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engage/generated/app/
skilleditequipskillmenucontent.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-skilleditequipskillmenucontent-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::basicmenucontent::{BasicMenuContent, IBasicMenuContent},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/skilleditequipskillmenucontent/SkillEditEquipSkillMenuContent.md"))]
20    #[::unity::class(namespace = "App", name = "SkillEditEquipSkillMenuContent")]
21    #[parent(crate::app::basicmenucontent::BasicMenuContent)]
22    pub struct SkillEditEquipSkillMenuContent {
23        #[offset(232)]
24        #[rename(name = "m_UnitName")]
25        pub m_unit_name: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
26        #[offset(240)]
27        #[rename(name = "m_SkillNgObj")]
28        pub m_skill_ng_obj: crate::unity_engine::gameobject::GameObject,
29    }
30}
31
32#[cfg(feature = "app-skilleditequipskillmenucontent-types")]
33pub use __types::*;
34
35#[cfg(feature = "app-skilleditequipskillmenucontent")]
36pub trait ISkillEditEquipSkillMenuContentMethods: ISkillEditEquipSkillMenuContent {
37    #[doc = "`CalcCursorMovedPosX(i32)` overload"]
38    fn calc_cursor_moved_pos_x(self, menu_item_index: impl ::core::convert::Into<i32>) -> f32 {
39        unsafe {
40            let __receiver =
41                <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42            {
43                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
44                let __vi = *__vt.get(9usize).unwrap_or_else(|| {
45                    panic!(
46                        "unity: virtual slot {}
47 out of range (vtable len {}
48) on the runtime class behind {}
49 (method `{}
50`)",
51                        9usize,
52                        __vt.len(),
53                        <SkillEditEquipSkillMenuContent as ::unity::ClassIdentity>::NAME,
54                        "CalcCursorMovedPosX",
55                    )
56                });
57                let __inner: extern "C" fn(SkillEditEquipSkillMenuContent, i32, ::unity::OptionalMethod) -> f32 =
58                    ::core::mem::transmute(__vi.method_ptr);
59                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
60                __inner(__receiver, ::core::convert::Into::into(menu_item_index), __mi)
61            }
62        }
63    }
64    #[doc = "`CalcCursorMovedPosY(i32)` overload"]
65    fn calc_cursor_moved_pos_y(self, menu_item_index: impl ::core::convert::Into<i32>) -> f32 {
66        unsafe {
67            let __receiver =
68                <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            {
70                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
71                let __vi = *__vt.get(10usize).unwrap_or_else(|| {
72                    panic!(
73                        "unity: virtual slot {}
74 out of range (vtable len {}
75) on the runtime class behind {}
76 (method `{}
77`)",
78                        10usize,
79                        __vt.len(),
80                        <SkillEditEquipSkillMenuContent as ::unity::ClassIdentity>::NAME,
81                        "CalcCursorMovedPosY",
82                    )
83                });
84                let __inner: extern "C" fn(SkillEditEquipSkillMenuContent, i32, ::unity::OptionalMethod) -> f32 =
85                    ::core::mem::transmute(__vi.method_ptr);
86                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
87                __inner(__receiver, ::core::convert::Into::into(menu_item_index), __mi)
88            }
89        }
90    }
91    #[doc = "`SetUnitName(crate::app::unit::Unit)` overload"]
92    fn set_unit_name(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
93        unsafe {
94            let __receiver =
95                <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x2499e90usize)as*mut u8,();
97(SkillEditEquipSkillMenuContent)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit))
98        }
99    }
100    #[doc = "`SetSkillNgActive(bool)` overload"]
101    fn set_skill_ng_active(self, is_active: impl ::core::convert::Into<bool>) -> () {
102        unsafe {
103            let __receiver =
104                <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x249abf0usize)as*mut u8,();
106(SkillEditEquipSkillMenuContent)__receiver,(bool)::core::convert::Into::into(is_active))
107        }
108    }
109    #[doc = "`.ctor()` overload"]
110    fn ctor(self) -> () {
111        unsafe {
112            let __receiver =
113                <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114            ::unity::il2cpp_call!((::unity::module_base()+0x249ae40usize)as*mut u8,();
115(SkillEditEquipSkillMenuContent)__receiver)
116        }
117    }
118}
119
120#[cfg(feature = "app-skilleditequipskillmenucontent")]
121impl<__T: ISkillEditEquipSkillMenuContent> ISkillEditEquipSkillMenuContentMethods for __T {}
122
123#[cfg(feature = "app-skilleditequipskillmenucontent")]
124impl SkillEditEquipSkillMenuContent {
125    pub fn calc_cursor_moved_pos_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
127    }
128
129    pub fn calc_cursor_moved_pos_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
131    }
132
133    pub fn set_unit_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
135    }
136
137    pub fn set_skill_ng_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
139    }
140
141    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
143    }
144}
145
146#[cfg(feature = "app-skilleditequipskillmenucontent")]
147impl SkillEditEquipSkillMenuContent {
148    #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenuContent`'s own `CalcCursorMovedPosX`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
149    pub unsafe fn calc_cursor_moved_pos_x(this: impl ::core::convert::Into<::unity::IlInstance>, menu_item_index: i32) -> f32 {
150        let __mi = Self::calc_cursor_moved_pos_x_method_info();
151        let __inner: extern "C" fn(::unity::IlInstance, i32, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
152        __inner(this.into(), menu_item_index, ::core::option::Option::None)
153    }
154
155    #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenuContent`'s own `CalcCursorMovedPosY`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
156    pub unsafe fn calc_cursor_moved_pos_y(this: impl ::core::convert::Into<::unity::IlInstance>, menu_item_index: i32) -> f32 {
157        let __mi = Self::calc_cursor_moved_pos_y_method_info();
158        let __inner: extern "C" fn(::unity::IlInstance, i32, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
159        __inner(this.into(), menu_item_index, ::core::option::Option::None)
160    }
161}
162
163#[cfg(feature = "app-skilleditequipskillmenucontent")]
164impl SkillEditEquipSkillMenuContent {
165    #[doc = "`.ctor()` — no args"]
166    pub fn new() -> Self {
167        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
168            panic!(
169                "{}
170::{}
171 failed to instantiate",
172                ::core::stringify!(SkillEditEquipSkillMenuContent),
173                ::core::stringify!(new),
174            )
175        });
176        <Self as ISkillEditEquipSkillMenuContentMethods>::ctor(this);
177        this
178    }
179}
180
181#[cfg(feature = "app-skilleditequipskillmenucontent")]
182#[doc(hidden)]
183pub mod prelude {
184    pub use super::{ISkillEditEquipSkillMenuContent, ISkillEditEquipSkillMenuContentMethods, SkillEditEquipSkillMenuContent};
185    #[cfg(feature = "app-basicmenucontent")]
186    pub use crate::app::basicmenucontent::IBasicMenuContentMethods;
187    #[cfg(feature = "system-object")]
188    pub use crate::system::object::IObjectMethods;
189    #[cfg(feature = "unity_engine-behaviour")]
190    pub use crate::unity_engine::behaviour::IBehaviourMethods;
191    #[cfg(feature = "unity_engine-component")]
192    pub use crate::unity_engine::component::IComponentMethods;
193    #[cfg(feature = "unity_engine-monobehaviour")]
194    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
195    #[cfg(feature = "unity_engine-object_2")]
196    pub use crate::unity_engine::object_2::IObject_2Methods;
197    pub use crate::{
198        app::basicmenucontent::IBasicMenuContent,
199        system::object::IObject,
200        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
201    };
202}