engage/generated/app/
tresourcehandle_1.rs1#[cfg(feature = "app-tresourcehandle_1-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::resourcehandle_2::{IResourceHandle_2, ResourceHandle_2},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/tresourcehandle_1/TResourceHandle_1.md"))]
14 #[::unity::class(namespace = "App", name = "TResourceHandle`1")]
15 #[parent(crate::app::resourcehandle_2::ResourceHandle_2)]
16 #[parent(crate::system::object::Object)]
17 pub struct TResourceHandle_1<T0: ::unity::ClassIdentity> {}
18}
19
20#[cfg(feature = "app-tresourcehandle_1-types")]
21pub use __types::*;
22
23#[cfg(feature = "app-tresourcehandle_1")]
24#[::unity::methods]
25impl<T0: ::unity::ClassIdentity> TResourceHandle_1<T0> {
26 #[doc = "`.ctor()` overload"]
27 #[method(name = ".ctor", args = 0)]
28 pub fn ctor(self) -> ();
29
30 #[doc = "`.ctor(::unity::Il2CppString, crate::system::action_1::Action_1<T0>)` overload"]
31 #[method(name = ".ctor", args = 2)]
32 pub fn ctor_2(self, path: ::unity::Il2CppString, completed: crate::system::action_1::Action_1<T0>) -> ();
33
34 #[doc = "`GetAsset()` overload"]
35 #[method(name = "GetAsset", args = 0)]
36 pub fn get_asset(self) -> T0;
37
38 #[doc = "`LoadAsync(::unity::Il2CppString, crate::system::action_1::Action_1<T0>)` overload"]
39 #[method(name = "LoadAsync", args = 2)]
40 pub fn load_async(self, path: ::unity::Il2CppString, completed: crate::system::action_1::Action_1<T0>) -> ();
41
42 #[doc = "`Instantiate(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
43 #[method(name = "Instantiate", args = 2)]
44 pub fn instantiate(self, parent: crate::unity_engine::gameobject::GameObject, name: ::unity::Il2CppString) -> T0;
45
46 #[doc = "`Instantiate(crate::unity_engine::transform::Transform, ::unity::Il2CppString)` overload"]
47 #[method(name = "Instantiate", args = 2)]
48 pub fn instantiate_2(self, parent: crate::unity_engine::transform::Transform, name: ::unity::Il2CppString) -> T0;
49}
50
51#[cfg(feature = "app-tresourcehandle_1")]
52impl<T0: ::unity::ClassIdentity> TResourceHandle_1<T0> {
53 #[doc = "`.ctor()` — no args"]
54 pub fn new() -> Self {
55 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
56 panic!(
57 "{}
58::{}
59 failed to instantiate",
60 ::core::stringify!(TResourceHandle_1),
61 ::core::stringify!(new),
62 )
63 });
64 <Self as ITResourceHandle_1Methods<T0>>::ctor(this);
65 this
66 }
67
68 #[doc = "`.ctor(::unity::Il2CppString, crate::system::action_1::Action_1<T0>)` — overload selector"]
69 pub fn new_2(path: ::unity::Il2CppString, completed: crate::system::action_1::Action_1<T0>) -> Self {
70 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
71 panic!(
72 "{}
73::{}
74 failed to instantiate",
75 ::core::stringify!(TResourceHandle_1),
76 ::core::stringify!(new_2),
77 )
78 });
79 <Self as ITResourceHandle_1Methods<T0>>::ctor_2(this, path, completed);
80 this
81 }
82}
83
84#[cfg(feature = "app-tresourcehandle_1")]
85#[doc(hidden)]
86pub mod prelude {
87 pub use super::{ITResourceHandle_1, ITResourceHandle_1Methods, TResourceHandle_1};
88 #[cfg(feature = "app-resourcehandle_2")]
89 pub use crate::app::resourcehandle_2::IResourceHandle_2Methods;
90 #[cfg(feature = "system-object")]
91 pub use crate::system::object::IObjectMethods;
92 pub use crate::{app::resourcehandle_2::IResourceHandle_2, system::object::IObject};
93}