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engage/generated/app/
relayshowdatadialogcontent.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-relayshowdatadialogcontent-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::gamemessagecontent::{GameMessageContent, IGameMessageContent},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/relayshowdatadialogcontent/RelayShowDataDialogContent.md"))]
20    #[::unity::class(namespace = "App", name = "RelayShowDataDialogContent")]
21    #[parent(crate::app::gamemessagecontent::GameMessageContent)]
22    pub struct RelayShowDataDialogContent {
23        #[static_field]
24        #[rename(name = "PrefabPath")]
25        pub prefab_path: ::unity::Il2CppString,
26        #[offset(72)]
27        #[rename(name = "m_MapHelp")]
28        pub m_map_help: crate::app::relaywdwmaphelp::RelayWdwMapHelp,
29        #[offset(80)]
30        #[rename(name = "m_PlayerList")]
31        pub m_player_list: crate::app::relaywdwplayerlist::RelayWdwPlayerList,
32        #[offset(88)]
33        #[rename(name = "m_Play")]
34        pub m_play: crate::unity_engine::gameobject::GameObject,
35        #[offset(96)]
36        #[rename(name = "m_StampRoot")]
37        pub m_stamp_root: crate::unity_engine::gameobject::GameObject,
38        #[offset(104)]
39        #[rename(name = "m_PlayStamp")]
40        pub m_play_stamp: crate::app::relaymessagemenuitemcontent::RelayMessageMenuItemContent,
41        #[offset(112)]
42        #[rename(name = "m_PlayEnd")]
43        pub m_play_end: crate::unity_engine::gameobject::GameObject,
44        #[offset(120)]
45        #[rename(name = "m_PlayEndWin")]
46        pub m_play_end_win: crate::unity_engine::gameobject::GameObject,
47        #[offset(128)]
48        #[rename(name = "m_PlayEndLose")]
49        pub m_play_end_lose: crate::unity_engine::gameobject::GameObject,
50        #[offset(136)]
51        #[rename(name = "m_TakeOverTitle")]
52        pub m_take_over_title: crate::unity_engine::gameobject::GameObject,
53    }
54}
55
56#[cfg(feature = "app-relayshowdatadialogcontent-types")]
57pub use __types::*;
58
59#[cfg(feature = "app-relayshowdatadialogcontent")]
60impl RelayShowDataDialogContent {
61    #[doc = "`LoadPrefabAsync()` overload"]
62    pub fn load_prefab_async() -> () {
63        unsafe {
64            ::unity::il2cpp_call!((::unity::module_base()+0x200a260usize)as*mut u8,();
65            )
66        }
67    }
68
69    #[doc = "`IsLoadingPrefab()` overload"]
70    pub fn is_loading_prefab() -> bool {
71        unsafe {
72            ::unity::il2cpp_call!((::unity::module_base()+0x200a300usize)as*mut u8,bool;
73            )
74        }
75    }
76
77    #[doc = "`UnloadPrefab()` overload"]
78    pub fn unload_prefab() -> () {
79        unsafe {
80            ::unity::il2cpp_call!((::unity::module_base()+0x200a380usize)as*mut u8,();
81            )
82        }
83    }
84
85    #[doc = "`Create(crate::app::relayservermetadata::RelayServerMetaData, crate::app::relayshowdatadialog::RelayShowDataDialog_Mode)` overload"]
86    pub fn create(
87        meta_data: impl ::core::convert::Into<crate::app::relayservermetadata::RelayServerMetaData>,
88        mode: impl ::core::convert::Into<crate::app::relayshowdatadialog::RelayShowDataDialog_Mode>,
89    ) -> crate::app::relayshowdatadialogcontent::RelayShowDataDialogContent {
90        unsafe {
91            ::unity::il2cpp_call!((::unity::module_base()+0x200a110usize)as*mut u8,crate::app::relayshowdatadialogcontent::RelayShowDataDialogContent;
92(crate::app::relayservermetadata::RelayServerMetaData)::core::convert::Into::into(meta_data),(crate::app::relayshowdatadialog::RelayShowDataDialog_Mode)::core::convert::Into::into(mode))
93        }
94    }
95}
96
97#[cfg(feature = "app-relayshowdatadialogcontent")]
98pub trait IRelayShowDataDialogContentMethods: IRelayShowDataDialogContent {
99    #[doc = "`Setup(crate::app::relayservermetadata::RelayServerMetaData, crate::app::relayshowdatadialog::RelayShowDataDialog_Mode)` overload"]
100    fn setup(
101        self,
102        meta_data: impl ::core::convert::Into<crate::app::relayservermetadata::RelayServerMetaData>,
103        mode: impl ::core::convert::Into<crate::app::relayshowdatadialog::RelayShowDataDialog_Mode>,
104    ) -> () {
105        unsafe {
106            let __receiver =
107                <RelayShowDataDialogContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
108            ::unity::il2cpp_call!((::unity::module_base()+0x200a400usize)as*mut u8,();
109(RelayShowDataDialogContent)__receiver,(crate::app::relayservermetadata::RelayServerMetaData)::core::convert::Into::into(meta_data),(crate::app::relayshowdatadialog::RelayShowDataDialog_Mode)::core::convert::Into::into(mode))
110        }
111    }
112    #[doc = "`.ctor()` overload"]
113    fn ctor(self) -> () {
114        unsafe {
115            let __receiver =
116                <RelayShowDataDialogContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x200aa10usize)as*mut u8,();
118(RelayShowDataDialogContent)__receiver)
119        }
120    }
121}
122
123#[cfg(feature = "app-relayshowdatadialogcontent")]
124impl<__T: IRelayShowDataDialogContent> IRelayShowDataDialogContentMethods for __T {}
125
126#[cfg(feature = "app-relayshowdatadialogcontent")]
127impl RelayShowDataDialogContent {
128    pub fn load_prefab_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
130    }
131
132    pub fn is_loading_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
134    }
135
136    pub fn unload_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
138    }
139
140    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
141        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
142    }
143
144    pub fn setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
145        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
146    }
147
148    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
149        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
150    }
151}
152
153#[cfg(feature = "app-relayshowdatadialogcontent")]
154impl RelayShowDataDialogContent {
155    #[doc = "`.ctor()` — no args"]
156    pub fn new() -> Self {
157        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
158            panic!(
159                "{}
160::{}
161 failed to instantiate",
162                ::core::stringify!(RelayShowDataDialogContent),
163                ::core::stringify!(new),
164            )
165        });
166        <Self as IRelayShowDataDialogContentMethods>::ctor(this);
167        this
168    }
169}
170
171#[cfg(feature = "app-relayshowdatadialogcontent")]
172#[doc(hidden)]
173pub mod prelude {
174    pub use super::{IRelayShowDataDialogContent, IRelayShowDataDialogContentMethods, RelayShowDataDialogContent};
175    #[cfg(feature = "app-gamemessagecontent")]
176    pub use crate::app::gamemessagecontent::IGameMessageContentMethods;
177    #[cfg(feature = "system-object")]
178    pub use crate::system::object::IObjectMethods;
179    #[cfg(feature = "unity_engine-behaviour")]
180    pub use crate::unity_engine::behaviour::IBehaviourMethods;
181    #[cfg(feature = "unity_engine-component")]
182    pub use crate::unity_engine::component::IComponentMethods;
183    #[cfg(feature = "unity_engine-monobehaviour")]
184    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
185    #[cfg(feature = "unity_engine-object_2")]
186    pub use crate::unity_engine::object_2::IObject_2Methods;
187    pub use crate::{
188        app::gamemessagecontent::IGameMessageContent,
189        system::object::IObject,
190        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
191    };
192}