132}
133
134#[cfg(feature = "app-jobintroinfosetter")]
135pub trait IJobIntroInfoSetter_WeaponSetterMethods: IJobIntroInfoSetter_WeaponSetter {
136    #[doc = "`Set(::unity::Array<crate::app::itemdata::ItemData_Kinds>, crate::app::weaponlevel::WeaponLevel_Kind, crate::app::jobdata::JobData, i32)` overload"]
137    fn set(
138        self,
139        kinds: impl ::core::convert::Into<::unity::Array<crate::app::itemdata::ItemData_Kinds>>,
140        level: impl ::core::convert::Into<crate::app::weaponlevel::WeaponLevel_Kind>,
141        job_data: impl ::core::convert::Into<crate::app::jobdata::JobData>,
142        count: impl ::core::convert::Into<i32>,
143    ) -> () {
144        unsafe {
145            let __receiver =
146                <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147            ::unity::il2cpp_call!((::unity::module_base()+0x1fd1f00usize)as*mut u8,();
148(JobIntroInfoSetter_WeaponSetter)__receiver,(::unity::Array<crate::app::itemdata::ItemData_Kinds>)::core::convert::Into::into(kinds),(crate::app::weaponlevel::WeaponLevel_Kind)::core::convert::Into::into(level),(crate::app::jobdata::JobData)::core::convert::Into::into(job_data),(i32)::core::convert::Into::into(count))
149        }
150    }
151    #[doc = "`Reset()` overload"]
152    fn reset(self) -> () {
153        unsafe {
154            let __receiver =
155                <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
156            ::unity::il2cpp_call!((::unity::module_base()+0x1fd2410usize)as*mut u8,();
157(JobIntroInfoSetter_WeaponSetter)__receiver)
158        }
159    }
160    #[doc = "`.ctor()` overload"]
161    fn ctor(self) -> () {
162        unsafe {
163            let __receiver =
164                <JobIntroInfoSetter_WeaponSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
165            ::unity::il2cpp_call!((::unity::module_base()+0x1fd2420usize)as*mut u8,();
166(JobIntroInfoSetter_WeaponSetter)__receiver)
167        }
168    }
169}
170
171#[cfg(feature = "app-jobintroinfosetter")]
172impl<__T: IJobIntroInfoSetter_WeaponSetter> IJobIntroInfoSetter_WeaponSetterMethods for __T {}
173
174#[cfg(feature = "app-jobintroinfosetter")]
175impl JobIntroInfoSetter_WeaponSetter {
176    pub fn set_method_info() -> &'static ::unity::il2cpp::MethodInfo {
177        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
178    }
179
180    pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
181        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
182    }
183
184    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
186    }
187}
188
189#[cfg(feature = "app-jobintroinfosetter")]
190impl JobIntroInfoSetter_WeaponSetter {
191    #[doc = "`.ctor()` — no args"]
192    pub fn new() -> Self {
193        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
194            panic!(
195                "{}
196::{}
197 failed to instantiate",
198                ::core::stringify!(JobIntroInfoSetter_WeaponSetter),
199                ::core::stringify!(new),
200            )
201        });
202        <Self as IJobIntroInfoSetter_WeaponSetterMethods>::ctor(this);
203        this
204    }
205}
206
207#[cfg(feature = "app-jobintroinfosetter")]
208#[doc(hidden)]
209pub mod prelude {
210    pub use super::{
211        IJobIntroInfoSetter, IJobIntroInfoSetterMethods, IJobIntroInfoSetter_WeaponSetter, IJobIntroInfoSetter_WeaponSetterMethods,
212        JobIntroInfoSetter, JobIntroInfoSetter_WeaponSetter,
213    };
214    #[cfg(feature = "system-object")]
215    pub use crate::system::object::IObjectMethods;
216    #[cfg(feature = "unity_engine-behaviour")]
217    pub use crate::unity_engine::behaviour::IBehaviourMethods;
218    #[cfg(feature = "unity_engine-component")]
219    pub use crate::unity_engine::component::IComponentMethods;
220    #[cfg(feature = "unity_engine-monobehaviour")]
221    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
222    #[cfg(feature = "unity_engine-object_2")]
223    pub use crate::unity_engine::object_2::IObject_2Methods;
224    pub use crate::{
225        system::object::IObject,
226        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
227    };
228}