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engage/generated/combat/
actionwaittime.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-actionwaittime-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::{
10            actionbase::{ActionBase, IActionBase},
11            state::{IState, State},
12        },
13        system::object::{IObject, Object},
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/actionwaittime/ActionWaitTime.md"))]
17    #[::unity::class(namespace = "Combat", name = "ActionWaitTime")]
18    #[parent(crate::combat::actionbase::ActionBase)]
19    pub struct ActionWaitTime {
20        #[offset(40)]
21        #[rename(name = "m_Seconds")]
22        pub m_seconds: f32,
23    }
24}
25
26#[cfg(feature = "combat-actionwaittime-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-actionwaittime")]
30pub trait IActionWaitTimeMethods: IActionWaitTime {
31    #[doc = "`get_Name()` overload"]
32    fn get_name(self) -> ::unity::Il2CppString {
33        unsafe {
34            let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            {
36                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
37                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
38                    panic!(
39                        "unity: virtual slot {}
40 out of range (vtable len {}
41) on the runtime class behind {}
42 (method `{}
43`)",
44                        5usize,
45                        __vt.len(),
46                        <ActionWaitTime as ::unity::ClassIdentity>::NAME,
47                        "get_Name",
48                    )
49                });
50                let __inner: extern "C" fn(ActionWaitTime, ::unity::OptionalMethod) -> ::unity::Il2CppString =
51                    ::core::mem::transmute(__vi.method_ptr);
52                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
53                __inner(__receiver, __mi)
54            }
55        }
56    }
57    #[doc = "`.ctor(crate::combat::character::Character, f32)` overload"]
58    fn ctor(self, chr: impl ::core::convert::Into<crate::combat::character::Character>, seconds: impl ::core::convert::Into<f32>) -> () {
59        unsafe {
60            let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61            ::unity::il2cpp_call!((::unity::module_base()+0x2bc9c20usize)as*mut u8,();
62(ActionWaitTime)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(seconds))
63        }
64    }
65    #[doc = "`OnUpdate()` overload"]
66    fn on_update(self) -> () {
67        unsafe {
68            let __receiver = <ActionWaitTime as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            {
70                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
71                let __vi = *__vt.get(7usize).unwrap_or_else(|| {
72                    panic!(
73                        "unity: virtual slot {}
74 out of range (vtable len {}
75) on the runtime class behind {}
76 (method `{}
77`)",
78                        7usize,
79                        __vt.len(),
80                        <ActionWaitTime as ::unity::ClassIdentity>::NAME,
81                        "OnUpdate",
82                    )
83                });
84                let __inner: extern "C" fn(ActionWaitTime, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
85                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
86                __inner(__receiver, __mi)
87            }
88        }
89    }
90}
91
92#[cfg(feature = "combat-actionwaittime")]
93impl<__T: IActionWaitTime> IActionWaitTimeMethods for __T {}
94
95#[cfg(feature = "combat-actionwaittime")]
96impl ActionWaitTime {
97    pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
99    }
100
101    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
103    }
104
105    pub fn on_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
107    }
108}
109
110#[cfg(feature = "combat-actionwaittime")]
111impl ActionWaitTime {
112    #[doc = "Direct (non-virtual) call to `ActionWaitTime`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113    pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
114        let __mi = Self::get_name_method_info();
115        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
116        __inner(this.into(), ::core::option::Option::None)
117    }
118
119    #[doc = "Direct (non-virtual) call to `ActionWaitTime`'s own `OnUpdate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
120    pub unsafe fn on_update(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
121        let __mi = Self::on_update_method_info();
122        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
123        __inner(this.into(), ::core::option::Option::None)
124    }
125}
126
127#[cfg(feature = "combat-actionwaittime")]
128impl ActionWaitTime {
129    #[doc = "`.ctor(crate::combat::character::Character, f32)` — overload selector"]
130    pub fn new(chr: crate::combat::character::Character, seconds: f32) -> Self {
131        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
132            panic!(
133                "{}
134::{}
135 failed to instantiate",
136                ::core::stringify!(ActionWaitTime),
137                ::core::stringify!(new),
138            )
139        });
140        <Self as IActionWaitTimeMethods>::ctor(this, chr, seconds);
141        this
142    }
143}
144
145#[cfg(feature = "combat-actionwaittime")]
146#[doc(hidden)]
147pub mod prelude {
148    pub use super::{ActionWaitTime, IActionWaitTime, IActionWaitTimeMethods};
149    #[cfg(feature = "combat-actionbase")]
150    pub use crate::combat::actionbase::IActionBaseMethods;
151    #[cfg(feature = "combat-state")]
152    pub use crate::combat::state::IStateMethods;
153    #[cfg(feature = "system-object")]
154    pub use crate::system::object::IObjectMethods;
155    pub use crate::{
156        combat::{actionbase::IActionBase, state::IState},
157        system::object::IObject,
158    };
159}