engage/generated/app/
skilleditequipskillmenucontent.rs1#[cfg(feature = "app-skilleditequipskillmenucontent-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::basicmenucontent::{BasicMenuContent, IBasicMenuContent},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/skilleditequipskillmenucontent/SkillEditEquipSkillMenuContent.md"))]
20 #[::unity::class(namespace = "App", name = "SkillEditEquipSkillMenuContent")]
21 #[parent(crate::app::basicmenucontent::BasicMenuContent)]
22 pub struct SkillEditEquipSkillMenuContent {
23 #[offset(232)]
24 #[rename(name = "m_UnitName")]
25 pub m_unit_name: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
26 #[offset(240)]
27 #[rename(name = "m_SkillNgObj")]
28 pub m_skill_ng_obj: crate::unity_engine::gameobject::GameObject,
29 }
30}
31
32#[cfg(feature = "app-skilleditequipskillmenucontent-types")]
33pub use __types::*;
34
35#[cfg(feature = "app-skilleditequipskillmenucontent")]
36pub trait ISkillEditEquipSkillMenuContentMethods: ISkillEditEquipSkillMenuContent {
37 #[doc = "`CalcCursorMovedPosX(i32)` overload"]
38 fn calc_cursor_moved_pos_x(self, menu_item_index: impl ::core::convert::Into<i32>) -> f32 {
39 unsafe {
40 let __receiver =
41 <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42 {
43 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
44 let __vi = *__vt.get(9usize).unwrap_or_else(|| {
45 panic!(
46 "unity: virtual slot {}
47 out of range (vtable len {}
48) on the runtime class behind {}
49 (method `{}
50`)",
51 9usize,
52 __vt.len(),
53 <SkillEditEquipSkillMenuContent as ::unity::ClassIdentity>::NAME,
54 "CalcCursorMovedPosX",
55 )
56 });
57 let __inner: extern "C" fn(SkillEditEquipSkillMenuContent, i32, ::unity::OptionalMethod) -> f32 =
58 ::core::mem::transmute(__vi.method_ptr);
59 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
60 __inner(__receiver, ::core::convert::Into::into(menu_item_index), __mi)
61 }
62 }
63 }
64 #[doc = "`CalcCursorMovedPosY(i32)` overload"]
65 fn calc_cursor_moved_pos_y(self, menu_item_index: impl ::core::convert::Into<i32>) -> f32 {
66 unsafe {
67 let __receiver =
68 <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 {
70 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
71 let __vi = *__vt.get(10usize).unwrap_or_else(|| {
72 panic!(
73 "unity: virtual slot {}
74 out of range (vtable len {}
75) on the runtime class behind {}
76 (method `{}
77`)",
78 10usize,
79 __vt.len(),
80 <SkillEditEquipSkillMenuContent as ::unity::ClassIdentity>::NAME,
81 "CalcCursorMovedPosY",
82 )
83 });
84 let __inner: extern "C" fn(SkillEditEquipSkillMenuContent, i32, ::unity::OptionalMethod) -> f32 =
85 ::core::mem::transmute(__vi.method_ptr);
86 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
87 __inner(__receiver, ::core::convert::Into::into(menu_item_index), __mi)
88 }
89 }
90 }
91 #[doc = "`SetUnitName(crate::app::unit::Unit)` overload"]
92 fn set_unit_name(self, unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
93 unsafe {
94 let __receiver =
95 <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96 ::unity::il2cpp_call!((::unity::module_base()+0x2499e90usize)as*mut u8,();
97(SkillEditEquipSkillMenuContent)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit))
98 }
99 }
100 #[doc = "`SetSkillNgActive(bool)` overload"]
101 fn set_skill_ng_active(self, is_active: impl ::core::convert::Into<bool>) -> () {
102 unsafe {
103 let __receiver =
104 <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x249abf0usize)as*mut u8,();
106(SkillEditEquipSkillMenuContent)__receiver,(bool)::core::convert::Into::into(is_active))
107 }
108 }
109 #[doc = "`.ctor()` overload"]
110 fn ctor(self) -> () {
111 unsafe {
112 let __receiver =
113 <SkillEditEquipSkillMenuContent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114 ::unity::il2cpp_call!((::unity::module_base()+0x249ae40usize)as*mut u8,();
115(SkillEditEquipSkillMenuContent)__receiver)
116 }
117 }
118}
119
120#[cfg(feature = "app-skilleditequipskillmenucontent")]
121impl<__T: ISkillEditEquipSkillMenuContent> ISkillEditEquipSkillMenuContentMethods for __T {}
122
123#[cfg(feature = "app-skilleditequipskillmenucontent")]
124impl SkillEditEquipSkillMenuContent {
125 pub fn calc_cursor_moved_pos_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
127 }
128
129 pub fn calc_cursor_moved_pos_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
131 }
132
133 pub fn set_unit_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
135 }
136
137 pub fn set_skill_ng_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
139 }
140
141 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
143 }
144}
145
146#[cfg(feature = "app-skilleditequipskillmenucontent")]
147impl SkillEditEquipSkillMenuContent {
148 #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenuContent`'s own `CalcCursorMovedPosX`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
149 pub unsafe fn calc_cursor_moved_pos_x(this: impl ::core::convert::Into<::unity::IlInstance>, menu_item_index: i32) -> f32 {
150 let __mi = Self::calc_cursor_moved_pos_x_method_info();
151 let __inner: extern "C" fn(::unity::IlInstance, i32, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
152 __inner(this.into(), menu_item_index, ::core::option::Option::None)
153 }
154
155 #[doc = "Direct (non-virtual) call to `SkillEditEquipSkillMenuContent`'s own `CalcCursorMovedPosY`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
156 pub unsafe fn calc_cursor_moved_pos_y(this: impl ::core::convert::Into<::unity::IlInstance>, menu_item_index: i32) -> f32 {
157 let __mi = Self::calc_cursor_moved_pos_y_method_info();
158 let __inner: extern "C" fn(::unity::IlInstance, i32, ::unity::OptionalMethod) -> f32 = ::core::mem::transmute(__mi.method_ptr);
159 __inner(this.into(), menu_item_index, ::core::option::Option::None)
160 }
161}
162
163#[cfg(feature = "app-skilleditequipskillmenucontent")]
164impl SkillEditEquipSkillMenuContent {
165 #[doc = "`.ctor()` — no args"]
166 pub fn new() -> Self {
167 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
168 panic!(
169 "{}
170::{}
171 failed to instantiate",
172 ::core::stringify!(SkillEditEquipSkillMenuContent),
173 ::core::stringify!(new),
174 )
175 });
176 <Self as ISkillEditEquipSkillMenuContentMethods>::ctor(this);
177 this
178 }
179}
180
181#[cfg(feature = "app-skilleditequipskillmenucontent")]
182#[doc(hidden)]
183pub mod prelude {
184 pub use super::{ISkillEditEquipSkillMenuContent, ISkillEditEquipSkillMenuContentMethods, SkillEditEquipSkillMenuContent};
185 #[cfg(feature = "app-basicmenucontent")]
186 pub use crate::app::basicmenucontent::IBasicMenuContentMethods;
187 #[cfg(feature = "system-object")]
188 pub use crate::system::object::IObjectMethods;
189 #[cfg(feature = "unity_engine-behaviour")]
190 pub use crate::unity_engine::behaviour::IBehaviourMethods;
191 #[cfg(feature = "unity_engine-component")]
192 pub use crate::unity_engine::component::IComponentMethods;
193 #[cfg(feature = "unity_engine-monobehaviour")]
194 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
195 #[cfg(feature = "unity_engine-object_2")]
196 pub use crate::unity_engine::object_2::IObject_2Methods;
197 pub use crate::{
198 app::basicmenucontent::IBasicMenuContent,
199 system::object::IObject,
200 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
201 };
202}