Skip to main content

engage/generated/app/
skilleditequipskillmenu.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-skilleditequipskillmenu-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::{
10            basicmenu::{BasicMenu, IBasicMenu},
11            procinst::{IProcInst, ProcInst},
12        },
13        system::object::{IObject, Object},
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/skilleditequipskillmenu/SkillEditEquipSkillMenu.md"))]
17    #[::unity::class(namespace = "App", name = "SkillEditEquipSkillMenu")]
18    #[parent(crate::app::basicmenu::BasicMenu)]
19    pub struct SkillEditEquipSkillMenu {}
20}
21
22#[cfg(feature = "app-skilleditequipskillmenu-types")]
23pub use __types::*;
24
25#[cfg(feature = "app-skilleditequipskillmenu")]
26impl SkillEditEquipSkillMenu {
27    #[doc = "`Create(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent)` overload"]
28    pub fn create(
29        super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
30        unit: impl ::core::convert::Into<crate::app::unit::Unit>,
31        menu_content: impl ::core::convert::Into<crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent>,
32    ) -> crate::app::skilleditequipskillmenu::SkillEditEquipSkillMenu {
33        unsafe {
34            ::unity::il2cpp_call!((::unity::module_base()+0x2499b00usize)as*mut u8,crate::app::skilleditequipskillmenu::SkillEditEquipSkillMenu;
35(crate::app::procinst::ProcInst)::core::convert::Into::into(super_),(crate::app::unit::Unit)::core::convert::Into::into(unit),(crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent)::core::convert::Into::into(menu_content))
36        }
37    }
38}
39
40#[cfg(feature = "app-skilleditequipskillmenu")]
41pub trait ISkillEditEquipSkillMenuMethods: ISkillEditEquipSkillMenu {
42    #[doc = "`.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent)` overload"]
43    fn ctor(
44        self,
45        menu_item_list: impl ::core::convert::Into<crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>>,
46        menu_content: impl ::core::convert::Into<crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent>,
47    ) -> () {
48        unsafe {
49            let __receiver =
50                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x2499e80usize)as*mut u8,();
52(SkillEditEquipSkillMenu)__receiver,(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>)::core::convert::Into::into(menu_item_list),(crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent)::core::convert::Into::into(menu_content))
53        }
54    }
55    #[doc = "`GetSelectSkill()` overload"]
56    fn get_select_skill(self) -> crate::app::skilldata::SkillData {
57        unsafe {
58            let __receiver =
59                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            ::unity::il2cpp_call!((::unity::module_base()+0x2499f20usize)as*mut u8,crate::app::skilldata::SkillData;
61(SkillEditEquipSkillMenu)__receiver)
62        }
63    }
64    #[doc = "`ShowCursor(bool)` overload"]
65    fn show_cursor(self, is_show: impl ::core::convert::Into<bool>) -> () {
66        unsafe {
67            let __receiver =
68                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x2499fc0usize)as*mut u8,();
70(SkillEditEquipSkillMenu)__receiver,(bool)::core::convert::Into::into(is_show))
71        }
72    }
73    #[doc = "`IsShowCursor()` overload"]
74    fn is_show_cursor(self) -> bool {
75        unsafe {
76            let __receiver =
77                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x249a050usize)as*mut u8,bool;
79(SkillEditEquipSkillMenu)__receiver)
80        }
81    }
82    #[doc = "`EnableInput(bool)` overload"]
83    fn enable_input(self, is_enable: impl ::core::convert::Into<bool>) -> () {
84        unsafe {
85            let __receiver =
86                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87            ::unity::il2cpp_call!((::unity::module_base()+0x249a070usize)as*mut u8,();
88(SkillEditEquipSkillMenu)__receiver,(bool)::core::convert::Into::into(is_enable))
89        }
90    }
91    #[doc = "`SetFirstSelection(bool)` overload"]
92    fn set_first_selection(self, b_update_info: impl ::core::convert::Into<bool>) -> () {
93        unsafe {
94            let __receiver =
95                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x249a100usize)as*mut u8,();
97(SkillEditEquipSkillMenu)__receiver,(bool)::core::convert::Into::into(b_update_info))
98        }
99    }
100    #[doc = "`HoldSelection()` overload"]
101    fn hold_selection(self) -> () {
102        unsafe {
103            let __receiver =
104                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x249a2d0usize)as*mut u8,();
106(SkillEditEquipSkillMenu)__receiver)
107        }
108    }
109    #[doc = "`KeyRight(bool)` overload"]
110    fn key_right(self, is_trigger: impl ::core::convert::Into<bool>) -> () {
111        unsafe {
112            let __receiver =
113                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114            {
115                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
116                let __vi = *__vt.get(43usize).unwrap_or_else(|| {
117                    panic!(
118                        "unity: virtual slot {}
119 out of range (vtable len {}
120) on the runtime class behind {}
121 (method `{}
122`)",
123                        43usize,
124                        __vt.len(),
125                        <SkillEditEquipSkillMenu as ::unity::ClassIdentity>::NAME,
126                        "KeyRight",
127                    )
128                });
129                let __inner: extern "C" fn(SkillEditEquipSkillMenu, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
130                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
131                __inner(__receiver, ::core::convert::Into::into(is_trigger), __mi)
132            }
133        }
134    }
135    #[doc = "`KeyLeft(bool)` overload"]
136    fn key_left(self, is_trigger: impl ::core::convert::Into<bool>) -> () {
137        unsafe {
138            let __receiver =
139                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
140            {
141                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
142                let __vi = *__vt.get(42usize).unwrap_or_else(|| {
143                    panic!(
144                        "unity: virtual slot {}
145 out of range (vtable len {}
146) on the runtime class behind {}
147 (method `{}
148`)",
149                        42usize,
150                        __vt.len(),
151                        <SkillEditEquipSkillMenu as ::unity::ClassIdentity>::NAME,
152                        "KeyLeft",
153                    )
154                });
155                let __inner: extern "C" fn(SkillEditEquipSkillMenu, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
156                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
157                __inner(__receiver, ::core::convert::Into::into(is_trigger), __mi)
158            }
159        }
160    }
161    #[doc = "`ChangeMenu()` overload"]
162    fn change_menu(self) -> () {
163        unsafe {
164            let __receiver =
165                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
166            ::unity::il2cpp_call!((::unity::module_base()+0x249a420usize)as*mut u8,();
167(SkillEditEquipSkillMenu)__receiver)
168        }
169    }
170    #[doc = "`SetUnitName(crate::app::unit::Unit)` overload"]
171    fn set_unit_name(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
172        unsafe {
173            let __receiver =
174                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
175            ::unity::il2cpp_call!((::unity::module_base()+0x249aa70usize)as*mut u8,();
176(SkillEditEquipSkillMenu)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit))
177        }
178    }
179    #[doc = "`SetSkillNgActive(bool)` overload"]
180    fn set_skill_ng_active(self, is_active: impl ::core::convert::Into<bool>) -> () {
181        unsafe {
182            let __receiver =
183                <SkillEditEquipSkillMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
184            ::unity::il2cpp_call!((::unity::module_base()+0x249ab60usize)as*mut u8,();
185(SkillEditEquipSkillMenu)__receiver,(bool)::core::convert::Into::into(is_active))
186        }
187    }
188}
189
190#[cfg(feature = "app-skilleditequipskillmenu")]
191impl<__T: ISkillEditEquipSkillMenu> ISkillEditEquipSkillMenuMethods for __T {}
192
193#[cfg(feature = "app-skilleditequipskillmenu")]
194impl SkillEditEquipSkillMenu {
195    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
196        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
197    }
198
199    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
200        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
201    }
202
203    pub fn get_select_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
204        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
205    }
206
207    pub fn show_cursor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
208        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
209    }
210
211    pub fn is_show_cursor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
212        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
213    }
214
215    pub fn enable_input_method_info() -> &'static ::unity::il2cpp::MethodInfo {
216        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
217    }
218
219    pub fn set_first_selection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
220        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
221    }
222
223    pub fn hold_selection_method_info() -> &'static ::unity::il2cpp::MethodInfo {
224        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
225    }
226
227    pub fn key_right_method_info() -> &'static ::unity::il2cpp::MethodInfo {
228        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
229    }
230
231    pub fn key_left_method_info() -> &'static ::unity::il2cpp::MethodInfo {
232        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
233    }
234
235    pub fn change_menu_method_info() -> &'static ::unity::il2cpp::MethodInfo {
236        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
237    }
238
239    pub fn set_unit_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
240        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
241    }
242
243    pub fn set_skill_ng_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
244        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
245    }
246}
247
248#[cfg(feature = "app-skilleditequipskillmenu")]
249impl SkillEditEquipSkillMenu {
250    #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenu`'s own `KeyRight`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
251    pub unsafe fn key_right(this: impl ::core::convert::Into<::unity::IlInstance>, is_trigger: bool) -> () {
252        let __mi = Self::key_right_method_info();
253        let __inner: extern "C" fn(::unity::IlInstance, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
254        __inner(this.into(), is_trigger, ::core::option::Option::None)
255    }
256
257    #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenu`'s own `KeyLeft`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
258    pub unsafe fn key_left(this: impl ::core::convert::Into<::unity::IlInstance>, is_trigger: bool) -> () {
259        let __mi = Self::key_left_method_info();
260        let __inner: extern "C" fn(::unity::IlInstance, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
261        __inner(this.into(), is_trigger, ::core::option::Option::None)
262    }
263}
264
265#[cfg(feature = "app-skilleditequipskillmenu")]
266impl SkillEditEquipSkillMenu {
267    #[doc = "`.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent)` — overload selector"]
268    pub fn new(
269        menu_item_list: crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>,
270        menu_content: crate::app::skilleditequipskillmenucontent::SkillEditEquipSkillMenuContent,
271    ) -> Self {
272        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
273            panic!(
274                "{}
275::{}
276 failed to instantiate",
277                ::core::stringify!(SkillEditEquipSkillMenu),
278                ::core::stringify!(new),
279            )
280        });
281        <Self as ISkillEditEquipSkillMenuMethods>::ctor(this, menu_item_list, menu_content);
282        this
283    }
284}
285
286#[cfg(feature = "app-skilleditequipskillmenu")]
287#[doc(hidden)]
288pub mod prelude {
289    pub use super::{ISkillEditEquipSkillMenu, ISkillEditEquipSkillMenuMethods, SkillEditEquipSkillMenu};
290    #[cfg(feature = "app-basicmenu")]
291    pub use crate::app::basicmenu::IBasicMenuMethods;
292    #[cfg(feature = "app-procinst")]
293    pub use crate::app::procinst::IProcInstMethods;
294    #[cfg(feature = "system-object")]
295    pub use crate::system::object::IObjectMethods;
296    pub use crate::{
297        app::{basicmenu::IBasicMenu, procinst::IProcInst},
298        system::object::IObject,
299    };
300}