Skip to main content

engage/generated/app/
mapuiunitindexasuv2.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-mapuiunitindexasuv2-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            event_systems::uibehaviour::{IUIBehaviour, UIBehaviour},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16            ui::basemesheffect::{BaseMeshEffect, IBaseMeshEffect},
17        },
18    };
19
20    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/mapuiunitindexasuv2/MapUIUnitIndexAsUV2.md"))]
21    #[::unity::class(namespace = "App", name = "MapUIUnitIndexAsUV2")]
22    #[parent(crate::unity_engine::ui::basemesheffect::BaseMeshEffect)]
23    pub struct MapUIUnitIndexAsUV2 {
24        #[offset(32)]
25        #[rename(name = "m_UnitIndex")]
26        pub m_unit_index: i32,
27    }
28}
29
30#[cfg(feature = "app-mapuiunitindexasuv2-types")]
31pub use __types::*;
32
33#[cfg(feature = "app-mapuiunitindexasuv2")]
34pub trait IMapUIUnitIndexAsUV2Methods: IMapUIUnitIndexAsUV2 {
35    #[doc = "`.ctor()` overload"]
36    fn ctor(self) -> () {
37        unsafe {
38            let __receiver = <MapUIUnitIndexAsUV2 as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
39            ::unity::il2cpp_call!((::unity::module_base()+0x202b2d0usize)as*mut u8,();
40(MapUIUnitIndexAsUV2)__receiver)
41        }
42    }
43    #[doc = "`ModifyMesh(crate::unity_engine::ui::vertexhelper::VertexHelper)` overload"]
44    fn modify_mesh(self, vh: impl ::core::convert::Into<crate::unity_engine::ui::vertexhelper::VertexHelper>) -> () {
45        unsafe {
46            let __receiver = <MapUIUnitIndexAsUV2 as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47            {
48                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
49                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
50                    panic!(
51                        "unity: virtual slot {}
52 out of range (vtable len {}
53) on the runtime class behind {}
54 (method `{}
55`)",
56                        20usize,
57                        __vt.len(),
58                        <MapUIUnitIndexAsUV2 as ::unity::ClassIdentity>::NAME,
59                        "ModifyMesh",
60                    )
61                });
62                let __inner: extern "C" fn(MapUIUnitIndexAsUV2, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
63                    ::core::mem::transmute(__vi.method_ptr);
64                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
65                __inner(__receiver, ::core::convert::Into::into(vh), __mi)
66            }
67        }
68    }
69    #[doc = "`SetUnitIndex(i32)` overload"]
70    fn set_unit_index(self, index: impl ::core::convert::Into<i32>) -> () {
71        unsafe {
72            let __receiver = <MapUIUnitIndexAsUV2 as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
73            ::unity::il2cpp_call!((::unity::module_base()+0x202b400usize)as*mut u8,();
74(MapUIUnitIndexAsUV2)__receiver,(i32)::core::convert::Into::into(index))
75        }
76    }
77}
78
79#[cfg(feature = "app-mapuiunitindexasuv2")]
80impl<__T: IMapUIUnitIndexAsUV2> IMapUIUnitIndexAsUV2Methods for __T {}
81
82#[cfg(feature = "app-mapuiunitindexasuv2")]
83impl MapUIUnitIndexAsUV2 {
84    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
85        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
86    }
87
88    pub fn modify_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
90    }
91
92    pub fn set_unit_index_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
94    }
95}
96
97#[cfg(feature = "app-mapuiunitindexasuv2")]
98impl MapUIUnitIndexAsUV2 {
99    #[doc = "Direct (non-virtual) call to `MapUIUnitIndexAsUV2`'s own `ModifyMesh`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
100    pub unsafe fn modify_mesh(this: impl ::core::convert::Into<::unity::IlInstance>, vh: crate::unity_engine::ui::vertexhelper::VertexHelper) -> () {
101        let __mi = Self::modify_mesh_method_info();
102        let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::OptionalMethod) -> () =
103            ::core::mem::transmute(__mi.method_ptr);
104        __inner(this.into(), vh, ::core::option::Option::None)
105    }
106}
107
108#[cfg(feature = "app-mapuiunitindexasuv2")]
109impl MapUIUnitIndexAsUV2 {
110    #[doc = "`.ctor()` — no args"]
111    pub fn new() -> Self {
112        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
113            panic!(
114                "{}
115::{}
116 failed to instantiate",
117                ::core::stringify!(MapUIUnitIndexAsUV2),
118                ::core::stringify!(new),
119            )
120        });
121        <Self as IMapUIUnitIndexAsUV2Methods>::ctor(this);
122        this
123    }
124}
125
126#[cfg(feature = "app-mapuiunitindexasuv2")]
127#[doc(hidden)]
128pub mod prelude {
129    pub use super::{IMapUIUnitIndexAsUV2, IMapUIUnitIndexAsUV2Methods, MapUIUnitIndexAsUV2};
130    #[cfg(feature = "system-object")]
131    pub use crate::system::object::IObjectMethods;
132    #[cfg(feature = "unity_engine-behaviour")]
133    pub use crate::unity_engine::behaviour::IBehaviourMethods;
134    #[cfg(feature = "unity_engine-component")]
135    pub use crate::unity_engine::component::IComponentMethods;
136    #[cfg(feature = "unity_engine-event_systems-uibehaviour")]
137    pub use crate::unity_engine::event_systems::uibehaviour::IUIBehaviourMethods;
138    #[cfg(feature = "unity_engine-monobehaviour")]
139    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
140    #[cfg(feature = "unity_engine-object_2")]
141    pub use crate::unity_engine::object_2::IObject_2Methods;
142    #[cfg(feature = "unity_engine-ui-basemesheffect")]
143    pub use crate::unity_engine::ui::basemesheffect::IBaseMeshEffectMethods;
144    pub use crate::{
145        system::object::IObject,
146        unity_engine::{
147            behaviour::IBehaviour, component::IComponent, event_systems::uibehaviour::IUIBehaviour, monobehaviour::IMonoBehaviour,
148            object_2::IObject_2, ui::basemesheffect::IBaseMeshEffect,
149        },
150    };
151}