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engage/generated/combat/
actionwaitfunc.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-actionwaitfunc-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::{
10            actionbase::{ActionBase, IActionBase},
11            state::{IState, State},
12        },
13        system::object::{IObject, Object},
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/actionwaitfunc/ActionWaitFunc.md"))]
17    #[::unity::class(namespace = "Combat", name = "ActionWaitFunc")]
18    #[parent(crate::combat::actionbase::ActionBase)]
19    pub struct ActionWaitFunc {
20        #[offset(40)]
21        #[rename(name = "m_Func")]
22        pub m_func: crate::system::func_2::Func_2<crate::combat::character::Character, bool>,
23    }
24}
25
26#[cfg(feature = "combat-actionwaitfunc-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-actionwaitfunc")]
30pub trait IActionWaitFuncMethods: IActionWaitFunc {
31    #[doc = "`get_Name()` overload"]
32    fn get_name(self) -> ::unity::Il2CppString {
33        unsafe {
34            let __receiver = <ActionWaitFunc as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            {
36                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
37                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
38                    panic!(
39                        "unity: virtual slot {}
40 out of range (vtable len {}
41) on the runtime class behind {}
42 (method `{}
43`)",
44                        5usize,
45                        __vt.len(),
46                        <ActionWaitFunc as ::unity::ClassIdentity>::NAME,
47                        "get_Name",
48                    )
49                });
50                let __inner: extern "C" fn(ActionWaitFunc, ::unity::OptionalMethod) -> ::unity::Il2CppString =
51                    ::core::mem::transmute(__vi.method_ptr);
52                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
53                __inner(__receiver, __mi)
54            }
55        }
56    }
57    #[doc = "`.ctor(crate::combat::character::Character, crate::system::func_2::Func_2<crate::combat::character::Character,bool>)` overload"]
58    fn ctor(
59        self,
60        chr: impl ::core::convert::Into<crate::combat::character::Character>,
61        wait_func_while_true: impl ::core::convert::Into<crate::system::func_2::Func_2<crate::combat::character::Character, bool>>,
62    ) -> () {
63        unsafe {
64            let __receiver = <ActionWaitFunc as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65            ::unity::il2cpp_call!((::unity::module_base()+0x2bc9a90usize)as*mut u8,();
66(ActionWaitFunc)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::system::func_2::Func_2<crate::combat::character::Character,bool>)::core::convert::Into::into(wait_func_while_true))
67        }
68    }
69    #[doc = "`OnEnter()` overload"]
70    fn on_enter(self) -> () {
71        unsafe {
72            let __receiver = <ActionWaitFunc as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
73            {
74                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
75                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
76                    panic!(
77                        "unity: virtual slot {}
78 out of range (vtable len {}
79) on the runtime class behind {}
80 (method `{}
81`)",
82                        6usize,
83                        __vt.len(),
84                        <ActionWaitFunc as ::unity::ClassIdentity>::NAME,
85                        "OnEnter",
86                    )
87                });
88                let __inner: extern "C" fn(ActionWaitFunc, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
89                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
90                __inner(__receiver, __mi)
91            }
92        }
93    }
94    #[doc = "`OnUpdate()` overload"]
95    fn on_update(self) -> () {
96        unsafe {
97            let __receiver = <ActionWaitFunc as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98            {
99                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
100                let __vi = *__vt.get(7usize).unwrap_or_else(|| {
101                    panic!(
102                        "unity: virtual slot {}
103 out of range (vtable len {}
104) on the runtime class behind {}
105 (method `{}
106`)",
107                        7usize,
108                        __vt.len(),
109                        <ActionWaitFunc as ::unity::ClassIdentity>::NAME,
110                        "OnUpdate",
111                    )
112                });
113                let __inner: extern "C" fn(ActionWaitFunc, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
114                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
115                __inner(__receiver, __mi)
116            }
117        }
118    }
119}
120
121#[cfg(feature = "combat-actionwaitfunc")]
122impl<__T: IActionWaitFunc> IActionWaitFuncMethods for __T {}
123
124#[cfg(feature = "combat-actionwaitfunc")]
125impl ActionWaitFunc {
126    pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
128    }
129
130    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
132    }
133
134    pub fn on_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
136    }
137
138    pub fn on_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
140    }
141}
142
143#[cfg(feature = "combat-actionwaitfunc")]
144impl ActionWaitFunc {
145    #[doc = "Direct (non-virtual) call to `ActionWaitFunc`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
146    pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
147        let __mi = Self::get_name_method_info();
148        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
149        __inner(this.into(), ::core::option::Option::None)
150    }
151
152    #[doc = "Direct (non-virtual) call to `ActionWaitFunc`'s own `OnEnter`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
153    pub unsafe fn on_enter(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
154        let __mi = Self::on_enter_method_info();
155        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
156        __inner(this.into(), ::core::option::Option::None)
157    }
158
159    #[doc = "Direct (non-virtual) call to `ActionWaitFunc`'s own `OnUpdate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
160    pub unsafe fn on_update(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
161        let __mi = Self::on_update_method_info();
162        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
163        __inner(this.into(), ::core::option::Option::None)
164    }
165}
166
167#[cfg(feature = "combat-actionwaitfunc")]
168impl ActionWaitFunc {
169    #[doc = "`.ctor(crate::combat::character::Character, crate::system::func_2::Func_2<crate::combat::character::Character,bool>)` — overload selector"]
170    pub fn new(
171        chr: crate::combat::character::Character,
172        wait_func_while_true: crate::system::func_2::Func_2<crate::combat::character::Character, bool>,
173    ) -> Self {
174        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
175            panic!(
176                "{}
177::{}
178 failed to instantiate",
179                ::core::stringify!(ActionWaitFunc),
180                ::core::stringify!(new),
181            )
182        });
183        <Self as IActionWaitFuncMethods>::ctor(this, chr, wait_func_while_true);
184        this
185    }
186}
187
188#[cfg(feature = "combat-actionwaitfunc")]
189#[doc(hidden)]
190pub mod prelude {
191    pub use super::{ActionWaitFunc, IActionWaitFunc, IActionWaitFuncMethods};
192    #[cfg(feature = "combat-actionbase")]
193    pub use crate::combat::actionbase::IActionBaseMethods;
194    #[cfg(feature = "combat-state")]
195    pub use crate::combat::state::IStateMethods;
196    #[cfg(feature = "system-object")]
197    pub use crate::system::object::IObjectMethods;
198    pub use crate::{
199        combat::{actionbase::IActionBase, state::IState},
200        system::object::IObject,
201    };
202}