engage/generated/combat/
animatorlayer.rs1#[cfg(feature = "combat-animatorlayer-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/animatorlayer/AnimatorLayer.md"))]
11 #[::unity::class(namespace = "Combat", name = "AnimatorLayer")]
12 #[parent(crate::system::object::Object)]
13 pub struct AnimatorLayer {
14 #[static_field]
15 #[rename(name = "Default")]
16 pub default: i32,
17 }
18}
19
20#[cfg(feature = "combat-animatorlayer-types")]
21pub use __types::*;
22
23#[cfg(feature = "combat-animatorlayer")]
24#[doc(hidden)]
25pub mod prelude {
26 pub use super::{AnimatorLayer, IAnimatorLayer};
27 pub use crate::system::object::IObject;
28 #[cfg(feature = "system-object")]
29 pub use crate::system::object::IObjectMethods;
30}