1#[cfg(feature = "app-myroomwakeupsequence-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 procinst::{IProcInst, ProcInst},
11 singletonprocinst_1::{ISingletonProcInst_1, SingletonProcInst_1},
12 },
13 system::{
14 object::{IObject, Object},
15 r#enum::{Enum, IEnum},
16 valuetype::{IValueType, ValueType},
17 },
18 };
19
20 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomwakeupsequence/MyRoomWakeupSequence.md"))]
21 #[::unity::class(namespace = "App", name = "MyRoomWakeupSequence")]
22 #[parent(crate::app::singletonprocinst_1::SingletonProcInst_1<crate::app::myroomwakeupsequence::MyRoomWakeupSequence>)]
23 pub struct MyRoomWakeupSequence {
24 #[offset(114)]
25 #[rename(name = "IsRecallSelect")]
26 pub is_recall_select: bool,
27 #[offset(120)]
28 #[rename(name = "RecallPID")]
29 pub recall_pid: ::unity::Il2CppString,
30 #[offset(128)]
31 #[rename(name = "RecallLevel")]
32 pub recall_level: crate::app::reliancedata::RelianceData_Level,
33 #[offset(132)]
34 #[rename(name = "RecallPattern")]
35 pub recall_pattern: crate::app::gamesound::GameSound_WakeupVoicePattern,
36 #[offset(136)]
37 #[rename(name = "m_wakeupUnit")]
38 pub m_wakeup_unit: crate::app::unit::Unit,
39 #[offset(144)]
40 #[rename(name = "m_level")]
41 pub m_level: crate::app::reliancedata::RelianceData_Level,
42 #[offset(148)]
43 #[rename(name = "m_pattern")]
44 pub m_pattern: crate::app::gamesound::GameSound_WakeupVoicePattern,
45 #[offset(152)]
46 #[rename(name = "m_pid")]
47 pub m_pid: ::unity::Il2CppString,
48 #[offset(160)]
49 #[rename(name = "m_eventRoot")]
50 pub m_event_root: crate::unity_engine::gameobject::GameObject,
51 #[offset(168)]
52 #[rename(name = "m_cameraRoot")]
53 pub m_camera_root: crate::unity_engine::gameobject::GameObject,
54 #[offset(176)]
55 #[rename(name = "m_cameraRootParent")]
56 pub m_camera_root_parent: crate::unity_engine::gameobject::GameObject,
57 #[offset(184)]
58 #[rename(name = "m_cameraData")]
59 pub m_camera_data: crate::unity_engine::gameobject::GameObject,
60 #[offset(192)]
61 #[rename(name = "m_cameraData2")]
62 pub m_camera_data2: crate::unity_engine::gameobject::GameObject,
63 #[offset(200)]
64 #[rename(name = "m_character")]
65 pub m_character: crate::combat::character::Character,
66 #[offset(208)]
67 #[rename(name = "m_lookAt")]
68 pub m_look_at: crate::app::hublookatcontroller::HubLookAtController,
69 #[offset(216)]
70 #[rename(name = "m_CharacterPosition")]
71 pub m_character_position: crate::unity_engine::vector3::Vector3,
72 #[offset(228)]
73 #[rename(name = "m_CharacterRotation")]
74 pub m_character_rotation: crate::unity_engine::quaternion::Quaternion,
75 #[offset(248)]
76 #[rename(name = "m_timelineObject")]
77 pub m_timeline_object: crate::unity_engine::playables::playableasset::PlayableAsset,
78 #[offset(256)]
79 #[rename(name = "m_playableDirector")]
80 pub m_playable_director: crate::unity_engine::playables::playabledirector::PlayableDirector,
81 #[offset(264)]
82 #[rename(name = "m_playableAssetHandle")]
83 pub m_playable_asset_handle: crate::app::resourcehandle_2::ResourceHandle_2,
84 #[offset(272)]
85 #[rename(name = "m_aocHandle")]
86 pub m_aoc_handle: ::unity::Array<crate::app::resourcehandle_2::ResourceHandle_2>,
87 #[offset(280)]
88 #[rename(name = "m_effectHandle")]
89 pub m_effect_handle: crate::system::collections::generic::list_1::List_1<crate::app::resourcehandle_2::ResourceHandle_2>,
90 #[offset(288)]
91 #[rename(name = "m_aocList")]
92 pub m_aoc_list: ::unity::Array<crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController>,
93 #[offset(296)]
94 #[rename(name = "m_currentAnimName")]
95 pub m_current_anim_name: ::unity::Il2CppString,
96 #[offset(304)]
97 #[rename(name = "m_eventVoiceList")]
98 pub m_event_voice_list: crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>,
99 #[offset(312)]
100 #[rename(name = "m_eventCanvas")]
101 pub m_event_canvas: crate::unity_engine::gameobject::GameObject,
102 #[offset(320)]
103 #[rename(name = "m_eventCanvasForeground")]
104 pub m_event_canvas_foreground: crate::unity_engine::gameobject::GameObject,
105 #[offset(328)]
106 #[rename(name = "m_eventCanvasBackground")]
107 pub m_event_canvas_background: crate::unity_engine::gameobject::GameObject,
108 #[offset(336)]
109 #[rename(name = "m_caption")]
110 pub m_caption: crate::unity_engine::gameobject::GameObject,
111 #[offset(344)]
112 #[rename(name = "m_env")]
113 pub m_env: crate::unity_engine::gameobject::GameObject,
114 #[offset(352)]
115 #[rename(name = "m_isFastWakeup")]
116 pub m_is_fast_wakeup: bool,
117 #[offset(353)]
118 #[rename(name = "m_isLoading")]
119 pub m_is_loading: bool,
120 #[offset(360)]
121 #[rename(name = "m_captionText")]
122 pub m_caption_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
123 #[offset(456)]
124 #[rename(name = "FlagName")]
125 pub flag_name: ::unity::Il2CppString,
126 #[offset(464)]
127 #[rename(name = "eventWalkin")]
128 pub event_walkin: ::unity::Il2CppString,
129 #[offset(472)]
130 #[rename(name = "message")]
131 pub message: crate::app::gamemessage::GameMessage,
132 }
133
134 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomwakeupsequence/MyRoomWakeupSequence_RelianceWakeup.md"))]
135 #[::unity::class(namespace = "App", name = "MyRoomWakeupSequence.RelianceWakeup")]
136 #[parent(crate::system::object::Object)]
137 pub struct MyRoomWakeupSequence_RelianceWakeup {
138 #[offset(16)]
139 #[rename(name = "m_pid")]
140 pub m_pid: ::unity::Il2CppString,
141 #[offset(24)]
142 #[rename(name = "m_level")]
143 pub m_level: crate::app::reliancedata::RelianceData_Level,
144 #[offset(28)]
145 #[rename(name = "m_pattern")]
146 pub m_pattern: crate::app::gamesound::GameSound_WakeupVoicePattern,
147 }
148
149 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/myroomwakeupsequence/MyRoomWakeupSequence_Label.md"))]
150 #[repr(C)]
151 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
152 pub struct MyRoomWakeupSequence_Label {
153 pub value: i32,
154 }
155 impl ::unity::ClassIdentity for MyRoomWakeupSequence_Label {
156 const NAME: &'static str = "MyRoomWakeupSequence.Label";
157 const NAMESPACE: &'static str = "App";
158
159 fn class() -> ::unity::Class {
160 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
161 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
162 }
163 }
164 impl ::unity::IlType for MyRoomWakeupSequence_Label {
165 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
166 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
167 }
168 }
169 impl MyRoomWakeupSequence_Label {
170 pub fn wakeup_main() -> Self {
171 Self { value: 0 }
172 }
173
174 pub fn wakeup_exit() -> Self {
175 Self { value: 1 }
176 }
177
178 pub fn skip_end_fade() -> Self {
179 Self { value: 2 }
180 }
181 }
182}
183
184#[cfg(feature = "app-myroomwakeupsequence-types")]
185pub use __types::*;
186
187#[cfg(feature = "app-myroomwakeupsequence")]
188impl MyRoomWakeupSequence {
189 #[doc = "`CreateBind(crate::app::procinst::ProcInst)` overload"]
190 pub fn create_bind(super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> () {
191 unsafe {
192 ::unity::il2cpp_call!((::unity::module_base()+0x239c710usize)as*mut u8,();
193(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
194 }
195 }
196
197 #[doc = "`CreateBindRecall(crate::app::procinst::ProcInst, ::unity::Il2CppString, crate::app::gamesound::GameSound_WakeupVoicePattern, crate::app::reliancedata::RelianceData_Level)` overload"]
198 pub fn create_bind_recall(
199 super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
200 pid: impl ::core::convert::Into<::unity::Il2CppString>,
201 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoicePattern>,
202 level: impl ::core::convert::Into<crate::app::reliancedata::RelianceData_Level>,
203 ) -> () {
204 unsafe {
205 ::unity::il2cpp_call!((::unity::module_base()+0x23a90c0usize)as*mut u8,();
206(crate::app::procinst::ProcInst)::core::convert::Into::into(super_),(::unity::Il2CppString)::core::convert::Into::into(pid),(crate::app::gamesound::GameSound_WakeupVoicePattern)::core::convert::Into::into(pattern),(crate::app::reliancedata::RelianceData_Level)::core::convert::Into::into(level))
207 }
208 }
209}
210
211#[cfg(feature = "app-myroomwakeupsequence")]
212pub trait IMyRoomWakeupSequenceMethods: IMyRoomWakeupSequence {
213 #[doc = "`get_VoiceID()` overload"]
214 fn get_voice_id(self) -> ::unity::Il2CppString {
215 unsafe {
216 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
217 ::unity::il2cpp_call!((::unity::module_base()+0x23a2890usize)as*mut u8, ::unity::Il2CppString;
218(MyRoomWakeupSequence)__receiver)
219 }
220 }
221 #[doc = "`get_Character()` overload"]
222 fn get_character(self) -> crate::combat::character::Character {
223 unsafe {
224 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
225 ::unity::il2cpp_call!((::unity::module_base()+0x23a9210usize)as*mut u8,crate::combat::character::Character;
226(MyRoomWakeupSequence)__receiver)
227 }
228 }
229 #[doc = "`get_Level()` overload"]
230 fn get_level(self) -> crate::app::reliancedata::RelianceData_Level {
231 unsafe {
232 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
233 ::unity::il2cpp_call!((::unity::module_base()+0x23a9220usize)as*mut u8,crate::app::reliancedata::RelianceData_Level;
234(MyRoomWakeupSequence)__receiver)
235 }
236 }
237 #[doc = "`get_Pattern()` overload"]
238 fn get_pattern(self) -> crate::app::gamesound::GameSound_WakeupVoicePattern {
239 unsafe {
240 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
241 ::unity::il2cpp_call!((::unity::module_base()+0x23a9230usize)as*mut u8,crate::app::gamesound::GameSound_WakeupVoicePattern;
242(MyRoomWakeupSequence)__receiver)
243 }
244 }
245 #[doc = "`get_FootstepID()` overload"]
246 fn get_footstep_id(self) -> ::unity::Il2CppString {
247 unsafe {
248 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
249 ::unity::il2cpp_call!((::unity::module_base()+0x23a9240usize)as*mut u8, ::unity::Il2CppString;
250(MyRoomWakeupSequence)__receiver)
251 }
252 }
253 #[doc = "`get_FadeRender()` overload"]
254 fn get_fade_render(self) -> crate::app::myroomfaderender::MyRoomFadeRender {
255 unsafe {
256 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
257 ::unity::il2cpp_call!((::unity::module_base()+0x238fef0usize)as*mut u8,crate::app::myroomfaderender::MyRoomFadeRender;
258(MyRoomWakeupSequence)__receiver)
259 }
260 }
261 #[doc = "`get_EventCanvas()` overload"]
262 fn get_event_canvas(self) -> crate::unity_engine::gameobject::GameObject {
263 unsafe {
264 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
265 ::unity::il2cpp_call!((::unity::module_base()+0x23a9270usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
266(MyRoomWakeupSequence)__receiver)
267 }
268 }
269 #[doc = "`get_EventCanvasForeground()` overload"]
270 fn get_event_canvas_foreground(self) -> crate::unity_engine::gameobject::GameObject {
271 unsafe {
272 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
273 ::unity::il2cpp_call!((::unity::module_base()+0x23a9280usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
274(MyRoomWakeupSequence)__receiver)
275 }
276 }
277 #[doc = "`get_EventCanvasBackground()` overload"]
278 fn get_event_canvas_background(self) -> crate::unity_engine::gameobject::GameObject {
279 unsafe {
280 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
281 ::unity::il2cpp_call!((::unity::module_base()+0x23a9290usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
282(MyRoomWakeupSequence)__receiver)
283 }
284 }
285 #[doc = "`get_CameraRoot()` overload"]
286 fn get_camera_root(self) -> crate::unity_engine::gameobject::GameObject {
287 unsafe {
288 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
289 ::unity::il2cpp_call!((::unity::module_base()+0x23a92a0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
290(MyRoomWakeupSequence)__receiver)
291 }
292 }
293 #[doc = "`get_CameraRootParent()` overload"]
294 fn get_camera_root_parent(self) -> crate::unity_engine::gameobject::GameObject {
295 unsafe {
296 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
297 ::unity::il2cpp_call!((::unity::module_base()+0x23a92b0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
298(MyRoomWakeupSequence)__receiver)
299 }
300 }
301 #[doc = "`get_CameraData()` overload"]
302 fn get_camera_data(self) -> crate::unity_engine::gameobject::GameObject {
303 unsafe {
304 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
305 ::unity::il2cpp_call!((::unity::module_base()+0x23a92c0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
306(MyRoomWakeupSequence)__receiver)
307 }
308 }
309 #[doc = "`get_CameraData2()` overload"]
310 fn get_camera_data2(self) -> crate::unity_engine::gameobject::GameObject {
311 unsafe {
312 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
313 ::unity::il2cpp_call!((::unity::module_base()+0x23a92d0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
314(MyRoomWakeupSequence)__receiver)
315 }
316 }
317 #[doc = "`get_CharacterPosition()` overload"]
318 fn get_character_position(self) -> crate::unity_engine::vector3::Vector3 {
319 unsafe {
320 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
321 ::unity::il2cpp_call!((::unity::module_base()+0x23a92e0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
322(MyRoomWakeupSequence)__receiver)
323 }
324 }
325 #[doc = "`get_CharacterRotation()` overload"]
326 fn get_character_rotation(self) -> crate::unity_engine::quaternion::Quaternion {
327 unsafe {
328 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
329 ::unity::il2cpp_call!((::unity::module_base()+0x23a92f0usize)as*mut u8,crate::unity_engine::quaternion::Quaternion;
330(MyRoomWakeupSequence)__receiver)
331 }
332 }
333 #[doc = "`get_Time()` overload"]
334 fn get_time(self) -> f64 {
335 unsafe {
336 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
337 ::unity::il2cpp_call!((::unity::module_base()+0x238ef30usize)as*mut u8,f64;
338(MyRoomWakeupSequence)__receiver)
339 }
340 }
341 #[doc = "`get_PlayableAssetPath()` overload"]
342 fn get_playable_asset_path(self) -> ::unity::Il2CppString {
343 unsafe {
344 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
345 ::unity::il2cpp_call!((::unity::module_base()+0x23a9300usize)as*mut u8, ::unity::Il2CppString;
346(MyRoomWakeupSequence)__receiver)
347 }
348 }
349 #[doc = "`set_PlayableAssetPath(::unity::Il2CppString)` overload"]
350 fn set_playable_asset_path(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
351 unsafe {
352 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
353 ::unity::il2cpp_call!((::unity::module_base()+0x23a9310usize)as*mut u8,();
354(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
355 }
356 }
357 #[doc = "`get_EnterStartTime()` overload"]
358 fn get_enter_start_time(self) -> f64 {
359 unsafe {
360 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
361 ::unity::il2cpp_call!((::unity::module_base()+0x23a9320usize)as*mut u8,f64;
362(MyRoomWakeupSequence)__receiver)
363 }
364 }
365 #[doc = "`set_EnterStartTime(f64)` overload"]
366 fn set_enter_start_time(self, value: impl ::core::convert::Into<f64>) -> () {
367 unsafe {
368 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
369 ::unity::il2cpp_call!((::unity::module_base()+0x23a9330usize)as*mut u8,();
370(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
371 }
372 }
373 #[doc = "`get_EnterEndTime()` overload"]
374 fn get_enter_end_time(self) -> f64 {
375 unsafe {
376 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
377 ::unity::il2cpp_call!((::unity::module_base()+0x23a9340usize)as*mut u8,f64;
378(MyRoomWakeupSequence)__receiver)
379 }
380 }
381 #[doc = "`set_EnterEndTime(f64)` overload"]
382 fn set_enter_end_time(self, value: impl ::core::convert::Into<f64>) -> () {
383 unsafe {
384 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
385 ::unity::il2cpp_call!((::unity::module_base()+0x23a9350usize)as*mut u8,();
386(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
387 }
388 }
389 #[doc = "`get_WakeupStartTime()` overload"]
390 fn get_wakeup_start_time(self) -> f64 {
391 unsafe {
392 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
393 ::unity::il2cpp_call!((::unity::module_base()+0x23a9360usize)as*mut u8,f64;
394(MyRoomWakeupSequence)__receiver)
395 }
396 }
397 #[doc = "`set_WakeupStartTime(f64)` overload"]
398 fn set_wakeup_start_time(self, value: impl ::core::convert::Into<f64>) -> () {
399 unsafe {
400 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
401 ::unity::il2cpp_call!((::unity::module_base()+0x23a9370usize)as*mut u8,();
402(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
403 }
404 }
405 #[doc = "`get_WakeupEndTime()` overload"]
406 fn get_wakeup_end_time(self) -> f64 {
407 unsafe {
408 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
409 ::unity::il2cpp_call!((::unity::module_base()+0x23a9380usize)as*mut u8,f64;
410(MyRoomWakeupSequence)__receiver)
411 }
412 }
413 #[doc = "`set_WakeupEndTime(f64)` overload"]
414 fn set_wakeup_end_time(self, value: impl ::core::convert::Into<f64>) -> () {
415 unsafe {
416 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
417 ::unity::il2cpp_call!((::unity::module_base()+0x23a9390usize)as*mut u8,();
418(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
419 }
420 }
421 #[doc = "`get_BeforeStartTime()` overload"]
422 fn get_before_start_time(self) -> f64 {
423 unsafe {
424 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
425 ::unity::il2cpp_call!((::unity::module_base()+0x23a93a0usize)as*mut u8,f64;
426(MyRoomWakeupSequence)__receiver)
427 }
428 }
429 #[doc = "`set_BeforeStartTime(f64)` overload"]
430 fn set_before_start_time(self, value: impl ::core::convert::Into<f64>) -> () {
431 unsafe {
432 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
433 ::unity::il2cpp_call!((::unity::module_base()+0x23a93b0usize)as*mut u8,();
434(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
435 }
436 }
437 #[doc = "`get_BeforeEndTime()` overload"]
438 fn get_before_end_time(self) -> f64 {
439 unsafe {
440 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
441 ::unity::il2cpp_call!((::unity::module_base()+0x23a93c0usize)as*mut u8,f64;
442(MyRoomWakeupSequence)__receiver)
443 }
444 }
445 #[doc = "`set_BeforeEndTime(f64)` overload"]
446 fn set_before_end_time(self, value: impl ::core::convert::Into<f64>) -> () {
447 unsafe {
448 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
449 ::unity::il2cpp_call!((::unity::module_base()+0x23a93d0usize)as*mut u8,();
450(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
451 }
452 }
453 #[doc = "`get_AfterStartTime()` overload"]
454 fn get_after_start_time(self) -> f64 {
455 unsafe {
456 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
457 ::unity::il2cpp_call!((::unity::module_base()+0x23a93e0usize)as*mut u8,f64;
458(MyRoomWakeupSequence)__receiver)
459 }
460 }
461 #[doc = "`set_AfterStartTime(f64)` overload"]
462 fn set_after_start_time(self, value: impl ::core::convert::Into<f64>) -> () {
463 unsafe {
464 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
465 ::unity::il2cpp_call!((::unity::module_base()+0x23a93f0usize)as*mut u8,();
466(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
467 }
468 }
469 #[doc = "`get_AfterEndTime()` overload"]
470 fn get_after_end_time(self) -> f64 {
471 unsafe {
472 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
473 ::unity::il2cpp_call!((::unity::module_base()+0x23a9400usize)as*mut u8,f64;
474(MyRoomWakeupSequence)__receiver)
475 }
476 }
477 #[doc = "`set_AfterEndTime(f64)` overload"]
478 fn set_after_end_time(self, value: impl ::core::convert::Into<f64>) -> () {
479 unsafe {
480 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
481 ::unity::il2cpp_call!((::unity::module_base()+0x23a9410usize)as*mut u8,();
482(MyRoomWakeupSequence)__receiver,(f64)::core::convert::Into::into(value))
483 }
484 }
485 #[doc = "`AddEventVoice(::unity::Il2CppString)` overload"]
486 fn add_event_voice(self, event_voice: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
487 unsafe {
488 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
489 ::unity::il2cpp_call!((::unity::module_base()+0x23a2cd0usize)as*mut u8,();
490(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(event_voice))
491 }
492 }
493 #[doc = "`RemoveEventVoice(::unity::Il2CppString)` overload"]
494 fn remove_event_voice(self, event_voice: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
495 unsafe {
496 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
497 ::unity::il2cpp_call!((::unity::module_base()+0x23a2f60usize)as*mut u8,();
498(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(event_voice))
499 }
500 }
501 #[doc = "`ContainsEventVoice(::unity::Il2CppString)` overload"]
502 fn contains_event_voice(self, event_voice: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
503 unsafe {
504 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
505 ::unity::il2cpp_call!((::unity::module_base()+0x23a2c70usize)as*mut u8,bool;
506(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(event_voice))
507 }
508 }
509 #[doc = "`SwitchLookAtIK(bool)` overload"]
510 fn switch_look_at_ik(self, looking_camera: impl ::core::convert::Into<bool>) -> () {
511 unsafe {
512 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
513 ::unity::il2cpp_call!((::unity::module_base()+0x238f9d0usize)as*mut u8,();
514(MyRoomWakeupSequence)__receiver,(bool)::core::convert::Into::into(looking_camera))
515 }
516 }
517 #[doc = "`SetCaption(::unity::Il2CppString)` overload"]
518 fn set_caption(self, mid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
519 unsafe {
520 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
521 ::unity::il2cpp_call!((::unity::module_base()+0x238c650usize)as*mut u8,();
522(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(mid))
523 }
524 }
525 #[doc = "`GetBodyClip(::unity::Il2CppString)` overload"]
526 fn get_body_clip(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::animationclip::AnimationClip {
527 unsafe {
528 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
529 ::unity::il2cpp_call!((::unity::module_base()+0x23aa3b0usize)as*mut u8,crate::unity_engine::animationclip::AnimationClip;
530(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
531 }
532 }
533 #[doc = "`GetFaceClip(::unity::Il2CppString)` overload"]
534 fn get_face_clip(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::animationclip::AnimationClip {
535 unsafe {
536 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
537 ::unity::il2cpp_call!((::unity::module_base()+0x23aa8b0usize)as*mut u8,crate::unity_engine::animationclip::AnimationClip;
538(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
539 }
540 }
541 #[doc = "`get_Player()` overload"]
542 fn get_player(self) -> crate::app::hubplayercontroller::HubPlayerController {
543 unsafe {
544 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
545 ::unity::il2cpp_call!((::unity::module_base()+0x23aaa10usize)as*mut u8,crate::app::hubplayercontroller::HubPlayerController;
546(MyRoomWakeupSequence)__receiver)
547 }
548 }
549 #[doc = "`get_SaveZoomParam()` overload"]
550 fn get_save_zoom_param(self) -> f32 {
551 unsafe {
552 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
553 ::unity::il2cpp_call!((::unity::module_base()+0x23aaa90usize)as*mut u8,f32;
554(MyRoomWakeupSequence)__receiver)
555 }
556 }
557 #[doc = "`set_SaveZoomParam(f32)` overload"]
558 fn set_save_zoom_param(self, value: impl ::core::convert::Into<f32>) -> () {
559 unsafe {
560 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
561 ::unity::il2cpp_call!((::unity::module_base()+0x23aaaa0usize)as*mut u8,();
562(MyRoomWakeupSequence)__receiver,(f32)::core::convert::Into::into(value))
563 }
564 }
565 #[doc = "`get_SaveTimeZone()` overload"]
566 fn get_save_time_zone(self) -> i32 {
567 unsafe {
568 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
569 ::unity::il2cpp_call!((::unity::module_base()+0x23aaab0usize)as*mut u8,i32;
570(MyRoomWakeupSequence)__receiver)
571 }
572 }
573 #[doc = "`set_SaveTimeZone(i32)` overload"]
574 fn set_save_time_zone(self, value: impl ::core::convert::Into<i32>) -> () {
575 unsafe {
576 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
577 ::unity::il2cpp_call!((::unity::module_base()+0x23aaac0usize)as*mut u8,();
578(MyRoomWakeupSequence)__receiver,(i32)::core::convert::Into::into(value))
579 }
580 }
581 #[doc = "`get_IsReturnEnv()` overload"]
582 fn get_is_return_env(self) -> bool {
583 unsafe {
584 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
585 ::unity::il2cpp_call!((::unity::module_base()+0x23aaad0usize)as*mut u8,bool;
586(MyRoomWakeupSequence)__receiver)
587 }
588 }
589 #[doc = "`set_IsReturnEnv(bool)` overload"]
590 fn set_is_return_env(self, value: impl ::core::convert::Into<bool>) -> () {
591 unsafe {
592 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
593 ::unity::il2cpp_call!((::unity::module_base()+0x23aaae0usize)as*mut u8,();
594(MyRoomWakeupSequence)__receiver,(bool)::core::convert::Into::into(value))
595 }
596 }
597 #[doc = "`Init()` overload"]
598 fn init(self) -> () {
599 unsafe {
600 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
601 ::unity::il2cpp_call!((::unity::module_base()+0x23aaaf0usize)as*mut u8,();
602(MyRoomWakeupSequence)__receiver)
603 }
604 }
605 #[doc = "`SwitchEnv()` overload"]
606 fn switch_env(self) -> () {
607 unsafe {
608 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
609 ::unity::il2cpp_call!((::unity::module_base()+0x23ab130usize)as*mut u8,();
610(MyRoomWakeupSequence)__receiver)
611 }
612 }
613 #[doc = "`ResetEnv()` overload"]
614 fn reset_env(self) -> () {
615 unsafe {
616 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
617 ::unity::il2cpp_call!((::unity::module_base()+0x23ab290usize)as*mut u8,();
618(MyRoomWakeupSequence)__receiver)
619 }
620 }
621 #[doc = "`IsSelected()` overload"]
622 fn is_selected(self) -> bool {
623 unsafe {
624 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
625 ::unity::il2cpp_call!((::unity::module_base()+0x23ab3f0usize)as*mut u8,bool;
626(MyRoomWakeupSequence)__receiver)
627 }
628 }
629 #[doc = "`ChangeEnv()` overload"]
630 fn change_env(self) -> crate::system::collections::ienumerator::IEnumerator {
631 unsafe {
632 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
633 ::unity::il2cpp_call!((::unity::module_base()+0x23ab420usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
634(MyRoomWakeupSequence)__receiver)
635 }
636 }
637 #[doc = "`IsWakeupIgnorePattern(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern)` overload"]
638 fn is_wakeup_ignore_pattern(
639 self,
640 pid: impl ::core::convert::Into<::unity::Il2CppString>,
641 level: impl ::core::convert::Into<crate::app::reliancedata::RelianceData_Level>,
642 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoicePattern>,
643 ) -> bool {
644 unsafe {
645 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
646 ::unity::il2cpp_call!((::unity::module_base()+0x23ab4a0usize)as*mut u8,bool;
647(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(pid),(crate::app::reliancedata::RelianceData_Level)::core::convert::Into::into(level),(crate::app::gamesound::GameSound_WakeupVoicePattern)::core::convert::Into::into(pattern))
648 }
649 }
650 #[doc = "`GetWakeupUnit(::unity::Il2CppString)` overload"]
651 fn get_wakeup_unit(self, pid: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::unit::Unit {
652 unsafe {
653 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
654 ::unity::il2cpp_call!((::unity::module_base()+0x23ab5f0usize)as*mut u8,crate::app::unit::Unit;
655(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(pid))
656 }
657 }
658 #[doc = "`SetAchiveDone(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern)` overload"]
659 fn set_achive_done(
660 self,
661 pid: impl ::core::convert::Into<::unity::Il2CppString>,
662 level: impl ::core::convert::Into<crate::app::reliancedata::RelianceData_Level>,
663 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoicePattern>,
664 ) -> () {
665 unsafe {
666 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
667 ::unity::il2cpp_call!((::unity::module_base()+0x23ab750usize)as*mut u8,();
668(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(pid),(crate::app::reliancedata::RelianceData_Level)::core::convert::Into::into(level),(crate::app::gamesound::GameSound_WakeupVoicePattern)::core::convert::Into::into(pattern))
669 }
670 }
671 #[doc = "`SelectRelianceWakeup()` overload"]
672 fn select_reliance_wakeup(self) -> bool {
673 unsafe {
674 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
675 ::unity::il2cpp_call!((::unity::module_base()+0x23ab930usize)as*mut u8,bool;
676(MyRoomWakeupSequence)__receiver)
677 }
678 }
679 #[doc = "`InitWakeup()` overload"]
680 fn init_wakeup(self) -> () {
681 unsafe {
682 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
683 ::unity::il2cpp_call!((::unity::module_base()+0x23ac290usize)as*mut u8,();
684(MyRoomWakeupSequence)__receiver)
685 }
686 }
687 #[doc = "`IsLoadingResources()` overload"]
688 fn is_loading_resources(self) -> bool {
689 unsafe {
690 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
691 ::unity::il2cpp_call!((::unity::module_base()+0x23ace20usize)as*mut u8,bool;
692(MyRoomWakeupSequence)__receiver)
693 }
694 }
695 #[doc = "`GetCharacterAppearanceRemoveAcc(::unity::Il2CppString)` overload"]
696 fn get_character_appearance_remove_acc(
697 self,
698 pid: impl ::core::convert::Into<::unity::Il2CppString>,
699 ) -> crate::combat::characterappearance::CharacterAppearance {
700 unsafe {
701 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
702 ::unity::il2cpp_call!((::unity::module_base()+0x23aceb0usize)as*mut u8,crate::combat::characterappearance::CharacterAppearance;
703(MyRoomWakeupSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(pid))
704 }
705 }
706 #[doc = "`LoadResources()` overload"]
707 fn load_resources(self) -> () {
708 unsafe {
709 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
710 ::unity::il2cpp_call!((::unity::module_base()+0x23ac440usize)as*mut u8,();
711(MyRoomWakeupSequence)__receiver)
712 }
713 }
714 #[doc = "`ProcessFrameFaceAnimation()` overload"]
715 fn process_frame_face_animation(self) -> () {
716 unsafe {
717 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
718 ::unity::il2cpp_call!((::unity::module_base()+0x238e580usize)as*mut u8,();
719(MyRoomWakeupSequence)__receiver)
720 }
721 }
722 #[doc = "`BeforeWakeupAction()` overload"]
723 fn before_wakeup_action(self) -> () {
724 unsafe {
725 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
726 ::unity::il2cpp_call!((::unity::module_base()+0x23acfb0usize)as*mut u8,();
727(MyRoomWakeupSequence)__receiver)
728 }
729 }
730 #[doc = "`WaitBeforeWakeupAction()` overload"]
731 fn wait_before_wakeup_action(self) -> crate::system::collections::ienumerator::IEnumerator {
732 unsafe {
733 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
734 ::unity::il2cpp_call!((::unity::module_base()+0x23ad1b0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
735(MyRoomWakeupSequence)__receiver)
736 }
737 }
738 #[doc = "`StartWakeupTimeline()` overload"]
739 fn start_wakeup_timeline(self) -> () {
740 unsafe {
741 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
742 ::unity::il2cpp_call!((::unity::module_base()+0x23ad230usize)as*mut u8,();
743(MyRoomWakeupSequence)__receiver)
744 }
745 }
746 #[doc = "`MainWakeupEnter()` overload"]
747 fn main_wakeup_enter(self) -> crate::system::collections::ienumerator::IEnumerator {
748 unsafe {
749 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
750 ::unity::il2cpp_call!((::unity::module_base()+0x23adea0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
751(MyRoomWakeupSequence)__receiver)
752 }
753 }
754 #[doc = "`MainWakeup()` overload"]
755 fn main_wakeup(self) -> crate::system::collections::ienumerator::IEnumerator {
756 unsafe {
757 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
758 ::unity::il2cpp_call!((::unity::module_base()+0x23adf20usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
759(MyRoomWakeupSequence)__receiver)
760 }
761 }
762 #[doc = "`MainWakeupBeforeAfter()` overload"]
763 fn main_wakeup_before_after(self) -> crate::system::collections::ienumerator::IEnumerator {
764 unsafe {
765 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
766 ::unity::il2cpp_call!((::unity::module_base()+0x23adfa0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
767(MyRoomWakeupSequence)__receiver)
768 }
769 }
770 #[doc = "`ExitWakeup()` overload"]
771 fn exit_wakeup(self) -> () {
772 unsafe {
773 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
774 ::unity::il2cpp_call!((::unity::module_base()+0x23ae020usize)as*mut u8,();
775(MyRoomWakeupSequence)__receiver)
776 }
777 }
778 #[doc = "`ExitEnv()` overload"]
779 fn exit_env(self) -> crate::system::collections::ienumerator::IEnumerator {
780 unsafe {
781 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
782 ::unity::il2cpp_call!((::unity::module_base()+0x23ae9a0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
783(MyRoomWakeupSequence)__receiver)
784 }
785 }
786 #[doc = "`ExitWakeupAfter()` overload"]
787 fn exit_wakeup_after(self) -> () {
788 unsafe {
789 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
790 ::unity::il2cpp_call!((::unity::module_base()+0x23aea20usize)as*mut u8,();
791(MyRoomWakeupSequence)__receiver)
792 }
793 }
794 #[doc = "`CreateDesc()` overload"]
795 fn create_desc(self) -> ::unity::Array<crate::app::procdesc::ProcDesc> {
796 unsafe {
797 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
798 ::unity::il2cpp_call!((::unity::module_base()+0x23a95b0usize)as*mut u8, ::unity::Array<crate::app::procdesc::ProcDesc> ;
799(MyRoomWakeupSequence)__receiver)
800 }
801 }
802 #[doc = "`.ctor()` overload"]
803 fn ctor(self) -> () {
804 unsafe {
805 let __receiver = <MyRoomWakeupSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
806 ::unity::il2cpp_call!((::unity::module_base()+0x23a9420usize)as*mut u8,();
807(MyRoomWakeupSequence)__receiver)
808 }
809 }
810}
811
812#[cfg(feature = "app-myroomwakeupsequence")]
813impl<__T: IMyRoomWakeupSequence> IMyRoomWakeupSequenceMethods for __T {}
814
815#[cfg(feature = "app-myroomwakeupsequence")]
816impl MyRoomWakeupSequence {
817 pub fn get_voice_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
818 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
819 }
820
821 pub fn get_character_method_info() -> &'static ::unity::il2cpp::MethodInfo {
822 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
823 }
824
825 pub fn get_level_method_info() -> &'static ::unity::il2cpp::MethodInfo {
826 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
827 }
828
829 pub fn get_pattern_method_info() -> &'static ::unity::il2cpp::MethodInfo {
830 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
831 }
832
833 pub fn get_footstep_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
834 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
835 }
836
837 pub fn get_fade_render_method_info() -> &'static ::unity::il2cpp::MethodInfo {
838 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
839 }
840
841 pub fn get_event_canvas_method_info() -> &'static ::unity::il2cpp::MethodInfo {
842 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
843 }
844
845 pub fn get_event_canvas_foreground_method_info() -> &'static ::unity::il2cpp::MethodInfo {
846 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
847 }
848
849 pub fn get_event_canvas_background_method_info() -> &'static ::unity::il2cpp::MethodInfo {
850 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
851 }
852
853 pub fn get_camera_root_method_info() -> &'static ::unity::il2cpp::MethodInfo {
854 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
855 }
856
857 pub fn get_camera_root_parent_method_info() -> &'static ::unity::il2cpp::MethodInfo {
858 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
859 }
860
861 pub fn get_camera_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
862 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
863 }
864
865 pub fn get_camera_data2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
866 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
867 }
868
869 pub fn get_character_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
870 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
871 }
872
873 pub fn get_character_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
874 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
875 }
876
877 pub fn get_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
878 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
879 }
880
881 pub fn get_playable_asset_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
882 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
883 }
884
885 pub fn set_playable_asset_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
886 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
887 }
888
889 pub fn get_enter_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
890 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
891 }
892
893 pub fn set_enter_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
894 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
895 }
896
897 pub fn get_enter_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
898 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
899 }
900
901 pub fn set_enter_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
902 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
903 }
904
905 pub fn get_wakeup_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
906 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
907 }
908
909 pub fn set_wakeup_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
910 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
911 }
912
913 pub fn get_wakeup_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
914 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
915 }
916
917 pub fn set_wakeup_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
918 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
919 }
920
921 pub fn get_before_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
922 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
923 }
924
925 pub fn set_before_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
926 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
927 }
928
929 pub fn get_before_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
930 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
931 }
932
933 pub fn set_before_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
934 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
935 }
936
937 pub fn get_after_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
938 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
939 }
940
941 pub fn set_after_start_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
942 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
943 }
944
945 pub fn get_after_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
946 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
947 }
948
949 pub fn set_after_end_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
950 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
951 }
952
953 pub fn add_event_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
954 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
955 }
956
957 pub fn remove_event_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
958 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
959 }
960
961 pub fn contains_event_voice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
962 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
963 }
964
965 pub fn switch_look_at_ik_method_info() -> &'static ::unity::il2cpp::MethodInfo {
966 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
967 }
968
969 pub fn set_caption_method_info() -> &'static ::unity::il2cpp::MethodInfo {
970 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
971 }
972
973 pub fn create_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
974 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
975 }
976
977 pub fn create_bind_recall_method_info() -> &'static ::unity::il2cpp::MethodInfo {
978 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
979 }
980
981 pub fn get_body_clip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
982 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
983 }
984
985 pub fn get_face_clip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
986 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
987 }
988
989 pub fn get_player_method_info() -> &'static ::unity::il2cpp::MethodInfo {
990 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
991 }
992
993 pub fn get_save_zoom_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
994 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
995 }
996
997 pub fn set_save_zoom_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
998 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
999 }
1000
1001 pub fn get_save_time_zone_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1002 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
1003 }
1004
1005 pub fn set_save_time_zone_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1006 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
1007 }
1008
1009 pub fn get_is_return_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1010 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
1011 }
1012
1013 pub fn set_is_return_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1014 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
1015 }
1016
1017 pub fn init_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1018 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
1019 }
1020
1021 pub fn switch_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1022 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
1023 }
1024
1025 pub fn reset_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1026 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
1027 }
1028
1029 pub fn is_selected_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1030 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
1031 }
1032
1033 pub fn change_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1034 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
1035 }
1036
1037 pub fn is_wakeup_ignore_pattern_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1038 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
1039 }
1040
1041 pub fn get_wakeup_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1042 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
1043 }
1044
1045 pub fn set_achive_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1046 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
1047 }
1048
1049 pub fn select_reliance_wakeup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1050 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
1051 }
1052
1053 pub fn init_wakeup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1054 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
1055 }
1056
1057 pub fn is_loading_resources_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1058 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
1059 }
1060
1061 pub fn get_character_appearance_remove_acc_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1062 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
1063 }
1064
1065 pub fn load_resources_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1066 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
1067 }
1068
1069 pub fn process_frame_face_animation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1070 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
1071 }
1072
1073 pub fn before_wakeup_action_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1074 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
1075 }
1076
1077 pub fn wait_before_wakeup_action_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1078 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
1079 }
1080
1081 pub fn start_wakeup_timeline_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1082 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
1083 }
1084
1085 pub fn main_wakeup_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1086 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
1087 }
1088
1089 pub fn main_wakeup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1090 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
1091 }
1092
1093 pub fn main_wakeup_before_after_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1094 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
1095 }
1096
1097 pub fn exit_wakeup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1098 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
1099 }
1100
1101 pub fn exit_env_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
1103 }
1104
1105 pub fn exit_wakeup_after_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
1107 }
1108
1109 pub fn create_desc_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1110 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
1111 }
1112
1113 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1114 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
1115 }
1116}
1117
1118#[cfg(feature = "app-myroomwakeupsequence")]
1119impl MyRoomWakeupSequence {
1120 #[doc = "`.ctor()` — no args"]
1121 pub fn new() -> Self {
1122 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1123 panic!(
1124 "{}
1125::{}
1126 failed to instantiate",
1127 ::core::stringify!(MyRoomWakeupSequence),
1128 ::core::stringify!(new),
1129 )
1130 });
1131 <Self as IMyRoomWakeupSequenceMethods>::ctor(this);
1132 this
1133 }
1134}
1135
1136#[cfg(feature = "app-myroomwakeupsequence")]
1137pub trait IMyRoomWakeupSequence_RelianceWakeupMethods: IMyRoomWakeupSequence_RelianceWakeup {
1138 #[doc = "`.ctor(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern)` overload"]
1139 fn ctor(
1140 self,
1141 pid: impl ::core::convert::Into<::unity::Il2CppString>,
1142 level: impl ::core::convert::Into<crate::app::reliancedata::RelianceData_Level>,
1143 pattern: impl ::core::convert::Into<crate::app::gamesound::GameSound_WakeupVoicePattern>,
1144 ) -> () {
1145 unsafe {
1146 let __receiver = <MyRoomWakeupSequence_RelianceWakeup as ::unity::FromIlInstance>::from_il_instance(
1147 <Self as ::unity::SystemObject>::as_instance(self),
1148 );
1149 ::unity::il2cpp_call!((::unity::module_base()+0x209dbb0usize)as*mut u8,();
1150(MyRoomWakeupSequence_RelianceWakeup)__receiver,(::unity::Il2CppString)::core::convert::Into::into(pid),(crate::app::reliancedata::RelianceData_Level)::core::convert::Into::into(level),(crate::app::gamesound::GameSound_WakeupVoicePattern)::core::convert::Into::into(pattern))
1151 }
1152 }
1153 #[doc = "`ToString()` overload"]
1154 fn to_string(self) -> ::unity::Il2CppString {
1155 unsafe {
1156 let __receiver = <MyRoomWakeupSequence_RelianceWakeup as ::unity::FromIlInstance>::from_il_instance(
1157 <Self as ::unity::SystemObject>::as_instance(self),
1158 );
1159 {
1160 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
1161 let __vi = *__vt.get(3usize).unwrap_or_else(|| {
1162 panic!(
1163 "unity: virtual slot {}
1164 out of range (vtable len {}
1165) on the runtime class behind {}
1166 (method `{}
1167`)",
1168 3usize,
1169 __vt.len(),
1170 <MyRoomWakeupSequence_RelianceWakeup as ::unity::ClassIdentity>::NAME,
1171 "ToString",
1172 )
1173 });
1174 let __inner: extern "C" fn(MyRoomWakeupSequence_RelianceWakeup, ::unity::OptionalMethod) -> ::unity::Il2CppString =
1175 ::core::mem::transmute(__vi.method_ptr);
1176 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
1177 __inner(__receiver, __mi)
1178 }
1179 }
1180 }
1181}
1182
1183#[cfg(feature = "app-myroomwakeupsequence")]
1184impl<__T: IMyRoomWakeupSequence_RelianceWakeup> IMyRoomWakeupSequence_RelianceWakeupMethods for __T {}
1185
1186#[cfg(feature = "app-myroomwakeupsequence")]
1187impl MyRoomWakeupSequence_RelianceWakeup {
1188 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1189 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1190 }
1191
1192 pub fn to_string_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1193 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1194 }
1195}
1196
1197#[cfg(feature = "app-myroomwakeupsequence")]
1198impl MyRoomWakeupSequence_RelianceWakeup {
1199 #[doc = "Direct (non-virtual) call to `MyRoomWakeupSequence_RelianceWakeup`'s own `ToString`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
1200 pub unsafe fn to_string(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
1201 let __mi = Self::to_string_method_info();
1202 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
1203 __inner(this.into(), ::core::option::Option::None)
1204 }
1205}
1206
1207#[cfg(feature = "app-myroomwakeupsequence")]
1208impl MyRoomWakeupSequence_RelianceWakeup {
1209 #[doc = "`.ctor(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern)` — overload selector"]
1210 pub fn new(
1211 pid: ::unity::Il2CppString,
1212 level: crate::app::reliancedata::RelianceData_Level,
1213 pattern: crate::app::gamesound::GameSound_WakeupVoicePattern,
1214 ) -> Self {
1215 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1216 panic!(
1217 "{}
1218::{}
1219 failed to instantiate",
1220 ::core::stringify!(MyRoomWakeupSequence_RelianceWakeup),
1221 ::core::stringify!(new),
1222 )
1223 });
1224 <Self as IMyRoomWakeupSequence_RelianceWakeupMethods>::ctor(this, pid, level, pattern);
1225 this
1226 }
1227}
1228
1229#[cfg(feature = "app-myroomwakeupsequence")]
1230#[doc(hidden)]
1231pub mod prelude {
1232 pub use super::{
1233 IMyRoomWakeupSequence, IMyRoomWakeupSequenceMethods, IMyRoomWakeupSequence_RelianceWakeup, IMyRoomWakeupSequence_RelianceWakeupMethods,
1234 MyRoomWakeupSequence, MyRoomWakeupSequence_Label, MyRoomWakeupSequence_RelianceWakeup,
1235 };
1236 #[cfg(feature = "app-procinst")]
1237 pub use crate::app::procinst::IProcInstMethods;
1238 #[cfg(feature = "app-singletonprocinst_1")]
1239 pub use crate::app::singletonprocinst_1::ISingletonProcInst_1Methods;
1240 #[cfg(feature = "system-object")]
1241 pub use crate::system::object::IObjectMethods;
1242 #[cfg(feature = "system-enum")]
1243 pub use crate::system::r#enum::IEnumMethods;
1244 #[cfg(feature = "system-valuetype")]
1245 pub use crate::system::valuetype::IValueTypeMethods;
1246 pub use crate::{
1247 app::{procinst::IProcInst, singletonprocinst_1::ISingletonProcInst_1},
1248 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
1249 };
1250}