engage/generated/app/
singletonmonobehaviour_1.rs1#[cfg(feature = "app-singletonmonobehaviour_1-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/singletonmonobehaviour_1/SingletonMonoBehaviour_1.md"))]
19 #[::unity::class(namespace = "App", name = "SingletonMonoBehaviour`1")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 #[parent(crate::unity_engine::behaviour::Behaviour)]
22 #[parent(crate::unity_engine::component::Component)]
23 #[parent(crate::unity_engine::object_2::Object_2)]
24 #[parent(crate::system::object::Object)]
25 pub struct SingletonMonoBehaviour_1<T0: ::unity::ClassIdentity> {
26 #[static_field]
27 #[rename(name = "s_Instance")]
28 pub s_instance: T0,
29 #[rename(name = "m_Binder")]
30 pub m_binder: crate::app::bindholder::BindHolder,
31 }
32}
33
34#[cfg(feature = "app-singletonmonobehaviour_1-types")]
35pub use __types::*;
36
37#[cfg(feature = "app-singletonmonobehaviour_1")]
38#[::unity::methods]
39impl<T0: ::unity::ClassIdentity> SingletonMonoBehaviour_1<T0> {
40 #[doc = "`get_Instance()` overload"]
41 #[method(name = "get_Instance", args = 0)]
42 pub fn get_instance() -> T0;
43
44 #[doc = "`Awake()` overload"]
45 #[method(name = "Awake", args = 0)]
46 pub fn awake(self) -> ();
47
48 #[doc = "`Find(::unity::Il2CppString)` overload"]
49 #[method(name = "Find", args = 1)]
50 pub fn find(name: ::unity::Il2CppString) -> crate::unity_engine::gameobject::GameObject;
51
52 #[doc = "`Bind()` overload"]
53 #[method(name = "Bind", args = 0)]
54 pub fn bind() -> ();
55
56 #[doc = "`Unbind()` overload"]
57 #[method(name = "Unbind", args = 0)]
58 pub fn unbind() -> ();
59
60 #[doc = "`IsBind()` overload"]
61 #[method(name = "IsBind", args = 0)]
62 pub fn is_bind() -> bool;
63
64 #[doc = "`TryCreateInstance()` overload"]
65 #[method(name = "TryCreateInstance", args = 0)]
66 pub fn try_create_instance() -> crate::unity_engine::gameobject::GameObject;
67
68 #[doc = "`TryDeleteInstance()` overload"]
69 #[method(name = "TryDeleteInstance", args = 0)]
70 pub fn try_delete_instance() -> ();
71
72 #[doc = "`GetGameObejct()` overload"]
73 #[method(name = "GetGameObejct", args = 0)]
74 pub fn get_game_obejct() -> crate::unity_engine::gameobject::GameObject;
75
76 #[doc = "`op_Implicit(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<T0>)` overload"]
77 #[method(name = "op_Implicit", args = 1)]
78 pub fn op_implicit(exists: crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<T0>) -> bool;
79
80 #[doc = "`.ctor()` overload"]
81 #[method(name = ".ctor", args = 0)]
82 pub fn ctor(self) -> ();
83
84 #[doc = "`.cctor()` overload"]
85 #[method(name = ".cctor", args = 0)]
86 pub fn cctor() -> ();
87}
88
89#[cfg(feature = "app-singletonmonobehaviour_1")]
90impl<T0: ::unity::ClassIdentity> SingletonMonoBehaviour_1<T0> {
91 #[doc = "`.ctor()` — no args"]
92 pub fn new() -> Self {
93 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
94 panic!(
95 "{}
96::{}
97 failed to instantiate",
98 ::core::stringify!(SingletonMonoBehaviour_1),
99 ::core::stringify!(new),
100 )
101 });
102 <Self as ISingletonMonoBehaviour_1Methods<T0>>::ctor(this);
103 this
104 }
105}
106
107#[cfg(feature = "app-singletonmonobehaviour_1")]
108#[doc(hidden)]
109pub mod prelude {
110 pub use super::{ISingletonMonoBehaviour_1, ISingletonMonoBehaviour_1Methods, SingletonMonoBehaviour_1};
111 #[cfg(feature = "system-object")]
112 pub use crate::system::object::IObjectMethods;
113 #[cfg(feature = "unity_engine-behaviour")]
114 pub use crate::unity_engine::behaviour::IBehaviourMethods;
115 #[cfg(feature = "unity_engine-component")]
116 pub use crate::unity_engine::component::IComponentMethods;
117 #[cfg(feature = "unity_engine-monobehaviour")]
118 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
119 #[cfg(feature = "unity_engine-object_2")]
120 pub use crate::unity_engine::object_2::IObject_2Methods;
121 pub use crate::{
122 system::object::IObject,
123 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
124 };
125}