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engage/generated/app/
weaponholdinginfowindow.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-weaponholdinginfowindow-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/weaponholdinginfowindow/WeaponHoldingInfoWindow.md"))]
19    #[::unity::class(namespace = "App", name = "WeaponHoldingInfoWindow")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct WeaponHoldingInfoWindow {
22        #[offset(24)]
23        #[rename(name = "m_TitleText")]
24        pub m_title_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
25        #[offset(32)]
26        #[rename(name = "m_KindFrameObject")]
27        pub m_kind_frame_object: crate::unity_engine::gameobject::GameObject,
28        #[offset(40)]
29        #[rename(name = "m_NameText")]
30        pub m_name_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
31        #[offset(48)]
32        #[rename(name = "m_HoldingValueText")]
33        pub m_holding_value_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
34        #[offset(56)]
35        #[rename(name = "ForceMask")]
36        pub force_mask: u32,
37    }
38}
39
40#[cfg(feature = "app-weaponholdinginfowindow-types")]
41pub use __types::*;
42
43#[cfg(feature = "app-weaponholdinginfowindow")]
44pub trait IWeaponHoldingInfoWindowMethods: IWeaponHoldingInfoWindow {
45    #[doc = "`Start()` overload"]
46    fn start(self) -> () {
47        unsafe {
48            let __receiver =
49                <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50            ::unity::il2cpp_call!((::unity::module_base()+0x21c8db0usize)as*mut u8,();
51(WeaponHoldingInfoWindow)__receiver)
52        }
53    }
54    #[doc = "`Close()` overload"]
55    fn close(self) -> () {
56        unsafe {
57            let __receiver =
58                <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x21c8e80usize)as*mut u8,();
60(WeaponHoldingInfoWindow)__receiver)
61        }
62    }
63    #[doc = "`SetData(crate::app::unititem::UnitItem)` overload"]
64    fn set_data(self, unit_item: impl ::core::convert::Into<crate::app::unititem::UnitItem>) -> () {
65        unsafe {
66            let __receiver =
67                <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68            ::unity::il2cpp_call!((::unity::module_base()+0x21c8f80usize)as*mut u8,();
69(WeaponHoldingInfoWindow)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(unit_item))
70        }
71    }
72    #[doc = "`.ctor()` overload"]
73    fn ctor(self) -> () {
74        unsafe {
75            let __receiver =
76                <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x21c93e0usize)as*mut u8,();
78(WeaponHoldingInfoWindow)__receiver)
79        }
80    }
81}
82
83#[cfg(feature = "app-weaponholdinginfowindow")]
84impl<__T: IWeaponHoldingInfoWindow> IWeaponHoldingInfoWindowMethods for __T {}
85
86#[cfg(feature = "app-weaponholdinginfowindow")]
87impl WeaponHoldingInfoWindow {
88    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
90    }
91
92    pub fn close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
94    }
95
96    pub fn set_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
98    }
99
100    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
102    }
103}
104
105#[cfg(feature = "app-weaponholdinginfowindow")]
106impl WeaponHoldingInfoWindow {
107    #[doc = "`.ctor()` — no args"]
108    pub fn new() -> Self {
109        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110            panic!(
111                "{}
112::{}
113 failed to instantiate",
114                ::core::stringify!(WeaponHoldingInfoWindow),
115                ::core::stringify!(new),
116            )
117        });
118        <Self as IWeaponHoldingInfoWindowMethods>::ctor(this);
119        this
120    }
121}
122
123#[cfg(feature = "app-weaponholdinginfowindow")]
124#[doc(hidden)]
125pub mod prelude {
126    pub use super::{IWeaponHoldingInfoWindow, IWeaponHoldingInfoWindowMethods, WeaponHoldingInfoWindow};
127    #[cfg(feature = "system-object")]
128    pub use crate::system::object::IObjectMethods;
129    #[cfg(feature = "unity_engine-behaviour")]
130    pub use crate::unity_engine::behaviour::IBehaviourMethods;
131    #[cfg(feature = "unity_engine-component")]
132    pub use crate::unity_engine::component::IComponentMethods;
133    #[cfg(feature = "unity_engine-monobehaviour")]
134    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
135    #[cfg(feature = "unity_engine-object_2")]
136    pub use crate::unity_engine::object_2::IObject_2Methods;
137    pub use crate::{
138        system::object::IObject,
139        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
140    };
141}