engage/generated/combat/
actionwaittime.rs1#[cfg(feature = "combat-actionwaittime-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::{
10 actionbase::{ActionBase, IActionBase},
11 state::{IState, State},
12 },
13 system::object::{IObject, Object},
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/actionwaittime/ActionWaitTime.md"))]
17 #[::unity::class(namespace = "Combat", name = "ActionWaitTime")]
18 #[parent(crate::combat::actionbase::ActionBase)]
19 pub struct ActionWaitTime {
20 #[offset(40)]
21 #[rename(name = "m_Seconds")]
22 pub m_seconds: f32,
23 }
24}
25
26#[cfg(feature = "combat-actionwaittime-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-actionwaittime")]
30pub trait IActionWaitTimeMethods: IActionWaitTime {
31 #[doc = "`get_Name()` overload"]
32 fn get_name(self) -> ::unity::Il2CppString {
33 unsafe {
34 let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35 {
36 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
37 let __vi = *__vt.get(5usize).unwrap_or_else(|| {
38 panic!(
39 "unity: virtual slot {}
40 out of range (vtable len {}
41) on the runtime class behind {}
42 (method `{}
43`)",
44 5usize,
45 __vt.len(),
46 <ActionWaitTime as ::unity::ClassIdentity>::NAME,
47 "get_Name",
48 )
49 });
50 let __inner: extern "C" fn(ActionWaitTime, ::unity::OptionalMethod) -> ::unity::Il2CppString =
51 ::core::mem::transmute(__vi.method_ptr);
52 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
53 __inner(__receiver, __mi)
54 }
55 }
56 }
57 #[doc = "`.ctor(crate::combat::character::Character, f32)` overload"]
58 fn ctor(self, chr: impl ::core::convert::Into<crate::combat::character::Character>, seconds: impl ::core::convert::Into<f32>) -> () {
59 unsafe {
60 let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61 ::unity::il2cpp_call!((::unity::module_base()+0x2bc9c20usize)as*mut u8,();
62(ActionWaitTime)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(seconds))
63 }
64 }
65 #[doc = "`OnUpdate()` overload"]
66 fn on_update(self) -> () {
67 unsafe {
68 let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 {
70 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
71 let __vi = *__vt.get(7usize).unwrap_or_else(|| {
72 panic!(
73 "unity: virtual slot {}
74 out of range (vtable len {}
75) on the runtime class behind {}
76 (method `{}
77`)",
78 7usize,
79 __vt.len(),
80 <ActionWaitTime as ::unity::ClassIdentity>::NAME,
81 "OnUpdate",
82 )
83 });
84 let __inner: extern "C" fn(ActionWaitTime, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
85 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
86 __inner(__receiver, __mi)
87 }
88 }
89 }
90}
91
92#[cfg(feature = "combat-actionwaittime")]
93impl<__T: IActionWaitTime> IActionWaitTimeMethods for __T {}
94
95#[cfg(feature = "combat-actionwaittime")]
96impl ActionWaitTime {
97 pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
99 }
100
101 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
103 }
104
105 pub fn on_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
107 }
108}
109
110#[cfg(feature = "combat-actionwaittime")]
111impl ActionWaitTime {
112 #[doc = "Direct (non-virtual) call to `ActionWaitTime`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113 pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
114 let __mi = Self::get_name_method_info();
115 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
116 __inner(this.into(), ::core::option::Option::None)
117 }
118
119 #[doc = "Direct (non-virtual) call to `ActionWaitTime`'s own `OnUpdate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
120 pub unsafe fn on_update(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
121 let __mi = Self::on_update_method_info();
122 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
123 __inner(this.into(), ::core::option::Option::None)
124 }
125}
126
127#[cfg(feature = "combat-actionwaittime")]
128impl ActionWaitTime {
129 #[doc = "`.ctor(crate::combat::character::Character, f32)` — overload selector"]
130 pub fn new(chr: crate::combat::character::Character, seconds: f32) -> Self {
131 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
132 panic!(
133 "{}
134::{}
135 failed to instantiate",
136 ::core::stringify!(ActionWaitTime),
137 ::core::stringify!(new),
138 )
139 });
140 <Self as IActionWaitTimeMethods>::ctor(this, chr, seconds);
141 this
142 }
143}
144
145#[cfg(feature = "combat-actionwaittime")]
146#[doc(hidden)]
147pub mod prelude {
148 pub use super::{ActionWaitTime, IActionWaitTime, IActionWaitTimeMethods};
149 #[cfg(feature = "combat-actionbase")]
150 pub use crate::combat::actionbase::IActionBaseMethods;
151 #[cfg(feature = "combat-state")]
152 pub use crate::combat::state::IStateMethods;
153 #[cfg(feature = "system-object")]
154 pub use crate::system::object::IObjectMethods;
155 pub use crate::{
156 combat::{actionbase::IActionBase, state::IState},
157 system::object::IObject,
158 };
159}