engage/generated/app/ring_cleaning/
faceimagescontroller.rs1#[cfg(feature = "app-ring_cleaning-faceimagescontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 r#enum::{Enum, IEnum},
12 valuetype::{IValueType, ValueType},
13 },
14 unity_engine::{
15 behaviour::{Behaviour, IBehaviour},
16 component::{Component, IComponent},
17 monobehaviour::{IMonoBehaviour, MonoBehaviour},
18 object_2::{IObject_2, Object_2},
19 },
20 };
21
22 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/ring_cleaning/faceimagescontroller/FaceImagesController_PlayPattern.md"))]
23 #[repr(C)]
24 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25 pub struct FaceImagesController_PlayPattern {
26 pub value: i32,
27 }
28 impl ::unity::ClassIdentity for FaceImagesController_PlayPattern {
29 const NAME: &'static str = "FaceImagesController.PlayPattern";
30 const NAMESPACE: &'static str = "App.RingCleaning";
31
32 fn class() -> ::unity::Class {
33 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35 }
36 }
37 impl ::unity::IlType for FaceImagesController_PlayPattern {
38 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40 }
41 }
42 impl FaceImagesController_PlayPattern {
43 pub fn anything() -> Self {
44 Self { value: 0 }
45 }
46
47 pub fn hit_weak() -> Self {
48 Self { value: 1 }
49 }
50
51 pub fn hit_strong() -> Self {
52 Self { value: 2 }
53 }
54
55 pub fn clear() -> Self {
56 Self { value: 3 }
57 }
58 }
59
60 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/ring_cleaning/faceimagescontroller/FaceImagesController_ReturnEntryComponent.md"))]
61 #[::unity::class(namespace = "App.RingCleaning", name = "FaceImagesController.ReturnEntryComponent")]
62 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
63 pub struct FaceImagesController_ReturnEntryComponent {
64 #[offset(24)]
65 #[rename(name = "m_Character")]
66 pub m_character: crate::combat::character::Character,
67 #[offset(32)]
68 #[rename(name = "m_Animator")]
69 pub m_animator: crate::unity_engine::animator::Animator,
70 #[offset(40)]
71 #[rename(name = "m_NowAnimName")]
72 pub m_now_anim_name: ::unity::Il2CppString,
73 #[offset(48)]
74 #[rename(name = "m_ChangeAnimName")]
75 pub m_change_anim_name: ::unity::Il2CppString,
76 #[offset(56)]
77 #[rename(name = "m_Time")]
78 pub m_time: f32,
79 }
80
81 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/ring_cleaning/faceimagescontroller/FaceImagesController_AnimType.md"))]
82 #[repr(C)]
83 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
84 pub struct FaceImagesController_AnimType {
85 pub value: i32,
86 }
87 impl ::unity::ClassIdentity for FaceImagesController_AnimType {
88 const NAME: &'static str = "FaceImagesController.AnimType";
89 const NAMESPACE: &'static str = "App.RingCleaning";
90
91 fn class() -> ::unity::Class {
92 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
93 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
94 }
95 }
96 impl ::unity::IlType for FaceImagesController_AnimType {
97 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
98 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
99 }
100 }
101 impl FaceImagesController_AnimType {
102 pub fn none() -> Self {
103 Self { value: -1 }
104 }
105
106 pub fn normal() -> Self {
107 Self { value: 0 }
108 }
109
110 pub fn surprise() -> Self {
111 Self { value: 1 }
112 }
113
114 pub fn smile() -> Self {
115 Self { value: 2 }
116 }
117
118 pub fn die() -> Self {
119 Self { value: 3 }
120 }
121
122 pub fn relax() -> Self {
123 Self { value: 4 }
124 }
125
126 pub fn shy() -> Self {
127 Self { value: 5 }
128 }
129 }
130
131 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/ring_cleaning/faceimagescontroller/FaceImagesController.md"))]
132 #[::unity::class(namespace = "App.RingCleaning", name = "FaceImagesController")]
133 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
134 pub struct FaceImagesController {
135 #[static_field]
136 #[rename(name = "PrefabPath")]
137 pub prefab_path: ::unity::Il2CppString,
138 #[offset(24)]
139 #[rename(name = "m_UnitModelRoot")]
140 pub m_unit_model_root: crate::unity_engine::gameobject::GameObject,
141 #[offset(32)]
142 #[rename(name = "m_GodModelRoot")]
143 pub m_god_model_root: crate::unity_engine::gameobject::GameObject,
144 #[offset(40)]
145 #[rename(name = "m_UnitChara")]
146 pub m_unit_chara: crate::combat::character::Character,
147 #[offset(48)]
148 #[rename(name = "m_GodChara")]
149 pub m_god_chara: crate::combat::character::Character,
150 #[offset(56)]
151 #[rename(name = "m_GodEffectPos")]
152 pub m_god_effect_pos: crate::unity_engine::vector3::Vector3,
153 #[offset(68)]
154 #[rename(name = "m_FinishSetupNum")]
155 pub m_finish_setup_num: i32,
156 #[offset(72)]
157 #[rename(name = "m_IsSetupLookAt")]
158 pub m_is_setup_look_at: bool,
159 #[offset(73)]
160 #[rename(name = "m_IsFirstCleaning")]
161 pub m_is_first_cleaning: bool,
162 #[offset(74)]
163 #[rename(name = "m_カメラの高さをキャラクターの頭部に合わせる")]
164 pub m_カメラの高さをキャラクターの頭部に合わせる: bool,
165 #[offset(76)]
166 #[rename(name = "m_カメラの高さ補正値")]
167 pub m_カメラの高さ補正値: f32,
168 #[static_field]
169 #[rename(name = "UnitDefaultAnim")]
170 pub unit_default_anim: ::unity::Il2CppString,
171 #[offset(80)]
172 #[rename(name = "m_GodStrongHitIndex")]
173 pub m_god_strong_hit_index: i32,
174 #[offset(88)]
175 #[rename(name = "GodStrongHitAnim")]
176 pub god_strong_hit_anim: ::unity::Array<::unity::Il2CppString>,
177 }
178}
179
180#[cfg(feature = "app-ring_cleaning-faceimagescontroller-types")]
181pub use __types::*;
182
183#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
184pub trait IFaceImagesController_ReturnEntryComponentMethods: IFaceImagesController_ReturnEntryComponent {
185 #[doc = "`SetCharacter(crate::combat::character::Character, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
186 fn set_character(
187 self,
188 chara: impl ::core::convert::Into<crate::combat::character::Character>,
189 now_anim_name: impl ::core::convert::Into<::unity::Il2CppString>,
190 change_anim_name: impl ::core::convert::Into<::unity::Il2CppString>,
191 ) -> () {
192 unsafe {
193 let __receiver = <FaceImagesController_ReturnEntryComponent as ::unity::FromIlInstance>::from_il_instance(
194 <Self as ::unity::SystemObject>::as_instance(self),
195 );
196 ::unity::il2cpp_call!((::unity::module_base()+0x1e5d410usize)as*mut u8,();
197(FaceImagesController_ReturnEntryComponent)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chara),(::unity::Il2CppString)::core::convert::Into::into(now_anim_name),(::unity::Il2CppString)::core::convert::Into::into(change_anim_name))
198 }
199 }
200 #[doc = "`Update()` overload"]
201 fn update(self) -> () {
202 unsafe {
203 let __receiver = <FaceImagesController_ReturnEntryComponent as ::unity::FromIlInstance>::from_il_instance(
204 <Self as ::unity::SystemObject>::as_instance(self),
205 );
206 ::unity::il2cpp_call!((::unity::module_base()+0x1e5d490usize)as*mut u8,();
207(FaceImagesController_ReturnEntryComponent)__receiver)
208 }
209 }
210 #[doc = "`.ctor()` overload"]
211 fn ctor(self) -> () {
212 unsafe {
213 let __receiver = <FaceImagesController_ReturnEntryComponent as ::unity::FromIlInstance>::from_il_instance(
214 <Self as ::unity::SystemObject>::as_instance(self),
215 );
216 ::unity::il2cpp_call!((::unity::module_base()+0x1e5d630usize)as*mut u8,();
217(FaceImagesController_ReturnEntryComponent)__receiver)
218 }
219 }
220}
221
222#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
223impl<__T: IFaceImagesController_ReturnEntryComponent> IFaceImagesController_ReturnEntryComponentMethods for __T {}
224
225#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
226impl FaceImagesController_ReturnEntryComponent {
227 pub fn set_character_method_info() -> &'static ::unity::il2cpp::MethodInfo {
228 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
229 }
230
231 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
232 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
233 }
234
235 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
236 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
237 }
238}
239
240#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
241impl FaceImagesController_ReturnEntryComponent {
242 #[doc = "`.ctor()` — no args"]
243 pub fn new() -> Self {
244 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
245 panic!(
246 "{}
247::{}
248 failed to instantiate",
249 ::core::stringify!(FaceImagesController_ReturnEntryComponent),
250 ::core::stringify!(new),
251 )
252 });
253 <Self as IFaceImagesController_ReturnEntryComponentMethods>::ctor(this);
254 this
255 }
256}
257
258#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
259impl FaceImagesController {
260 #[doc = "`LoadPrefabAsync()` overload"]
261 pub fn load_prefab_async() -> () {
262 unsafe {
263 ::unity::il2cpp_call!((::unity::module_base()+0x2d50660usize)as*mut u8,();
264 )
265 }
266 }
267
268 #[doc = "`IsLoadingPrefab()` overload"]
269 pub fn is_loading_prefab() -> bool {
270 unsafe {
271 ::unity::il2cpp_call!((::unity::module_base()+0x2d50700usize)as*mut u8,bool;
272 )
273 }
274 }
275
276 #[doc = "`UnloadPrefab()` overload"]
277 pub fn unload_prefab() -> () {
278 unsafe {
279 ::unity::il2cpp_call!((::unity::module_base()+0x2d50780usize)as*mut u8,();
280 )
281 }
282 }
283
284 #[doc = "`Create()` overload"]
285 pub fn create() -> crate::app::ring_cleaning::faceimagescontroller::FaceImagesController {
286 unsafe {
287 ::unity::il2cpp_call!((::unity::module_base()+0x2d50800usize)as*mut u8,crate::app::ring_cleaning::faceimagescontroller::FaceImagesController;
288 )
289 }
290 }
291
292 #[doc = "`Destroy(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController)` overload"]
293 pub fn destroy(content: impl ::core::convert::Into<crate::app::ring_cleaning::faceimagescontroller::FaceImagesController>) -> () {
294 unsafe {
295 ::unity::il2cpp_call!((::unity::module_base()+0x2d508b0usize)as*mut u8,();
296(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController)::core::convert::Into::into(content))
297 }
298 }
299}
300
301#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
302pub trait IFaceImagesControllerMethods: IFaceImagesController {
303 #[doc = "`Start()` overload"]
304 fn start(self) -> () {
305 unsafe {
306 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
307 ::unity::il2cpp_call!((::unity::module_base()+0x2d50930usize)as*mut u8,();
308(FaceImagesController)__receiver)
309 }
310 }
311 #[doc = "`AdjustCameraY(crate::combat::character::Character, crate::unity_engine::camera::Camera, bool)` overload"]
312 fn adjust_camera_y(
313 self,
314 character: impl ::core::convert::Into<crate::combat::character::Character>,
315 camera: impl ::core::convert::Into<crate::unity_engine::camera::Camera>,
316 is_god: impl ::core::convert::Into<bool>,
317 ) -> () {
318 unsafe {
319 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
320 ::unity::il2cpp_call!((::unity::module_base()+0x2d50e60usize)as*mut u8,();
321(FaceImagesController)__receiver,(crate::combat::character::Character)::core::convert::Into::into(character),(crate::unity_engine::camera::Camera)::core::convert::Into::into(camera),(bool)::core::convert::Into::into(is_god))
322 }
323 }
324 #[doc = "`IsCreated()` overload"]
325 fn is_created(self) -> bool {
326 unsafe {
327 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
328 ::unity::il2cpp_call!((::unity::module_base()+0x2d51060usize)as*mut u8,bool;
329(FaceImagesController)__receiver)
330 }
331 }
332 #[doc = "`IsSetupFinished()` overload"]
333 fn is_setup_finished(self) -> bool {
334 unsafe {
335 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
336 ::unity::il2cpp_call!((::unity::module_base()+0x2d51120usize)as*mut u8,bool;
337(FaceImagesController)__receiver)
338 }
339 }
340 #[doc = "`AdjustCameraY()` overload"]
341 fn adjust_camera_y_2(self) -> () {
342 unsafe {
343 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
344 ::unity::il2cpp_call!((::unity::module_base()+0x2d51130usize)as*mut u8,();
345(FaceImagesController)__receiver)
346 }
347 }
348 #[doc = "`Update()` overload"]
349 fn update(self) -> () {
350 unsafe {
351 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
352 ::unity::il2cpp_call!((::unity::module_base()+0x2d51200usize)as*mut u8,();
353(FaceImagesController)__receiver)
354 }
355 }
356 #[doc = "`PlayNoteEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength)` overload"]
357 fn play_note_effect(self, strength: impl ::core::convert::Into<crate::app::ringcleaningsequence::RingCleaningSequence_Strength>) -> () {
358 unsafe {
359 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
360 ::unity::il2cpp_call!((::unity::module_base()+0x2d51360usize)as*mut u8,();
361(FaceImagesController)__receiver,(crate::app::ringcleaningsequence::RingCleaningSequence_Strength)::core::convert::Into::into(strength))
362 }
363 }
364 #[doc = "`PlayFacial(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController_PlayPattern, crate::app::ringcleaningvoicedata::RingCleaningVoiceData)` overload"]
365 fn play_facial(
366 self,
367 pattern: impl ::core::convert::Into<crate::app::ring_cleaning::faceimagescontroller::FaceImagesController_PlayPattern>,
368 voice_data: impl ::core::convert::Into<crate::app::ringcleaningvoicedata::RingCleaningVoiceData>,
369 ) -> () {
370 unsafe {
371 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
372 ::unity::il2cpp_call!((::unity::module_base()+0x2d51490usize)as*mut u8,();
373(FaceImagesController)__receiver,(crate::app::ring_cleaning::faceimagescontroller::FaceImagesController_PlayPattern)::core::convert::Into::into(pattern),(crate::app::ringcleaningvoicedata::RingCleaningVoiceData)::core::convert::Into::into(voice_data))
374 }
375 }
376 #[doc = "`PlayFacialUnit(::unity::Il2CppString, ::unity::Il2CppString)` overload"]
377 fn play_facial_unit(
378 self,
379 state: impl ::core::convert::Into<::unity::Il2CppString>,
380 overwrite: impl ::core::convert::Into<::unity::Il2CppString>,
381 ) -> () {
382 unsafe {
383 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
384 ::unity::il2cpp_call!((::unity::module_base()+0x2d51660usize)as*mut u8,();
385(FaceImagesController)__receiver,(::unity::Il2CppString)::core::convert::Into::into(state),(::unity::Il2CppString)::core::convert::Into::into(overwrite))
386 }
387 }
388 #[doc = "`PlayFacialGod(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
389 fn play_facial_god(
390 self,
391 state: impl ::core::convert::Into<::unity::Il2CppString>,
392 change_anim_name: impl ::core::convert::Into<::unity::Il2CppString>,
393 overwrite: impl ::core::convert::Into<::unity::Il2CppString>,
394 ) -> () {
395 unsafe {
396 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
397 ::unity::il2cpp_call!((::unity::module_base()+0x2d517d0usize)as*mut u8,();
398(FaceImagesController)__receiver,(::unity::Il2CppString)::core::convert::Into::into(state),(::unity::Il2CppString)::core::convert::Into::into(change_anim_name),(::unity::Il2CppString)::core::convert::Into::into(overwrite))
399 }
400 }
401 #[doc = "`GetGodStrongHitFaceAnim()` overload"]
402 fn get_god_strong_hit_face_anim(self) -> ::unity::Il2CppString {
403 unsafe {
404 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
405 ::unity::il2cpp_call!((::unity::module_base()+0x2d51960usize)as*mut u8, ::unity::Il2CppString;
406(FaceImagesController)__receiver)
407 }
408 }
409 #[doc = "`SetupLookAt(crate::combat::character::Character, crate::unity_engine::gameobject::GameObject)` overload"]
410 fn setup_look_at(
411 self,
412 character: impl ::core::convert::Into<crate::combat::character::Character>,
413 target: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
414 ) -> () {
415 unsafe {
416 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
417 ::unity::il2cpp_call!((::unity::module_base()+0x2d51290usize)as*mut u8,();
418(FaceImagesController)__receiver,(crate::combat::character::Character)::core::convert::Into::into(character),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(target))
419 }
420 }
421 #[doc = "`.ctor()` overload"]
422 fn ctor(self) -> () {
423 unsafe {
424 let __receiver = <FaceImagesController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
425 ::unity::il2cpp_call!((::unity::module_base()+0x2d519c0usize)as*mut u8,();
426(FaceImagesController)__receiver)
427 }
428 }
429}
430
431#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
432impl<__T: IFaceImagesController> IFaceImagesControllerMethods for __T {}
433
434#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
435impl FaceImagesController {
436 pub fn load_prefab_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
437 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
438 }
439
440 pub fn is_loading_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
441 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
442 }
443
444 pub fn unload_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
445 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
446 }
447
448 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
449 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
450 }
451
452 pub fn destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
453 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
454 }
455
456 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
457 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
458 }
459
460 pub fn adjust_camera_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
461 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
462 }
463
464 pub fn is_created_method_info() -> &'static ::unity::il2cpp::MethodInfo {
465 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
466 }
467
468 pub fn is_setup_finished_method_info() -> &'static ::unity::il2cpp::MethodInfo {
469 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
470 }
471
472 pub fn adjust_camera_y_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
473 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
474 }
475
476 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
477 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
478 }
479
480 pub fn play_note_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
482 }
483
484 pub fn play_facial_method_info() -> &'static ::unity::il2cpp::MethodInfo {
485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
486 }
487
488 pub fn play_facial_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
490 }
491
492 pub fn play_facial_god_method_info() -> &'static ::unity::il2cpp::MethodInfo {
493 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
494 }
495
496 pub fn get_god_strong_hit_face_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
497 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
498 }
499
500 pub fn setup_look_at_method_info() -> &'static ::unity::il2cpp::MethodInfo {
501 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
502 }
503
504 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
505 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
506 }
507}
508
509#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
510impl FaceImagesController {
511 #[doc = "`.ctor()` — no args"]
512 pub fn new() -> Self {
513 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
514 panic!(
515 "{}
516::{}
517 failed to instantiate",
518 ::core::stringify!(FaceImagesController),
519 ::core::stringify!(new),
520 )
521 });
522 <Self as IFaceImagesControllerMethods>::ctor(this);
523 this
524 }
525}
526
527#[cfg(feature = "app-ring_cleaning-faceimagescontroller")]
528#[doc(hidden)]
529pub mod prelude {
530 pub use super::{
531 FaceImagesController, FaceImagesController_AnimType, FaceImagesController_PlayPattern, FaceImagesController_ReturnEntryComponent,
532 IFaceImagesController, IFaceImagesControllerMethods, IFaceImagesController_ReturnEntryComponent,
533 IFaceImagesController_ReturnEntryComponentMethods,
534 };
535 #[cfg(feature = "system-object")]
536 pub use crate::system::object::IObjectMethods;
537 #[cfg(feature = "system-enum")]
538 pub use crate::system::r#enum::IEnumMethods;
539 #[cfg(feature = "system-valuetype")]
540 pub use crate::system::valuetype::IValueTypeMethods;
541 #[cfg(feature = "unity_engine-behaviour")]
542 pub use crate::unity_engine::behaviour::IBehaviourMethods;
543 #[cfg(feature = "unity_engine-component")]
544 pub use crate::unity_engine::component::IComponentMethods;
545 #[cfg(feature = "unity_engine-monobehaviour")]
546 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
547 #[cfg(feature = "unity_engine-object_2")]
548 pub use crate::unity_engine::object_2::IObject_2Methods;
549 pub use crate::{
550 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
551 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
552 };
553}