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engage/generated/app/
terrainmesh.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-terrainmesh-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::{
10            dynamicmesh::{DynamicMesh, IDynamicMesh},
11            map::{IMap_CellMesh, Map_CellMesh},
12        },
13        system::object::{IObject, Object},
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/terrainmesh/TerrainMesh.md"))]
17    #[::unity::class(namespace = "App", name = "TerrainMesh")]
18    #[parent(crate::app::map::Map_CellMesh)]
19    pub struct TerrainMesh {
20        #[offset(112)]
21        #[rename(name = "m_Size")]
22        pub m_size: crate::unity_engine::vector2::Vector2,
23    }
24}
25
26#[cfg(feature = "app-terrainmesh-types")]
27pub use __types::*;
28
29#[cfg(feature = "app-terrainmesh")]
30pub trait ITerrainMeshMethods: ITerrainMesh {
31    #[doc = "`.ctor()` overload"]
32    fn ctor(self) -> () {
33        unsafe {
34            let __receiver = <TerrainMesh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            ::unity::il2cpp_call!((::unity::module_base()+0x21e5680usize)as*mut u8,();
36(TerrainMesh)__receiver)
37        }
38    }
39    #[doc = "`AddMesh(i32, i32, crate::unity_engine::color::Color, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2)` overload"]
40    fn add_mesh(
41        self,
42        x: impl ::core::convert::Into<i32>,
43        z: impl ::core::convert::Into<i32>,
44        color: impl ::core::convert::Into<crate::unity_engine::color::Color>,
45        pos: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>,
46        size: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>,
47    ) -> () {
48        unsafe {
49            let __receiver = <TerrainMesh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50            ::unity::il2cpp_call!((::unity::module_base()+0x21e56c0usize)as*mut u8,();
51(TerrainMesh)__receiver,(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z),(crate::unity_engine::color::Color)::core::convert::Into::into(color),(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(pos),(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(size))
52        }
53    }
54    #[doc = "`GetPosition(i32)` overload"]
55    fn get_position(self, index: impl ::core::convert::Into<i32>) -> crate::unity_engine::vector2::Vector2 {
56        unsafe {
57            let __receiver = <TerrainMesh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
58            ::unity::il2cpp_call!((::unity::module_base()+0x21e5e60usize)as*mut u8,crate::unity_engine::vector2::Vector2;
59(TerrainMesh)__receiver,(i32)::core::convert::Into::into(index))
60        }
61    }
62    #[doc = "`Update(crate::app::mapterrain::MapTerrain, bool, bool)` overload"]
63    fn update(
64        self,
65        terrain: impl ::core::convert::Into<crate::app::mapterrain::MapTerrain>,
66        show_layer: impl ::core::convert::Into<bool>,
67        show_overlap: impl ::core::convert::Into<bool>,
68    ) -> () {
69        unsafe {
70            let __receiver = <TerrainMesh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71            ::unity::il2cpp_call!((::unity::module_base()+0x21e5ea0usize)as*mut u8,();
72(TerrainMesh)__receiver,(crate::app::mapterrain::MapTerrain)::core::convert::Into::into(terrain),(bool)::core::convert::Into::into(show_layer),(bool)::core::convert::Into::into(show_overlap))
73        }
74    }
75    #[doc = "`Update()` overload"]
76    fn update_2(self) -> () {
77        unsafe {
78            let __receiver = <TerrainMesh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79            ::unity::il2cpp_call!((::unity::module_base()+0x21e6b40usize)as*mut u8,();
80(TerrainMesh)__receiver)
81        }
82    }
83}
84
85#[cfg(feature = "app-terrainmesh")]
86impl<__T: ITerrainMesh> ITerrainMeshMethods for __T {}
87
88#[cfg(feature = "app-terrainmesh")]
89impl TerrainMesh {
90    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
91        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
92    }
93
94    pub fn add_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
95        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
96    }
97
98    pub fn get_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
99        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
100    }
101
102    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
103        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
104    }
105
106    pub fn update_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
107        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
108    }
109}
110
111#[cfg(feature = "app-terrainmesh")]
112impl TerrainMesh {
113    #[doc = "`.ctor()` — no args"]
114    pub fn new() -> Self {
115        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
116            panic!(
117                "{}
118::{}
119 failed to instantiate",
120                ::core::stringify!(TerrainMesh),
121                ::core::stringify!(new),
122            )
123        });
124        <Self as ITerrainMeshMethods>::ctor(this);
125        this
126    }
127}
128
129#[cfg(feature = "app-terrainmesh")]
130#[doc(hidden)]
131pub mod prelude {
132    pub use super::{ITerrainMesh, ITerrainMeshMethods, TerrainMesh};
133    #[cfg(feature = "app-dynamicmesh")]
134    pub use crate::app::dynamicmesh::IDynamicMeshMethods;
135    #[cfg(feature = "app-map")]
136    pub use crate::app::map::IMap_CellMeshMethods;
137    #[cfg(feature = "system-object")]
138    pub use crate::system::object::IObjectMethods;
139    pub use crate::{
140        app::{dynamicmesh::IDynamicMesh, map::IMap_CellMesh},
141        system::object::IObject,
142    };
143}