1#[cfg(feature = "app-unitinfowindowcharaupdater-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 valuetype::{IValueType, ValueType},
12 },
13 unity_engine::{
14 behaviour::{Behaviour, IBehaviour},
15 component::{Component, IComponent},
16 monobehaviour::{IMonoBehaviour, MonoBehaviour},
17 object_2::{IObject_2, Object_2},
18 },
19 };
20
21 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitinfowindowcharaupdater/UnitInfoWindowCharaUpdater.md"))]
22 #[::unity::class(namespace = "App", name = "UnitInfoWindowCharaUpdater")]
23 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
24 pub struct UnitInfoWindowCharaUpdater {
25 #[offset(24)]
26 #[rename(name = "m_IsRequestToPlayBody")]
27 pub m_is_request_to_play_body: bool,
28 #[offset(25)]
29 #[rename(name = "m_IsRequestToPlayFace")]
30 pub m_is_request_to_play_face: bool,
31 #[offset(28)]
32 #[rename(name = "m_BodyAnimHash")]
33 pub m_body_anim_hash: i32,
34 #[offset(32)]
35 #[rename(name = "m_BodyAnimTransitionDuration")]
36 pub m_body_anim_transition_duration: f32,
37 #[offset(36)]
38 #[rename(name = "m_FaceAnimHash")]
39 pub m_face_anim_hash: i32,
40 #[offset(40)]
41 #[rename(name = "m_IsRequestToSetParam")]
42 pub m_is_request_to_set_param: bool,
43 #[offset(44)]
44 #[rename(name = "m_BodyParamHash")]
45 pub m_body_param_hash: i32,
46 #[offset(48)]
47 #[rename(name = "m_BodyParamValue")]
48 pub m_body_param_value: bool,
49 #[offset(49)]
50 #[rename(name = "m_IsRequestToWeapon")]
51 pub m_is_request_to_weapon: bool,
52 #[offset(56)]
53 #[rename(name = "m_RequestWeapon")]
54 pub m_request_weapon: crate::app::itemdata::ItemData,
55 #[offset(64)]
56 #[rename(name = "m_AnimeChangeWaitCount")]
57 pub m_anime_change_wait_count: i32,
58 #[offset(72)]
59 #[rename(name = "m_CameraObject")]
60 pub m_camera_object: crate::unity_engine::gameobject::GameObject,
61 #[offset(80)]
62 #[rename(name = "m_CharaImageSimple")]
63 pub m_chara_image_simple: crate::unity_engine::ui::image::Image,
64 #[offset(88)]
65 #[rename(name = "m_DefaultZoomCameraLocalHeight")]
66 pub m_default_zoom_camera_local_height: f32,
67 #[offset(96)]
68 #[rename(name = "m_HeadLookAtObj")]
69 pub m_head_look_at_obj: crate::unity_engine::gameobject::GameObject,
70 #[offset(104)]
71 #[rename(name = "m_IsRequestToOffset")]
72 pub m_is_request_to_offset: bool,
73 }
74
75 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitinfowindowcharaupdater/UnitInfoWindowCharaUpdater_StatusScope.md"))]
76 #[repr(C)]
77 #[derive(::core::clone::Clone, ::core::marker::Copy)]
78 pub struct UnitInfoWindowCharaUpdater_StatusScope {
79 pub m_character: crate::combat::character::Character,
80 pub m_play_hash: i32,
81 }
82 impl ::unity::ClassIdentity for UnitInfoWindowCharaUpdater_StatusScope {
83 const NAME: &'static str = "UnitInfoWindowCharaUpdater.StatusScope";
84 const NAMESPACE: &'static str = "App";
85
86 fn class() -> ::unity::Class {
87 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
88 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
89 }
90 }
91 impl ::unity::IlType for UnitInfoWindowCharaUpdater_StatusScope {
92 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
93 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
94 }
95 }
96 impl UnitInfoWindowCharaUpdater_StatusScope {
97 #[inline]
98 pub fn status_hash() -> i32 {
99 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
100 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "StatusHash");
101 ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
102 }
103
104 #[inline]
105 pub fn set_status_hash(value: i32) {
106 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
107 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "StatusHash");
108 ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
109 }
110 }
111}
112
113#[cfg(feature = "app-unitinfowindowcharaupdater-types")]
114pub use __types::*;
115
116#[cfg(feature = "app-unitinfowindowcharaupdater")]
117pub trait IUnitInfoWindowCharaUpdaterMethods: IUnitInfoWindowCharaUpdater {
118 #[doc = "`Update()` overload"]
119 fn update(self) -> () {
120 unsafe {
121 let __receiver =
122 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x1facf60usize)as*mut u8,();
124(UnitInfoWindowCharaUpdater)__receiver)
125 }
126 }
127 #[doc = "`TryUpdateOffset(crate::combat::character::Character)` overload"]
128 fn try_update_offset(self, chara: impl ::core::convert::Into<crate::combat::character::Character>) -> bool {
129 unsafe {
130 let __receiver =
131 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
132 ::unity::il2cpp_call!((::unity::module_base()+0x1fad020usize)as*mut u8,bool;
133(UnitInfoWindowCharaUpdater)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chara))
134 }
135 }
136 #[doc = "`LateUpdate()` overload"]
137 fn late_update(self) -> () {
138 unsafe {
139 let __receiver =
140 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141 ::unity::il2cpp_call!((::unity::module_base()+0x1fad380usize)as*mut u8,();
142(UnitInfoWindowCharaUpdater)__receiver)
143 }
144 }
145 #[doc = "`IsBodyAnimEnd()` overload"]
146 fn is_body_anim_end(self) -> bool {
147 unsafe {
148 let __receiver =
149 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150 ::unity::il2cpp_call!((::unity::module_base()+0x1fa8310usize)as*mut u8,bool;
151(UnitInfoWindowCharaUpdater)__receiver)
152 }
153 }
154 #[doc = "`TrySameBodyAnimHash(i32)` overload"]
155 fn try_same_body_anim_hash(self, anim_hash: impl ::core::convert::Into<i32>) -> bool {
156 unsafe {
157 let __receiver =
158 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159 ::unity::il2cpp_call!((::unity::module_base()+0x1fa8300usize)as*mut u8,bool;
160(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(anim_hash))
161 }
162 }
163 #[doc = "`RequestToPlayBody(i32, f32)` overload"]
164 fn request_to_play_body(self, body_anim_hash: impl ::core::convert::Into<i32>, transition_duration: impl ::core::convert::Into<f32>) -> bool {
165 unsafe {
166 let __receiver =
167 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
168 ::unity::il2cpp_call!((::unity::module_base()+0x1fa84a0usize)as*mut u8,bool;
169(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(body_anim_hash),(f32)::core::convert::Into::into(transition_duration))
170 }
171 }
172 #[doc = "`PlayBodyForced()` overload"]
173 fn play_body_forced(self) -> () {
174 unsafe {
175 let __receiver =
176 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
177 ::unity::il2cpp_call!((::unity::module_base()+0x1fa9050usize)as*mut u8,();
178(UnitInfoWindowCharaUpdater)__receiver)
179 }
180 }
181 #[doc = "`RequestToPlayFace(i32, bool)` overload"]
182 fn request_to_play_face(self, face_anim_hash: impl ::core::convert::Into<i32>, is_forced: impl ::core::convert::Into<bool>) -> () {
183 unsafe {
184 let __receiver =
185 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186 ::unity::il2cpp_call!((::unity::module_base()+0x1fa9a70usize)as*mut u8,();
187(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(face_anim_hash),(bool)::core::convert::Into::into(is_forced))
188 }
189 }
190 #[doc = "`RequestToShowWeapon(crate::app::itemdata::ItemData)` overload"]
191 fn request_to_show_weapon(self, item: impl ::core::convert::Into<crate::app::itemdata::ItemData>) -> () {
192 unsafe {
193 let __receiver =
194 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
195 ::unity::il2cpp_call!((::unity::module_base()+0x1faaf00usize)as*mut u8,();
196(UnitInfoWindowCharaUpdater)__receiver,(crate::app::itemdata::ItemData)::core::convert::Into::into(item))
197 }
198 }
199 #[doc = "`RequestToSetParam(i32, bool)` overload"]
200 fn request_to_set_param(self, body_param_hash: impl ::core::convert::Into<i32>, value: impl ::core::convert::Into<bool>) -> () {
201 unsafe {
202 let __receiver =
203 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
204 ::unity::il2cpp_call!((::unity::module_base()+0x1fa9a50usize)as*mut u8,();
205(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(body_param_hash),(bool)::core::convert::Into::into(value))
206 }
207 }
208 #[doc = "`SetCameraObject(crate::unity_engine::gameobject::GameObject)` overload"]
209 fn set_camera_object(self, camera_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
210 unsafe {
211 let __receiver =
212 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
213 ::unity::il2cpp_call!((::unity::module_base()+0x1fac1d0usize)as*mut u8,();
214(UnitInfoWindowCharaUpdater)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(camera_object))
215 }
216 }
217 #[doc = "`SetCharaImage(crate::unity_engine::ui::image::Image)` overload"]
218 fn set_chara_image(self, image_simple: impl ::core::convert::Into<crate::unity_engine::ui::image::Image>) -> () {
219 unsafe {
220 let __receiver =
221 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222 ::unity::il2cpp_call!((::unity::module_base()+0x1fad680usize)as*mut u8,();
223(UnitInfoWindowCharaUpdater)__receiver,(crate::unity_engine::ui::image::Image)::core::convert::Into::into(image_simple))
224 }
225 }
226 #[doc = "`TrySetCameraAdjustY()` overload"]
227 fn try_set_camera_adjust_y(self) -> () {
228 unsafe {
229 let __receiver =
230 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
231 ::unity::il2cpp_call!((::unity::module_base()+0x1fac140usize)as*mut u8,();
232(UnitInfoWindowCharaUpdater)__receiver)
233 }
234 }
235 #[doc = "`ResetAnimeRequest()` overload"]
236 fn reset_anime_request(self) -> () {
237 unsafe {
238 let __receiver =
239 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
240 ::unity::il2cpp_call!((::unity::module_base()+0x1fad690usize)as*mut u8,();
241(UnitInfoWindowCharaUpdater)__receiver)
242 }
243 }
244 #[doc = "`ShowImages()` overload"]
245 fn show_images(self) -> () {
246 unsafe {
247 let __receiver =
248 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
249 ::unity::il2cpp_call!((::unity::module_base()+0x1fa9cb0usize)as*mut u8,();
250(UnitInfoWindowCharaUpdater)__receiver)
251 }
252 }
253 #[doc = "`HideImages()` overload"]
254 fn hide_images(self) -> () {
255 unsafe {
256 let __receiver =
257 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
258 ::unity::il2cpp_call!((::unity::module_base()+0x1fab400usize)as*mut u8,();
259(UnitInfoWindowCharaUpdater)__receiver)
260 }
261 }
262 #[doc = "`.ctor()` overload"]
263 fn ctor(self) -> () {
264 unsafe {
265 let __receiver =
266 <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
267 ::unity::il2cpp_call!((::unity::module_base()+0x1fad6c0usize)as*mut u8,();
268(UnitInfoWindowCharaUpdater)__receiver)
269 }
270 }
271}
272
273#[cfg(feature = "app-unitinfowindowcharaupdater")]
274impl<__T: IUnitInfoWindowCharaUpdater> IUnitInfoWindowCharaUpdaterMethods for __T {}
275
276#[cfg(feature = "app-unitinfowindowcharaupdater")]
277impl UnitInfoWindowCharaUpdater {
278 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
279 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
280 }
281
282 pub fn try_update_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
283 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
284 }
285
286 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
287 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
288 }
289
290 pub fn is_body_anim_end_method_info() -> &'static ::unity::il2cpp::MethodInfo {
291 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
292 }
293
294 pub fn try_same_body_anim_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
295 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
296 }
297
298 pub fn request_to_play_body_method_info() -> &'static ::unity::il2cpp::MethodInfo {
299 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
300 }
301
302 pub fn play_body_forced_method_info() -> &'static ::unity::il2cpp::MethodInfo {
303 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
304 }
305
306 pub fn request_to_play_face_method_info() -> &'static ::unity::il2cpp::MethodInfo {
307 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
308 }
309
310 pub fn request_to_show_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
311 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
312 }
313
314 pub fn request_to_set_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
315 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
316 }
317
318 pub fn set_camera_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
319 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
320 }
321
322 pub fn set_chara_image_method_info() -> &'static ::unity::il2cpp::MethodInfo {
323 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
324 }
325
326 pub fn try_set_camera_adjust_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
327 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
328 }
329
330 pub fn reset_anime_request_method_info() -> &'static ::unity::il2cpp::MethodInfo {
331 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
332 }
333
334 pub fn show_images_method_info() -> &'static ::unity::il2cpp::MethodInfo {
335 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
336 }
337
338 pub fn hide_images_method_info() -> &'static ::unity::il2cpp::MethodInfo {
339 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
340 }
341
342 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
343 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
344 }
345}
346
347#[cfg(feature = "app-unitinfowindowcharaupdater")]
348impl UnitInfoWindowCharaUpdater {
349 #[doc = "`.ctor()` — no args"]
350 pub fn new() -> Self {
351 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
352 panic!(
353 "{}
354::{}
355 failed to instantiate",
356 ::core::stringify!(UnitInfoWindowCharaUpdater),
357 ::core::stringify!(new),
358 )
359 });
360 <Self as IUnitInfoWindowCharaUpdaterMethods>::ctor(this);
361 this
362 }
363}
364
365#[cfg(feature = "app-unitinfowindowcharaupdater")]
366impl UnitInfoWindowCharaUpdater_StatusScope {
367 #[doc = "`.cctor()` overload"]
368 pub fn cctor() -> () {
369 unsafe {
370 ::unity::il2cpp_call!((::unity::module_base()+0x1b52aa0usize)as*mut u8,();
371 )
372 }
373 }
374}
375
376#[cfg(feature = "app-unitinfowindowcharaupdater")]
377impl UnitInfoWindowCharaUpdater_StatusScope {
378 #[doc = "`.ctor(crate::combat::character::Character)` overload"]
379 pub fn ctor(&mut self, chara: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
380 unsafe {
381 ::unity::il2cpp_call!((::unity::module_base()+0x1b528f0usize)as*mut u8,();
382(*mut UnitInfoWindowCharaUpdater_StatusScope)self as*mut UnitInfoWindowCharaUpdater_StatusScope,(crate::combat::character::Character)::core::convert::Into::into(chara))
383 }
384 }
385
386 #[doc = "`Dispose()` overload"]
387 pub fn dispose(&mut self) -> () {
388 unsafe {
389 ::unity::il2cpp_call!((::unity::module_base()+0x1b529e0usize)as*mut u8,();
390(*mut UnitInfoWindowCharaUpdater_StatusScope)self as*mut UnitInfoWindowCharaUpdater_StatusScope)
391 }
392 }
393}
394
395#[cfg(feature = "app-unitinfowindowcharaupdater")]
396impl UnitInfoWindowCharaUpdater_StatusScope {
397 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
398 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
399 }
400
401 pub fn dispose_method_info() -> &'static ::unity::il2cpp::MethodInfo {
402 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
403 }
404
405 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
406 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
407 }
408}
409
410#[cfg(feature = "app-unitinfowindowcharaupdater")]
411#[doc(hidden)]
412pub mod prelude {
413 pub use super::{
414 IUnitInfoWindowCharaUpdater, IUnitInfoWindowCharaUpdaterMethods, UnitInfoWindowCharaUpdater, UnitInfoWindowCharaUpdater_StatusScope,
415 };
416 #[cfg(feature = "system-object")]
417 pub use crate::system::object::IObjectMethods;
418 #[cfg(feature = "system-valuetype")]
419 pub use crate::system::valuetype::IValueTypeMethods;
420 #[cfg(feature = "unity_engine-behaviour")]
421 pub use crate::unity_engine::behaviour::IBehaviourMethods;
422 #[cfg(feature = "unity_engine-component")]
423 pub use crate::unity_engine::component::IComponentMethods;
424 #[cfg(feature = "unity_engine-monobehaviour")]
425 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
426 #[cfg(feature = "unity_engine-object_2")]
427 pub use crate::unity_engine::object_2::IObject_2Methods;
428 pub use crate::{
429 system::{object::IObject, valuetype::IValueType},
430 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
431 };
432}