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engage/generated/app/
myroomfadetrack.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-myroomfadetrack-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            playables::playableasset::{IPlayableAsset, PlayableAsset},
13            scriptableobject::{IScriptableObject, ScriptableObject},
14            timeline::trackasset::{ITrackAsset, TrackAsset},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomfadetrack/MyRoomFadeTrack.md"))]
19    #[::unity::class(namespace = "App", name = "MyRoomFadeTrack")]
20    #[parent(crate::unity_engine::timeline::trackasset::TrackAsset)]
21    pub struct MyRoomFadeTrack {}
22}
23
24#[cfg(feature = "app-myroomfadetrack-types")]
25pub use __types::*;
26
27#[cfg(feature = "app-myroomfadetrack")]
28pub trait IMyRoomFadeTrackMethods: IMyRoomFadeTrack {
29    #[doc = "`CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32)` overload"]
30    fn create_track_mixer(
31        self,
32        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
33        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
34        input_count: impl ::core::convert::Into<i32>,
35    ) -> crate::unity_engine::playables::playable::Playable {
36        unsafe {
37            let __receiver = <MyRoomFadeTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
38            {
39                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
40                let __vi = *__vt.get(23usize).unwrap_or_else(|| {
41                    panic!(
42                        "unity: virtual slot {}
43 out of range (vtable len {}
44) on the runtime class behind {}
45 (method `{}
46`)",
47                        23usize,
48                        __vt.len(),
49                        <MyRoomFadeTrack as ::unity::ClassIdentity>::NAME,
50                        "CreateTrackMixer",
51                    )
52                });
53                let __inner: extern "C" fn(
54                    MyRoomFadeTrack,
55                    crate::unity_engine::playables::playablegraph::PlayableGraph,
56                    crate::unity_engine::gameobject::GameObject,
57                    i32,
58                    ::unity::OptionalMethod,
59                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
60                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
61                __inner(
62                    __receiver,
63                    ::core::convert::Into::into(graph),
64                    ::core::convert::Into::into(go),
65                    ::core::convert::Into::into(input_count),
66                    __mi,
67                )
68            }
69        }
70    }
71    #[doc = "`.ctor()` overload"]
72    fn ctor(self) -> () {
73        unsafe {
74            let __receiver = <MyRoomFadeTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            ::unity::il2cpp_call!((::unity::module_base()+0x2390830usize)as*mut u8,();
76(MyRoomFadeTrack)__receiver)
77        }
78    }
79}
80
81#[cfg(feature = "app-myroomfadetrack")]
82impl<__T: IMyRoomFadeTrack> IMyRoomFadeTrackMethods for __T {}
83
84#[cfg(feature = "app-myroomfadetrack")]
85impl MyRoomFadeTrack {
86    pub fn create_track_mixer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
87        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
88    }
89
90    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
91        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
92    }
93}
94
95#[cfg(feature = "app-myroomfadetrack")]
96impl MyRoomFadeTrack {
97    #[doc = "Direct (non-virtual) call to `MyRoomFadeTrack`'s own `CreateTrackMixer`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
98    pub unsafe fn create_track_mixer(
99        this: impl ::core::convert::Into<::unity::IlInstance>,
100        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
101        go: crate::unity_engine::gameobject::GameObject,
102        input_count: i32,
103    ) -> crate::unity_engine::playables::playable::Playable {
104        let __mi = Self::create_track_mixer_method_info();
105        let __inner: extern "C" fn(
106            ::unity::IlInstance,
107            crate::unity_engine::playables::playablegraph::PlayableGraph,
108            crate::unity_engine::gameobject::GameObject,
109            i32,
110            ::unity::OptionalMethod,
111        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
112        __inner(this.into(), graph, go, input_count, ::core::option::Option::None)
113    }
114}
115
116#[cfg(feature = "app-myroomfadetrack")]
117impl MyRoomFadeTrack {
118    #[doc = "`.ctor()` — no args"]
119    pub fn new() -> Self {
120        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
121            panic!(
122                "{}
123::{}
124 failed to instantiate",
125                ::core::stringify!(MyRoomFadeTrack),
126                ::core::stringify!(new),
127            )
128        });
129        <Self as IMyRoomFadeTrackMethods>::ctor(this);
130        this
131    }
132}
133
134#[cfg(feature = "app-myroomfadetrack")]
135#[doc(hidden)]
136pub mod prelude {
137    pub use super::{IMyRoomFadeTrack, IMyRoomFadeTrackMethods, MyRoomFadeTrack};
138    #[cfg(feature = "system-object")]
139    pub use crate::system::object::IObjectMethods;
140    #[cfg(feature = "unity_engine-object_2")]
141    pub use crate::unity_engine::object_2::IObject_2Methods;
142    #[cfg(feature = "unity_engine-playables-playableasset")]
143    pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
144    #[cfg(feature = "unity_engine-scriptableobject")]
145    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
146    #[cfg(feature = "unity_engine-timeline-trackasset")]
147    pub use crate::unity_engine::timeline::trackasset::ITrackAssetMethods;
148    pub use crate::{
149        system::object::IObject,
150        unity_engine::{
151            object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject, timeline::trackasset::ITrackAsset,
152        },
153    };
154}