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engage/generated/app/
myroomcaptionbehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-myroomcaptionbehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomcaptionbehaviour/MyRoomCaptionBehaviour.md"))]
14    #[::unity::class(namespace = "App", name = "MyRoomCaptionBehaviour")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct MyRoomCaptionBehaviour {}
17}
18
19#[cfg(feature = "app-myroomcaptionbehaviour-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-myroomcaptionbehaviour")]
23pub trait IMyRoomCaptionBehaviourMethods: IMyRoomCaptionBehaviour {
24    #[doc = "`ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object)` overload"]
25    fn process_frame(
26        self,
27        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
28        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
29        player_data: impl ::core::convert::Into<crate::system::object::Object>,
30    ) -> () {
31        unsafe {
32            let __receiver =
33                <MyRoomCaptionBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
34            {
35                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
36                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
37                    panic!(
38                        "unity: virtual slot {}
39 out of range (vtable len {}
40) on the runtime class behind {}
41 (method `{}
42`)",
43                        20usize,
44                        __vt.len(),
45                        <MyRoomCaptionBehaviour as ::unity::ClassIdentity>::NAME,
46                        "ProcessFrame",
47                    )
48                });
49                let __inner: extern "C" fn(
50                    MyRoomCaptionBehaviour,
51                    crate::unity_engine::playables::playable::Playable,
52                    crate::unity_engine::playables::framedata::FrameData,
53                    crate::system::object::Object,
54                    ::unity::OptionalMethod,
55                ) -> () = ::core::mem::transmute(__vi.method_ptr);
56                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
57                __inner(
58                    __receiver,
59                    ::core::convert::Into::into(playable),
60                    ::core::convert::Into::into(info),
61                    ::core::convert::Into::into(player_data),
62                    __mi,
63                )
64            }
65        }
66    }
67    #[doc = "`.ctor()` overload"]
68    fn ctor(self) -> () {
69        unsafe {
70            let __receiver =
71                <MyRoomCaptionBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72            ::unity::il2cpp_call!((::unity::module_base()+0x238c730usize)as*mut u8,();
73(MyRoomCaptionBehaviour)__receiver)
74        }
75    }
76}
77
78#[cfg(feature = "app-myroomcaptionbehaviour")]
79impl<__T: IMyRoomCaptionBehaviour> IMyRoomCaptionBehaviourMethods for __T {}
80
81#[cfg(feature = "app-myroomcaptionbehaviour")]
82impl MyRoomCaptionBehaviour {
83    pub fn process_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
84        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
85    }
86
87    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
89    }
90}
91
92#[cfg(feature = "app-myroomcaptionbehaviour")]
93impl MyRoomCaptionBehaviour {
94    #[doc = "Direct (non-virtual) call to `MyRoomCaptionBehaviour`'s own `ProcessFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
95    pub unsafe fn process_frame(
96        this: impl ::core::convert::Into<::unity::IlInstance>,
97        playable: crate::unity_engine::playables::playable::Playable,
98        info: crate::unity_engine::playables::framedata::FrameData,
99        player_data: crate::system::object::Object,
100    ) -> () {
101        let __mi = Self::process_frame_method_info();
102        let __inner: extern "C" fn(
103            ::unity::IlInstance,
104            crate::unity_engine::playables::playable::Playable,
105            crate::unity_engine::playables::framedata::FrameData,
106            crate::system::object::Object,
107            ::unity::OptionalMethod,
108        ) -> () = ::core::mem::transmute(__mi.method_ptr);
109        __inner(this.into(), playable, info, player_data, ::core::option::Option::None)
110    }
111}
112
113#[cfg(feature = "app-myroomcaptionbehaviour")]
114impl MyRoomCaptionBehaviour {
115    #[doc = "`.ctor()` — no args"]
116    pub fn new() -> Self {
117        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
118            panic!(
119                "{}
120::{}
121 failed to instantiate",
122                ::core::stringify!(MyRoomCaptionBehaviour),
123                ::core::stringify!(new),
124            )
125        });
126        <Self as IMyRoomCaptionBehaviourMethods>::ctor(this);
127        this
128    }
129}
130
131#[cfg(feature = "app-myroomcaptionbehaviour")]
132#[doc(hidden)]
133pub mod prelude {
134    pub use super::{IMyRoomCaptionBehaviour, IMyRoomCaptionBehaviourMethods, MyRoomCaptionBehaviour};
135    #[cfg(feature = "system-object")]
136    pub use crate::system::object::IObjectMethods;
137    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
138    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
139    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
140}