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engage/generated/combat/
animasset.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-animasset-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::characterassett_1::{CharacterAssetT_1, ICharacterAssetT_1},
10        system::object::{IObject, Object},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/animasset/AnimAsset.md"))]
14    #[::unity::class(namespace = "Combat", name = "AnimAsset")]
15    #[parent(crate::combat::characterassett_1::CharacterAssetT_1<crate::unity_engine::animationclip::AnimationClip>)]
16    pub struct AnimAsset {}
17}
18
19#[cfg(feature = "combat-animasset-types")]
20pub use __types::*;
21
22#[cfg(feature = "combat-animasset")]
23pub trait IAnimAssetMethods: IAnimAsset {
24    #[doc = "`.ctor()` overload"]
25    fn ctor(self) -> () {
26        unsafe {
27            let __receiver = <AnimAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            ::unity::il2cpp_call!((::unity::module_base()+0x1c8dfc0usize)as*mut u8,();
29(AnimAsset)__receiver)
30        }
31    }
32    #[doc = "`.ctor(::unity::Il2CppString)` overload"]
33    fn ctor_2(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
34        unsafe {
35            let __receiver = <AnimAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
36            ::unity::il2cpp_call!((::unity::module_base()+0x1c8e020usize)as*mut u8,();
37(AnimAsset)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
38        }
39    }
40    #[doc = "`get_Hash()` overload"]
41    fn get_hash(self) -> i32 {
42        unsafe {
43            let __receiver = <AnimAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44            ::unity::il2cpp_call!((::unity::module_base()+0x1c8e0b0usize)as*mut u8,i32;
45(AnimAsset)__receiver)
46        }
47    }
48    #[doc = "`set_Hash(i32)` overload"]
49    fn set_hash(self, value: impl ::core::convert::Into<i32>) -> () {
50        unsafe {
51            let __receiver = <AnimAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52            ::unity::il2cpp_call!((::unity::module_base()+0x1c8e0c0usize)as*mut u8,();
53(AnimAsset)__receiver,(i32)::core::convert::Into::into(value))
54        }
55    }
56    #[doc = "`SetNameAndHash(::unity::Il2CppString, i32)` overload"]
57    fn set_name_and_hash(self, name: impl ::core::convert::Into<::unity::Il2CppString>, hash: impl ::core::convert::Into<i32>) -> () {
58        unsafe {
59            let __receiver = <AnimAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            ::unity::il2cpp_call!((::unity::module_base()+0x1c8e0d0usize)as*mut u8,();
61(AnimAsset)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name),(i32)::core::convert::Into::into(hash))
62        }
63    }
64}
65
66#[cfg(feature = "combat-animasset")]
67impl<__T: IAnimAsset> IAnimAssetMethods for __T {}
68
69#[cfg(feature = "combat-animasset")]
70impl AnimAsset {
71    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
72        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
73    }
74
75    pub fn ctor_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
76        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
77    }
78
79    pub fn get_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
80        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
81    }
82
83    pub fn set_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
84        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
85    }
86
87    pub fn set_name_and_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
88        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
89    }
90}
91
92#[cfg(feature = "combat-animasset")]
93impl AnimAsset {
94    #[doc = "`.ctor()` — no args"]
95    pub fn new() -> Self {
96        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
97            panic!(
98                "{}
99::{}
100 failed to instantiate",
101                ::core::stringify!(AnimAsset),
102                ::core::stringify!(new),
103            )
104        });
105        <Self as IAnimAssetMethods>::ctor(this);
106        this
107    }
108
109    #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
110    pub fn new_2(name: ::unity::Il2CppString) -> Self {
111        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
112            panic!(
113                "{}
114::{}
115 failed to instantiate",
116                ::core::stringify!(AnimAsset),
117                ::core::stringify!(new_2),
118            )
119        });
120        <Self as IAnimAssetMethods>::ctor_2(this, name);
121        this
122    }
123}
124
125#[cfg(feature = "combat-animasset")]
126#[doc(hidden)]
127pub mod prelude {
128    pub use super::{AnimAsset, IAnimAsset, IAnimAssetMethods};
129    #[cfg(feature = "combat-characterassett_1")]
130    pub use crate::combat::characterassett_1::ICharacterAssetT_1Methods;
131    #[cfg(feature = "system-object")]
132    pub use crate::system::object::IObjectMethods;
133    pub use crate::{combat::characterassett_1::ICharacterAssetT_1, system::object::IObject};
134}