engage/generated/app/
weaponlevel.rs1#[cfg(feature = "app-weaponlevel-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/weaponlevel/WeaponLevel.md"))]
15 #[::unity::class(namespace = "App", name = "WeaponLevel")]
16 #[parent(crate::system::object::Object)]
17 pub struct WeaponLevel {}
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/weaponlevel/WeaponLevel_Kind.md"))]
20 #[repr(C)]
21 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
22 pub struct WeaponLevel_Kind {
23 pub value: i32,
24 }
25 impl ::unity::ClassIdentity for WeaponLevel_Kind {
26 const NAME: &'static str = "WeaponLevel.Kind";
27 const NAMESPACE: &'static str = "App";
28
29 fn class() -> ::unity::Class {
30 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
31 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
32 }
33 }
34 impl ::unity::IlType for WeaponLevel_Kind {
35 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
36 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
37 }
38 }
39 impl WeaponLevel_Kind {
40 pub fn none() -> Self {
41 Self { value: 0 }
42 }
43
44 pub fn d() -> Self {
45 Self { value: 1 }
46 }
47
48 pub fn c() -> Self {
49 Self { value: 2 }
50 }
51
52 pub fn b() -> Self {
53 Self { value: 3 }
54 }
55
56 pub fn a() -> Self {
57 Self { value: 4 }
58 }
59
60 pub fn s() -> Self {
61 Self { value: 5 }
62 }
63 }
64}
65
66#[cfg(feature = "app-weaponlevel-types")]
67pub use __types::*;
68
69#[cfg(feature = "app-weaponlevel")]
70impl WeaponLevel {
71 #[doc = "`GetKind(::unity::Il2CppString)` overload"]
72 pub fn get_kind(level: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::weaponlevel::WeaponLevel_Kind {
73 unsafe {
74 ::unity::il2cpp_call!((::unity::module_base()+0x21c93f0usize)as*mut u8,crate::app::weaponlevel::WeaponLevel_Kind;
75(::unity::Il2CppString)::core::convert::Into::into(level))
76 }
77 }
78}
79
80#[cfg(feature = "app-weaponlevel")]
81pub trait IWeaponLevelMethods: IWeaponLevel {
82 #[doc = "`.ctor()` overload"]
83 fn ctor(self) -> () {
84 unsafe {
85 let __receiver = <WeaponLevel as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86 ::unity::il2cpp_call!((::unity::module_base()+0x21c9570usize)as*mut u8,();
87(WeaponLevel)__receiver)
88 }
89 }
90}
91
92#[cfg(feature = "app-weaponlevel")]
93impl<__T: IWeaponLevel> IWeaponLevelMethods for __T {}
94
95#[cfg(feature = "app-weaponlevel")]
96impl WeaponLevel {
97 pub fn get_kind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
99 }
100
101 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
103 }
104}
105
106#[cfg(feature = "app-weaponlevel")]
107impl WeaponLevel {
108 #[doc = "`.ctor()` — no args"]
109 pub fn new() -> Self {
110 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
111 panic!(
112 "{}
113::{}
114 failed to instantiate",
115 ::core::stringify!(WeaponLevel),
116 ::core::stringify!(new),
117 )
118 });
119 <Self as IWeaponLevelMethods>::ctor(this);
120 this
121 }
122}
123
124#[cfg(feature = "app-weaponlevel")]
125#[doc(hidden)]
126pub mod prelude {
127 pub use super::{IWeaponLevel, IWeaponLevelMethods, WeaponLevel, WeaponLevel_Kind};
128 #[cfg(feature = "system-object")]
129 pub use crate::system::object::IObjectMethods;
130 #[cfg(feature = "system-enum")]
131 pub use crate::system::r#enum::IEnumMethods;
132 #[cfg(feature = "system-valuetype")]
133 pub use crate::system::valuetype::IValueTypeMethods;
134 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
135}