engage/generated/app/
weaponmodelmanager.rs1#[cfg(feature = "app-weaponmodelmanager-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/weaponmodelmanager/WeaponModelManager.md"))]
19 #[::unity::class(namespace = "App", name = "WeaponModelManager")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct WeaponModelManager {
22 #[static_field]
23 #[rename(name = "s_AssetTableResult")]
24 pub s_asset_table_result: crate::app::assettable::AssetTable_Result,
25 #[offset(24)]
26 #[rename(name = "m_Resources")]
27 pub m_resources: crate::system::collections::generic::dictionary_2::Dictionary_2<i32, crate::app::resourcegameobject::ResourceGameObject>,
28 #[offset(32)]
29 #[rename(name = "m_GmaeObjects")]
30 pub m_gmae_objects: crate::system::collections::generic::dictionary_2::Dictionary_2<i32, crate::unity_engine::gameobject::GameObject>,
31 }
32}
33
34#[cfg(feature = "app-weaponmodelmanager-types")]
35pub use __types::*;
36
37#[cfg(feature = "app-weaponmodelmanager")]
38impl WeaponModelManager {
39 #[doc = "`.cctor()` overload"]
40 pub fn cctor() -> () {
41 unsafe {
42 ::unity::il2cpp_call!((::unity::module_base()+0x21cb280usize)as*mut u8,();
43 )
44 }
45 }
46}
47
48#[cfg(feature = "app-weaponmodelmanager")]
49pub trait IWeaponModelManagerMethods: IWeaponModelManager {
50 #[doc = "`TryCreateGameObject(i32, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
51 fn try_create_game_object(
52 self,
53 key: impl ::core::convert::Into<i32>,
54 name: impl ::core::convert::Into<::unity::Il2CppString>,
55 child: impl ::core::convert::Into<::unity::Il2CppString>,
56 ) -> crate::unity_engine::gameobject::GameObject {
57 unsafe {
58 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x21ca3a0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
60(WeaponModelManager)__receiver,(i32)::core::convert::Into::into(key),(::unity::Il2CppString)::core::convert::Into::into(name),(::unity::Il2CppString)::core::convert::Into::into(child))
61 }
62 }
63 #[doc = "`Show(::unity::Il2CppString)` overload"]
64 fn show(self, iid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
65 unsafe {
66 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67 ::unity::il2cpp_call!((::unity::module_base()+0x21ca8e0usize)as*mut u8,();
68(WeaponModelManager)__receiver,(::unity::Il2CppString)::core::convert::Into::into(iid))
69 }
70 }
71 #[doc = "`Show(crate::unity_engine::gameobject::GameObject)` overload"]
72 fn show_2(self, root: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
73 unsafe {
74 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x21ca760usize)as*mut u8,();
76(WeaponModelManager)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(root))
77 }
78 }
79 #[doc = "`Show(crate::app::itemdata::ItemData)` overload"]
80 fn show_3(self, item: impl ::core::convert::Into<crate::app::itemdata::ItemData>) -> () {
81 unsafe {
82 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x21ca970usize)as*mut u8,();
84(WeaponModelManager)__receiver,(crate::app::itemdata::ItemData)::core::convert::Into::into(item))
85 }
86 }
87 #[doc = "`Hide()` overload"]
88 fn hide(self) -> () {
89 unsafe {
90 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x21cad80usize)as*mut u8,();
92(WeaponModelManager)__receiver)
93 }
94 }
95 #[doc = "`Clear()` overload"]
96 fn clear(self) -> () {
97 unsafe {
98 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x21caeb0usize)as*mut u8,();
100(WeaponModelManager)__receiver)
101 }
102 }
103 #[doc = "`OnDestroy()` overload"]
104 fn on_destroy(self) -> () {
105 unsafe {
106 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x21cb190usize)as*mut u8,();
108(WeaponModelManager)__receiver)
109 }
110 }
111 #[doc = "`.ctor()` overload"]
112 fn ctor(self) -> () {
113 unsafe {
114 let __receiver = <WeaponModelManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115 ::unity::il2cpp_call!((::unity::module_base()+0x21cb1a0usize)as*mut u8,();
116(WeaponModelManager)__receiver)
117 }
118 }
119}
120
121#[cfg(feature = "app-weaponmodelmanager")]
122impl<__T: IWeaponModelManager> IWeaponModelManagerMethods for __T {}
123
124#[cfg(feature = "app-weaponmodelmanager")]
125impl WeaponModelManager {
126 pub fn try_create_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
128 }
129
130 pub fn show_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
132 }
133
134 pub fn show_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
136 }
137
138 pub fn show_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
140 }
141
142 pub fn hide_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
144 }
145
146 pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
148 }
149
150 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
152 }
153
154 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
156 }
157
158 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
160 }
161}
162
163#[cfg(feature = "app-weaponmodelmanager")]
164impl WeaponModelManager {
165 #[doc = "`.ctor()` — no args"]
166 pub fn new() -> Self {
167 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
168 panic!(
169 "{}
170::{}
171 failed to instantiate",
172 ::core::stringify!(WeaponModelManager),
173 ::core::stringify!(new),
174 )
175 });
176 <Self as IWeaponModelManagerMethods>::ctor(this);
177 this
178 }
179}
180
181#[cfg(feature = "app-weaponmodelmanager")]
182#[doc(hidden)]
183pub mod prelude {
184 pub use super::{IWeaponModelManager, IWeaponModelManagerMethods, WeaponModelManager};
185 #[cfg(feature = "system-object")]
186 pub use crate::system::object::IObjectMethods;
187 #[cfg(feature = "unity_engine-behaviour")]
188 pub use crate::unity_engine::behaviour::IBehaviourMethods;
189 #[cfg(feature = "unity_engine-component")]
190 pub use crate::unity_engine::component::IComponentMethods;
191 #[cfg(feature = "unity_engine-monobehaviour")]
192 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
193 #[cfg(feature = "unity_engine-object_2")]
194 pub use crate::unity_engine::object_2::IObject_2Methods;
195 pub use crate::{
196 system::object::IObject,
197 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
198 };
199}