engage/generated/combat/
actionbase.rs1#[cfg(feature = "combat-actionbase-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::state::{IState, State},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/actionbase/ActionBase.md"))]
14 #[::unity::class(namespace = "Combat", name = "ActionBase")]
15 #[parent(crate::combat::state::State)]
16 pub struct ActionBase {}
17}
18
19#[cfg(feature = "combat-actionbase-types")]
20pub use __types::*;
21
22#[cfg(feature = "combat-actionbase")]
23pub trait IActionBaseMethods: IActionBase {
24 #[doc = "`get_CP()` overload"]
25 fn get_cp(self) -> crate::combat::character::Character {
26 unsafe {
27 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3f00usize)as*mut u8,crate::combat::character::Character;
29(ActionBase)__receiver)
30 }
31 }
32 #[doc = "`set_CP(crate::combat::character::Character)` overload"]
33 fn set_cp(self, value: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
34 unsafe {
35 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
36 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3f10usize)as*mut u8,();
37(ActionBase)__receiver,(crate::combat::character::Character)::core::convert::Into::into(value))
38 }
39 }
40 #[doc = "`get_m_Phase()` overload"]
41 fn get_m_phase(self) -> crate::combat::phase::Phase {
42 unsafe {
43 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3f20usize)as*mut u8,crate::combat::phase::Phase;
45(ActionBase)__receiver)
46 }
47 }
48 #[doc = "`set_m_Phase(crate::combat::phase::Phase)` overload"]
49 fn set_m_phase(self, value: impl ::core::convert::Into<crate::combat::phase::Phase>) -> () {
50 unsafe {
51 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3f30usize)as*mut u8,();
53(ActionBase)__receiver,(crate::combat::phase::Phase)::core::convert::Into::into(value))
54 }
55 }
56 #[doc = "`.ctor(crate::combat::character::Character, crate::combat::phase::Phase)` overload"]
57 fn ctor(
58 self,
59 chr: impl ::core::convert::Into<crate::combat::character::Character>,
60 phase: impl ::core::convert::Into<crate::combat::phase::Phase>,
61 ) -> () {
62 unsafe {
63 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3f40usize)as*mut u8,();
65(ActionBase)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::combat::phase::Phase)::core::convert::Into::into(phase))
66 }
67 }
68 #[doc = "`SetPhaseForRush(crate::combat::phase::Phase)` overload"]
69 fn set_phase_for_rush(self, phase: impl ::core::convert::Into<crate::combat::phase::Phase>) -> () {
70 unsafe {
71 let __receiver = <ActionBase as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x2bc3940usize)as*mut u8,();
73(ActionBase)__receiver,(crate::combat::phase::Phase)::core::convert::Into::into(phase))
74 }
75 }
76}
77
78#[cfg(feature = "combat-actionbase")]
79impl<__T: IActionBase> IActionBaseMethods for __T {}
80
81#[cfg(feature = "combat-actionbase")]
82impl ActionBase {
83 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
84 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
85 }
86
87 pub fn set_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
89 }
90
91 pub fn get_m_phase_method_info() -> &'static ::unity::il2cpp::MethodInfo {
92 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
93 }
94
95 pub fn set_m_phase_method_info() -> &'static ::unity::il2cpp::MethodInfo {
96 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
97 }
98
99 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
100 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
101 }
102
103 pub fn set_phase_for_rush_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
105 }
106}
107
108#[cfg(feature = "combat-actionbase")]
109impl ActionBase {
110 #[doc = "`.ctor(crate::combat::character::Character, crate::combat::phase::Phase)` — overload selector"]
111 pub fn new(chr: crate::combat::character::Character, phase: crate::combat::phase::Phase) -> Self {
112 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
113 panic!(
114 "{}
115::{}
116 failed to instantiate",
117 ::core::stringify!(ActionBase),
118 ::core::stringify!(new),
119 )
120 });
121 <Self as IActionBaseMethods>::ctor(this, chr, phase);
122 this
123 }
124}
125
126#[cfg(feature = "combat-actionbase")]
127#[doc(hidden)]
128pub mod prelude {
129 pub use super::{ActionBase, IActionBase, IActionBaseMethods};
130 #[cfg(feature = "combat-state")]
131 pub use crate::combat::state::IStateMethods;
132 #[cfg(feature = "system-object")]
133 pub use crate::system::object::IObjectMethods;
134 pub use crate::{combat::state::IState, system::object::IObject};
135}