engage/generated/app/
weaponholdinginfowindow.rs1#[cfg(feature = "app-weaponholdinginfowindow-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/weaponholdinginfowindow/WeaponHoldingInfoWindow.md"))]
19 #[::unity::class(namespace = "App", name = "WeaponHoldingInfoWindow")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct WeaponHoldingInfoWindow {
22 #[offset(24)]
23 #[rename(name = "m_TitleText")]
24 pub m_title_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
25 #[offset(32)]
26 #[rename(name = "m_KindFrameObject")]
27 pub m_kind_frame_object: crate::unity_engine::gameobject::GameObject,
28 #[offset(40)]
29 #[rename(name = "m_NameText")]
30 pub m_name_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
31 #[offset(48)]
32 #[rename(name = "m_HoldingValueText")]
33 pub m_holding_value_text: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
34 #[offset(56)]
35 #[rename(name = "ForceMask")]
36 pub force_mask: u32,
37 }
38}
39
40#[cfg(feature = "app-weaponholdinginfowindow-types")]
41pub use __types::*;
42
43#[cfg(feature = "app-weaponholdinginfowindow")]
44pub trait IWeaponHoldingInfoWindowMethods: IWeaponHoldingInfoWindow {
45 #[doc = "`Start()` overload"]
46 fn start(self) -> () {
47 unsafe {
48 let __receiver =
49 <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x21c8db0usize)as*mut u8,();
51(WeaponHoldingInfoWindow)__receiver)
52 }
53 }
54 #[doc = "`Close()` overload"]
55 fn close(self) -> () {
56 unsafe {
57 let __receiver =
58 <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x21c8e80usize)as*mut u8,();
60(WeaponHoldingInfoWindow)__receiver)
61 }
62 }
63 #[doc = "`SetData(crate::app::unititem::UnitItem)` overload"]
64 fn set_data(self, unit_item: impl ::core::convert::Into<crate::app::unititem::UnitItem>) -> () {
65 unsafe {
66 let __receiver =
67 <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 ::unity::il2cpp_call!((::unity::module_base()+0x21c8f80usize)as*mut u8,();
69(WeaponHoldingInfoWindow)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(unit_item))
70 }
71 }
72 #[doc = "`.ctor()` overload"]
73 fn ctor(self) -> () {
74 unsafe {
75 let __receiver =
76 <WeaponHoldingInfoWindow as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x21c93e0usize)as*mut u8,();
78(WeaponHoldingInfoWindow)__receiver)
79 }
80 }
81}
82
83#[cfg(feature = "app-weaponholdinginfowindow")]
84impl<__T: IWeaponHoldingInfoWindow> IWeaponHoldingInfoWindowMethods for __T {}
85
86#[cfg(feature = "app-weaponholdinginfowindow")]
87impl WeaponHoldingInfoWindow {
88 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
90 }
91
92 pub fn close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
94 }
95
96 pub fn set_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
98 }
99
100 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
102 }
103}
104
105#[cfg(feature = "app-weaponholdinginfowindow")]
106impl WeaponHoldingInfoWindow {
107 #[doc = "`.ctor()` — no args"]
108 pub fn new() -> Self {
109 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110 panic!(
111 "{}
112::{}
113 failed to instantiate",
114 ::core::stringify!(WeaponHoldingInfoWindow),
115 ::core::stringify!(new),
116 )
117 });
118 <Self as IWeaponHoldingInfoWindowMethods>::ctor(this);
119 this
120 }
121}
122
123#[cfg(feature = "app-weaponholdinginfowindow")]
124#[doc(hidden)]
125pub mod prelude {
126 pub use super::{IWeaponHoldingInfoWindow, IWeaponHoldingInfoWindowMethods, WeaponHoldingInfoWindow};
127 #[cfg(feature = "system-object")]
128 pub use crate::system::object::IObjectMethods;
129 #[cfg(feature = "unity_engine-behaviour")]
130 pub use crate::unity_engine::behaviour::IBehaviourMethods;
131 #[cfg(feature = "unity_engine-component")]
132 pub use crate::unity_engine::component::IComponentMethods;
133 #[cfg(feature = "unity_engine-monobehaviour")]
134 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
135 #[cfg(feature = "unity_engine-object_2")]
136 pub use crate::unity_engine::object_2::IObject_2Methods;
137 pub use crate::{
138 system::object::IObject,
139 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
140 };
141}