1#[cfg(feature = "combat-adhocassetloader-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/adhocassetloader/AdhocAssetLoader_Asset.md"))]
20 #[::unity::class(namespace = "Combat", name = "AdhocAssetLoader.Asset")]
21 #[parent(crate::system::object::Object)]
22 pub struct AdhocAssetLoader_Asset {
23 #[offset(40)]
24 #[rename(name = "m_FileHandle")]
25 pub m_file_handle: crate::app::tresourcehandle_1::TResourceHandle_1<crate::unity_engine::gameobject::GameObject>,
26 }
27
28 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/adhocassetloader/AdhocAssetLoader.md"))]
29 #[::unity::class(namespace = "Combat", name = "AdhocAssetLoader")]
30 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::combat::adhocassetloader::AdhocAssetLoader>)]
31 pub struct AdhocAssetLoader {
32 #[offset(32)]
33 #[rename(name = "assets")]
34 pub assets: crate::system::collections::generic::list_1::List_1<crate::combat::adhocassetloader::AdhocAssetLoader_Asset>,
35 }
36}
37
38#[cfg(feature = "combat-adhocassetloader-types")]
39pub use __types::*;
40
41#[cfg(feature = "combat-adhocassetloader")]
42pub trait IAdhocAssetLoader_AssetMethods: IAdhocAssetLoader_Asset {
43 #[doc = "`get_NameHash()` overload"]
44 fn get_name_hash(self) -> i32 {
45 unsafe {
46 let __receiver =
47 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a8d0usize)as*mut u8,i32;
49(AdhocAssetLoader_Asset)__receiver)
50 }
51 }
52 #[doc = "`set_NameHash(i32)` overload"]
53 fn set_name_hash(self, value: impl ::core::convert::Into<i32>) -> () {
54 unsafe {
55 let __receiver =
56 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
57 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a8e0usize)as*mut u8,();
58(AdhocAssetLoader_Asset)__receiver,(i32)::core::convert::Into::into(value))
59 }
60 }
61 #[doc = "`get_AddressablePath()` overload"]
62 fn get_addressable_path(self) -> ::unity::Il2CppString {
63 unsafe {
64 let __receiver =
65 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a8f0usize)as*mut u8, ::unity::Il2CppString;
67(AdhocAssetLoader_Asset)__receiver)
68 }
69 }
70 #[doc = "`set_AddressablePath(::unity::Il2CppString)` overload"]
71 fn set_addressable_path(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
72 unsafe {
73 let __receiver =
74 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a900usize)as*mut u8,();
76(AdhocAssetLoader_Asset)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
77 }
78 }
79 #[doc = "`get_Prefab()` overload"]
80 fn get_prefab(self) -> crate::unity_engine::gameobject::GameObject {
81 unsafe {
82 let __receiver =
83 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a910usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
85(AdhocAssetLoader_Asset)__receiver)
86 }
87 }
88 #[doc = "`set_Prefab(crate::unity_engine::gameobject::GameObject)` overload"]
89 fn set_prefab(self, value: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
90 unsafe {
91 let __receiver =
92 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a920usize)as*mut u8,();
94(AdhocAssetLoader_Asset)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(value))
95 }
96 }
97 #[doc = "`Is(i32)` overload"]
98 fn is(self, hash: impl ::core::convert::Into<i32>) -> bool {
99 unsafe {
100 let __receiver =
101 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a930usize)as*mut u8,bool;
103(AdhocAssetLoader_Asset)__receiver,(i32)::core::convert::Into::into(hash))
104 }
105 }
106 #[doc = "`.ctor(::unity::Il2CppString, i32)` overload"]
107 fn ctor(self, name: impl ::core::convert::Into<::unity::Il2CppString>, hash: impl ::core::convert::Into<i32>) -> () {
108 unsafe {
109 let __receiver =
110 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111 ::unity::il2cpp_call!((::unity::module_base()+0x1b9a940usize)as*mut u8,();
112(AdhocAssetLoader_Asset)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name),(i32)::core::convert::Into::into(hash))
113 }
114 }
115 #[doc = "`Load()` overload"]
116 fn load(self) -> () {
117 unsafe {
118 let __receiver =
119 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120 ::unity::il2cpp_call!((::unity::module_base()+0x1b9aa00usize)as*mut u8,();
121(AdhocAssetLoader_Asset)__receiver)
122 }
123 }
124 #[doc = "`IsReady()` overload"]
125 fn is_ready(self) -> bool {
126 unsafe {
127 let __receiver =
128 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x1b9aa60usize)as*mut u8,bool;
130(AdhocAssetLoader_Asset)__receiver)
131 }
132 }
133 #[doc = "`Dispose()` overload"]
134 fn dispose(self) -> () {
135 unsafe {
136 let __receiver =
137 <AdhocAssetLoader_Asset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
138 {
139 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
140 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
141 panic!(
142 "unity: virtual slot {}
143 out of range (vtable len {}
144) on the runtime class behind {}
145 (method `{}
146`)",
147 4usize,
148 __vt.len(),
149 <AdhocAssetLoader_Asset as ::unity::ClassIdentity>::NAME,
150 "Dispose",
151 )
152 });
153 let __inner: extern "C" fn(AdhocAssetLoader_Asset, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
154 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
155 __inner(__receiver, __mi)
156 }
157 }
158 }
159}
160
161#[cfg(feature = "combat-adhocassetloader")]
162impl<__T: IAdhocAssetLoader_Asset> IAdhocAssetLoader_AssetMethods for __T {}
163
164#[cfg(feature = "combat-adhocassetloader")]
165impl AdhocAssetLoader_Asset {
166 pub fn get_name_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
168 }
169
170 pub fn set_name_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
172 }
173
174 pub fn get_addressable_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
176 }
177
178 pub fn set_addressable_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
180 }
181
182 pub fn get_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
184 }
185
186 pub fn set_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
188 }
189
190 pub fn is_method_info() -> &'static ::unity::il2cpp::MethodInfo {
191 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
192 }
193
194 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
195 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
196 }
197
198 pub fn load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
199 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
200 }
201
202 pub fn is_ready_method_info() -> &'static ::unity::il2cpp::MethodInfo {
203 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
204 }
205
206 pub fn dispose_method_info() -> &'static ::unity::il2cpp::MethodInfo {
207 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
208 }
209}
210
211#[cfg(feature = "combat-adhocassetloader")]
212impl AdhocAssetLoader_Asset {
213 #[doc = "Direct (non-virtual) call to `AdhocAssetLoader_Asset`'s own `Dispose`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
214 pub unsafe fn dispose(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
215 let __mi = Self::dispose_method_info();
216 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
217 __inner(this.into(), ::core::option::Option::None)
218 }
219}
220
221#[cfg(feature = "combat-adhocassetloader")]
222impl AdhocAssetLoader_Asset {
223 #[doc = "`.ctor(::unity::Il2CppString, i32)` — overload selector"]
224 pub fn new(name: ::unity::Il2CppString, hash: i32) -> Self {
225 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
226 panic!(
227 "{}
228::{}
229 failed to instantiate",
230 ::core::stringify!(AdhocAssetLoader_Asset),
231 ::core::stringify!(new),
232 )
233 });
234 <Self as IAdhocAssetLoader_AssetMethods>::ctor(this, name, hash);
235 this
236 }
237}
238
239#[cfg(feature = "combat-adhocassetloader")]
240pub trait IAdhocAssetLoaderMethods: IAdhocAssetLoader {
241 #[doc = "`OnDestroy()` overload"]
242 fn on_destroy(self) -> () {
243 unsafe {
244 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
245 ::unity::il2cpp_call!((::unity::module_base()+0x2bc9d80usize)as*mut u8,();
246(AdhocAssetLoader)__receiver)
247 }
248 }
249 #[doc = "`get_Item(::unity::Il2CppString)` overload"]
250 fn get_item(self, path: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::gameobject::GameObject {
251 unsafe {
252 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
253 ::unity::il2cpp_call!((::unity::module_base()+0x2bc9e90usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
254(AdhocAssetLoader)__receiver,(::unity::Il2CppString)::core::convert::Into::into(path))
255 }
256 }
257 #[doc = "`Add(::unity::Il2CppString)` overload"]
258 fn add(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
259 unsafe {
260 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
261 ::unity::il2cpp_call!((::unity::module_base()+0x2bc9f70usize)as*mut u8,();
262(AdhocAssetLoader)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
263 }
264 }
265 #[doc = "`Preload()` overload"]
266 fn preload(self) -> () {
267 unsafe {
268 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
269 ::unity::il2cpp_call!((::unity::module_base()+0x2bca190usize)as*mut u8,();
270(AdhocAssetLoader)__receiver)
271 }
272 }
273 #[doc = "`IsReady()` overload"]
274 fn is_ready(self) -> bool {
275 unsafe {
276 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
277 ::unity::il2cpp_call!((::unity::module_base()+0x2bca2a0usize)as*mut u8,bool;
278(AdhocAssetLoader)__receiver)
279 }
280 }
281 #[doc = "`.ctor()` overload"]
282 fn ctor(self) -> () {
283 unsafe {
284 let __receiver = <AdhocAssetLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
285 ::unity::il2cpp_call!((::unity::module_base()+0x2bca360usize)as*mut u8,();
286(AdhocAssetLoader)__receiver)
287 }
288 }
289}
290
291#[cfg(feature = "combat-adhocassetloader")]
292impl<__T: IAdhocAssetLoader> IAdhocAssetLoaderMethods for __T {}
293
294#[cfg(feature = "combat-adhocassetloader")]
295impl AdhocAssetLoader {
296 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
297 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
298 }
299
300 pub fn get_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
301 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
302 }
303
304 pub fn add_method_info() -> &'static ::unity::il2cpp::MethodInfo {
305 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
306 }
307
308 pub fn preload_method_info() -> &'static ::unity::il2cpp::MethodInfo {
309 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
310 }
311
312 pub fn is_ready_method_info() -> &'static ::unity::il2cpp::MethodInfo {
313 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
314 }
315
316 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
317 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
318 }
319}
320
321#[cfg(feature = "combat-adhocassetloader")]
322impl AdhocAssetLoader {
323 #[doc = "`.ctor()` — no args"]
324 pub fn new() -> Self {
325 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
326 panic!(
327 "{}
328::{}
329 failed to instantiate",
330 ::core::stringify!(AdhocAssetLoader),
331 ::core::stringify!(new),
332 )
333 });
334 <Self as IAdhocAssetLoaderMethods>::ctor(this);
335 this
336 }
337}
338
339#[cfg(feature = "combat-adhocassetloader")]
340#[doc(hidden)]
341pub mod prelude {
342 pub use super::{
343 AdhocAssetLoader, AdhocAssetLoader_Asset, IAdhocAssetLoader, IAdhocAssetLoaderMethods, IAdhocAssetLoader_Asset,
344 IAdhocAssetLoader_AssetMethods,
345 };
346 #[cfg(feature = "app-singletonmonobehaviour_1")]
347 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
348 #[cfg(feature = "system-object")]
349 pub use crate::system::object::IObjectMethods;
350 #[cfg(feature = "unity_engine-behaviour")]
351 pub use crate::unity_engine::behaviour::IBehaviourMethods;
352 #[cfg(feature = "unity_engine-component")]
353 pub use crate::unity_engine::component::IComponentMethods;
354 #[cfg(feature = "unity_engine-monobehaviour")]
355 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
356 #[cfg(feature = "unity_engine-object_2")]
357 pub use crate::unity_engine::object_2::IObject_2Methods;
358 pub use crate::{
359 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
360 system::object::IObject,
361 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
362 };
363}