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engage/generated/app/
unitsequence.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-unitsequence-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonscriptableobject_1::{ISingletonScriptableObject_1, SingletonScriptableObject_1},
10        system::{
11            object::{IObject, Object},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            object_2::{IObject_2, Object_2},
16            scriptableobject::{IScriptableObject, ScriptableObject},
17        },
18    };
19
20    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitsequence/UnitSequence.md"))]
21    #[::unity::class(namespace = "App", name = "UnitSequence")]
22    #[parent(crate::app::singletonscriptableobject_1::SingletonScriptableObject_1<crate::app::unitsequence::UnitSequence>)]
23    pub struct UnitSequence {
24        #[offset(24)]
25        #[rename(name = "待機中")]
26        pub 待機中: crate::app::unitsequence::UnitSequence_Action,
27        #[offset(36)]
28        #[rename(name = "カーソル")]
29        pub カーソル: crate::app::unitsequence::UnitSequence_Action,
30        #[offset(48)]
31        #[rename(name = "掴み中")]
32        pub 掴み中: crate::app::unitsequence::UnitSequence_Action,
33        #[offset(60)]
34        #[rename(name = "移動中")]
35        pub 移動中: crate::app::unitsequence::UnitSequence_Action,
36        #[offset(72)]
37        #[rename(name = "移動後")]
38        pub 移動後: crate::app::unitsequence::UnitSequence_Action,
39        #[offset(84)]
40        #[rename(name = "敵選択中")]
41        pub 敵選択中: crate::app::unitsequence::UnitSequence_Action,
42        #[offset(96)]
43        #[rename(name = "戦闘中")]
44        pub 戦闘中: crate::app::unitsequence::UnitSequence_Action,
45        #[offset(108)]
46        #[rename(name = "戦闘後")]
47        pub 戦闘後: crate::app::unitsequence::UnitSequence_Action,
48        #[offset(120)]
49        #[rename(name = "杖戦闘中")]
50        pub 杖戦闘中: crate::app::unitsequence::UnitSequence_Action,
51        #[offset(132)]
52        #[rename(name = "ガード中")]
53        pub ガード中: crate::app::unitsequence::UnitSequence_Action,
54    }
55
56    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/unitsequence/UnitSequence_Action.md"))]
57    #[repr(C)]
58    #[derive(::core::clone::Clone, ::core::marker::Copy)]
59    pub struct UnitSequence_Action {
60        pub 起動モーション: crate::app::unitanim::UnitAnim_Types,
61        pub 常駐モーション: crate::app::unitanim::UnitAnim_Types,
62        pub 正面回転: bool,
63    }
64    impl ::unity::ClassIdentity for UnitSequence_Action {
65        const NAME: &'static str = "UnitSequence.Action";
66        const NAMESPACE: &'static str = "App";
67
68        fn class() -> ::unity::Class {
69            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
70            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
71        }
72    }
73    impl ::unity::IlType for UnitSequence_Action {
74        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
75            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
76        }
77    }
78}
79
80#[cfg(feature = "app-unitsequence-types")]
81pub use __types::*;
82
83#[cfg(feature = "app-unitsequence")]
84pub trait IUnitSequenceMethods: IUnitSequence {
85    #[doc = "`.ctor()` overload"]
86    fn ctor(self) -> () {
87        unsafe {
88            let __receiver = <UnitSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89            ::unity::il2cpp_call!((::unity::module_base()+0x1c62930usize)as*mut u8,();
90(UnitSequence)__receiver)
91        }
92    }
93}
94
95#[cfg(feature = "app-unitsequence")]
96impl<__T: IUnitSequence> IUnitSequenceMethods for __T {}
97
98#[cfg(feature = "app-unitsequence")]
99impl UnitSequence {
100    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
102    }
103}
104
105#[cfg(feature = "app-unitsequence")]
106impl UnitSequence {
107    #[doc = "`.ctor()` — no args"]
108    pub fn new() -> Self {
109        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110            panic!(
111                "{}
112::{}
113 failed to instantiate",
114                ::core::stringify!(UnitSequence),
115                ::core::stringify!(new),
116            )
117        });
118        <Self as IUnitSequenceMethods>::ctor(this);
119        this
120    }
121}
122
123#[cfg(feature = "app-unitsequence")]
124#[doc(hidden)]
125pub mod prelude {
126    pub use super::{IUnitSequence, IUnitSequenceMethods, UnitSequence, UnitSequence_Action};
127    #[cfg(feature = "app-singletonscriptableobject_1")]
128    pub use crate::app::singletonscriptableobject_1::ISingletonScriptableObject_1Methods;
129    #[cfg(feature = "system-object")]
130    pub use crate::system::object::IObjectMethods;
131    #[cfg(feature = "system-valuetype")]
132    pub use crate::system::valuetype::IValueTypeMethods;
133    #[cfg(feature = "unity_engine-object_2")]
134    pub use crate::unity_engine::object_2::IObject_2Methods;
135    #[cfg(feature = "unity_engine-scriptableobject")]
136    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
137    pub use crate::{
138        app::singletonscriptableobject_1::ISingletonScriptableObject_1,
139        system::{object::IObject, valuetype::IValueType},
140        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
141    };
142}