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engage/generated/combat/
animsetname.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-animsetname-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/animsetname/AnimsetName.md"))]
11    #[::unity::class(namespace = "Combat", name = "AnimsetName")]
12    #[parent(crate::system::object::Object)]
13    pub struct AnimsetName {}
14}
15
16#[cfg(feature = "combat-animsetname-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-animsetname")]
20impl AnimsetName {
21    #[doc = "`ChangeNML(::unity::Il2CppString, u16)` overload"]
22    pub fn change_nml(aoc: impl ::core::convert::Into<::unity::Il2CppString>, c: impl ::core::convert::Into<u16>) -> ::unity::Il2CppString {
23        unsafe {
24            ::unity::il2cpp_call!((::unity::module_base()+0x1c9cad0usize)as*mut u8, ::unity::Il2CppString;
25(::unity::Il2CppString)::core::convert::Into::into(aoc),(u16)::core::convert::Into::into(c))
26        }
27    }
28}
29
30#[cfg(feature = "combat-animsetname")]
31impl AnimsetName {
32    pub fn change_nml_method_info() -> &'static ::unity::il2cpp::MethodInfo {
33        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
34    }
35}
36
37#[cfg(feature = "combat-animsetname")]
38#[doc(hidden)]
39pub mod prelude {
40    pub use super::{AnimsetName, IAnimsetName};
41    pub use crate::system::object::IObject;
42    #[cfg(feature = "system-object")]
43    pub use crate::system::object::IObjectMethods;
44}