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engage/generated/combat/
animatorlayer.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-animatorlayer-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/animatorlayer/AnimatorLayer.md"))]
11    #[::unity::class(namespace = "Combat", name = "AnimatorLayer")]
12    #[parent(crate::system::object::Object)]
13    pub struct AnimatorLayer {
14        #[static_field]
15        #[rename(name = "Default")]
16        pub default: i32,
17    }
18}
19
20#[cfg(feature = "combat-animatorlayer-types")]
21pub use __types::*;
22
23#[cfg(feature = "combat-animatorlayer")]
24#[doc(hidden)]
25pub mod prelude {
26    pub use super::{AnimatorLayer, IAnimatorLayer};
27    pub use crate::system::object::IObject;
28    #[cfg(feature = "system-object")]
29    pub use crate::system::object::IObjectMethods;
30}