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engage/generated/app/
myroomphasebehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-myroomphasebehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomphasebehaviour/MyRoomPhaseBehaviour.md"))]
14    #[::unity::class(namespace = "App", name = "MyRoomPhaseBehaviour")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct MyRoomPhaseBehaviour {}
17}
18
19#[cfg(feature = "app-myroomphasebehaviour-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-myroomphasebehaviour")]
23pub trait IMyRoomPhaseBehaviourMethods: IMyRoomPhaseBehaviour {
24    #[doc = "`OnBehaviourPlay(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
25    fn on_behaviour_play(
26        self,
27        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
28        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
29    ) -> () {
30        unsafe {
31            let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32            {
33                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
34                let __vi = *__vt.get(17usize).unwrap_or_else(|| {
35                    panic!(
36                        "unity: virtual slot {}
37 out of range (vtable len {}
38) on the runtime class behind {}
39 (method `{}
40`)",
41                        17usize,
42                        __vt.len(),
43                        <MyRoomPhaseBehaviour as ::unity::ClassIdentity>::NAME,
44                        "OnBehaviourPlay",
45                    )
46                });
47                let __inner: extern "C" fn(
48                    MyRoomPhaseBehaviour,
49                    crate::unity_engine::playables::playable::Playable,
50                    crate::unity_engine::playables::framedata::FrameData,
51                    ::unity::OptionalMethod,
52                ) -> () = ::core::mem::transmute(__vi.method_ptr);
53                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
54                __inner(__receiver, ::core::convert::Into::into(playable), ::core::convert::Into::into(info), __mi)
55            }
56        }
57    }
58    #[doc = "`OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
59    fn on_behaviour_pause(
60        self,
61        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
62        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
63    ) -> () {
64        unsafe {
65            let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66            {
67                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
68                let __vi = *__vt.get(18usize).unwrap_or_else(|| {
69                    panic!(
70                        "unity: virtual slot {}
71 out of range (vtable len {}
72) on the runtime class behind {}
73 (method `{}
74`)",
75                        18usize,
76                        __vt.len(),
77                        <MyRoomPhaseBehaviour as ::unity::ClassIdentity>::NAME,
78                        "OnBehaviourPause",
79                    )
80                });
81                let __inner: extern "C" fn(
82                    MyRoomPhaseBehaviour,
83                    crate::unity_engine::playables::playable::Playable,
84                    crate::unity_engine::playables::framedata::FrameData,
85                    ::unity::OptionalMethod,
86                ) -> () = ::core::mem::transmute(__vi.method_ptr);
87                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
88                __inner(__receiver, ::core::convert::Into::into(playable), ::core::convert::Into::into(info), __mi)
89            }
90        }
91    }
92    #[doc = "`.ctor()` overload"]
93    fn ctor(self) -> () {
94        unsafe {
95            let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x2393090usize)as*mut u8,();
97(MyRoomPhaseBehaviour)__receiver)
98        }
99    }
100}
101
102#[cfg(feature = "app-myroomphasebehaviour")]
103impl<__T: IMyRoomPhaseBehaviour> IMyRoomPhaseBehaviourMethods for __T {}
104
105#[cfg(feature = "app-myroomphasebehaviour")]
106impl MyRoomPhaseBehaviour {
107    pub fn on_behaviour_play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
109    }
110
111    pub fn on_behaviour_pause_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
113    }
114
115    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
117    }
118}
119
120#[cfg(feature = "app-myroomphasebehaviour")]
121impl MyRoomPhaseBehaviour {
122    #[doc = "Direct (non-virtual) call to `MyRoomPhaseBehaviour`'s own `OnBehaviourPlay`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
123    pub unsafe fn on_behaviour_play(
124        this: impl ::core::convert::Into<::unity::IlInstance>,
125        playable: crate::unity_engine::playables::playable::Playable,
126        info: crate::unity_engine::playables::framedata::FrameData,
127    ) -> () {
128        let __mi = Self::on_behaviour_play_method_info();
129        let __inner: extern "C" fn(
130            ::unity::IlInstance,
131            crate::unity_engine::playables::playable::Playable,
132            crate::unity_engine::playables::framedata::FrameData,
133            ::unity::OptionalMethod,
134        ) -> () = ::core::mem::transmute(__mi.method_ptr);
135        __inner(this.into(), playable, info, ::core::option::Option::None)
136    }
137
138    #[doc = "Direct (non-virtual) call to `MyRoomPhaseBehaviour`'s own `OnBehaviourPause`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
139    pub unsafe fn on_behaviour_pause(
140        this: impl ::core::convert::Into<::unity::IlInstance>,
141        playable: crate::unity_engine::playables::playable::Playable,
142        info: crate::unity_engine::playables::framedata::FrameData,
143    ) -> () {
144        let __mi = Self::on_behaviour_pause_method_info();
145        let __inner: extern "C" fn(
146            ::unity::IlInstance,
147            crate::unity_engine::playables::playable::Playable,
148            crate::unity_engine::playables::framedata::FrameData,
149            ::unity::OptionalMethod,
150        ) -> () = ::core::mem::transmute(__mi.method_ptr);
151        __inner(this.into(), playable, info, ::core::option::Option::None)
152    }
153}
154
155#[cfg(feature = "app-myroomphasebehaviour")]
156impl MyRoomPhaseBehaviour {
157    #[doc = "`.ctor()` — no args"]
158    pub fn new() -> Self {
159        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
160            panic!(
161                "{}
162::{}
163 failed to instantiate",
164                ::core::stringify!(MyRoomPhaseBehaviour),
165                ::core::stringify!(new),
166            )
167        });
168        <Self as IMyRoomPhaseBehaviourMethods>::ctor(this);
169        this
170    }
171}
172
173#[cfg(feature = "app-myroomphasebehaviour")]
174#[doc(hidden)]
175pub mod prelude {
176    pub use super::{IMyRoomPhaseBehaviour, IMyRoomPhaseBehaviourMethods, MyRoomPhaseBehaviour};
177    #[cfg(feature = "system-object")]
178    pub use crate::system::object::IObjectMethods;
179    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
180    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
181    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
182}