engage/generated/app/
levelupwindowcontroller.rs1#[cfg(feature = "app-levelupwindowcontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/levelupwindowcontroller/LevelUpWindowController.md"))]
19 #[::unity::class(namespace = "App", name = "LevelUpWindowController")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct LevelUpWindowController {
22 #[offset(24)]
23 #[rename(name = "m_CharaName")]
24 pub m_chara_name: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
25 #[offset(32)]
26 #[rename(name = "m_TitleLevel")]
27 pub m_title_level: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
28 #[offset(40)]
29 #[rename(name = "m_Level")]
30 pub m_level: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
31 #[offset(48)]
32 #[rename(name = "m_Job")]
33 pub m_job: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
34 #[offset(56)]
35 #[rename(name = "m_ParameterMax")]
36 pub m_parameter_max: i32,
37 #[offset(64)]
38 #[rename(name = "m_Hp")]
39 pub m_hp: crate::unity_engine::gameobject::GameObject,
40 #[offset(72)]
41 #[rename(name = "m_Str")]
42 pub m_str: crate::unity_engine::gameobject::GameObject,
43 #[offset(80)]
44 #[rename(name = "m_Magic")]
45 pub m_magic: crate::unity_engine::gameobject::GameObject,
46 #[offset(88)]
47 #[rename(name = "m_Tech")]
48 pub m_tech: crate::unity_engine::gameobject::GameObject,
49 #[offset(96)]
50 #[rename(name = "m_Quick")]
51 pub m_quick: crate::unity_engine::gameobject::GameObject,
52 #[offset(104)]
53 #[rename(name = "m_Def")]
54 pub m_def: crate::unity_engine::gameobject::GameObject,
55 #[offset(112)]
56 #[rename(name = "m_Mdef")]
57 pub m_mdef: crate::unity_engine::gameobject::GameObject,
58 #[offset(120)]
59 #[rename(name = "m_Luck")]
60 pub m_luck: crate::unity_engine::gameobject::GameObject,
61 #[offset(128)]
62 #[rename(name = "m_Phys")]
63 pub m_phys: crate::unity_engine::gameobject::GameObject,
64 #[offset(136)]
65 #[rename(name = "m_Sight")]
66 pub m_sight: crate::unity_engine::gameobject::GameObject,
67 #[offset(144)]
68 #[rename(name = "m_Move")]
69 pub m_move: crate::unity_engine::gameobject::GameObject,
70 #[offset(152)]
71 #[rename(name = "m_ArrowUp")]
72 pub m_arrow_up: crate::unity_engine::sprite::Sprite,
73 #[offset(160)]
74 #[rename(name = "m_ArrowDown")]
75 pub m_arrow_down: crate::unity_engine::sprite::Sprite,
76 #[offset(168)]
77 #[rename(name = "m_FrameUp")]
78 pub m_frame_up: crate::unity_engine::sprite::Sprite,
79 #[offset(176)]
80 #[rename(name = "m_FrameDown")]
81 pub m_frame_down: crate::unity_engine::sprite::Sprite,
82 #[offset(184)]
83 #[rename(name = "m_ParamObjectArray")]
84 pub m_param_object_array: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
85 }
86}
87
88#[cfg(feature = "app-levelupwindowcontroller-types")]
89pub use __types::*;
90
91#[cfg(feature = "app-levelupwindowcontroller")]
92pub trait ILevelUpWindowControllerMethods: ILevelUpWindowController {
93 #[doc = "`Start()` overload"]
94 fn start(self) -> () {
95 unsafe {
96 let __receiver =
97 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98 ::unity::il2cpp_call!((::unity::module_base()+0x1be9fc0usize)as*mut u8,();
99(LevelUpWindowController)__receiver)
100 }
101 }
102 #[doc = "`Update()` overload"]
103 fn update(self) -> () {
104 unsafe {
105 let __receiver =
106 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x1bea880usize)as*mut u8,();
108(LevelUpWindowController)__receiver)
109 }
110 }
111 #[doc = "`GetValueTextMesh(crate::unity_engine::gameobject::GameObject)` overload"]
112 fn get_value_text_mesh(
113 self,
114 param_root: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
115 ) -> crate::tm_pro::textmeshprougui::TextMeshProUGUI {
116 unsafe {
117 let __receiver =
118 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119 ::unity::il2cpp_call!((::unity::module_base()+0x1bea890usize)as*mut u8,crate::tm_pro::textmeshprougui::TextMeshProUGUI;
120(LevelUpWindowController)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(param_root))
121 }
122 }
123 #[doc = "`StartAnime(crate::unity_engine::gameobject::GameObject)` overload"]
124 fn start_anime(self, param_root: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
125 unsafe {
126 let __receiver =
127 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
128 ::unity::il2cpp_call!((::unity::module_base()+0x1bea930usize)as*mut u8,();
129(LevelUpWindowController)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(param_root))
130 }
131 }
132 #[doc = "`SetupParams(crate::app::unit::Unit, crate::app::unit::Unit)` overload"]
133 fn setup_params(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>, next: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
134 unsafe {
135 let __receiver =
136 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x1be1e30usize)as*mut u8,();
138(LevelUpWindowController)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(crate::app::unit::Unit)::core::convert::Into::into(next))
139 }
140 }
141 #[doc = "`ChangeParam(crate::app::capabilitydefinition::CapabilityDefinition_Type, i32, i32)` overload"]
142 fn change_param(
143 self,
144 r#type: impl ::core::convert::Into<crate::app::capabilitydefinition::CapabilityDefinition_Type>,
145 change: impl ::core::convert::Into<i32>,
146 new_value: impl ::core::convert::Into<i32>,
147 ) -> () {
148 unsafe {
149 let __receiver =
150 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151 ::unity::il2cpp_call!((::unity::module_base()+0x1be6b60usize)as*mut u8,();
152(LevelUpWindowController)__receiver,(crate::app::capabilitydefinition::CapabilityDefinition_Type)::core::convert::Into::into(r#type),(i32)::core::convert::Into::into(change),(i32)::core::convert::Into::into(new_value))
153 }
154 }
155 #[doc = "`OutAnime()` overload"]
156 fn out_anime(self) -> () {
157 unsafe {
158 let __receiver =
159 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
160 ::unity::il2cpp_call!((::unity::module_base()+0x1be92e0usize)as*mut u8,();
161(LevelUpWindowController)__receiver)
162 }
163 }
164 #[doc = "`IsAnimation()` overload"]
165 fn is_animation(self) -> bool {
166 unsafe {
167 let __receiver =
168 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
169 ::unity::il2cpp_call!((::unity::module_base()+0x1be5090usize)as*mut u8,bool;
170(LevelUpWindowController)__receiver)
171 }
172 }
173 #[doc = "`.ctor()` overload"]
174 fn ctor(self) -> () {
175 unsafe {
176 let __receiver =
177 <LevelUpWindowController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178 ::unity::il2cpp_call!((::unity::module_base()+0x1beaa00usize)as*mut u8,();
179(LevelUpWindowController)__receiver)
180 }
181 }
182}
183
184#[cfg(feature = "app-levelupwindowcontroller")]
185impl<__T: ILevelUpWindowController> ILevelUpWindowControllerMethods for __T {}
186
187#[cfg(feature = "app-levelupwindowcontroller")]
188impl LevelUpWindowController {
189 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
190 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
191 }
192
193 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
194 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
195 }
196
197 pub fn get_value_text_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
199 }
200
201 pub fn start_anime_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
203 }
204
205 pub fn setup_params_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
207 }
208
209 pub fn change_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
211 }
212
213 pub fn out_anime_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
215 }
216
217 pub fn is_animation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
219 }
220
221 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
223 }
224}
225
226#[cfg(feature = "app-levelupwindowcontroller")]
227impl LevelUpWindowController {
228 #[doc = "`.ctor()` — no args"]
229 pub fn new() -> Self {
230 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
231 panic!(
232 "{}
233::{}
234 failed to instantiate",
235 ::core::stringify!(LevelUpWindowController),
236 ::core::stringify!(new),
237 )
238 });
239 <Self as ILevelUpWindowControllerMethods>::ctor(this);
240 this
241 }
242}
243
244#[cfg(feature = "app-levelupwindowcontroller")]
245#[doc(hidden)]
246pub mod prelude {
247 pub use super::{ILevelUpWindowController, ILevelUpWindowControllerMethods, LevelUpWindowController};
248 #[cfg(feature = "system-object")]
249 pub use crate::system::object::IObjectMethods;
250 #[cfg(feature = "unity_engine-behaviour")]
251 pub use crate::unity_engine::behaviour::IBehaviourMethods;
252 #[cfg(feature = "unity_engine-component")]
253 pub use crate::unity_engine::component::IComponentMethods;
254 #[cfg(feature = "unity_engine-monobehaviour")]
255 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
256 #[cfg(feature = "unity_engine-object_2")]
257 pub use crate::unity_engine::object_2::IObject_2Methods;
258 pub use crate::{
259 system::object::IObject,
260 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
261 };
262}