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engage/generated/app/
unitinfowindowcharaupdater.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-unitinfowindowcharaupdater-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            valuetype::{IValueType, ValueType},
12        },
13        unity_engine::{
14            behaviour::{Behaviour, IBehaviour},
15            component::{Component, IComponent},
16            monobehaviour::{IMonoBehaviour, MonoBehaviour},
17            object_2::{IObject_2, Object_2},
18        },
19    };
20
21    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitinfowindowcharaupdater/UnitInfoWindowCharaUpdater.md"))]
22    #[::unity::class(namespace = "App", name = "UnitInfoWindowCharaUpdater")]
23    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
24    pub struct UnitInfoWindowCharaUpdater {
25        #[offset(24)]
26        #[rename(name = "m_IsRequestToPlayBody")]
27        pub m_is_request_to_play_body: bool,
28        #[offset(25)]
29        #[rename(name = "m_IsRequestToPlayFace")]
30        pub m_is_request_to_play_face: bool,
31        #[offset(28)]
32        #[rename(name = "m_BodyAnimHash")]
33        pub m_body_anim_hash: i32,
34        #[offset(32)]
35        #[rename(name = "m_BodyAnimTransitionDuration")]
36        pub m_body_anim_transition_duration: f32,
37        #[offset(36)]
38        #[rename(name = "m_FaceAnimHash")]
39        pub m_face_anim_hash: i32,
40        #[offset(40)]
41        #[rename(name = "m_IsRequestToSetParam")]
42        pub m_is_request_to_set_param: bool,
43        #[offset(44)]
44        #[rename(name = "m_BodyParamHash")]
45        pub m_body_param_hash: i32,
46        #[offset(48)]
47        #[rename(name = "m_BodyParamValue")]
48        pub m_body_param_value: bool,
49        #[offset(49)]
50        #[rename(name = "m_IsRequestToWeapon")]
51        pub m_is_request_to_weapon: bool,
52        #[offset(56)]
53        #[rename(name = "m_RequestWeapon")]
54        pub m_request_weapon: crate::app::itemdata::ItemData,
55        #[offset(64)]
56        #[rename(name = "m_AnimeChangeWaitCount")]
57        pub m_anime_change_wait_count: i32,
58        #[offset(72)]
59        #[rename(name = "m_CameraObject")]
60        pub m_camera_object: crate::unity_engine::gameobject::GameObject,
61        #[offset(80)]
62        #[rename(name = "m_CharaImageSimple")]
63        pub m_chara_image_simple: crate::unity_engine::ui::image::Image,
64        #[offset(88)]
65        #[rename(name = "m_DefaultZoomCameraLocalHeight")]
66        pub m_default_zoom_camera_local_height: f32,
67        #[offset(96)]
68        #[rename(name = "m_HeadLookAtObj")]
69        pub m_head_look_at_obj: crate::unity_engine::gameobject::GameObject,
70        #[offset(104)]
71        #[rename(name = "m_IsRequestToOffset")]
72        pub m_is_request_to_offset: bool,
73    }
74
75    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitinfowindowcharaupdater/UnitInfoWindowCharaUpdater_StatusScope.md"))]
76    #[repr(C)]
77    #[derive(::core::clone::Clone, ::core::marker::Copy)]
78    pub struct UnitInfoWindowCharaUpdater_StatusScope {
79        pub m_character: crate::combat::character::Character,
80        pub m_play_hash: i32,
81    }
82    impl ::unity::ClassIdentity for UnitInfoWindowCharaUpdater_StatusScope {
83        const NAME: &'static str = "UnitInfoWindowCharaUpdater.StatusScope";
84        const NAMESPACE: &'static str = "App";
85
86        fn class() -> ::unity::Class {
87            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
88            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
89        }
90    }
91    impl ::unity::IlType for UnitInfoWindowCharaUpdater_StatusScope {
92        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
93            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
94        }
95    }
96    impl UnitInfoWindowCharaUpdater_StatusScope {
97        #[inline]
98        pub fn status_hash() -> i32 {
99            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
100            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "StatusHash");
101            ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
102        }
103
104        #[inline]
105        pub fn set_status_hash(value: i32) {
106            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
107            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "StatusHash");
108            ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
109        }
110    }
111}
112
113#[cfg(feature = "app-unitinfowindowcharaupdater-types")]
114pub use __types::*;
115
116#[cfg(feature = "app-unitinfowindowcharaupdater")]
117pub trait IUnitInfoWindowCharaUpdaterMethods: IUnitInfoWindowCharaUpdater {
118    #[doc = "`Update()` overload"]
119    fn update(self) -> () {
120        unsafe {
121            let __receiver =
122                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x1facf60usize)as*mut u8,();
124(UnitInfoWindowCharaUpdater)__receiver)
125        }
126    }
127    #[doc = "`TryUpdateOffset(crate::combat::character::Character)` overload"]
128    fn try_update_offset(self, chara: impl ::core::convert::Into<crate::combat::character::Character>) -> bool {
129        unsafe {
130            let __receiver =
131                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
132            ::unity::il2cpp_call!((::unity::module_base()+0x1fad020usize)as*mut u8,bool;
133(UnitInfoWindowCharaUpdater)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chara))
134        }
135    }
136    #[doc = "`LateUpdate()` overload"]
137    fn late_update(self) -> () {
138        unsafe {
139            let __receiver =
140                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141            ::unity::il2cpp_call!((::unity::module_base()+0x1fad380usize)as*mut u8,();
142(UnitInfoWindowCharaUpdater)__receiver)
143        }
144    }
145    #[doc = "`IsBodyAnimEnd()` overload"]
146    fn is_body_anim_end(self) -> bool {
147        unsafe {
148            let __receiver =
149                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150            ::unity::il2cpp_call!((::unity::module_base()+0x1fa8310usize)as*mut u8,bool;
151(UnitInfoWindowCharaUpdater)__receiver)
152        }
153    }
154    #[doc = "`TrySameBodyAnimHash(i32)` overload"]
155    fn try_same_body_anim_hash(self, anim_hash: impl ::core::convert::Into<i32>) -> bool {
156        unsafe {
157            let __receiver =
158                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159            ::unity::il2cpp_call!((::unity::module_base()+0x1fa8300usize)as*mut u8,bool;
160(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(anim_hash))
161        }
162    }
163    #[doc = "`RequestToPlayBody(i32, f32)` overload"]
164    fn request_to_play_body(self, body_anim_hash: impl ::core::convert::Into<i32>, transition_duration: impl ::core::convert::Into<f32>) -> bool {
165        unsafe {
166            let __receiver =
167                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
168            ::unity::il2cpp_call!((::unity::module_base()+0x1fa84a0usize)as*mut u8,bool;
169(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(body_anim_hash),(f32)::core::convert::Into::into(transition_duration))
170        }
171    }
172    #[doc = "`PlayBodyForced()` overload"]
173    fn play_body_forced(self) -> () {
174        unsafe {
175            let __receiver =
176                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
177            ::unity::il2cpp_call!((::unity::module_base()+0x1fa9050usize)as*mut u8,();
178(UnitInfoWindowCharaUpdater)__receiver)
179        }
180    }
181    #[doc = "`RequestToPlayFace(i32, bool)` overload"]
182    fn request_to_play_face(self, face_anim_hash: impl ::core::convert::Into<i32>, is_forced: impl ::core::convert::Into<bool>) -> () {
183        unsafe {
184            let __receiver =
185                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186            ::unity::il2cpp_call!((::unity::module_base()+0x1fa9a70usize)as*mut u8,();
187(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(face_anim_hash),(bool)::core::convert::Into::into(is_forced))
188        }
189    }
190    #[doc = "`RequestToShowWeapon(crate::app::itemdata::ItemData)` overload"]
191    fn request_to_show_weapon(self, item: impl ::core::convert::Into<crate::app::itemdata::ItemData>) -> () {
192        unsafe {
193            let __receiver =
194                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
195            ::unity::il2cpp_call!((::unity::module_base()+0x1faaf00usize)as*mut u8,();
196(UnitInfoWindowCharaUpdater)__receiver,(crate::app::itemdata::ItemData)::core::convert::Into::into(item))
197        }
198    }
199    #[doc = "`RequestToSetParam(i32, bool)` overload"]
200    fn request_to_set_param(self, body_param_hash: impl ::core::convert::Into<i32>, value: impl ::core::convert::Into<bool>) -> () {
201        unsafe {
202            let __receiver =
203                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
204            ::unity::il2cpp_call!((::unity::module_base()+0x1fa9a50usize)as*mut u8,();
205(UnitInfoWindowCharaUpdater)__receiver,(i32)::core::convert::Into::into(body_param_hash),(bool)::core::convert::Into::into(value))
206        }
207    }
208    #[doc = "`SetCameraObject(crate::unity_engine::gameobject::GameObject)` overload"]
209    fn set_camera_object(self, camera_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
210        unsafe {
211            let __receiver =
212                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
213            ::unity::il2cpp_call!((::unity::module_base()+0x1fac1d0usize)as*mut u8,();
214(UnitInfoWindowCharaUpdater)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(camera_object))
215        }
216    }
217    #[doc = "`SetCharaImage(crate::unity_engine::ui::image::Image)` overload"]
218    fn set_chara_image(self, image_simple: impl ::core::convert::Into<crate::unity_engine::ui::image::Image>) -> () {
219        unsafe {
220            let __receiver =
221                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222            ::unity::il2cpp_call!((::unity::module_base()+0x1fad680usize)as*mut u8,();
223(UnitInfoWindowCharaUpdater)__receiver,(crate::unity_engine::ui::image::Image)::core::convert::Into::into(image_simple))
224        }
225    }
226    #[doc = "`TrySetCameraAdjustY()` overload"]
227    fn try_set_camera_adjust_y(self) -> () {
228        unsafe {
229            let __receiver =
230                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
231            ::unity::il2cpp_call!((::unity::module_base()+0x1fac140usize)as*mut u8,();
232(UnitInfoWindowCharaUpdater)__receiver)
233        }
234    }
235    #[doc = "`ResetAnimeRequest()` overload"]
236    fn reset_anime_request(self) -> () {
237        unsafe {
238            let __receiver =
239                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
240            ::unity::il2cpp_call!((::unity::module_base()+0x1fad690usize)as*mut u8,();
241(UnitInfoWindowCharaUpdater)__receiver)
242        }
243    }
244    #[doc = "`ShowImages()` overload"]
245    fn show_images(self) -> () {
246        unsafe {
247            let __receiver =
248                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
249            ::unity::il2cpp_call!((::unity::module_base()+0x1fa9cb0usize)as*mut u8,();
250(UnitInfoWindowCharaUpdater)__receiver)
251        }
252    }
253    #[doc = "`HideImages()` overload"]
254    fn hide_images(self) -> () {
255        unsafe {
256            let __receiver =
257                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
258            ::unity::il2cpp_call!((::unity::module_base()+0x1fab400usize)as*mut u8,();
259(UnitInfoWindowCharaUpdater)__receiver)
260        }
261    }
262    #[doc = "`.ctor()` overload"]
263    fn ctor(self) -> () {
264        unsafe {
265            let __receiver =
266                <UnitInfoWindowCharaUpdater as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
267            ::unity::il2cpp_call!((::unity::module_base()+0x1fad6c0usize)as*mut u8,();
268(UnitInfoWindowCharaUpdater)__receiver)
269        }
270    }
271}
272
273#[cfg(feature = "app-unitinfowindowcharaupdater")]
274impl<__T: IUnitInfoWindowCharaUpdater> IUnitInfoWindowCharaUpdaterMethods for __T {}
275
276#[cfg(feature = "app-unitinfowindowcharaupdater")]
277impl UnitInfoWindowCharaUpdater {
278    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
279        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
280    }
281
282    pub fn try_update_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
283        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
284    }
285
286    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
287        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
288    }
289
290    pub fn is_body_anim_end_method_info() -> &'static ::unity::il2cpp::MethodInfo {
291        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
292    }
293
294    pub fn try_same_body_anim_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
295        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
296    }
297
298    pub fn request_to_play_body_method_info() -> &'static ::unity::il2cpp::MethodInfo {
299        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
300    }
301
302    pub fn play_body_forced_method_info() -> &'static ::unity::il2cpp::MethodInfo {
303        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
304    }
305
306    pub fn request_to_play_face_method_info() -> &'static ::unity::il2cpp::MethodInfo {
307        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
308    }
309
310    pub fn request_to_show_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
311        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
312    }
313
314    pub fn request_to_set_param_method_info() -> &'static ::unity::il2cpp::MethodInfo {
315        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
316    }
317
318    pub fn set_camera_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
319        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
320    }
321
322    pub fn set_chara_image_method_info() -> &'static ::unity::il2cpp::MethodInfo {
323        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
324    }
325
326    pub fn try_set_camera_adjust_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
327        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
328    }
329
330    pub fn reset_anime_request_method_info() -> &'static ::unity::il2cpp::MethodInfo {
331        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
332    }
333
334    pub fn show_images_method_info() -> &'static ::unity::il2cpp::MethodInfo {
335        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
336    }
337
338    pub fn hide_images_method_info() -> &'static ::unity::il2cpp::MethodInfo {
339        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
340    }
341
342    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
343        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
344    }
345}
346
347#[cfg(feature = "app-unitinfowindowcharaupdater")]
348impl UnitInfoWindowCharaUpdater {
349    #[doc = "`.ctor()` — no args"]
350    pub fn new() -> Self {
351        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
352            panic!(
353                "{}
354::{}
355 failed to instantiate",
356                ::core::stringify!(UnitInfoWindowCharaUpdater),
357                ::core::stringify!(new),
358            )
359        });
360        <Self as IUnitInfoWindowCharaUpdaterMethods>::ctor(this);
361        this
362    }
363}
364
365#[cfg(feature = "app-unitinfowindowcharaupdater")]
366impl UnitInfoWindowCharaUpdater_StatusScope {
367    #[doc = "`.cctor()` overload"]
368    pub fn cctor() -> () {
369        unsafe {
370            ::unity::il2cpp_call!((::unity::module_base()+0x1b52aa0usize)as*mut u8,();
371            )
372        }
373    }
374}
375
376#[cfg(feature = "app-unitinfowindowcharaupdater")]
377impl UnitInfoWindowCharaUpdater_StatusScope {
378    #[doc = "`.ctor(crate::combat::character::Character)` overload"]
379    pub fn ctor(&mut self, chara: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
380        unsafe {
381            ::unity::il2cpp_call!((::unity::module_base()+0x1b528f0usize)as*mut u8,();
382(*mut UnitInfoWindowCharaUpdater_StatusScope)self as*mut UnitInfoWindowCharaUpdater_StatusScope,(crate::combat::character::Character)::core::convert::Into::into(chara))
383        }
384    }
385
386    #[doc = "`Dispose()` overload"]
387    pub fn dispose(&mut self) -> () {
388        unsafe {
389            ::unity::il2cpp_call!((::unity::module_base()+0x1b529e0usize)as*mut u8,();
390(*mut UnitInfoWindowCharaUpdater_StatusScope)self as*mut UnitInfoWindowCharaUpdater_StatusScope)
391        }
392    }
393}
394
395#[cfg(feature = "app-unitinfowindowcharaupdater")]
396impl UnitInfoWindowCharaUpdater_StatusScope {
397    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
398        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
399    }
400
401    pub fn dispose_method_info() -> &'static ::unity::il2cpp::MethodInfo {
402        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
403    }
404
405    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
406        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
407    }
408}
409
410#[cfg(feature = "app-unitinfowindowcharaupdater")]
411#[doc(hidden)]
412pub mod prelude {
413    pub use super::{
414        IUnitInfoWindowCharaUpdater, IUnitInfoWindowCharaUpdaterMethods, UnitInfoWindowCharaUpdater, UnitInfoWindowCharaUpdater_StatusScope,
415    };
416    #[cfg(feature = "system-object")]
417    pub use crate::system::object::IObjectMethods;
418    #[cfg(feature = "system-valuetype")]
419    pub use crate::system::valuetype::IValueTypeMethods;
420    #[cfg(feature = "unity_engine-behaviour")]
421    pub use crate::unity_engine::behaviour::IBehaviourMethods;
422    #[cfg(feature = "unity_engine-component")]
423    pub use crate::unity_engine::component::IComponentMethods;
424    #[cfg(feature = "unity_engine-monobehaviour")]
425    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
426    #[cfg(feature = "unity_engine-object_2")]
427    pub use crate::unity_engine::object_2::IObject_2Methods;
428    pub use crate::{
429        system::{object::IObject, valuetype::IValueType},
430        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
431    };
432}