engage/generated/app/
myroomphasebehaviour.rs1#[cfg(feature = "app-myroomphasebehaviour-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomphasebehaviour/MyRoomPhaseBehaviour.md"))]
14 #[::unity::class(namespace = "App", name = "MyRoomPhaseBehaviour")]
15 #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16 pub struct MyRoomPhaseBehaviour {}
17}
18
19#[cfg(feature = "app-myroomphasebehaviour-types")]
20pub use __types::*;
21
22#[cfg(feature = "app-myroomphasebehaviour")]
23pub trait IMyRoomPhaseBehaviourMethods: IMyRoomPhaseBehaviour {
24 #[doc = "`OnBehaviourPlay(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
25 fn on_behaviour_play(
26 self,
27 playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
28 info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
29 ) -> () {
30 unsafe {
31 let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32 {
33 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
34 let __vi = *__vt.get(17usize).unwrap_or_else(|| {
35 panic!(
36 "unity: virtual slot {}
37 out of range (vtable len {}
38) on the runtime class behind {}
39 (method `{}
40`)",
41 17usize,
42 __vt.len(),
43 <MyRoomPhaseBehaviour as ::unity::ClassIdentity>::NAME,
44 "OnBehaviourPlay",
45 )
46 });
47 let __inner: extern "C" fn(
48 MyRoomPhaseBehaviour,
49 crate::unity_engine::playables::playable::Playable,
50 crate::unity_engine::playables::framedata::FrameData,
51 ::unity::OptionalMethod,
52 ) -> () = ::core::mem::transmute(__vi.method_ptr);
53 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
54 __inner(__receiver, ::core::convert::Into::into(playable), ::core::convert::Into::into(info), __mi)
55 }
56 }
57 }
58 #[doc = "`OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData)` overload"]
59 fn on_behaviour_pause(
60 self,
61 playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
62 info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
63 ) -> () {
64 unsafe {
65 let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 {
67 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
68 let __vi = *__vt.get(18usize).unwrap_or_else(|| {
69 panic!(
70 "unity: virtual slot {}
71 out of range (vtable len {}
72) on the runtime class behind {}
73 (method `{}
74`)",
75 18usize,
76 __vt.len(),
77 <MyRoomPhaseBehaviour as ::unity::ClassIdentity>::NAME,
78 "OnBehaviourPause",
79 )
80 });
81 let __inner: extern "C" fn(
82 MyRoomPhaseBehaviour,
83 crate::unity_engine::playables::playable::Playable,
84 crate::unity_engine::playables::framedata::FrameData,
85 ::unity::OptionalMethod,
86 ) -> () = ::core::mem::transmute(__vi.method_ptr);
87 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
88 __inner(__receiver, ::core::convert::Into::into(playable), ::core::convert::Into::into(info), __mi)
89 }
90 }
91 }
92 #[doc = "`.ctor()` overload"]
93 fn ctor(self) -> () {
94 unsafe {
95 let __receiver = <MyRoomPhaseBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96 ::unity::il2cpp_call!((::unity::module_base()+0x2393090usize)as*mut u8,();
97(MyRoomPhaseBehaviour)__receiver)
98 }
99 }
100}
101
102#[cfg(feature = "app-myroomphasebehaviour")]
103impl<__T: IMyRoomPhaseBehaviour> IMyRoomPhaseBehaviourMethods for __T {}
104
105#[cfg(feature = "app-myroomphasebehaviour")]
106impl MyRoomPhaseBehaviour {
107 pub fn on_behaviour_play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
109 }
110
111 pub fn on_behaviour_pause_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
113 }
114
115 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
117 }
118}
119
120#[cfg(feature = "app-myroomphasebehaviour")]
121impl MyRoomPhaseBehaviour {
122 #[doc = "Direct (non-virtual) call to `MyRoomPhaseBehaviour`'s own `OnBehaviourPlay`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
123 pub unsafe fn on_behaviour_play(
124 this: impl ::core::convert::Into<::unity::IlInstance>,
125 playable: crate::unity_engine::playables::playable::Playable,
126 info: crate::unity_engine::playables::framedata::FrameData,
127 ) -> () {
128 let __mi = Self::on_behaviour_play_method_info();
129 let __inner: extern "C" fn(
130 ::unity::IlInstance,
131 crate::unity_engine::playables::playable::Playable,
132 crate::unity_engine::playables::framedata::FrameData,
133 ::unity::OptionalMethod,
134 ) -> () = ::core::mem::transmute(__mi.method_ptr);
135 __inner(this.into(), playable, info, ::core::option::Option::None)
136 }
137
138 #[doc = "Direct (non-virtual) call to `MyRoomPhaseBehaviour`'s own `OnBehaviourPause`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
139 pub unsafe fn on_behaviour_pause(
140 this: impl ::core::convert::Into<::unity::IlInstance>,
141 playable: crate::unity_engine::playables::playable::Playable,
142 info: crate::unity_engine::playables::framedata::FrameData,
143 ) -> () {
144 let __mi = Self::on_behaviour_pause_method_info();
145 let __inner: extern "C" fn(
146 ::unity::IlInstance,
147 crate::unity_engine::playables::playable::Playable,
148 crate::unity_engine::playables::framedata::FrameData,
149 ::unity::OptionalMethod,
150 ) -> () = ::core::mem::transmute(__mi.method_ptr);
151 __inner(this.into(), playable, info, ::core::option::Option::None)
152 }
153}
154
155#[cfg(feature = "app-myroomphasebehaviour")]
156impl MyRoomPhaseBehaviour {
157 #[doc = "`.ctor()` — no args"]
158 pub fn new() -> Self {
159 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
160 panic!(
161 "{}
162::{}
163 failed to instantiate",
164 ::core::stringify!(MyRoomPhaseBehaviour),
165 ::core::stringify!(new),
166 )
167 });
168 <Self as IMyRoomPhaseBehaviourMethods>::ctor(this);
169 this
170 }
171}
172
173#[cfg(feature = "app-myroomphasebehaviour")]
174#[doc(hidden)]
175pub mod prelude {
176 pub use super::{IMyRoomPhaseBehaviour, IMyRoomPhaseBehaviourMethods, MyRoomPhaseBehaviour};
177 #[cfg(feature = "system-object")]
178 pub use crate::system::object::IObjectMethods;
179 #[cfg(feature = "unity_engine-playables-playablebehaviour")]
180 pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
181 pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
182}