engage/generated/app/
myroomcaptionbehaviour.rs1#[cfg(feature = "app-myroomcaptionbehaviour-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomcaptionbehaviour/MyRoomCaptionBehaviour.md"))]
14 #[::unity::class(namespace = "App", name = "MyRoomCaptionBehaviour")]
15 #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16 pub struct MyRoomCaptionBehaviour {}
17}
18
19#[cfg(feature = "app-myroomcaptionbehaviour-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-myroomcaptionbehaviour")]
23pub trait IMyRoomCaptionBehaviourMethods: IMyRoomCaptionBehaviour {
24 #[doc = "`ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object)` overload"]
25 fn process_frame(
26 self,
27 playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
28 info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
29 player_data: impl ::core::convert::Into<crate::system::object::Object>,
30 ) -> () {
31 unsafe {
32 let __receiver =
33 <MyRoomCaptionBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
34 {
35 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
36 let __vi = *__vt.get(20usize).unwrap_or_else(|| {
37 panic!(
38 "unity: virtual slot {}
39 out of range (vtable len {}
40) on the runtime class behind {}
41 (method `{}
42`)",
43 20usize,
44 __vt.len(),
45 <MyRoomCaptionBehaviour as ::unity::ClassIdentity>::NAME,
46 "ProcessFrame",
47 )
48 });
49 let __inner: extern "C" fn(
50 MyRoomCaptionBehaviour,
51 crate::unity_engine::playables::playable::Playable,
52 crate::unity_engine::playables::framedata::FrameData,
53 crate::system::object::Object,
54 ::unity::OptionalMethod,
55 ) -> () = ::core::mem::transmute(__vi.method_ptr);
56 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
57 __inner(
58 __receiver,
59 ::core::convert::Into::into(playable),
60 ::core::convert::Into::into(info),
61 ::core::convert::Into::into(player_data),
62 __mi,
63 )
64 }
65 }
66 }
67 #[doc = "`.ctor()` overload"]
68 fn ctor(self) -> () {
69 unsafe {
70 let __receiver =
71 <MyRoomCaptionBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x238c730usize)as*mut u8,();
73(MyRoomCaptionBehaviour)__receiver)
74 }
75 }
76}
77
78#[cfg(feature = "app-myroomcaptionbehaviour")]
79impl<__T: IMyRoomCaptionBehaviour> IMyRoomCaptionBehaviourMethods for __T {}
80
81#[cfg(feature = "app-myroomcaptionbehaviour")]
82impl MyRoomCaptionBehaviour {
83 pub fn process_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
84 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
85 }
86
87 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
89 }
90}
91
92#[cfg(feature = "app-myroomcaptionbehaviour")]
93impl MyRoomCaptionBehaviour {
94 #[doc = "Direct (non-virtual) call to `MyRoomCaptionBehaviour`'s own `ProcessFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
95 pub unsafe fn process_frame(
96 this: impl ::core::convert::Into<::unity::IlInstance>,
97 playable: crate::unity_engine::playables::playable::Playable,
98 info: crate::unity_engine::playables::framedata::FrameData,
99 player_data: crate::system::object::Object,
100 ) -> () {
101 let __mi = Self::process_frame_method_info();
102 let __inner: extern "C" fn(
103 ::unity::IlInstance,
104 crate::unity_engine::playables::playable::Playable,
105 crate::unity_engine::playables::framedata::FrameData,
106 crate::system::object::Object,
107 ::unity::OptionalMethod,
108 ) -> () = ::core::mem::transmute(__mi.method_ptr);
109 __inner(this.into(), playable, info, player_data, ::core::option::Option::None)
110 }
111}
112
113#[cfg(feature = "app-myroomcaptionbehaviour")]
114impl MyRoomCaptionBehaviour {
115 #[doc = "`.ctor()` — no args"]
116 pub fn new() -> Self {
117 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
118 panic!(
119 "{}
120::{}
121 failed to instantiate",
122 ::core::stringify!(MyRoomCaptionBehaviour),
123 ::core::stringify!(new),
124 )
125 });
126 <Self as IMyRoomCaptionBehaviourMethods>::ctor(this);
127 this
128 }
129}
130
131#[cfg(feature = "app-myroomcaptionbehaviour")]
132#[doc(hidden)]
133pub mod prelude {
134 pub use super::{IMyRoomCaptionBehaviour, IMyRoomCaptionBehaviourMethods, MyRoomCaptionBehaviour};
135 #[cfg(feature = "system-object")]
136 pub use crate::system::object::IObjectMethods;
137 #[cfg(feature = "unity_engine-playables-playablebehaviour")]
138 pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
139 pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
140}