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engage/generated/combat/
actioncamera.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-actioncamera-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::state::{IState, State},
10        system::object::{IObject, Object},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/actioncamera/ActionCamera.md"))]
14    #[::unity::class(namespace = "Combat", name = "ActionCamera")]
15    #[parent(crate::combat::state::State)]
16    pub struct ActionCamera {
17        #[offset(20)]
18        #[rename(name = "m_Style")]
19        pub m_style: crate::combat::camerasituation::CameraSituation,
20        #[offset(24)]
21        #[rename(name = "m_Force")]
22        pub m_force: bool,
23    }
24}
25
26#[cfg(feature = "combat-actioncamera-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-actioncamera")]
30pub trait IActionCameraMethods: IActionCamera {
31    #[doc = "`get_Name()` overload"]
32    fn get_name(self) -> ::unity::Il2CppString {
33        unsafe {
34            let __receiver = <ActionCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            {
36                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
37                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
38                    panic!(
39                        "unity: virtual slot {}
40 out of range (vtable len {}
41) on the runtime class behind {}
42 (method `{}
43`)",
44                        5usize,
45                        __vt.len(),
46                        <ActionCamera as ::unity::ClassIdentity>::NAME,
47                        "get_Name",
48                    )
49                });
50                let __inner: extern "C" fn(ActionCamera, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__vi.method_ptr);
51                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
52                __inner(__receiver, __mi)
53            }
54        }
55    }
56    #[doc = "`.ctor(crate::combat::camerasituation::CameraSituation, bool)` overload"]
57    fn ctor(self, style: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>, force: impl ::core::convert::Into<bool>) -> () {
58        unsafe {
59            let __receiver = <ActionCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            ::unity::il2cpp_call!((::unity::module_base()+0x2bc3fe0usize)as*mut u8,();
61(ActionCamera)__receiver,(crate::combat::camerasituation::CameraSituation)::core::convert::Into::into(style),(bool)::core::convert::Into::into(force))
62        }
63    }
64    #[doc = "`OnEnter()` overload"]
65    fn on_enter(self) -> () {
66        unsafe {
67            let __receiver = <ActionCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68            {
69                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
70                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
71                    panic!(
72                        "unity: virtual slot {}
73 out of range (vtable len {}
74) on the runtime class behind {}
75 (method `{}
76`)",
77                        6usize,
78                        __vt.len(),
79                        <ActionCamera as ::unity::ClassIdentity>::NAME,
80                        "OnEnter",
81                    )
82                });
83                let __inner: extern "C" fn(ActionCamera, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
84                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
85                __inner(__receiver, __mi)
86            }
87        }
88    }
89}
90
91#[cfg(feature = "combat-actioncamera")]
92impl<__T: IActionCamera> IActionCameraMethods for __T {}
93
94#[cfg(feature = "combat-actioncamera")]
95impl ActionCamera {
96    pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
98    }
99
100    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
102    }
103
104    pub fn on_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
105        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
106    }
107}
108
109#[cfg(feature = "combat-actioncamera")]
110impl ActionCamera {
111    #[doc = "Direct (non-virtual) call to `ActionCamera`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
112    pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
113        let __mi = Self::get_name_method_info();
114        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
115        __inner(this.into(), ::core::option::Option::None)
116    }
117
118    #[doc = "Direct (non-virtual) call to `ActionCamera`'s own `OnEnter`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
119    pub unsafe fn on_enter(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
120        let __mi = Self::on_enter_method_info();
121        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
122        __inner(this.into(), ::core::option::Option::None)
123    }
124}
125
126#[cfg(feature = "combat-actioncamera")]
127impl ActionCamera {
128    #[doc = "`.ctor(crate::combat::camerasituation::CameraSituation, bool)` — overload selector"]
129    pub fn new(style: crate::combat::camerasituation::CameraSituation, force: bool) -> Self {
130        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
131            panic!(
132                "{}
133::{}
134 failed to instantiate",
135                ::core::stringify!(ActionCamera),
136                ::core::stringify!(new),
137            )
138        });
139        <Self as IActionCameraMethods>::ctor(this, style, force);
140        this
141    }
142}
143
144#[cfg(feature = "combat-actioncamera")]
145#[doc(hidden)]
146pub mod prelude {
147    pub use super::{ActionCamera, IActionCamera, IActionCameraMethods};
148    #[cfg(feature = "combat-state")]
149    pub use crate::combat::state::IStateMethods;
150    #[cfg(feature = "system-object")]
151    pub use crate::system::object::IObjectMethods;
152    pub use crate::{combat::state::IState, system::object::IObject};
153}