1#[cfg(feature = "app-unitactor-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 bitfield32::{BitField32, IBitField32},
11 bitfieldcommon::{BitFieldCommon, IBitFieldCommon},
12 bitfieldtemplate32_1::{BitFieldTemplate32_1, IBitFieldTemplate32_1},
13 },
14 system::{
15 object::{IObject, Object},
16 r#enum::{Enum, IEnum},
17 valuetype::{IValueType, ValueType},
18 },
19 unity_engine::{
20 behaviour::{Behaviour, IBehaviour},
21 component::{Component, IComponent},
22 monobehaviour::{IMonoBehaviour, MonoBehaviour},
23 object_2::{IObject_2, Object_2},
24 },
25 };
26
27 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitactor/UnitActor_StatusField.md"))]
28 #[::unity::class(namespace = "App", name = "UnitActor.StatusField")]
29 #[parent(crate::app::bitfieldtemplate32_1::BitFieldTemplate32_1<crate::app::unitactor::UnitActor_Status>)]
30 pub struct UnitActor_StatusField {}
31
32 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitactor/UnitActor_Status.md"))]
33 #[repr(C)]
34 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
35 pub struct UnitActor_Status {
36 pub value: i32,
37 }
38 impl ::unity::ClassIdentity for UnitActor_Status {
39 const NAME: &'static str = "UnitActor.Status";
40 const NAMESPACE: &'static str = "App";
41
42 fn class() -> ::unity::Class {
43 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
44 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
45 }
46 }
47 impl ::unity::IlType for UnitActor_Status {
48 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
49 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
50 }
51 }
52 impl UnitActor_Status {
53 pub fn stasis() -> Self {
54 Self { value: 1 }
55 }
56
57 pub fn active() -> Self {
58 Self { value: 2 }
59 }
60
61 pub fn moved() -> Self {
62 Self { value: 4 }
63 }
64
65 pub fn reload() -> Self {
66 Self { value: 8 }
67 }
68
69 pub fn god_in() -> Self {
70 Self { value: 16 }
71 }
72
73 pub fn god_out() -> Self {
74 Self { value: 32 }
75 }
76
77 pub fn pass_height() -> Self {
78 Self { value: 64 }
79 }
80
81 pub fn has_effect() -> Self {
82 Self { value: 128 }
83 }
84 }
85
86 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitactor/UnitActor_ViewMode.md"))]
87 #[repr(C)]
88 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
89 pub struct UnitActor_ViewMode {
90 pub value: i32,
91 }
92 impl ::unity::ClassIdentity for UnitActor_ViewMode {
93 const NAME: &'static str = "UnitActor.ViewMode";
94 const NAMESPACE: &'static str = "App";
95
96 fn class() -> ::unity::Class {
97 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
98 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
99 }
100 }
101 impl ::unity::IlType for UnitActor_ViewMode {
102 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
103 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
104 }
105 }
106 impl UnitActor_ViewMode {
107 pub fn none() -> Self {
108 Self { value: 0 }
109 }
110
111 pub fn hide() -> Self {
112 Self { value: 1 }
113 }
114
115 pub fn show() -> Self {
116 Self { value: 2 }
117 }
118 }
119
120 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitactor/UnitActor.md"))]
121 #[::unity::class(namespace = "App", name = "UnitActor")]
122 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
123 pub struct UnitActor {
124 #[offset(24)]
125 #[rename(name = "m_Models")]
126 pub m_models: crate::unity_engine::gameobject::GameObject,
127 #[offset(32)]
128 #[rename(name = "m_UnitModel")]
129 pub m_unit_model: crate::app::unitmodel::UnitModel,
130 #[offset(40)]
131 #[rename(name = "m_GodModel")]
132 pub m_god_model: crate::app::unitmodel::UnitModel,
133 #[offset(48)]
134 #[rename(name = "m_Effect")]
135 pub m_effect: crate::unity_engine::gameobject::GameObject,
136 #[offset(56)]
137 #[rename(name = "m_Unit")]
138 pub m_unit: crate::app::unit::Unit,
139 #[offset(64)]
140 #[rename(name = "m_Status")]
141 pub m_status: crate::app::unitactor::UnitActor_StatusField,
142 #[offset(72)]
143 #[rename(name = "m_Binder")]
144 pub m_binder: crate::app::bindholder::BindHolder,
145 #[offset(80)]
146 #[rename(name = "m_Position")]
147 pub m_position: crate::unity_engine::vector3::Vector3,
148 #[offset(96)]
149 #[rename(name = "m_Rotation")]
150 pub m_rotation: crate::app::interpolatorrotation::InterpolatorRotation,
151 #[offset(104)]
152 #[rename(name = "m_SlopeRotation")]
153 pub m_slope_rotation: crate::unity_engine::quaternion::Quaternion,
154 #[offset(120)]
155 #[rename(name = "m_SlopeOffset")]
156 pub m_slope_offset: crate::unity_engine::vector3::Vector3,
157 #[offset(136)]
158 #[rename(name = "m_Moving")]
159 pub m_moving: crate::app::interpolatorvector3::InterpolatorVector3,
160 #[static_field]
161 #[rename(name = "SHAKE_COUNT")]
162 pub shake_count: i32,
163 #[offset(144)]
164 #[rename(name = "m_ShakeCount")]
165 pub m_shake_count: i32,
166 #[offset(148)]
167 #[rename(name = "m_ShakeScale")]
168 pub m_shake_scale: f32,
169 #[offset(152)]
170 #[rename(name = "m_ShakeOffset")]
171 pub m_shake_offset: crate::unity_engine::vector3::Vector3,
172 }
173}
174
175#[cfg(feature = "app-unitactor-types")]
176pub use __types::*;
177
178#[cfg(feature = "app-unitactor")]
179pub trait IUnitActor_StatusFieldMethods: IUnitActor_StatusField {
180 #[doc = "`ToInt(crate::app::unitactor::UnitActor_Status)` overload"]
181 fn to_int(self, value: impl ::core::convert::Into<crate::app::unitactor::UnitActor_Status>) -> i32 {
182 unsafe {
183 let __receiver = <UnitActor_StatusField as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
184 {
185 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
186 let __vi = *__vt.get(5usize).unwrap_or_else(|| {
187 panic!(
188 "unity: virtual slot {}
189 out of range (vtable len {}
190) on the runtime class behind {}
191 (method `{}
192`)",
193 5usize,
194 __vt.len(),
195 <UnitActor_StatusField as ::unity::ClassIdentity>::NAME,
196 "ToInt",
197 )
198 });
199 let __inner: extern "C" fn(UnitActor_StatusField, crate::app::unitactor::UnitActor_Status, ::unity::OptionalMethod) -> i32 =
200 ::core::mem::transmute(__vi.method_ptr);
201 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
202 __inner(__receiver, ::core::convert::Into::into(value), __mi)
203 }
204 }
205 }
206 #[doc = "`.ctor()` overload"]
207 fn ctor(self) -> () {
208 unsafe {
209 let __receiver = <UnitActor_StatusField as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
210 ::unity::il2cpp_call!((::unity::module_base()+0x1b44850usize)as*mut u8,();
211(UnitActor_StatusField)__receiver)
212 }
213 }
214}
215
216#[cfg(feature = "app-unitactor")]
217impl<__T: IUnitActor_StatusField> IUnitActor_StatusFieldMethods for __T {}
218
219#[cfg(feature = "app-unitactor")]
220impl UnitActor_StatusField {
221 pub fn to_int_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
223 }
224
225 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
227 }
228}
229
230#[cfg(feature = "app-unitactor")]
231impl UnitActor_StatusField {
232 #[doc = "Direct (non-virtual) call to `UnitActor_StatusField`'s own `ToInt`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
233 pub unsafe fn to_int(this: impl ::core::convert::Into<::unity::IlInstance>, value: crate::app::unitactor::UnitActor_Status) -> i32 {
234 let __mi = Self::to_int_method_info();
235 let __inner: extern "C" fn(::unity::IlInstance, crate::app::unitactor::UnitActor_Status, ::unity::OptionalMethod) -> i32 =
236 ::core::mem::transmute(__mi.method_ptr);
237 __inner(this.into(), value, ::core::option::Option::None)
238 }
239}
240
241#[cfg(feature = "app-unitactor")]
242impl UnitActor_StatusField {
243 #[doc = "`.ctor()` — no args"]
244 pub fn new() -> Self {
245 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
246 panic!(
247 "{}
248::{}
249 failed to instantiate",
250 ::core::stringify!(UnitActor_StatusField),
251 ::core::stringify!(new),
252 )
253 });
254 <Self as IUnitActor_StatusFieldMethods>::ctor(this);
255 this
256 }
257}
258
259#[cfg(feature = "app-unitactor")]
260impl UnitActor {
261 #[doc = "`GetAssetMode()` overload"]
262 pub fn get_asset_mode() -> crate::app::assettable::AssetTable_Modes {
263 unsafe {
264 ::unity::il2cpp_call!((::unity::module_base()+0x1f64770usize)as*mut u8,crate::app::assettable::AssetTable_Modes;
265 )
266 }
267 }
268
269 #[doc = "`GetGodUnit(crate::app::unit::Unit)` overload"]
270 pub fn get_god_unit(unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> crate::app::godunit::GodUnit {
271 unsafe {
272 ::unity::il2cpp_call!((::unity::module_base()+0x1f64800usize)as*mut u8,crate::app::godunit::GodUnit;
273(crate::app::unit::Unit)::core::convert::Into::into(unit))
274 }
275 }
276
277 #[doc = "`GetHauntUnit(crate::app::unit::Unit)` overload"]
278 pub fn get_haunt_unit(unit: impl ::core::convert::Into<crate::app::unit::Unit>) -> crate::app::unit::Unit {
279 unsafe {
280 ::unity::il2cpp_call!((::unity::module_base()+0x1f648b0usize)as*mut u8,crate::app::unit::Unit;
281(crate::app::unit::Unit)::core::convert::Into::into(unit))
282 }
283 }
284
285 #[doc = "`Cross(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2)` overload"]
286 pub fn cross(
287 v1: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>,
288 v2: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>,
289 ) -> f32 {
290 unsafe {
291 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c410usize)as*mut u8,f32;
292(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(v1),(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(v2))
293 }
294 }
295
296 #[doc = "`GetAngleLength(f32, f32)` overload"]
297 pub fn get_angle_length(current: impl ::core::convert::Into<f32>, target: impl ::core::convert::Into<f32>) -> f32 {
298 unsafe {
299 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c3c0usize)as*mut u8,f32;
300(f32)::core::convert::Into::into(current),(f32)::core::convert::Into::into(target))
301 }
302 }
303
304 #[doc = "`GetDirection(f32)` overload"]
305 pub fn get_direction(angle: impl ::core::convert::Into<f32>) -> crate::unity_engine::vector3::Vector3 {
306 unsafe {
307 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e850usize)as*mut u8,crate::unity_engine::vector3::Vector3;
308(f32)::core::convert::Into::into(angle))
309 }
310 }
311
312 #[doc = "`IsOutSight(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>)` overload"]
313 pub fn is_out_sight(
314 x: impl ::core::convert::Into<i32>,
315 z: impl ::core::convert::Into<i32>,
316 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
317 ) -> bool {
318 unsafe {
319 ::unity::il2cpp_call!((::unity::module_base()+0x1f6edd0usize)as*mut u8,bool;
320(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z),(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes))
321 }
322 }
323
324 #[doc = "`IsMoveSkip(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag)` overload"]
325 pub fn is_move_skip(
326 x: impl ::core::convert::Into<i32>,
327 z: impl ::core::convert::Into<i32>,
328 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
329 flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>,
330 ) -> bool {
331 unsafe {
332 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ef10usize)as*mut u8,bool;
333(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z),(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes),(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
334 }
335 }
336}
337
338#[cfg(feature = "app-unitactor")]
339pub trait IUnitActorMethods: IUnitActor {
340 #[doc = "`get_Unit()` overload"]
341 fn get_unit(self) -> crate::app::unit::Unit {
342 unsafe {
343 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
344 ::unity::il2cpp_call!((::unity::module_base()+0x1f62810usize)as*mut u8,crate::app::unit::Unit;
345(UnitActor)__receiver)
346 }
347 }
348 #[doc = "`set_Unit(crate::app::unit::Unit)` overload"]
349 fn set_unit(self, value: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
350 unsafe {
351 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
352 ::unity::il2cpp_call!((::unity::module_base()+0x1f62820usize)as*mut u8,();
353(UnitActor)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(value))
354 }
355 }
356 #[doc = "`get_UnitModel()` overload"]
357 fn get_unit_model(self) -> crate::app::unitmodel::UnitModel {
358 unsafe {
359 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
360 ::unity::il2cpp_call!((::unity::module_base()+0x1f62830usize)as*mut u8,crate::app::unitmodel::UnitModel;
361(UnitActor)__receiver)
362 }
363 }
364 #[doc = "`get_GodModel()` overload"]
365 fn get_god_model(self) -> crate::app::unitmodel::UnitModel {
366 unsafe {
367 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
368 ::unity::il2cpp_call!((::unity::module_base()+0x1f62840usize)as*mut u8,crate::app::unitmodel::UnitModel;
369(UnitActor)__receiver)
370 }
371 }
372 #[doc = "`get_IsVisible()` overload"]
373 fn get_is_visible(self) -> bool {
374 unsafe {
375 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
376 ::unity::il2cpp_call!((::unity::module_base()+0x1f62850usize)as*mut u8,bool;
377(UnitActor)__receiver)
378 }
379 }
380 #[doc = "`get_Sound()` overload"]
381 fn get_sound(self) -> crate::app::assettable::AssetTable_Sound {
382 unsafe {
383 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
384 ::unity::il2cpp_call!((::unity::module_base()+0x1f62900usize)as*mut u8,crate::app::assettable::AssetTable_Sound;
385(UnitActor)__receiver)
386 }
387 }
388 #[doc = "`get_Position()` overload"]
389 fn get_position(self) -> crate::unity_engine::vector3::Vector3 {
390 unsafe {
391 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
392 ::unity::il2cpp_call!((::unity::module_base()+0x1f629e0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
393(UnitActor)__receiver)
394 }
395 }
396 #[doc = "`set_Position(crate::unity_engine::vector3::Vector3)` overload"]
397 fn set_position(self, value: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> () {
398 unsafe {
399 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
400 ::unity::il2cpp_call!((::unity::module_base()+0x1f629f0usize)as*mut u8,();
401(UnitActor)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(value))
402 }
403 }
404 #[doc = "`GetCellCenterPosition()` overload"]
405 fn get_cell_center_position(self) -> crate::unity_engine::vector3::Vector3 {
406 unsafe {
407 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
408 ::unity::il2cpp_call!((::unity::module_base()+0x1f63710usize)as*mut u8,crate::unity_engine::vector3::Vector3;
409(UnitActor)__receiver)
410 }
411 }
412 #[doc = "`GetTargetPosition()` overload"]
413 fn get_target_position(self) -> crate::unity_engine::vector3::Vector3 {
414 unsafe {
415 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
416 ::unity::il2cpp_call!((::unity::module_base()+0x1f64350usize)as*mut u8,crate::unity_engine::vector3::Vector3;
417(UnitActor)__receiver)
418 }
419 }
420 #[doc = "`GetTargetX()` overload"]
421 fn get_target_x(self) -> i32 {
422 unsafe {
423 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
424 ::unity::il2cpp_call!((::unity::module_base()+0x1f643d0usize)as*mut u8,i32;
425(UnitActor)__receiver)
426 }
427 }
428 #[doc = "`GetTargetZ()` overload"]
429 fn get_target_z(self) -> i32 {
430 unsafe {
431 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
432 ::unity::il2cpp_call!((::unity::module_base()+0x1f644c0usize)as*mut u8,i32;
433(UnitActor)__receiver)
434 }
435 }
436 #[doc = "`get_IsMoving()` overload"]
437 fn get_is_moving(self) -> bool {
438 unsafe {
439 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
440 ::unity::il2cpp_call!((::unity::module_base()+0x1f645b0usize)as*mut u8,bool;
441(UnitActor)__receiver)
442 }
443 }
444 #[doc = "`Move(crate::unity_engine::vector3::Vector3, f32)` overload"]
445 fn r#move(self, pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>, time: impl ::core::convert::Into<f32>) -> () {
446 unsafe {
447 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
448 ::unity::il2cpp_call!((::unity::module_base()+0x1f645d0usize)as*mut u8,();
449(UnitActor)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(f32)::core::convert::Into::into(time))
450 }
451 }
452 #[doc = "`GetStartPos()` overload"]
453 fn get_start_pos(self) -> crate::unity_engine::vector3::Vector3 {
454 unsafe {
455 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
456 ::unity::il2cpp_call!((::unity::module_base()+0x1f64650usize)as*mut u8,crate::unity_engine::vector3::Vector3;
457(UnitActor)__receiver)
458 }
459 }
460 #[doc = "`GetGoalPos()` overload"]
461 fn get_goal_pos(self) -> crate::unity_engine::vector3::Vector3 {
462 unsafe {
463 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
464 ::unity::il2cpp_call!((::unity::module_base()+0x1f646d0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
465(UnitActor)__receiver)
466 }
467 }
468 #[doc = "`GetRate()` overload"]
469 fn get_rate(self) -> f32 {
470 unsafe {
471 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
472 ::unity::il2cpp_call!((::unity::module_base()+0x1f64750usize)as*mut u8,f32;
473(UnitActor)__receiver)
474 }
475 }
476 #[doc = "`TryCreateUnitModel()` overload"]
477 fn try_create_unit_model(self) -> () {
478 unsafe {
479 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
480 ::unity::il2cpp_call!((::unity::module_base()+0x1f649d0usize)as*mut u8,();
481(UnitActor)__receiver)
482 }
483 }
484 #[doc = "`TryCreateGodUnitModel(bool)` overload"]
485 fn try_create_god_unit_model(self, reverse: impl ::core::convert::Into<bool>) -> () {
486 unsafe {
487 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
488 ::unity::il2cpp_call!((::unity::module_base()+0x1f64aa0usize)as*mut u8,();
489(UnitActor)__receiver,(bool)::core::convert::Into::into(reverse))
490 }
491 }
492 #[doc = "`LoadAsync(::unity::Array<::unity::Il2CppString>)` overload"]
493 fn load_async(self, conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>) -> bool {
494 unsafe {
495 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
496 ::unity::il2cpp_call!((::unity::module_base()+0x1f64bf0usize)as*mut u8,bool;
497(UnitActor)__receiver,(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
498 }
499 }
500 #[doc = "`Unload()` overload"]
501 fn unload(self) -> () {
502 unsafe {
503 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
504 ::unity::il2cpp_call!((::unity::module_base()+0x1f65210usize)as*mut u8,();
505(UnitActor)__receiver)
506 }
507 }
508 #[doc = "`Awake()` overload"]
509 fn awake(self) -> () {
510 unsafe {
511 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
512 ::unity::il2cpp_call!((::unity::module_base()+0x1f652a0usize)as*mut u8,();
513(UnitActor)__receiver)
514 }
515 }
516 #[doc = "`PreTick()` overload"]
517 fn pre_tick(self) -> () {
518 unsafe {
519 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
520 ::unity::il2cpp_call!((::unity::module_base()+0x1f65350usize)as*mut u8,();
521(UnitActor)__receiver)
522 }
523 }
524 #[doc = "`PostTick()` overload"]
525 fn post_tick(self) -> () {
526 unsafe {
527 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
528 ::unity::il2cpp_call!((::unity::module_base()+0x1f676c0usize)as*mut u8,();
529(UnitActor)__receiver)
530 }
531 }
532 #[doc = "`UpdateEffect()` overload"]
533 fn update_effect(self) -> () {
534 unsafe {
535 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
536 ::unity::il2cpp_call!((::unity::module_base()+0x1f67720usize)as*mut u8,();
537(UnitActor)__receiver)
538 }
539 }
540 #[doc = "`IsLoading()` overload"]
541 fn is_loading(self) -> bool {
542 unsafe {
543 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
544 ::unity::il2cpp_call!((::unity::module_base()+0x1f679f0usize)as*mut u8,bool;
545(UnitActor)__receiver)
546 }
547 }
548 #[doc = "`UpdateLoading()` overload"]
549 fn update_loading(self) -> () {
550 unsafe {
551 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
552 ::unity::il2cpp_call!((::unity::module_base()+0x1f67af0usize)as*mut u8,();
553(UnitActor)__receiver)
554 }
555 }
556 #[doc = "`Reload()` overload"]
557 fn reload(self) -> () {
558 unsafe {
559 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
560 ::unity::il2cpp_call!((::unity::module_base()+0x1f67b40usize)as*mut u8,();
561(UnitActor)__receiver)
562 }
563 }
564 #[doc = "`UpdateStatus()` overload"]
565 fn update_status(self) -> () {
566 unsafe {
567 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
568 ::unity::il2cpp_call!((::unity::module_base()+0x1f67ba0usize)as*mut u8,();
569(UnitActor)__receiver)
570 }
571 }
572 #[doc = "`UpdateMoving()` overload"]
573 fn update_moving(self) -> () {
574 unsafe {
575 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
576 ::unity::il2cpp_call!((::unity::module_base()+0x1f67dc0usize)as*mut u8,();
577(UnitActor)__receiver)
578 }
579 }
580 #[doc = "`UpdateRotate()` overload"]
581 fn update_rotate(self) -> () {
582 unsafe {
583 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
584 ::unity::il2cpp_call!((::unity::module_base()+0x1f69a10usize)as*mut u8,();
585(UnitActor)__receiver)
586 }
587 }
588 #[doc = "`UpdateShake()` overload"]
589 fn update_shake(self) -> () {
590 unsafe {
591 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
592 ::unity::il2cpp_call!((::unity::module_base()+0x1f69c40usize)as*mut u8,();
593(UnitActor)__receiver)
594 }
595 }
596 #[doc = "`GetAnim()` overload"]
597 fn get_anim(self) -> crate::app::unitanim::UnitAnim_Types {
598 unsafe {
599 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
600 ::unity::il2cpp_call!((::unity::module_base()+0x1f69d50usize)as*mut u8,crate::app::unitanim::UnitAnim_Types;
601(UnitActor)__receiver)
602 }
603 }
604 #[doc = "`GetIdleAnim()` overload"]
605 fn get_idle_anim(self) -> crate::app::unitanim::UnitAnim_Types {
606 unsafe {
607 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
608 ::unity::il2cpp_call!((::unity::module_base()+0x1f69e00usize)as*mut u8,crate::app::unitanim::UnitAnim_Types;
609(UnitActor)__receiver)
610 }
611 }
612 #[doc = "`GetAnimator()` overload"]
613 fn get_animator(self) -> crate::unity_engine::animator::Animator {
614 unsafe {
615 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
616 ::unity::il2cpp_call!((::unity::module_base()+0x1f69eb0usize)as*mut u8,crate::unity_engine::animator::Animator;
617(UnitActor)__receiver)
618 }
619 }
620 #[doc = "`SetIdleAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times)` overload"]
621 fn set_idle_anim(
622 self,
623 r#type: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Types>,
624 time: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Times>,
625 ) -> () {
626 unsafe {
627 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
628 ::unity::il2cpp_call!((::unity::module_base()+0x1f69f60usize)as*mut u8,();
629(UnitActor)__receiver,(crate::app::unitanim::UnitAnim_Types)::core::convert::Into::into(r#type),(crate::app::unitanim::UnitAnim_Times)::core::convert::Into::into(time))
630 }
631 }
632 #[doc = "`SetIdleAnim(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times)` overload"]
633 fn set_idle_anim_2(
634 self,
635 action: impl ::core::convert::Into<crate::app::unitsequence::UnitSequence_Action>,
636 time: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Times>,
637 ) -> () {
638 unsafe {
639 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
640 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a070usize)as*mut u8,();
641(UnitActor)__receiver,(crate::app::unitsequence::UnitSequence_Action)::core::convert::Into::into(action),(crate::app::unitanim::UnitAnim_Times)::core::convert::Into::into(time))
642 }
643 }
644 #[doc = "`PlayAction(crate::app::unitsequence::UnitSequence_Action)` overload"]
645 fn play_action(self, action: impl ::core::convert::Into<crate::app::unitsequence::UnitSequence_Action>) -> () {
646 unsafe {
647 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
648 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a080usize)as*mut u8,();
649(UnitActor)__receiver,(crate::app::unitsequence::UnitSequence_Action)::core::convert::Into::into(action))
650 }
651 }
652 #[doc = "`PlayCancel(crate::app::unitsequence::UnitSequence_Action)` overload"]
653 fn play_cancel(self, action: impl ::core::convert::Into<crate::app::unitsequence::UnitSequence_Action>) -> () {
654 unsafe {
655 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
656 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a3c0usize)as*mut u8,();
657(UnitActor)__receiver,(crate::app::unitsequence::UnitSequence_Action)::core::convert::Into::into(action))
658 }
659 }
660 #[doc = "`TryPlayAction(crate::app::unitsequence::UnitSequence_Action)` overload"]
661 fn try_play_action(self, action: impl ::core::convert::Into<crate::app::unitsequence::UnitSequence_Action>) -> bool {
662 unsafe {
663 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
664 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a450usize)as*mut u8,bool;
665(UnitActor)__receiver,(crate::app::unitsequence::UnitSequence_Action)::core::convert::Into::into(action))
666 }
667 }
668 #[doc = "`ResetIdleAnim()` overload"]
669 fn reset_idle_anim(self) -> () {
670 unsafe {
671 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
672 ::unity::il2cpp_call!((::unity::module_base()+0x1f69940usize)as*mut u8,();
673(UnitActor)__receiver)
674 }
675 }
676 #[doc = "`PlayIdle(crate::app::unitanim::UnitAnim_Times)` overload"]
677 fn play_idle(self, time: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Times>) -> () {
678 unsafe {
679 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
680 ::unity::il2cpp_call!((::unity::module_base()+0x1f65160usize)as*mut u8,();
681(UnitActor)__receiver,(crate::app::unitanim::UnitAnim_Times)::core::convert::Into::into(time))
682 }
683 }
684 #[doc = "`PlayIdle(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times)` overload"]
685 fn play_idle_2(
686 self,
687 action: impl ::core::convert::Into<crate::app::unitsequence::UnitSequence_Action>,
688 time: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Times>,
689 ) -> () {
690 unsafe {
691 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
692 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a5f0usize)as*mut u8,();
693(UnitActor)__receiver,(crate::app::unitsequence::UnitSequence_Action)::core::convert::Into::into(action),(crate::app::unitanim::UnitAnim_Times)::core::convert::Into::into(time))
694 }
695 }
696 #[doc = "`PlayAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times)` overload"]
697 fn play_anim(
698 self,
699 r#type: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Types>,
700 time: impl ::core::convert::Into<crate::app::unitanim::UnitAnim_Times>,
701 ) -> () {
702 unsafe {
703 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
704 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a0f0usize)as*mut u8,();
705(UnitActor)__receiver,(crate::app::unitanim::UnitAnim_Types)::core::convert::Into::into(r#type),(crate::app::unitanim::UnitAnim_Times)::core::convert::Into::into(time))
706 }
707 }
708 #[doc = "`PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind)` overload"]
709 fn play_skill(
710 self,
711 skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>,
712 kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>,
713 ) -> bool {
714 unsafe {
715 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
716 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a6b0usize)as*mut u8,bool;
717(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill),(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind))
718 }
719 }
720 #[doc = "`PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, bool)` overload"]
721 fn play_skill_2(
722 self,
723 skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>,
724 kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>,
725 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
726 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
727 is_caption: impl ::core::convert::Into<bool>,
728 ) -> bool {
729 unsafe {
730 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
731 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a8c0usize)as*mut u8,bool;
732(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill),(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(bool)::core::convert::Into::into(is_caption))
733 }
734 }
735 #[doc = "`PlayActiveSkill(crate::app::skilldata::SkillData)` overload"]
736 fn play_active_skill(self, skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> bool {
737 unsafe {
738 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
739 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ab60usize)as*mut u8,bool;
740(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
741 }
742 }
743 #[doc = "`PlayShootSkill(crate::app::skilldata::SkillData)` overload"]
744 fn play_shoot_skill(self, skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> bool {
745 unsafe {
746 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
747 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ab70usize)as*mut u8,bool;
748(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
749 }
750 }
751 #[doc = "`PlayShootSkill(crate::app::skilldata::SkillData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion)` overload"]
752 fn play_shoot_skill_2(
753 self,
754 skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>,
755 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
756 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
757 ) -> bool {
758 unsafe {
759 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
760 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ab80usize)as*mut u8,bool;
761(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation))
762 }
763 }
764 #[doc = "`PlayEffect(::unity::Il2CppString)` overload"]
765 fn play_effect(self, eid: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
766 unsafe {
767 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
768 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ab90usize)as*mut u8,bool;
769(UnitActor)__receiver,(::unity::Il2CppString)::core::convert::Into::into(eid))
770 }
771 }
772 #[doc = "`PlayEffect(crate::app::effectdata::EffectData)` overload"]
773 fn play_effect_2(self, data: impl ::core::convert::Into<crate::app::effectdata::EffectData>) -> bool {
774 unsafe {
775 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
776 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ac20usize)as*mut u8,bool;
777(UnitActor)__receiver,(crate::app::effectdata::EffectData)::core::convert::Into::into(data))
778 }
779 }
780 #[doc = "`PlayEffect(crate::app::effectdata::EffectData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion)` overload"]
781 fn play_effect_3(
782 self,
783 data: impl ::core::convert::Into<crate::app::effectdata::EffectData>,
784 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
785 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
786 ) -> bool {
787 unsafe {
788 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
789 ::unity::il2cpp_call!((::unity::module_base()+0x1f6aa80usize)as*mut u8,bool;
790(UnitActor)__receiver,(crate::app::effectdata::EffectData)::core::convert::Into::into(data),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation))
791 }
792 }
793 #[doc = "`PlayEngageCount(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, f32)` overload"]
794 fn play_engage_count(
795 self,
796 start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
797 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
798 count: impl ::core::convert::Into<i32>,
799 delay_time: impl ::core::convert::Into<f32>,
800 ) -> () {
801 unsafe {
802 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
803 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ad70usize)as*mut u8,();
804(UnitActor)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(i32)::core::convert::Into::into(count),(f32)::core::convert::Into::into(delay_time))
805 }
806 }
807 #[doc = "`GetEffectPosition()` overload"]
808 fn get_effect_position(self) -> crate::unity_engine::vector3::Vector3 {
809 unsafe {
810 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
811 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a790usize)as*mut u8,crate::unity_engine::vector3::Vector3;
812(UnitActor)__receiver)
813 }
814 }
815 #[doc = "`GetEffectRotation()` overload"]
816 fn get_effect_rotation(self) -> crate::unity_engine::quaternion::Quaternion {
817 unsafe {
818 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
819 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a850usize)as*mut u8,crate::unity_engine::quaternion::Quaternion;
820(UnitActor)__receiver)
821 }
822 }
823 #[doc = "`PlayHitSkill(crate::app::skilldata::SkillData)` overload"]
824 fn play_hit_skill(self, skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> () {
825 unsafe {
826 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
827 ::unity::il2cpp_call!((::unity::module_base()+0x1f6aef0usize)as*mut u8,();
828(UnitActor)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
829 }
830 }
831 #[doc = "`SetSpeed(f32)` overload"]
832 fn set_speed(self, speed: impl ::core::convert::Into<f32>) -> () {
833 unsafe {
834 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
835 ::unity::il2cpp_call!((::unity::module_base()+0x1f6afc0usize)as*mut u8,();
836(UnitActor)__receiver,(f32)::core::convert::Into::into(speed))
837 }
838 }
839 #[doc = "`GetSpeed()` overload"]
840 fn get_speed(self) -> f32 {
841 unsafe {
842 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
843 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b0d0usize)as*mut u8,f32;
844(UnitActor)__receiver)
845 }
846 }
847 #[doc = "`ActionBind()` overload"]
848 fn action_bind(self) -> () {
849 unsafe {
850 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
851 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b180usize)as*mut u8,();
852(UnitActor)__receiver)
853 }
854 }
855 #[doc = "`ActionUnbind()` overload"]
856 fn action_unbind(self) -> () {
857 unsafe {
858 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
859 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b210usize)as*mut u8,();
860(UnitActor)__receiver)
861 }
862 }
863 #[doc = "`IsActionBind()` overload"]
864 fn is_action_bind(self) -> bool {
865 unsafe {
866 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
867 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b2a0usize)as*mut u8,bool;
868(UnitActor)__receiver)
869 }
870 }
871 #[doc = "`SetStatus(crate::app::unitactor::UnitActor_Status)` overload"]
872 fn set_status(self, status: impl ::core::convert::Into<crate::app::unitactor::UnitActor_Status>) -> () {
873 unsafe {
874 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
875 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b2c0usize)as*mut u8,();
876(UnitActor)__receiver,(crate::app::unitactor::UnitActor_Status)::core::convert::Into::into(status))
877 }
878 }
879 #[doc = "`ClearStatus(crate::app::unitactor::UnitActor_Status)` overload"]
880 fn clear_status(self, status: impl ::core::convert::Into<crate::app::unitactor::UnitActor_Status>) -> () {
881 unsafe {
882 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
883 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b330usize)as*mut u8,();
884(UnitActor)__receiver,(crate::app::unitactor::UnitActor_Status)::core::convert::Into::into(status))
885 }
886 }
887 #[doc = "`CheckStatus(crate::app::unitactor::UnitActor_Status)` overload"]
888 fn check_status(self, status: impl ::core::convert::Into<crate::app::unitactor::UnitActor_Status>) -> bool {
889 unsafe {
890 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
891 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b3a0usize)as*mut u8,bool;
892(UnitActor)__receiver,(crate::app::unitactor::UnitActor_Status)::core::convert::Into::into(status))
893 }
894 }
895 #[doc = "`CommitPosition()` overload"]
896 fn commit_position(self) -> () {
897 unsafe {
898 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
899 ::unity::il2cpp_call!((::unity::module_base()+0x1f62a00usize)as*mut u8,();
900(UnitActor)__receiver)
901 }
902 }
903 #[doc = "`CommitRotation()` overload"]
904 fn commit_rotation(self) -> () {
905 unsafe {
906 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
907 ::unity::il2cpp_call!((::unity::module_base()+0x1f69b70usize)as*mut u8,();
908(UnitActor)__receiver)
909 }
910 }
911 #[doc = "`UpdatePosition()` overload"]
912 fn update_position(self) -> () {
913 unsafe {
914 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
915 ::unity::il2cpp_call!((::unity::module_base()+0x1f6b410usize)as*mut u8,();
916(UnitActor)__receiver)
917 }
918 }
919 #[doc = "`get_CellX()` overload"]
920 fn get_cell_x(self) -> i32 {
921 unsafe {
922 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
923 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c0c0usize)as*mut u8,i32;
924(UnitActor)__receiver)
925 }
926 }
927 #[doc = "`get_CellZ()` overload"]
928 fn get_cell_z(self) -> i32 {
929 unsafe {
930 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
931 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c170usize)as*mut u8,i32;
932(UnitActor)__receiver)
933 }
934 }
935 #[doc = "`get_SizeOffset()` overload"]
936 fn get_size_offset(self) -> crate::unity_engine::vector3::Vector3 {
937 unsafe {
938 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
939 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c220usize)as*mut u8,crate::unity_engine::vector3::Vector3;
940(UnitActor)__receiver)
941 }
942 }
943 #[doc = "`get_BmapSize()` overload"]
944 fn get_bmap_size(self) -> i32 {
945 unsafe {
946 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
947 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c280usize)as*mut u8,i32;
948(UnitActor)__receiver)
949 }
950 }
951 #[doc = "`Rotation(f32)` overload"]
952 fn rotation(self, angle: impl ::core::convert::Into<f32>) -> () {
953 unsafe {
954 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
955 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c2a0usize)as*mut u8,();
956(UnitActor)__receiver,(f32)::core::convert::Into::into(angle))
957 }
958 }
959 #[doc = "`Rotation(crate::app::dir_2::Dir_Type)` overload"]
960 fn rotation_2(self, dir: impl ::core::convert::Into<crate::app::dir_2::Dir_Type>) -> () {
961 unsafe {
962 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
963 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c3e0usize)as*mut u8,();
964(UnitActor)__receiver,(crate::app::dir_2::Dir_Type)::core::convert::Into::into(dir))
965 }
966 }
967 #[doc = "`Rotation(crate::unity_engine::vector3::Vector3)` overload"]
968 fn rotation_3(self, dir: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> () {
969 unsafe {
970 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
971 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c420usize)as*mut u8,();
972(UnitActor)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(dir))
973 }
974 }
975 #[doc = "`Rotation(i32, i32)` overload"]
976 fn rotation_4(self, x: impl ::core::convert::Into<i32>, z: impl ::core::convert::Into<i32>) -> () {
977 unsafe {
978 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
979 ::unity::il2cpp_call!((::unity::module_base()+0x1f6c5e0usize)as*mut u8,();
980(UnitActor)__receiver,(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z))
981 }
982 }
983 #[doc = "`Rotation(crate::app::unit::Unit)` overload"]
984 fn rotation_5(self, target: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
985 unsafe {
986 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
987 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e130usize)as*mut u8,();
988(UnitActor)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(target))
989 }
990 }
991 #[doc = "`SetSlope(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3)` overload"]
992 fn set_slope(
993 self,
994 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
995 offset: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
996 ) -> () {
997 unsafe {
998 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
999 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e5b0usize)as*mut u8,();
1000(UnitActor)__receiver,(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(offset))
1001 }
1002 }
1003 #[doc = "`IsRider()` overload"]
1004 fn is_rider(self) -> bool {
1005 unsafe {
1006 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1007 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e5f0usize)as*mut u8,bool;
1008(UnitActor)__receiver)
1009 }
1010 }
1011 #[doc = "`GetFrontAngle()` overload"]
1012 fn get_front_angle(self) -> f32 {
1013 unsafe {
1014 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1015 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e610usize)as*mut u8,f32;
1016(UnitActor)__receiver)
1017 }
1018 }
1019 #[doc = "`GetFrontRange()` overload"]
1020 fn get_front_range(self) -> f32 {
1021 unsafe {
1022 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1023 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e690usize)as*mut u8,f32;
1024(UnitActor)__receiver)
1025 }
1026 }
1027 #[doc = "`GetFrontDelta(f32, f32)` overload"]
1028 fn get_front_delta(self, angle: impl ::core::convert::Into<f32>, range: impl ::core::convert::Into<f32>) -> f32 {
1029 unsafe {
1030 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1031 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e710usize)as*mut u8,f32;
1032(UnitActor)__receiver,(f32)::core::convert::Into::into(angle),(f32)::core::convert::Into::into(range))
1033 }
1034 }
1035 #[doc = "`RotationFixed()` overload"]
1036 fn rotation_fixed(self) -> () {
1037 unsafe {
1038 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1039 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a200usize)as*mut u8,();
1040(UnitActor)__receiver)
1041 }
1042 }
1043 #[doc = "`get_Direction()` overload"]
1044 fn get_direction_2(self) -> crate::unity_engine::vector3::Vector3 {
1045 unsafe {
1046 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1047 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e8a0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
1048(UnitActor)__receiver)
1049 }
1050 }
1051 #[doc = "`InstantRotation()` overload"]
1052 fn instant_rotation(self) -> () {
1053 unsafe {
1054 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1055 ::unity::il2cpp_call!((::unity::module_base()+0x1f6a420usize)as*mut u8,();
1056(UnitActor)__receiver)
1057 }
1058 }
1059 #[doc = "`Shake(f32)` overload"]
1060 fn shake(self, scale: impl ::core::convert::Into<f32>) -> () {
1061 unsafe {
1062 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1063 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e940usize)as*mut u8,();
1064(UnitActor)__receiver,(f32)::core::convert::Into::into(scale))
1065 }
1066 }
1067 #[doc = "`GetAlpha()` overload"]
1068 fn get_alpha(self) -> f32 {
1069 unsafe {
1070 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1071 ::unity::il2cpp_call!((::unity::module_base()+0x1f6e950usize)as*mut u8,f32;
1072(UnitActor)__receiver)
1073 }
1074 }
1075 #[doc = "`ImpactShine()` overload"]
1076 fn impact_shine(self) -> () {
1077 unsafe {
1078 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1079 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ea00usize)as*mut u8,();
1080(UnitActor)__receiver)
1081 }
1082 }
1083 #[doc = "`HealShine()` overload"]
1084 fn heal_shine(self) -> () {
1085 unsafe {
1086 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1087 ::unity::il2cpp_call!((::unity::module_base()+0x1f6eab0usize)as*mut u8,();
1088(UnitActor)__receiver)
1089 }
1090 }
1091 #[doc = "`SkillShine()` overload"]
1092 fn skill_shine(self) -> () {
1093 unsafe {
1094 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1095 ::unity::il2cpp_call!((::unity::module_base()+0x1f6eb00usize)as*mut u8,();
1096(UnitActor)__receiver)
1097 }
1098 }
1099 #[doc = "`Shine(f32)` overload"]
1100 fn shine(self, time: impl ::core::convert::Into<f32>) -> () {
1101 unsafe {
1102 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1103 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ea50usize)as*mut u8,();
1104(UnitActor)__receiver,(f32)::core::convert::Into::into(time))
1105 }
1106 }
1107 #[doc = "`BrightOn()` overload"]
1108 fn bright_on(self) -> () {
1109 unsafe {
1110 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1111 ::unity::il2cpp_call!((::unity::module_base()+0x1f6eb50usize)as*mut u8,();
1112(UnitActor)__receiver)
1113 }
1114 }
1115 #[doc = "`BrightOff()` overload"]
1116 fn bright_off(self) -> () {
1117 unsafe {
1118 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1119 ::unity::il2cpp_call!((::unity::module_base()+0x1f6eba0usize)as*mut u8,();
1120(UnitActor)__receiver)
1121 }
1122 }
1123 #[doc = "`FadeIn(f32)` overload"]
1124 fn fade_in(self, time: impl ::core::convert::Into<f32>) -> () {
1125 unsafe {
1126 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1127 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ebf0usize)as*mut u8,();
1128(UnitActor)__receiver,(f32)::core::convert::Into::into(time))
1129 }
1130 }
1131 #[doc = "`FadeOut(f32)` overload"]
1132 fn fade_out(self, time: impl ::core::convert::Into<f32>) -> () {
1133 unsafe {
1134 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1135 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ec50usize)as*mut u8,();
1136(UnitActor)__receiver,(f32)::core::convert::Into::into(time))
1137 }
1138 }
1139 #[doc = "`GodIn()` overload"]
1140 fn god_in(self) -> () {
1141 unsafe {
1142 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1143 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ecb0usize)as*mut u8,();
1144(UnitActor)__receiver)
1145 }
1146 }
1147 #[doc = "`GodOut()` overload"]
1148 fn god_out(self) -> () {
1149 unsafe {
1150 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1151 ::unity::il2cpp_call!((::unity::module_base()+0x1f6ed40usize)as*mut u8,();
1152(UnitActor)__receiver)
1153 }
1154 }
1155 #[doc = "`MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag)` overload"]
1156 fn move_route(
1157 self,
1158 super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
1159 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
1160 flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>,
1161 ) -> () {
1162 unsafe {
1163 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1164 ::unity::il2cpp_call!((::unity::module_base()+0x1f6efa0usize)as*mut u8,();
1165(UnitActor)__receiver,(crate::app::procinst::ProcInst)::core::convert::Into::into(super_),(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes),(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
1166 }
1167 }
1168 #[doc = "`MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag)` overload"]
1169 fn move_route_2(
1170 self,
1171 super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
1172 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
1173 from_x: impl ::core::convert::Into<i32>,
1174 from_z: impl ::core::convert::Into<i32>,
1175 flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>,
1176 ) -> () {
1177 unsafe {
1178 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1179 ::unity::il2cpp_call!((::unity::module_base()+0x1f6efc0usize)as*mut u8,();
1180(UnitActor)__receiver,(crate::app::procinst::ProcInst)::core::convert::Into::into(super_),(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes),(i32)::core::convert::Into::into(from_x),(i32)::core::convert::Into::into(from_z),(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
1181 }
1182 }
1183 #[doc = "`MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag)` overload"]
1184 fn move_route_instant(
1185 self,
1186 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
1187 flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>,
1188 ) -> () {
1189 unsafe {
1190 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1191 ::unity::il2cpp_call!((::unity::module_base()+0x1f6f130usize)as*mut u8,();
1192(UnitActor)__receiver,(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes),(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
1193 }
1194 }
1195 #[doc = "`MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag)` overload"]
1196 fn move_route_instant_2(
1197 self,
1198 routes: impl ::core::convert::Into<::unity::Array<crate::app::dir_2::Dir_Type>>,
1199 from_x: impl ::core::convert::Into<i32>,
1200 from_z: impl ::core::convert::Into<i32>,
1201 flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>,
1202 ) -> () {
1203 unsafe {
1204 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1205 ::unity::il2cpp_call!((::unity::module_base()+0x1f6f090usize)as*mut u8,();
1206(UnitActor)__receiver,(::unity::Array<crate::app::dir_2::Dir_Type>)::core::convert::Into::into(routes),(i32)::core::convert::Into::into(from_x),(i32)::core::convert::Into::into(from_z),(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
1207 }
1208 }
1209 #[doc = "`UpdateMoved(crate::app::mapmoveflag::MapMoveFlag)` overload"]
1210 fn update_moved(self, flag: impl ::core::convert::Into<crate::app::mapmoveflag::MapMoveFlag>) -> () {
1211 unsafe {
1212 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1213 ::unity::il2cpp_call!((::unity::module_base()+0x1f6f150usize)as*mut u8,();
1214(UnitActor)__receiver,(crate::app::mapmoveflag::MapMoveFlag)::core::convert::Into::into(flag))
1215 }
1216 }
1217 #[doc = "`.ctor()` overload"]
1218 fn ctor(self) -> () {
1219 unsafe {
1220 let __receiver = <UnitActor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1221 ::unity::il2cpp_call!((::unity::module_base()+0x1f6f160usize)as*mut u8,();
1222(UnitActor)__receiver)
1223 }
1224 }
1225}
1226
1227#[cfg(feature = "app-unitactor")]
1228impl<__T: IUnitActor> IUnitActorMethods for __T {}
1229
1230#[cfg(feature = "app-unitactor")]
1231impl UnitActor {
1232 pub fn get_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1233 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1234 }
1235
1236 pub fn set_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1237 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1238 }
1239
1240 pub fn get_unit_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1241 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1242 }
1243
1244 pub fn get_god_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1245 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1246 }
1247
1248 pub fn get_is_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1249 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
1250 }
1251
1252 pub fn get_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1253 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
1254 }
1255
1256 pub fn get_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1257 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
1258 }
1259
1260 pub fn set_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1261 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
1262 }
1263
1264 pub fn get_cell_center_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1265 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
1266 }
1267
1268 pub fn get_target_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1269 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
1270 }
1271
1272 pub fn get_target_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1273 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
1274 }
1275
1276 pub fn get_target_z_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1277 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
1278 }
1279
1280 pub fn get_is_moving_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1281 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
1282 }
1283
1284 pub fn move_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1285 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
1286 }
1287
1288 pub fn get_start_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1289 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
1290 }
1291
1292 pub fn get_goal_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1293 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
1294 }
1295
1296 pub fn get_rate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1297 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
1298 }
1299
1300 pub fn get_asset_mode_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1301 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
1302 }
1303
1304 pub fn get_god_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1305 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
1306 }
1307
1308 pub fn get_haunt_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1309 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
1310 }
1311
1312 pub fn try_create_unit_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1313 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
1314 }
1315
1316 pub fn try_create_god_unit_model_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1317 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
1318 }
1319
1320 pub fn load_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1321 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
1322 }
1323
1324 pub fn unload_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1325 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
1326 }
1327
1328 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1329 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
1330 }
1331
1332 pub fn pre_tick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1333 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
1334 }
1335
1336 pub fn post_tick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1337 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
1338 }
1339
1340 pub fn update_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1341 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
1342 }
1343
1344 pub fn is_loading_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1345 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
1346 }
1347
1348 pub fn update_loading_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1349 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
1350 }
1351
1352 pub fn reload_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1353 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
1354 }
1355
1356 pub fn update_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1357 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
1358 }
1359
1360 pub fn update_moving_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1361 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
1362 }
1363
1364 pub fn update_rotate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1365 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
1366 }
1367
1368 pub fn update_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1369 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
1370 }
1371
1372 pub fn get_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1373 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
1374 }
1375
1376 pub fn get_idle_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1377 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
1378 }
1379
1380 pub fn get_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1381 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
1382 }
1383
1384 pub fn set_idle_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1385 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
1386 }
1387
1388 pub fn set_idle_anim_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1389 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
1390 }
1391
1392 pub fn play_action_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1393 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
1394 }
1395
1396 pub fn play_cancel_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1397 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
1398 }
1399
1400 pub fn try_play_action_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1401 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
1402 }
1403
1404 pub fn reset_idle_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1405 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
1406 }
1407
1408 pub fn play_idle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1409 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
1410 }
1411
1412 pub fn play_idle_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1413 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
1414 }
1415
1416 pub fn play_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1417 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
1418 }
1419
1420 pub fn play_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1421 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
1422 }
1423
1424 pub fn play_skill_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1425 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
1426 }
1427
1428 pub fn play_active_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1429 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
1430 }
1431
1432 pub fn play_shoot_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1433 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
1434 }
1435
1436 pub fn play_shoot_skill_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1437 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
1438 }
1439
1440 pub fn play_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1441 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
1442 }
1443
1444 pub fn play_effect_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1445 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
1446 }
1447
1448 pub fn play_effect_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1449 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
1450 }
1451
1452 pub fn play_engage_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1453 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
1454 }
1455
1456 pub fn get_effect_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1457 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
1458 }
1459
1460 pub fn get_effect_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1461 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
1462 }
1463
1464 pub fn play_hit_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1465 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
1466 }
1467
1468 pub fn set_speed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1469 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
1470 }
1471
1472 pub fn get_speed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1473 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
1474 }
1475
1476 pub fn action_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1477 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
1478 }
1479
1480 pub fn action_unbind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
1482 }
1483
1484 pub fn is_action_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
1486 }
1487
1488 pub fn set_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
1490 }
1491
1492 pub fn clear_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1493 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
1494 }
1495
1496 pub fn check_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1497 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
1498 }
1499
1500 pub fn commit_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1501 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
1502 }
1503
1504 pub fn commit_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1505 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
1506 }
1507
1508 pub fn update_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1509 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
1510 }
1511
1512 pub fn get_cell_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1513 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
1514 }
1515
1516 pub fn get_cell_z_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1517 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
1518 }
1519
1520 pub fn get_size_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1521 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
1522 }
1523
1524 pub fn get_bmap_size_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1525 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
1526 }
1527
1528 pub fn rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1529 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
1530 }
1531
1532 pub fn rotation_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1533 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[75]
1534 }
1535
1536 pub fn cross_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1537 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[76]
1538 }
1539
1540 pub fn rotation_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1541 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
1542 }
1543
1544 pub fn rotation_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1545 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[78]
1546 }
1547
1548 pub fn rotation_5_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1549 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[79]
1550 }
1551
1552 pub fn set_slope_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1553 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
1554 }
1555
1556 pub fn get_angle_length_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1557 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[81]
1558 }
1559
1560 pub fn is_rider_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1561 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[82]
1562 }
1563
1564 pub fn get_front_angle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1565 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
1566 }
1567
1568 pub fn get_front_range_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1569 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[84]
1570 }
1571
1572 pub fn get_front_delta_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1573 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[85]
1574 }
1575
1576 pub fn get_direction_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1577 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[86]
1578 }
1579
1580 pub fn rotation_fixed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1581 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[87]
1582 }
1583
1584 pub fn get_direction_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1585 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[88]
1586 }
1587
1588 pub fn instant_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1589 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[89]
1590 }
1591
1592 pub fn shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1593 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[90]
1594 }
1595
1596 pub fn get_alpha_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1597 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[91]
1598 }
1599
1600 pub fn impact_shine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1601 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[92]
1602 }
1603
1604 pub fn heal_shine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1605 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[93]
1606 }
1607
1608 pub fn skill_shine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1609 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[94]
1610 }
1611
1612 pub fn shine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1613 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[95]
1614 }
1615
1616 pub fn bright_on_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1617 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[96]
1618 }
1619
1620 pub fn bright_off_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1621 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[97]
1622 }
1623
1624 pub fn fade_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1625 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[98]
1626 }
1627
1628 pub fn fade_out_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1629 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[99]
1630 }
1631
1632 pub fn god_in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1633 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[100]
1634 }
1635
1636 pub fn god_out_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1637 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[101]
1638 }
1639
1640 pub fn is_out_sight_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1641 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[102]
1642 }
1643
1644 pub fn is_move_skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1645 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[103]
1646 }
1647
1648 pub fn move_route_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1649 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[104]
1650 }
1651
1652 pub fn move_route_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1653 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[105]
1654 }
1655
1656 pub fn move_route_instant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1657 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[106]
1658 }
1659
1660 pub fn move_route_instant_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1661 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[107]
1662 }
1663
1664 pub fn update_moved_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1665 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[108]
1666 }
1667
1668 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1669 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[109]
1670 }
1671}
1672
1673#[cfg(feature = "app-unitactor")]
1674impl UnitActor {
1675 #[doc = "`.ctor()` — no args"]
1676 pub fn new() -> Self {
1677 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1678 panic!(
1679 "{}
1680::{}
1681 failed to instantiate",
1682 ::core::stringify!(UnitActor),
1683 ::core::stringify!(new),
1684 )
1685 });
1686 <Self as IUnitActorMethods>::ctor(this);
1687 this
1688 }
1689}
1690
1691#[cfg(feature = "app-unitactor")]
1692#[doc(hidden)]
1693pub mod prelude {
1694 pub use super::{
1695 IUnitActor, IUnitActorMethods, IUnitActor_StatusField, IUnitActor_StatusFieldMethods, UnitActor, UnitActor_Status, UnitActor_StatusField,
1696 UnitActor_ViewMode,
1697 };
1698 #[cfg(feature = "app-bitfield32")]
1699 pub use crate::app::bitfield32::IBitField32Methods;
1700 #[cfg(feature = "app-bitfieldcommon")]
1701 pub use crate::app::bitfieldcommon::IBitFieldCommonMethods;
1702 #[cfg(feature = "app-bitfieldtemplate32_1")]
1703 pub use crate::app::bitfieldtemplate32_1::IBitFieldTemplate32_1Methods;
1704 #[cfg(feature = "system-object")]
1705 pub use crate::system::object::IObjectMethods;
1706 #[cfg(feature = "system-enum")]
1707 pub use crate::system::r#enum::IEnumMethods;
1708 #[cfg(feature = "system-valuetype")]
1709 pub use crate::system::valuetype::IValueTypeMethods;
1710 #[cfg(feature = "unity_engine-behaviour")]
1711 pub use crate::unity_engine::behaviour::IBehaviourMethods;
1712 #[cfg(feature = "unity_engine-component")]
1713 pub use crate::unity_engine::component::IComponentMethods;
1714 #[cfg(feature = "unity_engine-monobehaviour")]
1715 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
1716 #[cfg(feature = "unity_engine-object_2")]
1717 pub use crate::unity_engine::object_2::IObject_2Methods;
1718 pub use crate::{
1719 app::{bitfield32::IBitField32, bitfieldcommon::IBitFieldCommon, bitfieldtemplate32_1::IBitFieldTemplate32_1},
1720 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
1721 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
1722 };
1723}