engage/generated/combat/
animassetex.rs1#[cfg(feature = "combat-animassetex-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/animassetex/AnimAssetEx.md"))]
11 #[::unity::class(namespace = "Combat", name = "AnimAssetEx")]
12 #[parent(crate::system::object::Object)]
13 pub struct AnimAssetEx {}
14}
15
16#[cfg(feature = "combat-animassetex-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-animassetex")]
20impl AnimAssetEx {
21 #[doc = "`Exists(crate::combat::animasset::AnimAsset)` overload"]
22 pub fn exists(aa: impl ::core::convert::Into<crate::combat::animasset::AnimAsset>) -> bool {
23 unsafe {
24 ::unity::il2cpp_call!((::unity::module_base()+0x1c8e140usize)as*mut u8,bool;
25(crate::combat::animasset::AnimAsset)::core::convert::Into::into(aa))
26 }
27 }
28}
29
30#[cfg(feature = "combat-animassetex")]
31impl AnimAssetEx {
32 pub fn exists_method_info() -> &'static ::unity::il2cpp::MethodInfo {
33 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
34 }
35}
36
37#[cfg(feature = "combat-animassetex")]
38#[doc(hidden)]
39pub mod prelude {
40 pub use super::{AnimAssetEx, IAnimAssetEx};
41 pub use crate::system::object::IObject;
42 #[cfg(feature = "system-object")]
43 pub use crate::system::object::IObjectMethods;
44}