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engage/generated/app/
talkcharactersignal.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-talkcharactersignal-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/talkcharactersignal/TalkCharacterSignal.md"))]
19    #[::unity::class(namespace = "App", name = "TalkCharacterSignal")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct TalkCharacterSignal {
22        #[offset(24)]
23        #[rename(name = "_cp")]
24        pub cp: crate::combat::character::Character,
25        #[static_field]
26        #[rename(name = "FootStepLabel")]
27        pub foot_step_label: ::unity::Il2CppString,
28        #[static_field]
29        #[rename(name = "HubLabel")]
30        pub hub_label: ::unity::Il2CppString,
31    }
32}
33
34#[cfg(feature = "app-talkcharactersignal-types")]
35pub use __types::*;
36
37#[cfg(feature = "app-talkcharactersignal")]
38impl TalkCharacterSignal {
39    #[doc = "`SetEnable(crate::unity_engine::gameobject::GameObject, bool)` overload"]
40    pub fn set_enable(go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>, enabled: impl ::core::convert::Into<bool>) -> () {
41        unsafe {
42            ::unity::il2cpp_call!((::unity::module_base()+0x20be8b0usize)as*mut u8,();
43(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(bool)::core::convert::Into::into(enabled))
44        }
45    }
46
47    #[doc = "`.cctor()` overload"]
48    pub fn cctor() -> () {
49        unsafe {
50            ::unity::il2cpp_call!((::unity::module_base()+0x20be9b0usize)as*mut u8,();
51            )
52        }
53    }
54}
55
56#[cfg(feature = "app-talkcharactersignal")]
57pub trait ITalkCharacterSignalMethods: ITalkCharacterSignal {
58    #[doc = "`get_CP()` overload"]
59    fn get_cp(self) -> crate::combat::character::Character {
60        unsafe {
61            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62            ::unity::il2cpp_call!((::unity::module_base()+0x20be0e0usize)as*mut u8,crate::combat::character::Character;
63(TalkCharacterSignal)__receiver)
64        }
65    }
66    #[doc = "`get_IsPlayer()` overload"]
67    fn get_is_player(self) -> bool {
68        unsafe {
69            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70            ::unity::il2cpp_call!((::unity::module_base()+0x20be1a0usize)as*mut u8,bool;
71(TalkCharacterSignal)__receiver)
72        }
73    }
74    #[doc = "`set_IsPlayer(bool)` overload"]
75    fn set_is_player(self, value: impl ::core::convert::Into<bool>) -> () {
76        unsafe {
77            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x20be1b0usize)as*mut u8,();
79(TalkCharacterSignal)__receiver,(bool)::core::convert::Into::into(value))
80        }
81    }
82    #[doc = "`Start()` overload"]
83    fn start(self) -> () {
84        unsafe {
85            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            ::unity::il2cpp_call!((::unity::module_base()+0x20be1c0usize)as*mut u8,();
87(TalkCharacterSignal)__receiver)
88        }
89    }
90    #[doc = "`左足接地()` overload"]
91    fn 左足接地(self) -> () {
92        unsafe {
93            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94            ::unity::il2cpp_call!((::unity::module_base()+0x20be4a0usize)as*mut u8,();
95(TalkCharacterSignal)__receiver)
96        }
97    }
98    #[doc = "`右足接地()` overload"]
99    fn 右足接地(self) -> () {
100        unsafe {
101            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x20be5f0usize)as*mut u8,();
103(TalkCharacterSignal)__receiver)
104        }
105    }
106    #[doc = "`羽ばたき()` overload"]
107    fn 羽ばたき(self) -> () {
108        unsafe {
109            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110            ::unity::il2cpp_call!((::unity::module_base()+0x20be740usize)as*mut u8,();
111(TalkCharacterSignal)__receiver)
112        }
113    }
114    #[doc = "`音汎用(::unity::Il2CppString)` overload"]
115    fn 音汎用(self, str_param: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
116        unsafe {
117            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118            ::unity::il2cpp_call!((::unity::module_base()+0x20be750usize)as*mut u8,();
119(TalkCharacterSignal)__receiver,(::unity::Il2CppString)::core::convert::Into::into(str_param))
120        }
121    }
122    #[doc = "`音ボイス()` overload"]
123    fn 音ボイス(self) -> () {
124        unsafe {
125            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126            ::unity::il2cpp_call!((::unity::module_base()+0x20be830usize)as*mut u8,();
127(TalkCharacterSignal)__receiver)
128        }
129    }
130    #[doc = "`武器軌跡始()` overload"]
131    fn 武器軌跡始(self) -> () {
132        unsafe {
133            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134            ::unity::il2cpp_call!((::unity::module_base()+0x20be840usize)as*mut u8,();
135(TalkCharacterSignal)__receiver)
136        }
137    }
138    #[doc = "`武器軌跡終()` overload"]
139    fn 武器軌跡終(self) -> () {
140        unsafe {
141            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142            ::unity::il2cpp_call!((::unity::module_base()+0x20be850usize)as*mut u8,();
143(TalkCharacterSignal)__receiver)
144        }
145    }
146    #[doc = "`パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
147    fn パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
148        unsafe {
149            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150            ::unity::il2cpp_call!((::unity::module_base()+0x20be860usize)as*mut u8,();
151(TalkCharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
152        }
153    }
154    #[doc = "`.ctor()` overload"]
155    fn ctor(self) -> () {
156        unsafe {
157            let __receiver = <TalkCharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
158            ::unity::il2cpp_call!((::unity::module_base()+0x20be930usize)as*mut u8,();
159(TalkCharacterSignal)__receiver)
160        }
161    }
162}
163
164#[cfg(feature = "app-talkcharactersignal")]
165impl<__T: ITalkCharacterSignal> ITalkCharacterSignalMethods for __T {}
166
167#[cfg(feature = "app-talkcharactersignal")]
168impl TalkCharacterSignal {
169    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
170        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
171    }
172
173    pub fn get_is_player_method_info() -> &'static ::unity::il2cpp::MethodInfo {
174        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
175    }
176
177    pub fn set_is_player_method_info() -> &'static ::unity::il2cpp::MethodInfo {
178        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
179    }
180
181    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
182        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
183    }
184
185    pub fn 左足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
186        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
187    }
188
189    pub fn 右足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
190        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
191    }
192
193    pub fn 羽ばたき_method_info() -> &'static ::unity::il2cpp::MethodInfo {
194        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
195    }
196
197    pub fn 音汎用_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
199    }
200
201    pub fn 音ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
203    }
204
205    pub fn 武器軌跡始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
207    }
208
209    pub fn 武器軌跡終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
211    }
212
213    pub fn パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
215    }
216
217    pub fn set_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
219    }
220
221    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
223    }
224
225    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
227    }
228}
229
230#[cfg(feature = "app-talkcharactersignal")]
231impl TalkCharacterSignal {
232    #[doc = "`.ctor()` — no args"]
233    pub fn new() -> Self {
234        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
235            panic!(
236                "{}
237::{}
238 failed to instantiate",
239                ::core::stringify!(TalkCharacterSignal),
240                ::core::stringify!(new),
241            )
242        });
243        <Self as ITalkCharacterSignalMethods>::ctor(this);
244        this
245    }
246}
247
248#[cfg(feature = "app-talkcharactersignal")]
249#[doc(hidden)]
250pub mod prelude {
251    pub use super::{ITalkCharacterSignal, ITalkCharacterSignalMethods, TalkCharacterSignal};
252    #[cfg(feature = "system-object")]
253    pub use crate::system::object::IObjectMethods;
254    #[cfg(feature = "unity_engine-behaviour")]
255    pub use crate::unity_engine::behaviour::IBehaviourMethods;
256    #[cfg(feature = "unity_engine-component")]
257    pub use crate::unity_engine::component::IComponentMethods;
258    #[cfg(feature = "unity_engine-monobehaviour")]
259    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
260    #[cfg(feature = "unity_engine-object_2")]
261    pub use crate::unity_engine::object_2::IObject_2Methods;
262    pub use crate::{
263        system::object::IObject,
264        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
265    };
266}