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engage/generated/app/
myroomfadebehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-myroomfadebehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomfadebehaviour/MyRoomFadeBehaviour.md"))]
14    #[::unity::class(namespace = "App", name = "MyRoomFadeBehaviour")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct MyRoomFadeBehaviour {}
17}
18
19#[cfg(feature = "app-myroomfadebehaviour-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-myroomfadebehaviour")]
23pub trait IMyRoomFadeBehaviourMethods: IMyRoomFadeBehaviour {
24    #[doc = "`ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object)` overload"]
25    fn process_frame(
26        self,
27        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
28        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
29        player_data: impl ::core::convert::Into<crate::system::object::Object>,
30    ) -> () {
31        unsafe {
32            let __receiver = <MyRoomFadeBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33            {
34                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
35                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
36                    panic!(
37                        "unity: virtual slot {}
38 out of range (vtable len {}
39) on the runtime class behind {}
40 (method `{}
41`)",
42                        20usize,
43                        __vt.len(),
44                        <MyRoomFadeBehaviour as ::unity::ClassIdentity>::NAME,
45                        "ProcessFrame",
46                    )
47                });
48                let __inner: extern "C" fn(
49                    MyRoomFadeBehaviour,
50                    crate::unity_engine::playables::playable::Playable,
51                    crate::unity_engine::playables::framedata::FrameData,
52                    crate::system::object::Object,
53                    ::unity::OptionalMethod,
54                ) -> () = ::core::mem::transmute(__vi.method_ptr);
55                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
56                __inner(
57                    __receiver,
58                    ::core::convert::Into::into(playable),
59                    ::core::convert::Into::into(info),
60                    ::core::convert::Into::into(player_data),
61                    __mi,
62                )
63            }
64        }
65    }
66    #[doc = "`.ctor()` overload"]
67    fn ctor(self) -> () {
68        unsafe {
69            let __receiver = <MyRoomFadeBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70            ::unity::il2cpp_call!((::unity::module_base()+0x238ff50usize)as*mut u8,();
71(MyRoomFadeBehaviour)__receiver)
72        }
73    }
74}
75
76#[cfg(feature = "app-myroomfadebehaviour")]
77impl<__T: IMyRoomFadeBehaviour> IMyRoomFadeBehaviourMethods for __T {}
78
79#[cfg(feature = "app-myroomfadebehaviour")]
80impl MyRoomFadeBehaviour {
81    pub fn process_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
82        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
83    }
84
85    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
86        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
87    }
88}
89
90#[cfg(feature = "app-myroomfadebehaviour")]
91impl MyRoomFadeBehaviour {
92    #[doc = "Direct (non-virtual) call to `MyRoomFadeBehaviour`'s own `ProcessFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
93    pub unsafe fn process_frame(
94        this: impl ::core::convert::Into<::unity::IlInstance>,
95        playable: crate::unity_engine::playables::playable::Playable,
96        info: crate::unity_engine::playables::framedata::FrameData,
97        player_data: crate::system::object::Object,
98    ) -> () {
99        let __mi = Self::process_frame_method_info();
100        let __inner: extern "C" fn(
101            ::unity::IlInstance,
102            crate::unity_engine::playables::playable::Playable,
103            crate::unity_engine::playables::framedata::FrameData,
104            crate::system::object::Object,
105            ::unity::OptionalMethod,
106        ) -> () = ::core::mem::transmute(__mi.method_ptr);
107        __inner(this.into(), playable, info, player_data, ::core::option::Option::None)
108    }
109}
110
111#[cfg(feature = "app-myroomfadebehaviour")]
112impl MyRoomFadeBehaviour {
113    #[doc = "`.ctor()` — no args"]
114    pub fn new() -> Self {
115        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
116            panic!(
117                "{}
118::{}
119 failed to instantiate",
120                ::core::stringify!(MyRoomFadeBehaviour),
121                ::core::stringify!(new),
122            )
123        });
124        <Self as IMyRoomFadeBehaviourMethods>::ctor(this);
125        this
126    }
127}
128
129#[cfg(feature = "app-myroomfadebehaviour")]
130#[doc(hidden)]
131pub mod prelude {
132    pub use super::{IMyRoomFadeBehaviour, IMyRoomFadeBehaviourMethods, MyRoomFadeBehaviour};
133    #[cfg(feature = "system-object")]
134    pub use crate::system::object::IObjectMethods;
135    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
136    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
137    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
138}